Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.

Reply
 
Thread Tools
  #251    
Old December 12th, 2012 (4:04 PM).
VERGUNDAI's Avatar
VERGUNDAI VERGUNDAI is offline
RomHacker, Unity 3D Maker
     
    Join Date: Dec 2009
    Location: Pokemon Universe :)
    Age: 20
    Gender: Male
    Nature: Quiet
    Posts: 109
    Quote:
    Originally Posted by PokémonShinySilver View Post
    Yep, someone really ought to try out this tool on a freshly installed Windows operating system, 'cause I've used this tool on every single computer, no matter which computer I use it on... the headers still won't save.
    1. I open up my Pokémon Platinum ROM with SDSME150
    2. I change the weather value to "12" on Twinleaf Town (T01)
    3. I've clicked on "Save Header Data"
    4. Then I click "Save ROM"
    5. I save the ROM as "header-test"
    6. Then I close SDSME and reopen it again
    7. Then I open up the ROM that I've changed

    And guess what? Nothing's changed at all, it's still exactly the same. xD

    Am I the only one that is having this problem? If I am the only one on Earth that is having this issue... then why is it only happening to me?! o.o
    Yep, looks like a bug...(unless Spiky didn't know about it)(needs FIX)

    Pike15: You need to export with textures by the 3DView on Spiky's tool.
    Then import it on Sketchup and click no to triangulate polygons/and yes to flip xyz.
    Also click dont ignore materials.
    __________________
    Vergundai_ace_gailon
    Reply With Quote

    Relevant Advertising!

      #252    
    Old December 12th, 2012 (4:23 PM).
    Pike15's Avatar
    Pike15 Pike15 is offline
       
      Join Date: Apr 2012
      Gender: Male
      Posts: 168
      Quote:
      Originally Posted by VERGUNDAI View Post
      Yep, looks like a bug...(unless Spiky didn't know about it)(needs FIX)

      Pike15: You need to export with textures by the 3DView on Spiky's tool.
      Then import it on Sketchup and click no to triangulate polygons/and yes to flip xyz.
      Also click dont ignore materials.
      i can see the map the only i wonder now is how do i convert the file i edit so i can import it to a rom??
      __________________
      This signature has been disabled.
      Exceeding 350px height limit
      Please review and fix the issues by reading the signature rules.

      You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

      Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
      Reply With Quote
        #253    
      Old December 12th, 2012 (4:58 PM).
      VERGUNDAI's Avatar
      VERGUNDAI VERGUNDAI is offline
      RomHacker, Unity 3D Maker
         
        Join Date: Dec 2009
        Location: Pokemon Universe :)
        Age: 20
        Gender: Male
        Nature: Quiet
        Posts: 109
        Quote:
        Originally Posted by Pike15 View Post
        i can see the map the only i wonder now is how do i convert the file i edit so i can import it to a rom??
        If you have the obj file then just import them into 3DS Max 6 or Maya 7.(they need nintendo plugins)
        There is a thread by PokeShinySilver about how to convert the files....

        Also if anyone fiqured out how to use the nintendo plugins on 3DS Max 8 please tell me I'm still on 3DS MAX 6 which is annoying...
        Or If you have a cracked version of Maya 7 please send it to me..
        __________________
        Vergundai_ace_gailon
        Reply With Quote
          #254    
        Old December 12th, 2012 (6:29 PM). Edited December 12th, 2012 by Incineroar.
        Incineroar's Avatar
        Incineroar Incineroar is online now
        the spirit of the fighter
        • Moderator
        • Platinum Tier
        • Developer
         
        Join Date: May 2009
        Location: Iki Town
        Age: 22
        Gender: Male
        Nature: Brave
        Posts: 13,394
        Quote:
        Originally Posted by VERGUNDAI View Post
        If you have the obj file then just import them into 3DS Max 6 or Maya 7.(they need nintendo plugins)
        There is a thread by PokeShinySilver about how to convert the files....

        Also if anyone fiqured out how to use the nintendo plugins on 3DS Max 8 please tell me I'm still on 3DS MAX 6 which is annoying...
        Or If you have a cracked version of Maya 7 please send it to me..
        I don't think the plugins are compatible with 3DS Max 8, if memory serves.

        As well, it doesn't really matter what program you export your model from - All IMD files are the same in the end. All that would be different is the editing interface the program uses.

