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Old January 24th, 2005 (3:07 AM).
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Lion Heart Lion Heart is offline
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People said this was a crap team?

ROFLMAO

If luck is on your side, this team can sweep anything, Furret OHKO's Skarmory, I mean, what other physical attacker can do that?

To see the results of what this team can do, go to the Battle Logs section, and look under the Furret topic I posted.

Seriously, it works very well, if you can Spore first that is.

I've even "stolen" it and made it as a team for fun, it's fun as to use, and it can 6-0 any team with ease after Furret gets set up.
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Old January 24th, 2005 (4:47 AM).
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HellishHades HellishHades is offline
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Quote:
Originally Posted by Lion Heart
People said this was a crap team?

ROFLMAO

If luck is on your side, this team can sweep anything, Furret OHKO's Skarmory, I mean, what other physical attacker can do that?

To see the results of what this team can do, go to the Battle Logs section, and look under the Furret topic I posted.

Seriously, it works very well, if you can Spore first that is.

I've even "stolen" it and made it as a team for fun, it's fun as to use, and it can 6-0 any team with ease after Furret gets set up.
You think that luck makes a team good?

LMFAO

Refer to my previous post about the coin-toss.
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Old January 24th, 2005 (5:01 AM).
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Lion Heart Lion Heart is offline
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You don't get it do you mate?

It' for fun, it's very cool to play around with, and can MURDER teams if all goes well.

Just remember, there is only a 25% chance Furret will get Spore and Then Belly Drum in that order.
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Old January 24th, 2005 (8:27 AM).
Princess of Oceans Princess of Oceans is offline
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Ok once again Lion heart has tried to back something and thus automatically made everyone intelligent go against it.

If luck teams were good, does that make Double Team Umbreon very skillful to use. How about a team full of OHKOers?
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Old January 24th, 2005 (3:04 PM).
sephiroth3 sephiroth3 is offline
 
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Quote:
How about a team full of OHKOers?
Those don't always work as well as most people seem to think. Sure, when they connect they can cause serious damage, but some of those attacks have a recharge turn after. So if they miss a few attacks in a row, they have a poor chance of winning. Just my personal experience with them.

And yes shiny, I have played FF7 before.
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Old January 24th, 2005 (3:33 PM). Edited January 24th, 2005 by kirby00.
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lionheart you stole my idea? omg, but thx for your support. i actually made spore 60% and belly drum 40% so i can first spore, or if they have a lum/chesto berry, manage to spore again. he is right tho, with a belly drum reversal it does 1hko skarmary, im glad sum1 agrees. also i have a similar strat with linoone: extreme speed, flail, endure, belly drum. I usually have venasaur use sleep powder and leech seed, then i switch to linoon,e and if they havent switched i belly drum and extreme speed. if i find that it isnt strong enough, or i know the opponent is faster, i use endure activate salac, and flail. its a good surprise, since most ppl think u will only use extreme speed, and especially since u have 956 attack after belly drum (with speed nature, not attack). its the strongest flail b/c it has stab and 956 attack after just 1 turn, and is the only pokemon next to furret who has the speed, the move belly drum/assist, and the move flail/reversal.

the only ways to beat this strat: have pokemon w/ intimidate, roar, whirl wind, haze, and tyranitar (sandstream). however, roar and whirlwind also go last, so they will either be put to sleep or 1hkoed by then
haze only works if i havent activated my salac berry, and u r still faster than 306 speed. intimate is the best bet if u dont have ty b/c u can switch in. the only pokemon that could use this strat well enough r gyrados, ty-tar, or weezing. (maybe salamence too). the fact it is resistant and causes -1 attack helps it survive, or by weezing being able to survive 1 hit and using haze. t-tar is the best way to beat me b/c he is guaranteed to kill me w/ 5 turns.
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Old January 24th, 2005 (9:18 PM).
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Lion Heart Lion Heart is offline
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Sephiroth there is no OHKO attack that needs recharging.

And Society, I don't know what the **** you don't understand about it being a fun team??

No one said it was skill either, it' fun, the people on some of the servers don't understand the fun concept either, I got tempbanned 3 times in a row just because I was using Furret.

