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  #1    
Old May 21st, 2015 (9:57 AM). Edited November 4th, 2015 by COMBOY.
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INTRODUCTION

This highly modified version of Pokémon Essentials v13 offers possibilities of making a Pokémon fangame based on the Generation 2 main games (Gold, Silver and Crystal), post Gen 2 features are also included like the Pokémon abilities and natures.

INCLUDED FEATURES

- Modified resolution and graphic coordinates for GBC visual accuracy.
- "Day-Morning-Night" tile swap system, according to the time in the computer.
- More than 300 battle moves animations (Repeated for some of them).
- A complete source of graphics and some music/sound effects from the original Gen 2 games, and even "devamped" front and back Pokémon fan sprites from Treecko to Genesect, including their alternate forms.

SCREENSHOTS

Spoiler:


CREDITS

Spoiler:

POKéMON ESSENTIALS
was created by:


Flameguru
Poccil (Peter O.)
Maruno

With contributions from:

AvatarMonkeyKirby
MiDas Mike
Boushy
Near Fantastica
Brother1440
PinkMan
FL.
Popper
Genzai Kawakami
Rataime
Harshboy
SoundSpawn
help-14
the__end
IceGod64
Venom12
Jacob O. Wobbrock
Wachunga
KitsuneKouta
xLeD
Lisa Anthony
and everyone else who helped out


"POKéMON ESSENTIALS GS"
was created by:


COMBOY


3rd, 4rd & 5th generation POKéMON
devamped sprites made by:


COMBOY
DarkDoom3000
Koolboyman
AkaiIsamu
Neslug
NICKtendo DS
Wes
pokekoks
Mighty Jetters
Alpha Six
Jeremy
Lockerz102
JoshR691
Koopaul
Parasect047
Ike
ClawedNyasu
Layle
SengirDev
Devicho


Special thanks to:

THE SPRITERS RESOURSE
Maruno
FL.
Umbreon
Pia Carrot
kcgcrazy
mej71
out written
kiedisticelixer



"RPG MAKER XP" by:

ENTERBRAIN



DOWNLOAD
NEW VERSION! 11/04/2015


POKÉMON ESSENTIALS GS v1.1
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  #2    
Old May 21st, 2015 (10:23 AM).
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This is such a great resource, I love everything about it. I almost want to do the same for GBA hahaha.
Great job on this! I'll definitely test it out and mess around with it.
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  #3    
Old May 21st, 2015 (10:43 AM).
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Erassus Erassus is offline
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Amazing, very well done.
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  #4    
Old May 21st, 2015 (12:27 PM).
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The font straight up does not display, even after installing the fonts
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  #5    
Old May 21st, 2015 (12:41 PM).
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Quote:
Originally Posted by Derxwna Kapsyla View Post
The font straight up does not display, even after installing the fonts
I'm not sure you installed the fonts properly then.

Try installing them manually.

Anyways!

This is an excellent contribution, COMBOY! I'm personally not a fan of such a small screen for my game, but I really like this. I hope it encourages people to make more GSC games. My only suggestion would be to try and port this to Essentials version 15.1 to take advantage of bug fixes and new content.

Looking forward to seeing what people make with it!
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  #6    
Old May 21st, 2015 (12:43 PM).
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I installed all the fonts in the folder manually, every single one, and it's still not showing up in game.
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  #7    
Old May 21st, 2015 (12:57 PM).
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Quote:
Originally Posted by Derxwna Kapsyla View Post
I installed all the fonts in the folder manually, every single one, and it's still not showing up in game.
I'm not quite sure what to tell you then. I went ahead and deleted the font and re-installed it. No issues. I had a friend test the kit as well and it installed fine for them. It's either user error, or you should start trying to find a fix on Google for such a peculiar problem. I'm not sure you'll find the answer here...

--

Another suggestion after poking around the kit: your ripped sound effects are 1411kbps. You really don't need to go beyond 256kbps as it doesn't really make a difference in the quality and results in bigger file sizes.
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  #8    
Old May 21st, 2015 (2:02 PM).
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By the gods.