        Quote:
        Originally Posted by Pike15 View Post
        When i import a obj file to blender i only get a white map why?? And why can i not see objects in sketchup??
        Blender won't view the textures, I don't think. And as for objects, houses and whatnot will not be exported as they're separate from the map model.
        __________________
        Reply With Quote
          #255    
        Old December 13th, 2012 (12:53 AM).
        Pike15's Avatar
        Pike15 Pike15 is offline
           
          Join Date: Apr 2012
          Gender: Male
          Posts: 168
          Quote:
          Originally Posted by VERGUNDAI View Post
          If you have the obj file then just import them into 3DS Max 6 or Maya 7.(they need nintendo plugins)
          There is a thread by PokeShinySilver about how to convert the files....

          Also if anyone fiqured out how to use the nintendo plugins on 3DS Max 8 please tell me I'm still on 3DS MAX 6 which is annoying...
          Or If you have a cracked version of Maya 7 please send it to me..
          Do you know how to edit buildings???
          __________________
          This signature has been disabled.
          Exceeding 350px height limit
          Please review and fix the issues by reading the signature rules.

          You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

          Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
          Reply With Quote
            #256    
          Old December 13th, 2012 (9:18 AM).
          VERGUNDAI's Avatar
          VERGUNDAI VERGUNDAI is offline
          RomHacker, Unity 3D Maker
             
            Join Date: Dec 2009
            Location: Pokemon Universe :)
            Age: 20
            Gender: Male
            Nature: Quiet
            Posts: 109
            Quote:
            Originally Posted by Team Fail View Post
            I don't think the plugins are compatible with 3DS Max 8, if memory serves.

            As well, it doesn't really matter what program you export your model from - All IMD files are the same in the end. All that would be different is the editing interface the program uses.



            Blender won't view the textures, I don't think. And as for objects, houses and whatnot will not be exported as they're separate from the map model.
            I've finally converted my imd files but it gets warnings for truncated files and when I import them to Spiky's Editor it just shows part of the map with colored textures.
            __________________
            Vergundai_ace_gailon
            Reply With Quote
              #257    
            Old December 13th, 2012 (9:54 AM).
            Pike15's Avatar
            Pike15 Pike15 is offline
               
              Join Date: Apr 2012
              Gender: Male
              Posts: 168
              Quote:
              Originally Posted by VERGUNDAI View Post
              I've finally converted my imd files but it gets warnings for truncated files and when I import them to Spiky's Editor it just shows part of the map with colored textures.
              How did you do that?? And do you know how to insert new buildings into diamond??
              __________________
              This signature has been disabled.
              Exceeding 350px height limit
              Please review and fix the issues by reading the signature rules.

              You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

              Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
              Reply With Quote
                #258    
              Old December 13th, 2012 (3:41 PM).
              VERGUNDAI's Avatar
              VERGUNDAI VERGUNDAI is offline
              RomHacker, Unity 3D Maker
                 
                Join Date: Dec 2009
                Location: Pokemon Universe :)
                Age: 20
                Gender: Male
                Nature: Quiet
                Posts: 109
                Quote:
                Originally Posted by Pike15 View Post
                How did you do that?? And do you know how to insert new buildings into diamond??
                IDK about that I just get texture fail for each new building i add.

                on 3DS Max 6 sucks my edited map won't load trees/ but only colored textures...
                __________________
                Vergundai_ace_gailon
                Reply With Quote
                  #259    
                Old December 13th, 2012 (4:04 PM).
                Pike15's Avatar
                Pike15 Pike15 is offline
                   
                  Join Date: Apr 2012
                  Gender: Male
                  Posts: 168
                  Quote:
                  Originally Posted by VERGUNDAI View Post
                  IDK about that I just get texture fail for each new building i add.

                  on 3DS Max 6 sucks my edited map won't load trees/ but only colored textures...
                  that sucks. Have you succesfully imported any map?? And are you working on rse remake and if so. How far have you came
                  __________________
                  This signature has been disabled.
                  Exceeding 350px height limit
                  Please review and fix the issues by reading the signature rules.

                  You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

                  Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
                  Reply With Quote
                    #260    
                  Old December 14th, 2012 (1:32 AM).
                  YORAMRW YORAMRW is offline
                  8-bit producer & Pokémon GB music hacker
                     
                    Join Date: Oct 2012
                    Location: Netherlands
                    Age: 19
                    Gender: Male
                    Nature: Gentle
                    Posts: 48
                    Is it also possible to IMPORT them as .PNG?
                    __________________
                    Professional Pokémon music hacker and the composer of epic 8-bit devamps
                    Reply With Quote
                      #261    
                    Old December 14th, 2012 (1:21 PM).
                    XxBestOnXx's Avatar
                    XxBestOnXx XxBestOnXx is offline
                    NDS Hacker/ Youtube Graphic
                       
                      Join Date: Nov 2012
                      Location: Italy, Piemonte
                      Gender: Male
                      Nature: Calm
                      Posts: 8
                      Quote:
                      Originally Posted by gatarda View Post
                      Is it also possible to IMPORT them as .PNG?
                      Yes, use MKDS, extract the map with "Export 3d model" in Spiky's Ds map and open it with MKDS
                      after do right click and Show textures... done!