Then I look in Alper's info and he has a Furret aswell. Not cool.
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Old January 25th, 2005 (3:19 PM).
sephiroth3 sephiroth3 is offline
 
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Well like I said Lion Heart, it has been a while since I played, but I remember from when I used to that if you missed or the attack didn't kill them in one hit, some would need time to recharge.(Hyperbeam from red, blue and yellow springs to mind, and solarbeam needs the recharge first.)
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Old January 25th, 2005 (4:56 PM).
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Ice demon Ice demon is offline
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Quote:
Well like I said Lion Heart, it has been a while since I played, but I remember from when I used to that if you missed or the attack didn't kill them in one hit, some would need time to recharge.(Hyperbeam from red, blue and yellow springs to mind, and solarbeam needs the recharge first.)
Even if you didn't play the game in a long time
what u said was wrong even back in RBY days
i recommend reading up on whats going on before making comments

as for the team
its intresting
but as ppl catch on it would die
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Old January 25th, 2005 (9:55 PM).
sephiroth3 sephiroth3 is offline
 
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Quote:
Originally Posted by Ice demon
Even if you didn't play the game in a long time
what u said was wrong even back in RBY days
i recommend reading up on whats going on before making comments

as for the team
its intresting
but as ppl catch on it would die
Quote:
Hyper Beam: Normal - 5 - Damages opponent for extreme (and sometimes lethal) Type-less damage, but it takes two turns to use (attacks on the first turn, rests on the second turn).
from http://db.gamefaqs.com/portable/gameboy/file/pokemon_ability.txt

If you use Hyper Beam in Red/Blue/Yellow, the next turn it will say Pokemon is recharging, and you can't use any of their moves.

And as for people catching on, thats the beauty of it, doesn't matter how fast you catch on, there is no set strategy that can work against my team. The only way to beat this team is to get faster and stronger pokemon. Even putting them to sleep is pointless. When they fall asleep, I just wake them up next turn, and due to the differences in speed, I will get 2 turns in a row, first to wake up and the second to take down the other pokemon. Then I have first shot at most of the other pokemon which does end the battle rather quickly.

I have even taken it against a friends team of similar pokemon(2 lvl 255 aerodactyls, 1 mew, 1 charizard, 1 Venusaur and 1 Blastoise), the other ones were all lvl 100, with all the stat boosters that they could take. His aerodactyls were faster than my Snorlax, but he could hyperbeam them in one hit, his aerodactyls couldn't take over a quarter of my hitpoints in one shot. I never had to use more than one pokemon for the fight. The only team that has beaten my small team was one of 6 lvl255 aerodactyls. I managed to take down 5 of his pokemon with my 3.

Plus, I have like 10 Missingnos without any glitches, if you guys caught him, you would probably see some glitches start appearing. My friends tried and they had a whole range of problems, from a box just losing all of its pokemon to having a copy of their person follow them around.
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Old January 26th, 2005 (2:42 AM).
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Lion Heart Lion Heart is offline
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You are really badly stuck in the past, seriously.

Get yourself a copy of Pokemon Ruby/Sapphire or Leaf Green/Fire Red, because I'm pretty sure you are blabbing about a team on Red/Blue.

And also buddy, you said something about OHKO moves needing recharging, Hyper Beam isn't a OHKO move, so maybe you could research before posting.
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Old January 26th, 2005 (3:18 PM).
sephiroth3 sephiroth3 is offline
 
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Actually it was a team I was able to raise on yellow. But I have seen some supposed OHKO moves on Sapphire. They don't necessarily work as OHKO moves. They seem to have a lvl range that they will work up to, like 5 or 10 levels above the pokemon using it, at least to me.
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Old January 27th, 2005 (12:30 AM).
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Lion Heart Lion Heart is offline
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They still don't need recharging.
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Old January 28th, 2005 (6:13 PM).
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Quote:
And as for people catching on, thats the beauty of it, doesn't matter how fast you catch on, there is no set strategy that can work against my team. The only way to beat this team is to get faster and stronger pokemon. Even putting them to sleep is pointless. When they fall asleep, I just wake them up next turn, and due to the differences in speed, I will get 2 turns in a row, first to wake up and the second to take down the other pokemon. Then I have first shot at most of the other pokemon which does end the battle rather quickly.

I have even taken it against a friends team of similar pokemon(2 lvl 255 aerodactyls, 1 mew, 1 charizard, 1 Venusaur and 1 Blastoise), the other ones were all lvl 100, with all the stat boosters that they could take. His aerodactyls were faster than my Snorlax, but he could hyperbeam them in one hit, his aerodactyls couldn't take over a quarter of my hitpoints in one shot. I never had to use more than one pokemon for the fight. The only team that has beaten my small team was one of 6 lvl255 aerodactyls. I managed to take down 5 of his pokemon with my 3.