Now I want to work on a Gen II game. :(
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  #9    
Old May 21st, 2015 (3:03 PM).
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I've confirmed the issue with the text - it's the computer's region locale settings. My computer is in Native Japanese Locale (for several reasons), and it didn't show up. I had three other people test - two of them had Jap Locale, one didn't. Both the ones with Jap Locale reported the same issues, the one who was in native English locale had no issues.
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  #10    
Old May 21st, 2015 (3:17 PM).
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Quote:
Originally Posted by Derxwna Kapsyla View Post
I've confirmed the issue with the text - it's the computer's region locale settings. My computer is in Native Japanese Locale (for several reasons), and it didn't show up. I had three other people test - two of them had Jap Locale, one didn't. Both the ones with Jap Locale reported the same issues, the one who was in native English locale had no issues.
Can confirm, Jap Locale here.
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  #11    
Old May 21st, 2015 (3:23 PM).
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Very well done! Also, will there be any updates to fix where the Pokemon's name is cut off in the battle scene? Thanks!
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  #12    
Old May 21st, 2015 (11:56 PM).
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This is amazing! I'm working on a Gen.II styled game right now and I've spent most of the time working on getting it to look/sound the part, and I'm thinking I should just scrap it and use this as a base instead. Looks great!
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  #13    
Old May 22nd, 2015 (12:30 AM).
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Error when encountering a wild Pokémon in the Safari Zone:

Script 'PokeBattle_ActualScene' line 748: NoMethodError occured.
undefined method 'isMega?' for #<PokéBattle_FakeBattler:0x8708860>

I'm very happy with this kit since one of my oldest fangame ideas would involve the Gen 2 mechanics, looks and devamps of Pokémon Gen 3 onwards. I like the Gen 3 graphics too, but I prefer Gen 2 since making items is much simpler and easier without having a extra icon for every item in the bag.
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  #14    
Old May 22nd, 2015 (5:14 AM).
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This is great work Comboy, I love it! I know it's not usually part of the "Essentials" experience, but I simply had to add the GSC chiptune soundtrack for maximum nostalgia overload. I've uploaded it here if anyone else wants the complete Game Boy Colour experience
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Old May 22nd, 2015 (2:42 PM).
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i love you

ever since you released Crimson and Navy I wanted this <333333
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  #16    
Old May 22nd, 2015 (2:47 PM).
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This is amazing, thanks for creating this.
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  #17    
Old May 23rd, 2015 (5:08 PM).
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Was planning on doing a gen II game in the future, this'll be great. Great work!
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  #18    
Old May 23rd, 2015 (6:38 PM).
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Nice project! Let's me suggest some resources:
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  #19    
Old May 24th, 2015 (4:19 AM).
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COMBOY COMBOY is offline
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Quote:
Originally Posted by Deouen View Post
This is an excellent contribution, COMBOY! I'm personally not a fan of such a small screen for my game, but I really like this. I hope it encourages people to make more GSC games. My only suggestion would be to try and port this to Essentials version 15.1 to take advantage of bug fixes and new content

Looking forward to seeing what people make with it!

Another suggestion after poking around the kit: your ripped sound effects are 1411kbps. You really don't need to go beyond 256kbps as it doesn't really make a difference in the quality and results in bigger file sizes.
I started this engine when v13 was still new, but I'm planning to port it to v15.1, or to any post version depending if there's gonna be an update soon.

And about the sound effects, so yeah... that explains me why the Audio folder was so heavy, he he he! I'll fix that next update!

Quote:
Originally Posted by iZackefx View Post
Very well done! Also, will there be any updates to fix where the Pokemon's name is cut off in the battle scene? Thanks!
Screenshot, please?

Quote:
Originally Posted by Feroniamon View Post
Error when encountering a wild Pokémon in the Safari Zone:

Script 'PokeBattle_ActualScene' line 748: NoMethodError occured.
undefined method 'isMega?' for #<PokéBattle_FakeBattler:0x8708860>
That error was in the original v13 of Essentials too, and the National Park contest had another bug that doesn't let you use the Park Balls, I hope those to be fixed in next version.

Quote:
Originally Posted by Delta Stream View Post
ever since you released Crimson and Navy I wanted this <333333
That was my idea, I planned to upload Essentials GS one month after the launch of Crimson and Navy 4 GYM BETA.

Quote:
Originally Posted by FL View Post
The engine has already enough resources to work in a GSC game project, but I'm going to put Gen VI Pokémon in a future version.
By the way, you were in the credits of Essentials GS since the beggining. Thank you so much for your scripts and support!
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Old May 24th, 2015 (11:30 PM). Edited May 25th, 2015 by out written.
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Comboy, I hope you don't mind that I adjusted some parts of the 'PokemonPokedex' script. I've adjusted the list to show its name, number, and capture status, fitting all names up to 10 characters (though understandably squishing 11 and up like Fletchinder).
Unfortunately, I can't get a transparent green overlay to cover the Pokemon in the list like in GSC, could I possibly get some help with adding that?
I'm still working through the rest of the Dex's functions to get it to behave more like it's rom counterpart.