                      P.S= Spiky can you in the next version deepen the event editor?
                      In wich map, the warps in wich place ecc...
                      Also the overworlds
                      Please =)
                      Ah, can you do the tools that edit the texture in the place?

                      Bye,
                      XxBestOnXx
                      Reply With Quote
                        #262    
                      Old December 17th, 2012 (4:18 AM).
                      VERGUNDAI's Avatar
                      VERGUNDAI VERGUNDAI is offline
                      RomHacker, Unity 3D Maker
                         
                        Join Date: Dec 2009
                        Location: Pokemon Universe :)
                        Age: 20
                        Gender: Male
                        Nature: Quiet
                        Posts: 109
                        Quote:
                        Originally Posted by XxBestOnXx View Post
                        Yes, use MKDS, extract the map with "Export 3d model" in Spiky's Ds map and open it with MKDS
                        after do right click and Show textures... done!

                        P.S= Spiky can you in the next version deepen the event editor?
                        In wich map, the warps in wich place ecc...
                        Also the overworlds
                        Please =)
                        Ah, can you do the tools that edit the texture in the place?

                        Bye,
                        XxBestOnXx

                        I'd love to have an event editor that has the names of the event.
                        Time will come, we just have to wait for Spiky's Suprises!

                        -Oh BTW I imported a map but this is what I get:
                        An part of the the map but too big so you can see everything dark, there is texture but there are no trees-like textures. it looks 2d?
                        __________________
                        Vergundai_ace_gailon
                        Reply With Quote
                          #263    
                        Old December 17th, 2012 (11:32 AM). Edited December 17th, 2012 by YORAMRW.
                        YORAMRW YORAMRW is offline
                        8-bit producer & Pokémon GB music hacker
                           
                          Join Date: Oct 2012
                          Location: Netherlands
                          Age: 19
                          Gender: Male
                          Nature: Gentle
                          Posts: 48
                          Quote:
                          Originally Posted by Spiky-Eared Pichu View Post
                          It means you can edit models in Blender, yes. Or in any other program that supports OBJ models. However, converting them back to the NDS format is the hard part, and for now you'll be forced to use Nintendo-made plugins.
                          Where can you find the Nintendo plugins, I have already Googled it.

                          PS: I am YORAMRW from YouTube.

                          Quote:
                          Originally Posted by XxBestOnXx View Post
                          Yes, use MKDS, extract the map with "Export 3d model" in Spiky's Ds map and open it with MKDS
                          after do right click and Show textures... done!

                          P.S= Spiky can you in the next version deepen the event editor?
                          In wich map, the warps in wich place ecc...
                          Also the overworlds
                          Please =)
                          Ah, can you do the tools that edit the texture in the place?

                          Bye,
                          XxBestOnXx
                          ======== Thanks! ========
                          Reply With Quote
                            #264    
                          Old December 17th, 2012 (12:55 PM).
                          Incineroar's Avatar
                          Incineroar Incineroar is online now
                          the spirit of the fighter
                          • Moderator
                          • Platinum Tier
                          • Developer
                           
                          Join Date: May 2009
                          Location: Iki Town
                          Age: 22
                          Gender: Male
                          Nature: Brave
                          Posts: 13,394
                          Quote:
                          Originally Posted by gatarda View Post
                          Where can you find the Nintendo plugins, I have already Googled it.

                          PS: I am YORAMRW from YouTube.
                          You'll have to look harder. We can't say anything besides looking more on Google.
                          __________________
                          Reply With Quote
                            #265    
                          Old December 18th, 2012 (4:46 PM).
                          Platinum Lucario's Avatar
                          Platinum Lucario Platinum Lucario is offline
                          The Legendary Master of Light!
                          • Crystal Tier
                           
                          Join Date: Jan 2008
                          Location: Warrnambool, Victoria, Australia.
                          Gender: Male
                          Nature: Calm
                          Posts: 1,561
                          The issue with SDSME that makes it impossible to save... seems to be the same kind of issue that I get from trying to save the changes on PPTXT. Obviously it happens on any freshly installed Windows operating system, I kind of wonder if it has something to do with not putting the .dll files into the system32 folder? Well I can always try it out and see if that makes any difference with the program.