Plus, I have like 10 Missingnos without any glitches, if you guys caught him, you would probably see some glitches start appearing. My friends tried and they had a whole range of problems, from a box just losing all of its pokemon to having a copy of their person follow them around.
all that is nice
but i was talking about kirby's team
not yours ^.^
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Old January 28th, 2005 (6:50 PM).
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Satan'sLittleHelper Satan'sLittleHelper is offline
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Well judging by the spelling, it must've been kirby00 who battled me twice with the assisting furret and forfeited when it assisted the wrong thing.
You should add substitute as a counter for it too.
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Old January 29th, 2005 (7:47 PM).
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i have subsitute in my movepool... and i didnt say that.
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Old January 29th, 2005 (11:22 PM).
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Spike Razzor Spike Razzor is offline
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Quote:
Originally Posted by Ice demon
all that is nice
but i was talking about kirby's team
not yours ^.^
Cold... Ice cold...
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Old January 29th, 2005 (11:54 PM).
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Quote:
Originally Posted by sephiroth3
Those don't always work as well as most people seem to think. Sure, when they connect they can cause serious damage, but some of those attacks have a recharge turn after. So if they miss a few attacks in a row, they have a poor chance of winning. Just my personal experience with them.

And yes shiny, I have played FF7 before.
LOLOLOLOLOLOLOLOLOL

Um, sorry, excuse me. And the furret thing is.................... stupid.
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Old January 30th, 2005 (10:37 AM).
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Too much luck required to use. Once Furret is gone, gg. If you don't get Belly Drum or Spore, gg. gg anyway.

Furret used Assist!
Furret used Belly Drum!
___ used ___
Furret fainted!
gg

sephiroth3, stop posting crap, please. Dusclops, or any Ghost, would eat your fake Snorlax alive. Your team isn't real. Post something real to actually get a rate.
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Old January 30th, 2005 (10:48 AM).
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my other pokemon can sweep too. if i sed out smeargle he has spore and belly drum on him, and he can assist reversal/su7b/shadow ball. and i have beaten ppl after my furret has died with sleep clause on
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Old February 4th, 2005 (3:14 PM).
sephiroth3 sephiroth3 is offline
 
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Like I said before Ice Rabbit, this is neither a regular, nor a fake Snorlax. He is the glitched version, caught without any cheats, and he has the ability to kill ghosts with normal attacks. If he was a regular Snorlax, ghosts would be able to beat him, but the point is, he isn't a regular Snorlax. http://www.angelfire.com/pokemon2/animerpg/missing_number.html
This site shows you how to catch Missingno, which is halfway to catching the strong regular style pokemon.
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Old February 4th, 2005 (4:15 PM). Edited February 5th, 2005 by kirby00.
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Battle Mode: Ruby/Sapphire
Rule: Sleep Clause
Rule: Freeze Clause
Rule: Self-KO Clause
Rule: Apply PP Ups
Rule: Battle Timeout
Rule: Unrated
Rule: Show Enemy HP
fun2 vs Groova. Begin!
fun2 sent out posh spice * (Lv.100 Furret)!
Groova sent out Skarmory (Lv.100 Skarmory)!
fun2: dam spikes

Begin Turn #1
Groova withdrew Skarmory!
Groova sent out Blaziken (Lv.100 Blaziken)!
---------------------------------
posh spice * used Assist!
posh spice * used Spore!
Blaziken fell asleep!
---------------------------------
End of turn #1
fun2's posh spice *: 313 HP
Groova's Blaziken: 317 HP (Slp)
Virus MOD 19 has started watching.

Begin Turn #2
Groova withdrew Blaziken!
Groova sent out Blissey (Lv.100 Blissey)!
---------------------------------
posh spice * used Assist!
posh spice * used Belly Drum!
posh spice * cut its own HP and maximied Attack!
---------------------------------
End of turn #2
fun2's posh spice *: 157 HP
Groova's Blissey: 694 HP

Begin Turn #3
posh spice * used Substitute!
posh spice * made a Substitute!
---------------------------------
Blissey used Seismic Toss!
The Substitute took damage for posh spice *!
posh spice *'s Substitute faded!
---------------------------------
End of turn #3
fun2's posh spice *: 79 HP
Groova's Blissey: 694 HP

Begin Turn #4
posh spice * used Substitute!
posh spice * made a Substitute!
---------------------------------
Blissey used Seismic Toss!
The Substitute took damage for posh spice *!
posh spice *'s Substitute faded!
---------------------------------
Using Salac Berry, the Speed of posh spice * rose!
End of turn #4
fun2's posh spice *: 1 HP
Groova's Blissey: 694 HP

