Age 37
Male
Oklahoma
Seen August 27th, 2022
Posted May 4th, 2019
215 posts
12.7 Years
Correct me if I'm wrong, but wasn't the original idea for TMs being able to just be used once so that people don't just put all the super powered moves on all of their pokemon? So by offering infinite TM usage doesn't that make it possible to be cheap and make your team OP?
Male
Seen June 14th, 2013
Posted August 11th, 2012
548 posts
11.3 Years
Using all of the "super powered" moves on every pokemon limits coverage. When you limit coverage, you get walled easier. When you get walled easier, you get walled. When you get walled, you lose. Don't lose.

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Satoshi Ookami

Memento Mori

Age 30
Male
Abyss of Time, Great Seal
Seen August 5th, 2018
Posted July 3rd, 2018
14,253 posts
14.8 Years
No, no and once more no.
Movepools of Pokémon are almost never sufficient so we need to use TMs and having just one meant incomplete moveset which was really annoying :/
If the movepools were better than there would be no need for infinite TMs but now it's neccessary and I love that they did it.
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Mana

Age 31
Male
UK
Seen March 25th, 2023
Posted August 18th, 2021
10,075 posts
14.4 Years
I think they made TMs infinite just to please meta-gamers/wifi battlers because there was less reason to hack/cheat to get your ideal Pokémon.

However, in light of the actual story-gameplay, I agree. It's all too easy to give a good TM to half your team. It means there is no thinking about what to use, like if you suddenly switched one Pokémon to another you could quickly mimic it's moveset.

I think, what they should have done, is make some kind of event post-elite 4 which turns all TMs into some kind of new item, which are then infinite.
Age 28
Male
Rhythm Heaven
Seen May 26th, 2021
Posted July 6th, 2013
1,208 posts
15.5 Years
I'm actually on the fence with this one.

I do like the infinite TMs because they're convenient, and I don't have to worry about using them on accident. However, getting the same move on a party of six in 5 minutes doesn't seem like the way to go either. It feels like all of the Pokemon then have the same advantage, and in my opinion can make the game less challenging. :/ Now to think of it, yeah, I agree doing that limits coverage, but that's meta game-wise, isn't it?

This might sound like a difficult request to fulfill, but maybe make the players earn the TMs instead, without having the TMs to be infinite or "one-time only"? Like the below poster mentioned, most of the stronger TMs are found post-game, so I wouldn't worry about it making things overpowered during the main storyline, if that's what you mean.
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Sydian

fake your death.

Age 30
they/them
Georgia
Seen May 22nd, 2022
Posted November 29th, 2021
33,354 posts
15.2 Years
So what if they're reusable? I think most people traded over TMs from their other game, got someone else to trade them extras, or hacked them in anyway. Get rid of that hassle, and we get this. I think it's a great feature. It's not really overpowered either. You get most of the really desirable TMs in the post game by doing annoying explorations. Flamethrower after Surfing and Waterfalling to Abundant Shrine, Earthquake after traversing through the latter parts of Desert Resort, etc. So yeah. I'm glad they made this feature. Besides, what made TMs break in previous generations? They're just like...CDs. That's like saying when you listen to a song on a CD, it's broken and you can never use it again.
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Rivvon

Age 30
Female
USA
Seen 58 Minutes Ago
Posted January 30th, 2023
2,770 posts
16.1 Years
Using all of the "super powered" moves on every pokemon limits coverage. When you limit coverage, you get walled easier. When you get walled easier, you get walled. When you get walled, you lose. Don't lose.
Here's your answer right here.
Just because TM's are now of infinite usage doesn't make them better than before. If your argument that infinite TM's is OP because you can stick Hyper Beam on all of your fully evolved Pokemon then you're going to have a difficult time battling because you're limiting your team.

Infinite TM's does not make the game easy, it makes the game convenient. There is a notable difference in that you still need to be wise about which TM's are given to which Pokemon.


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Seen January 11th, 2013
Posted July 22nd, 2012
240 posts
11.1 Years
As someone who loves to hoard items, infinite-use TMs are awesome. I think they quite easily solved the issue of the possibility of being 'overpowered' by spacing them out quite nicely - the better ones that you could get were either out of the way later on or only available in post-game, preventing you from spamming Earthquake early on, for example.

Altairis

take me ☆ take you

Female
database database
Seen December 29th, 2022
Posted October 5th, 2018
5,170 posts
11 Years
No, they didn't make it OP at all, and they really should have done this a while ago. Now we won't have to worry about finding the right Pokemon to give a specific move too, and sometimes on my teams some Pokemon share moves, so this makes it a lot easier (a move like Thunderbolt or Ice Beam for example would be used on different Pokemon).

