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  #276    
Old December 29th, 2012 (11:12 PM).
VERGUNDAI's Avatar
VERGUNDAI VERGUNDAI is offline
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    For some reason building tileset won't show up in the tileset editor, is this a bug or did spiky not release this yet?

    On the video I saw building texture in tileset editor.
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      #277    
    Old December 30th, 2012 (12:54 AM).
    Spiky-Eared Pichu's Avatar
    Spiky-Eared Pichu Spiky-Eared Pichu is offline
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      Quote:
      Originally Posted by VERGUNDAI View Post
      For some reason building tileset won't show up in the tileset editor, is this a bug or did spiky not release this yet?

      On the video I saw building texture in tileset editor.
      Hehehe, you've caught me. The video shows the beta of SDSME 1.6.0, and one of the features is building tileset support. There will also be a trainer editor and text saving.
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        #278    
      Old December 30th, 2012 (2:26 AM).
      andibad's Avatar
      andibad andibad is offline
         
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        Quote:
        Originally Posted by Spiky-Eared Pichu View Post
        Hehehe, you've caught me. The video shows the beta of SDSME 1.6.0, and one of the features is building tileset support. There will also be a trainer editor and text saving.
        ah trainer edit and text saving, yay thank you is was help a lot map hacking on DP.
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          #279    
        Old December 30th, 2012 (10:39 AM).
        VERGUNDAI's Avatar
        VERGUNDAI VERGUNDAI is offline
        RomHacker, Unity 3D Maker
           
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          Quote:
          Originally Posted by Spiky-Eared Pichu View Post
          Hehehe, you've caught me. The video shows the beta of SDSME 1.6.0, and one of the features is building tileset support. There will also be a trainer editor and text saving.

          Awesome, I was wondering if you could implement G3DCVTR into the tool to enable the use of importing IMD's to nsbmd.
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            #280    
          Old December 30th, 2012 (10:59 AM).
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          Spiky-Eared Pichu Spiky-Eared Pichu is offline
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            Quote:
            Originally Posted by VERGUNDAI View Post
            Awesome, I was wondering if you could implement G3DCVTR into the tool to enable the use of importing IMD's to nsbmd.
            I had that in mind for a future version, but it won't happen yet because I'm not sure about which would be the best way to do it. The easiest would be to tell the user to copy it to a folder the tool can read it from, but I've also thought of embedding it into SDSME. The latter would be perfect, but remember it's a licensed tool and it would probably be illegal. Up to what point, I don't know, because MID2AGB is currently distributed here, and it's a Nintendo tool as well.
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              #281    
            Old December 30th, 2012 (11:09 PM). Edited December 31st, 2012 by VERGUNDAI.
            VERGUNDAI's Avatar
            VERGUNDAI VERGUNDAI is offline
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              Is there a bug when exporting imd files from 3ds max 6?
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                #282    
              Old December 31st, 2012 (11:14 AM).
              Incineroar's Avatar
              Incineroar Incineroar is online now
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              Quote:
              Originally Posted by Spiky-Eared Pichu View Post
              Up to what point, I don't know, because MID2AGB is currently distributed here, and it's a Nintendo tool as well.
              As far as I know, you can't link to that either.
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                #283    
              Old December 31st, 2012 (12:01 PM).
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              Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                Version 1.6.0 available! Changelog from previous version:
                • Italian translation (by Pichu2000)
                • Text saving
                • Trainer editor
                • Building tileset support
                • 2D Mode
                • Bug fixes
                Enjoy it, and have a happy New Year! http://www.mediafire.com/?kq77b55j47mr18l
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                Beta 2 available!!


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                  #284    
                Old December 31st, 2012 (12:29 PM).
                VERGUNDAI's Avatar
                VERGUNDAI VERGUNDAI is offline
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                  Quote:
                  Originally Posted by Spiky-Eared Pichu View Post
                  Version 1.6.0 available! Changelog from previous version:
                  • Italian translation (by Pichu2000)
                  • Text saving
                  • Trainer editor
                  • Building tileset support
                  • 2D Mode
                  • Bug fixes
                  Enjoy it, and have a happy New Year! http://www.mediafire.com/?kq77b55j47mr18l
                  Thanks your the best Spiky!

                  Here I found an error while scrolling through the building tilesets:

                  Quote:
                  See the end of this message for details on invoking
                  just-in-time (JIT) debugging instead of this dialog box.