Begin Turn #5
posh spice * used Reversal!
(694 damage)
It's super effective!
Blissey fainted!
fun2: here we go
Groova sent out Blaziken (Lv.100 Blaziken)!
---------------------------------
End of turn #5
fun2's posh spice *: 1 HP
Groova's Blaziken: 317 HP (Slp)

Begin Turn #6
posh spice * used Reversal!
(317 damage)
Blaziken fainted!
Groova sent out Salamence (Lv.100 Salamence)!
Salamence's Intimidate cuts posh spice *'s Attack!
---------------------------------
End of turn #6
fun2's posh spice *: 1 HP
Groova's Salamence: 344 HP

Begin Turn #7
posh spice * used Reversal!
(344 damage)
It's not very effective...
Salamence fainted!
Groova sent out Skarmory (Lv.100 Skarmory)!
---------------------------------
End of turn #7
fun2's posh spice *: 1 HP
Groova's Skarmory: 271 HP

Begin Turn #8
posh spice * used Reversal!
(271 damage)
Skarmory fainted!
Groova sent out Pikachu (Lv.100 Pikachu)!
---------------------------------
End of turn #8
fun2's posh spice *: 1 HP
Groova's Pikachu: 222 HP

Begin Turn #9
posh spice * used Reversal!
(222 damage)
Pikachu fainted!
Pikachu's Static paralyzed posh spice *! It may be unable to move!
Groova sent out Sceptile (Lv.100 Sceptile)!
---------------------------------
End of turn #9
fun2's posh spice *: 1 HP (Par)
Groova's Sceptile: 281 HP
fun2: dam it

Begin Turn #10
Sceptile used Leaf Blade!
(1 damage)
posh spice * fainted!
fun2: lucky
fun2 sent out $10 Whore Spice (Lv.100 Smeargle)!
---------------------------------
End of turn #10
fun2's $10 Whore Spice: 252 HP
Groova's Sceptile: 281 HP

Begin Turn #11
Sceptile used Leaf Blade!
(219 damage)
---------------------------------
$10 Whore Spice used Spore!
Sceptile fell asleep!
---------------------------------
Using Salac Berry, the Speed of $10 Whore Spice rose!
End of turn #11
fun2's $10 Whore Spice: 33 HP
Groova's Sceptile: 281 HP (Slp)

Begin Turn #12
$10 Whore Spice used Assist!
$10 Whore Spice used Reversal!
(72 damage)
---------------------------------
Sceptile is fast asleep.
---------------------------------
End of turn #12
fun2's $10 Whore Spice: 33 HP
Groova's Sceptile: 209 HP (Slp)

Begin Turn #13
$10 Whore Spice used Assist!
$10 Whore Spice used Reversal!
(72 damage)
---------------------------------
Sceptile is fast asleep.
---------------------------------
End of turn #13
fun2's $10 Whore Spice: 33 HP
Groova's Sceptile: 137 HP (Slp)

Begin Turn #14
$10 Whore Spice used Assist!
$10 Whore Spice used Spore!
Sceptile is already asleep!
---------------------------------
Sceptile is fast asleep.
---------------------------------
End of turn #14
fun2's $10 Whore Spice: 33 HP
Groova's Sceptile: 137 HP (Slp)

Begin Turn #15
$10 Whore Spice used Assist!
$10 Whore Spice used Reversal!
(72 damage)
---------------------------------
Sceptile is fast asleep.
---------------------------------
End of turn #15
fun2's $10 Whore Spice: 33 HP
Groova's Sceptile: 65 HP (Slp)

Begin Turn #16
$10 Whore Spice used Assist!
$10 Whore Spice used Spore!
Sceptile is already asleep!
---------------------------------
Sceptile woke up!
Sceptile used Leech Seed!
$10 Whore Spice was seeded!
---------------------------------
$10 Whore Spice's health is sapped by Leech Seed!
End of turn #16
fun2's $10 Whore Spice: 2 HP
Groova's Sceptile: 96 HP

Begin Turn #17
$10 Whore Spice used Assist!
$10 Whore Spice used Spore!
Sceptile fell asleep!
---------------------------------
Sceptile is fast asleep.
---------------------------------
$10 Whore Spice's health is sapped by Leech Seed!
$10 Whore Spice fainted!
fun2 sent out Scary Spice*** (Lv.100 Persian)!
End of turn #17
fun2's Scary Spice***: 272 HP
Groova's Sceptile: 98 HP (Slp)

Begin Turn #18
Scary Spice*** used Assist!
Scary Spice*** used Spore!
Sceptile is already asleep!
---------------------------------
Sceptile is fast asleep.
---------------------------------
End of turn #18
fun2's Scary Spice***: 272 HP
Groova's Sceptile: 98 HP (Slp)

Begin Turn #19
Scary Spice*** used Assist!
Scary Spice*** used Shadow Ball!
(98 damage)
Sceptile fainted!