If you haven't adjusted the script already, I was wondering if you would like to use it? I can update this post with it if you like, or PM you.
Screenshot of the new look.
Click image for larger version

Name:	capture001.PNG
Views:	87
Size:	8.0 KB
ID:	75278
National Dex modes also have blue backgrounds.
Click image for larger version

Name:	capture002.PNG
Views:	85
Size:	8.2 KB
ID:	75279
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Currently in progress:
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  #21    
Old May 25th, 2015 (1:00 PM).
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Quote:
Originally Posted by out written View Post
Comboy, I hope you don't mind that I adjusted some parts of the 'PokemonPokedex' script. I've adjusted the list to show its name, number, and capture status, fitting all names up to 10 characters (though understandably squishing 11 and up like Fletchinder).
Unfortunately, I can't get a transparent green overlay to cover the Pokemon in the list like in GSC, could I possibly get some help with adding that?
I'm still working through the rest of the Dex's functions to get it to behave more like it's rom counterpart.

If you haven't adjusted the script already, I was wondering if you would like to use it? I can update this post with it if you like, or PM you.
Screenshot of the new look.
Attachment 75278
National Dex modes also have blue backgrounds.
Attachment 75279
Amazing job! Can you do the same for the Bag menu? I mean, Boy and Girl own backgrounds for example.
And yes, the green overlay would give it a nice GSC touch. Welcome to the staff!
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Old May 26th, 2015 (3:18 AM).
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Quote:
Originally Posted by COMBOY View Post
Amazing job! Can you do the same for the Bag menu? I mean, Boy and Girl own backgrounds for example.
And yes, the green overlay would give it a nice GSC touch. Welcome to the staff!
Thank you!
Well, I've put the PokeDex aside for now because I wanted to have a crack at the bag screen.
Gender based backgrounds are already supported in the script, the images just need to be in Pictures for it to work.
I did do some minor graphic enhancements though.
I removed the side arrows and names in favour of pocket graphics.
Click image for larger version

Name:	capture003.PNG
Views:	88
Size:	6.4 KB
ID:	75287
Voilà!

...Getting the item list in each pocket to look they do here is proving to be a pain. Any advice?
Click image for larger version

Name:	bag eg.png
Views:	94
Size:	5.4 KB
ID:	75288

I'm willing to lend a hand with anything else if you like.
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Currently in progress:
Pokémon Essentials GS: Assisting Comboy in various aspects.
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Pokémon Frost: Put on temporary hiatus. (Formerly "Winds of Iyato")
Pokémon Indigo: Put on temporary hiatus.
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  #23    
Old May 27th, 2015 (4:06 PM).
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THIS.

Is amazing, and it is helping me out so much, you have no idea!!!!
Thanks so much ~
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  #24    
Old May 29th, 2015 (2:26 AM).
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I just tested this with Double Battle. The 2nd trainer in double battle their pokeball isn't visible and only the first trainer shown the icon and I assume tis a mishaps.
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  #25    
Old May 29th, 2015 (9:05 AM). Edited May 29th, 2015 by COMBOY.
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COMBOY COMBOY is offline
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Quote:
Originally Posted by out written View Post
Thank you!
Well, I've put the PokeDex aside for now because I wanted to have a crack at the bag screen.
Gender based backgrounds are already supported in the script, the images just need to be in Pictures for it to work.
I did do some minor graphic enhancements though.
I removed the side arrows and names in favour of pocket graphics.
Attachment 75287
Voilà!

...Getting the item list in each pocket to look they do here is proving to be a pain. Any advice?
Attachment 75288

I'm willing to lend a hand with anything else if you like.
I was thinking in someway removing the moves names from the TM/HM item list, so the letters and numbers won't look so stuck in there, but maybe that could be something problematic for some players. I know the Dex list and the Items list work different in their own scripts, so......

FL? heeeelp....

Quote:
Originally Posted by Blue Yveltal View Post
I just tested this with Double Battle. The 2nd trainer in double battle their pokeball isn't visible and only the first trainer shown the icon and I assume tis a mishaps.
That's weird, because each Poké Ball launches one at a time, so maybe you see them as one, any screenshot?
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