Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #1    
Old September 29th, 2012 (11:11 PM).
mrsnuggles's Avatar
mrsnuggles mrsnuggles is offline
     
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    I am trying to make an event where you are in a forest & get attacked by a beedrill but when the battle tries to initiate I get this error

    The options are move animation & always on top
    the trigger is player touch
    autonomous movement
    type approach
    speed fastest
    Freq high
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: RuntimeError

    Message: Script error within event 1, map 11 (The Great Forest):

    Exception: SyntaxError

    Message: (eval):2:in `pbExecuteScript'compile error
    (eval):2: syntax error

    ***Full script:

    pbWildBattle(
    PBSpecies::BEEDRILL,7,result,false,)




    Interpreter:276:in `pbExecuteScript'

    Interpreter:1599:in `command_355'

    Interpreter:494:in `execute_command'

    Interpreter:193:in `update'

    Interpreter:106:in `loop'

    Interpreter:198:in `update'

    Scene_Map:103:in `update'

    Scene_Map:101:in `loop'

    Scene_Map:114:in `update'

    Scene_Map:68:in `main'




    another question how can I if at at change the event so that instead of the sprite roaming around until we make contact that when i step on the event square i cant move & the Beedrill sprite charges me initiating the battle.


    thanks in advance
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      #2    
    Old September 30th, 2012 (9:49 AM). Edited September 30th, 2012 by BattleScarred53.
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    BattleScarred53 BattleScarred53 is offline
       
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      Well, the problem I see is this:
      pbWildBattle(
      PBSpecies::BEEDRILL,7,result,false,)

      Change it to:
      pbWildBattle(PBSpecies::BEEDRILL,7,10,false)

      If that works, and it should, then you're set.

      As for the other question, the movement of the event should be set to fixed, and in the activation event, it should have

      @>[BEEDRILL] Set Move Route:
      >Move toward player
      >Move toward player
      >Move toward player
      >Move toward player
      >Move toward player
      >Move toward player

      Also, the Ignore if can't move should be checked.
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        #3    
      Old September 30th, 2012 (12:31 PM).
      mrsnuggles's Avatar
      mrsnuggles mrsnuggles is offline
         
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        yeah i figure the move route part but because the sprite starts at the event square how would i activate the event also why put the 10 in the result slot for the script
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          #4    
        Old October 7th, 2012 (9:24 AM).
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        FL FL is offline
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          Quote:
          Originally Posted by mrsnuggles View Post
          yeah i figure the move route part but because the sprite starts at the event square how would i activate the event also why put the 10 in the result slot for the script
          Put the event as "Event Touch".

          Quote:
          Originally Posted by Essentials Wikia
          "result" is a Global Variable number in which the outcome of the battle will be recorded (1=won, 2=lost, 3=run, 4=caught).
          So if this is 10, the result number will be recorded in variable 10.
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