End Battle! fun2 wins!
Score: 4 to 0
fun2: admit it, furret is no longer UU b/c of ME
Groova: Man...you fought hard!gg

Battle Mode: Ruby/Sapphire
Rule: Sleep Clause
Rule: Freeze Clause
Rule: Self-KO Clause
Rule: Apply PP Ups
Rule: Battle Timeout
Rule: Unrated
fun2 vs (BP)MagkalHippie. Begin!
fun2 sent out posh spice * (Lv.100 Furret)!
(BP)MagkalHippie sent out Shin (Lv.100 Ninjask)!

Begin Turn #1
Shin used Substitute!
Shin made a Substitute!
---------------------------------
posh spice * used Shadow Ball!
The Substitute took damage for Shin!
Shin's Substitute faded!
---------------------------------
Shin's Speed Boost raised its Speed!
Shin's Leftovers restored its HP a little!
End of turn #1
fun2's posh spice *: 313 HP
(BP)MagkalHippie's Shin: 81% HP

Begin Turn #2
Shin used Protect!
Shin protected itself!
---------------------------------
posh spice * used Shadow Ball!
Shin protected itself!
---------------------------------
Shin's Speed Boost raised its Speed!
Shin's Leftovers restored its HP a little!
End of turn #2
fun2's posh spice *: 313 HP
(BP)MagkalHippie's Shin: 87% HP

Begin Turn #3
Shin used Substitute!
Shin made a Substitute!
---------------------------------
posh spice * used Shadow Ball!
The Substitute took damage for Shin!
Shin's Substitute faded!
---------------------------------
Shin's Speed Boost raised its Speed!
Shin's Leftovers restored its HP a little!
End of turn #3
fun2's posh spice *: 313 HP
(BP)MagkalHippie's Shin: 68% HP

Begin Turn #4
Shin used Substitute!
Shin made a Substitute!
---------------------------------
posh spice * used Substitute!
posh spice * made a Substitute!
---------------------------------
Shin's Speed Boost raised its Speed!
Shin's Leftovers restored its HP a little!
End of turn #4
fun2's posh spice *: 235 HP
(BP)MagkalHippie's Shin: 49% HP

Begin Turn #5
Shin used Aerial Ace!
The Substitute took damage for posh spice *!
posh spice *'s Substitute faded!
---------------------------------
posh spice * used Shadow Ball!
The Substitute took damage for Shin!
Shin's Substitute faded!
---------------------------------
Shin's Speed Boost raised its Speed!
Shin's Leftovers restored its HP a little!
End of turn #5
fun2's posh spice *: 235 HP
(BP)MagkalHippie's Shin: 55% HP

Begin Turn #6
Shin used Substitute!
Shin made a Substitute!
---------------------------------
posh spice * used Shadow Ball!
The Substitute took damage for Shin!
Shin's Substitute faded!
---------------------------------
Shin's Speed Boost raised its Speed!
Shin's Leftovers restored its HP a little!
End of turn #6
fun2's posh spice *: 235 HP
(BP)MagkalHippie's Shin: 37% HP

Begin Turn #7
Shin used Baton Pass!
(BP)MagkalHippie sent out Indian (Lv.100 Umbreon)!
---------------------------------
posh spice * used Shadow Ball!
(6% damage)
It's not very effective...
---------------------------------
Indian's Leftovers restored its HP a little!
End of turn #7
fun2's posh spice *: 235 HP
(BP)MagkalHippie's Indian: 100% HP

Begin Turn #8
fun2 withdrew posh spice *!
fun2 sent out $10 Whore Spice (Lv.100 Smeargle)!
---------------------------------
Indian used Double Team!
Indian's Evasion rose!
---------------------------------
End of turn #8
fun2's $10 Whore Spice: 252 HP
(BP)MagkalHippie's Indian: 100% HP