                          But still... that saving issue is very weird, it makes me wonder... how come is there people that are able to save the changes on the program? Am I really the only one that is having this problem?
                          __________________
                          [Platinum Lucario's Signature]
                          If you need to disable my signature, please give me some advice on how to improve the CSS-DIV code. Thanks!
                          Signature Status: Strikes: 1/3 | Infractions: 0/3
                          It's time to change the future...
                          to a positive direction!

                          Let's prevent things from getting bad!

                          I'm a ROM and ISO Researcher
                          Current Project: Researching Pokémon Mystery Dungeon Adventure Squad games (WiiWare)
                          Reply With Quote
                            #266    
                          Old December 18th, 2012 (8:16 PM).
                          Kaphotics Kaphotics is offline
                          ♥ Quick Claw Guillotine ♥
                             
                            Join Date: Apr 2011
                            Posts: 22
                            Quote:
                            Originally Posted by PokémonShinySilver View Post
                            The issue with SDSME that makes it impossible to save... seems to be the same kind of issue that I get from trying to save the changes on PPTXT. Obviously it happens on any freshly installed Windows operating system, I kind of wonder if it has something to do with not putting the .dll files into the system32 folder? Well I can always try it out and see if that makes any difference with the program.

                            But still... that saving issue is very weird, it makes me wonder... how come is there people that are able to save the changes on the program? Am I really the only one that is having this problem?
                            I've noticed that PPTXT doesn't save changes if you add lines, because it's not programmed to add lines.

                            The structure of the text file contains a header which PPTXT won't edit to add more text lines. I've had success with editing currently existing lines with PPTXT (and I show how I do edits in my basic B2W2 script tutorial video)

                            You shouldn't need to put the .dll's in system32, they can be in the same folder the program is running from (and the program will be able to use them there). I don't know what you're editing so I can't help you in regards to that :}
                            Reply With Quote
                              #267    
                            Old December 21st, 2012 (2:23 PM).
                            VERGUNDAI's Avatar
                            VERGUNDAI VERGUNDAI is offline
                            RomHacker, Unity 3D Maker
                               
                              Join Date: Dec 2009
                              Location: Pokemon Universe :)
                              Age: 20
                              Gender: Male
                              Nature: Quiet
                              Posts: 109
                              Is there a tutorial about how to import building objects with correct tilesets?
                              __________________
                              Vergundai_ace_gailon
                              Reply With Quote
                                #268    
                              Old December 23rd, 2012 (10:04 AM).
                              Spiky-Eared Pichu's Avatar
                              Spiky-Eared Pichu Spiky-Eared Pichu is offline
                              NDS Hacker/Researcher
                                 
                                Join Date: Apr 2010
                                Posts: 257
                                I have a small update for you. I've added a "2D Mode" to the 3D renderer so you can see how the map looks from the top, just like with the move permissions. I may use it as a background for the permission and building editors, but I can't right now because I have some issues with alpha channel. This is how it looks like:

                                __________________
                                "Hacking has no limits. Don't try anything, DO IT!"

                                Jump into DS hacking with SDSME!


                                Beta 2 available!!


                                Reply With Quote
                                  #269    
                                Old December 23rd, 2012 (10:11 AM).
                                xalien95's Avatar
                                xalien95 xalien95 is offline
                                Developer of Pokémon Omicron
                                   
                                  Join Date: Jan 2011
                                  Location: Italy, Monopoly
                                  Age: 21
                                  Gender: Male
                                  Posts: 76
                                  Awesome! When the download? Can't wait! :3
                                  Reply With Quote
                                    #270    
                                  Old December 25th, 2012 (6:04 AM).
                                  Cubera Cubera is offline
                                     
                                    Join Date: May 2006
                                    Gender:
                                    Nature: Adamant
                                    Posts: 12
                                    wow cant wait for release
                                    Reply With Quote
                                      #271    
                                    Old December 27th, 2012 (2:04 PM).
                                    YORAMRW YORAMRW is offline
                                    8-bit producer & Pokémon GB music hacker
                                       
                                      Join Date: Oct 2012
                                      Location: Netherlands
                                      Age: 19
                                      Gender: Male
                                      Nature: Gentle
                                      Posts: 48
                                      I can't wait until Spiky's DS Map Editor 1.6.0!
                                      __________________
                                      Professional Pokémon music hacker and the composer of epic 8-bit devamps
                                      Reply With Quote
                                        #272    
                                      Old December 29th, 2012 (1:38 AM).
                                      YORAMRW YORAMRW is offline
                                      8-bit producer & Pokémon GB music hacker
                                         