A downside to this is that I think Gamefreak decided that since they're infinite, they should be harder to get, so unfortunately TMs like Earthquake and Flamethrower weren't obtainable until much later :/ I never used any of the TMs during the game actually, I never found any of them viable on my Pokemon. (maybe 1 or 2.)

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skyluigi2

Male
United Kingdom
Seen October 4th, 2022
Posted July 21st, 2019
988 posts
13.6 Years
I like the infinite TMs but it feels like the moves have been swapped out for moves that aren't as good.
So it feels that we're getting weaker moves in return for TMs being unbreakable.

Aeroplane

Age 29
Male
Marengo, Illinois
Seen July 20th, 2012
Posted July 12th, 2012
25 posts
10.9 Years
I think it stupid, atleast pre-E4. Just made everything too easy. Yes, it's convenient for WIFI battles/etc., but other than that it made things stupidly simple and far less challenging.

I'm shocked by the amount of "Oh it was annoying only having 1 of the TM!", that's what made it challenging! That's what made you think strategically like "Ok I have 1 Stealth Rock, I can't waste it." (Again, this is not WIFI battle-wise, just storyline wise.)
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Fangking Omega

Acanthite founder

Age 33
England
Seen January 15th, 2022
Posted November 23rd, 2016
573 posts
18.4 Years
I don't think it's a problem - players are going to seek ways to get access to duplicate TMs through trading etc/breed the moves anyway. It's just another way that Gen V streamlined the experience. and geared it towards WiFi.

Agreed that it made the main game too easy in many ways. But never gamebreakingly so. And the main game was very slick and streamlined anyway so it never felt like I'd cheated myself by using a TM more than once.

Haseyo

쏘쿨

Male
Maryland
Seen August 4th, 2012
Posted July 31st, 2012
254 posts
10.9 Years
I found it very useful. It was stupid previously as one-use. I would be scared to use any TMs because what if I wanted to change Pokemon and I used Iron Tail and Ice Beam on the current Pokemon already? I'm obligated to keep it. Infinite TM usage is far from broken. If you struggle in-game, you are playing Pokemon very wrong / aren't buying Moo Moo Milk.
Male
Seen November 23rd, 2022
Posted February 13th, 2021
129 posts
11.2 Years
I found it very useful. It was stupid previously as one-use. I would be scared to use any TMs because what if I wanted to change Pokemon and I used Iron Tail and Ice Beam on the current Pokemon already? I'm obligated to keep it. Infinite TM usage is far from broken. If you struggle in-game, you are playing Pokemon very wrong / aren't buying Moo Moo Milk.
I agree with you
Infinit TM's dont make things OP in any way its way more convenient, specially on some pokemons witch their movepool sucks TM's give more coverage in some cases
Using superpower powered moves has its advantages , you could be walled and there is recharge time on some like hyper beam witch is gives a free turn to the opponent , and you could loose because of that
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Palkia

Male
Seen December 16th, 2022
Posted May 30th, 2022
2,304 posts
13.1 Years
I'd say both yes and no. While they were one of my favourite things introduced in B/W, there were fairly easy to abuse and you could find your entire team sharing moves because of how powerful they are. I would like them to stay, but make it so you would have to do a sub-quest to make them re-usuable.

Mr Cat Dog

Frasier says it best

Age 32
Male
London, UK
Seen September 29th, 2017
Posted July 12th, 2017
11,344 posts
19.1 Years
Maybe this is just me, but I always planned my teams so that no one move would dominate throughout. Indeed, I'd always try to get a variety of types and have at least one attacking move of every type in the game on my team at some point. So I love the fact that TMs are now reusable, as if I replace my main Electric critter with another, I don't need to worry about if the new one can learn Thunderbolt via levelling up, as it'll definitely be able to via TM! That takes out a looooooot of the hassle of team formation for me, so I really hope that this stays in place in Gen VI and beyond.

Zayphora

Don't mess with the lights...

Female
Somewhere beyond the Veil
Seen June 18th, 2016
Posted June 3rd, 2013
493 posts
11.1 Years
I love having infinite TMs. It makes a lot of sense, and whenever I try to play a game without it I find myself missing it. I think it was a good decision and I hope it stays.

blue

gucci

Male
United Kingdom
Seen September 26th, 2021
Posted August 7th, 2019
21,056 posts
15.4 Years
Kinda yeah, it used to be a challenge getting something like Flamethrower, Thunderbolt or Ice Beam and even then, it would only be one but now, once you've got it, it's permanent. You could easily teach a lower levelled Pokémon some strong TM moves.