Begin Turn #9
Indian used Baton Pass!
(BP)MagkalHippie sent out Shin (Lv.100 Ninjask)!
---------------------------------
$10 Whore Spice used Spore!
Shin fell asleep!
---------------------------------
Shin's Leftovers restored its HP a little!
End of turn #9
fun2's $10 Whore Spice: 252 HP
(BP)MagkalHippie's Shin: 43% HP (Slp)

Begin Turn #10
fun2 withdrew $10 Whore Spice!
fun2 sent out posh spice * (Lv.100 Furret)!
---------------------------------
(BP)MagkalHippie withdrew Shin!
(BP)MagkalHippie sent out Indian (Lv.100 Umbreon)!
---------------------------------
End of turn #10
fun2's posh spice *: 235 HP
(BP)MagkalHippie's Indian: 100% HP

Begin Turn #11
posh spice * used Substitute!
posh spice * made a Substitute!
---------------------------------
Indian used Double Team!
Indian's Evasion rose!
---------------------------------
End of turn #11
fun2's posh spice *: 157 HP
(BP)MagkalHippie's Indian: 100% HP

Begin Turn #12
posh spice * used Assist!
posh spice * used Belly Drum!
posh spice * cut its own HP and maximied Attack!
---------------------------------
Indian used Double Team!
Indian's Evasion rose!
---------------------------------
Using Salac Berry, the Speed of posh spice * rose!
End of turn #12
fun2's posh spice *: 1 HP
(BP)MagkalHippie's Indian: 100% HP

Begin Turn #13
posh spice * used Reversal!
posh spice *'s attack missed!
---------------------------------
Indian used Double Team!
Indian's Evasion rose!
---------------------------------
End of turn #13
fun2's posh spice *: 1 HP
(BP)MagkalHippie's Indian: 100% HP
fun2: go

Begin Turn #14
posh spice * used Reversal!
(100% damage)
It's super effective!
Indian fainted!
(BP)MagkalHippie: sorry
(BP)MagkalHippie sent out Blues (Lv.100 Vaporeon)!
---------------------------------
fun2: it ok
End of turn #14
fun2's posh spice *: 1 HP
(BP)MagkalHippie's Blues: 100% HP

Begin Turn #15
posh spice * used Reversal!
(100% damage)
Blues fainted!
(BP)MagkalHippie: shoot
fun2: time 2 power up
(BP)MagkalHippie sent out Balls (Lv.100 Mr. Mime)!
---------------------------------
End of turn #15
fun2's posh spice *: 1 HP
(BP)MagkalHippie's Balls: 100% HP

Begin Turn #16
posh spice * used Shadow Ball!
(100% damage)
It's super effective!
Balls fainted!
(BP)MagkalHippie sent out Shin (Lv.100 Ninjask)!
---------------------------------
Shin's Leftovers restored its HP a little!
End of turn #16
fun2's posh spice *: 1 HP
(BP)MagkalHippie's Shin: 49% HP (Slp)

Begin Turn #17
Shin is fast asleep.
---------------------------------
fun2: maybe if u had qclaw
posh spice * used Shadow Ball!
(49% damage)
Shin fainted!
(BP)MagkalHippie: yeah, but i wasnt expecting this to happen
(BP)MagkalHippie sent out Folgers (Lv.100 Medicham)!
---------------------------------
fun2: give it to umbreon, then unbreon uses thunderwave, sub, curse baton pass
End of turn #17
fun2's posh spice *: 1 HP
(BP)MagkalHippie's Folgers: 100% HP
(BP)MagkalHippie: no way

Begin Turn #18
posh spice * used Reversal!
(100% damage)
It's not very effective...
Folgers fainted!
(BP)MagkalHippie sent out Condom (Lv.100 Smeargle)!
---------------------------------
End of turn #18
fun2's posh spice *: 1 HP
(BP)MagkalHippie's Condom: 100% HP
fun2: o yes it needs wish
Nic has started watching.

Begin Turn #19
posh spice * used Reversal!
(100% damage)
It's super effective!
Condom fainted!

End Battle! fun2 wins!
Score: 6 to 0
fun2: admit it, furret is no longer UU b/c of ME
(BP)MagkalHippie: gg
(BP)MagkalHippie: no, mooslight
fun2: hey
fun2: can i post this log?
__________________
*ARCANINE IS A SYMBOL OF WHAT Lionheart's LAST POST/THREAD WAS ABOUT. YOU CAN ALSO SUPPORT HIM BY HAVING A PICTURE OF ARCANINE IN YOUR SIG (DOESNT HAVE TO BE THIS 1). thank you for all support
 

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