                                        Join Date: Oct 2012
                                        Location: Netherlands
                                        Age: 19
                                        Gender: Male
                                        Nature: Gentle
                                        Posts: 48
                                        Quote:
                                        Originally Posted by VERGUNDAI View Post
                                        Yep, looks like a bug...(unless Spiky didn't know about it)(needs FIX)

                                        Pike15: You need to export with textures by the 3DView on Spiky's tool.
                                        Then import it on Sketchup and click no to triangulate polygons/and yes to flip xyz.
                                        Also click dont ignore materials.
                                        I have the same problem with the camera:
                                        I changed the camera angle to 14 (Little Dwarfs In A World Of Giants), I saved, loaded the ROM, nothin' happened. I hope Spiky read this, because its a really annoying bug.
                                        __________________
                                        Professional Pokémon music hacker and the composer of epic 8-bit devamps
                                        Reply With Quote
                                          #273    
                                        Old December 29th, 2012 (8:52 AM).
                                        Spiky-Eared Pichu's Avatar
                                        Spiky-Eared Pichu Spiky-Eared Pichu is offline
                                        NDS Hacker/Researcher
                                           
                                          Join Date: Apr 2010
                                          Posts: 257
                                          Quote:
                                          Originally Posted by gatarda View Post
                                          I have the same problem with the camera:
                                          I changed the camera angle to 14 (Little Dwarfs In A World Of Giants), I saved, loaded the ROM, nothin' happened. I hope Spiky read this, because its a really annoying bug.
                                          Does the ROM save correctly? I mean, if you edit maps or matrices, are they saved? It's important to know because I've been messing around with the ROM saving code, and it looks like it isn't fixed, so maybe there's a bug in the header saving code.
                                          __________________
                                          "Hacking has no limits. Don't try anything, DO IT!"

                                          Jump into DS hacking with SDSME!


                                          Beta 2 available!!


                                          Reply With Quote
                                            #274    
                                          Old December 29th, 2012 (9:33 AM).
                                          VERGUNDAI's Avatar
                                          VERGUNDAI VERGUNDAI is offline
                                          RomHacker, Unity 3D Maker
                                             
                                            Join Date: Dec 2009
                                            Location: Pokemon Universe :)
                                            Age: 20
                                            Gender: Male
                                            Nature: Quiet
                                            Posts: 109
                                            Quote:
                                            Originally Posted by Spiky-Eared Pichu View Post
                                            Does the ROM save correctly? I mean, if you edit maps or matrices, are they saved? It's important to know because I've been messing around with the ROM saving code, and it looks like it isn't fixed, so maybe there's a bug in the header saving code.

                                            The saving is okay I think, because mines didn't save when I clicked saved, but when I waited after saving it saved correctly.
                                            __________________
                                            Vergundai_ace_gailon
                                            Reply With Quote
                                              #275    
                                            Old December 29th, 2012 (12:35 PM).
                                            YORAMRW YORAMRW is offline
                                            8-bit producer & Pokémon GB music hacker
                                               
                                              Join Date: Oct 2012
                                              Location: Netherlands
                                              Age: 19
                                              Gender: Male
                                              Nature: Gentle
                                              Posts: 48
                                              Quote:
                                              Originally Posted by XxBestOnXx View Post
                                              Yes, use MKDS, extract the map with "Export 3d model" in Spiky's Ds map and open it with MKDS
                                              after do right click and Show textures... done!

                                              P.S= Spiky can you in the next version deepen the event editor?
                                              In wich map, the warps in wich place ecc...
                                              Also the overworlds
                                              Please =)
                                              Ah, can you do the tools that edit the texture in the place?

                                              Bye,
                                              XxBestOnXx
                                              Thanks! I already have discovered this!
                                              __________________
                                              Professional Pokémon music hacker and the composer of epic 8-bit devamps
                                              Reply With Quote
                                              Reply
                                              Quick Reply

                                              Sponsored Links
                                              Thread Tools

                                              Posting Rules
                                              You may not post new threads
                                              You may not post replies
                                              You may not post attachments
                                              You may not edit your posts

                                              BB code is On
                                              Smilies are On
                                              [IMG] code is On
                                              HTML code is Off

                                              Forum Jump


                                              All times are GMT -8. The time now is 9:36 AM.