                  ************** Exception Text **************
                  System.Exception: Exception of type 'System.Exception' was thrown.
                  at LibNDSFormats.NSBTX.NsbtxLoader.LoadNsbtx(Stream stream, List`1& texs, List`1& pals)
                  at WindowsFormsApplication1.Form6_Building_List.comboBox1_SelectedIndexChanged(Object sender, EventArgs e)
                  at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
                  at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
                  at System.Windows.Forms.ComboBox.WndProc(Message& m)
                  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                  ************** Loaded Assemblies **************
                  mscorlib
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
                  CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
                  ----------------------------------------
                  SDSME
                  Assembly Version: 1.6.0.0
                  Win32 Version: 1.6.0.0
                  CodeBase: file:///C:/Users/NouZong%20Lee/My%20Saved%20Roms/Map%20Editing/Spiky%20DS%20Map%20Editing/SDSME.exe
                  ----------------------------------------
                  System.Windows.Forms
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
                  CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                  ----------------------------------------
                  System.Drawing
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
                  CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                  ----------------------------------------
                  System
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.18014 built by: FX45RTMGDR
                  CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                  ----------------------------------------
                  Tao.Platform.Windows
                  Assembly Version: 1.0.0.5
                  Win32 Version: 1.0.0.5
                  CodeBase: file:///C:/Users/NouZong%20Lee/My%20Saved%20Roms/Map%20Editing/Spiky%20DS%20Map%20Editing/Tao.Platform.Windows.DLL
                  ----------------------------------------
                  System.Core
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
                  CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
                  ----------------------------------------
                  Tao.OpenGl
                  Assembly Version: 2.1.0.12
                  Win32 Version: 2.1.0.12
                  CodeBase: file:///C:/Users/NouZong%20Lee/My%20Saved%20Roms/Map%20Editing/Spiky%20DS%20Map%20Editing/Tao.OpenGl.DLL
                  ----------------------------------------
                  HelixToolkit
                  Assembly Version: 2011.10.1.0
                  Win32 Version: 2011.10.1
                  CodeBase: file:///C:/Users/NouZong%20Lee/My%20Saved%20Roms/Map%20Editing/Spiky%20DS%20Map%20Editing/HelixToolkit.DLL
                  ----------------------------------------
                  PresentationCore
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.18015 built by: FX45RTMGDR
                  CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
                  ----------------------------------------
                  WindowsBase
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.18015 built by: FX45RTMGDR
                  CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
                  ----------------------------------------
                  Accessibility
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
                  CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
                  ----------------------------------------
                  System.Xml
                  Assembly Version: 4.0.0.0
                  Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
                  CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
                  ----------------------------------------

                  ************** JIT Debugging **************
                  To enable just-in-time (JIT) debugging, the .config file for this
                  application or computer (machine.config) must have the
                  jitDebugging value set in the system.windows.forms section.
                  The application must also be compiled with debugging
                  enabled.

                  For example:

                  <configuration>
                  <system.windows.forms jitDebugging="true" />
                  </configuration>

                  When JIT debugging is enabled, any unhandled exception
                  will be sent to the JIT debugger registered on the computer
                  rather than be handled by this dialog box.
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                    #285    
                  Old December 31st, 2012 (3:47 PM).
                  Dragonflye's Avatar
                  Dragonflye Dragonflye is offline
                  Author of Pokémon Sovereign of the Skies
                     
                    Join Date: Dec 2009
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                    I have a problem with this program. I could never open up to now because it always comes here. I turned off my anti-virus program still always comes this message. While it is German but I think you know what it means. Programs, have been with me and I have Net Framework 4.0 and Windows XP.



                    Sorry for my English. Please help me.
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                      #286    
                    Old January 1st, 2013 (3:05 AM).
                    Hacker Bisharp's Avatar
                    Hacker Bisharp Hacker Bisharp is offline
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                      How do i change language?
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                        #287    
                      Old January 1st, 2013 (4:44 AM).
                      Spiky-Eared Pichu's Avatar
                      Spiky-Eared Pichu Spiky-Eared Pichu is offline
                      NDS Hacker/Researcher
                         
                        Join Date: Apr 2010
                        Posts: 257
                        Quote:
                        Originally Posted by Dragonflye View Post
                        I have a problem with this program. I could never open up to now because it always comes here. I turned off my anti-virus program still always comes this message. While it is German but I think you know what it means. Programs, have been with me and I have Net Framework 4.0 and Windows XP.

                        Sorry for my English. Please help me.
                        I'll take a look at that. I don't know German, but I've seen that message in my PC many times (although none of them was with SDSME). Thanks for reporting it.

                        Quote:
                        Originally Posted by Hacker Bisharp View Post
                        How do i change language?
                        The language of the program is determined by the language the PC is set to. If you have your PC in English, SDSME will appear in English, and the same will happen with Spanish and Italian. Other languages aren't available yet.
                        __________________
                        "Hacking has no limits. Don't try anything, DO IT!"

                        Jump into DS hacking with SDSME!


                        Beta 2 available!!


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                          #288    
                        Old January 1st, 2013 (4:54 AM). Edited January 1st, 2013 by SolusX.
                        SolusX's Avatar
                        SolusX SolusX is offline
                        Poké Hacker Noob
                           
                          Join Date: Dec 2012
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                          I must say, impressive progression with this program. Your work has been incredible. The GUI is amazing, it's easy to learn to use for the most part, it's clean and convenient. I'd marry it if I could. However I am having some slight issues and I'm hoping you could provide some insight as to whether it's something wrong on my end, or a potential bug.

                          //

                          Not sure if it's a problem with the application and unsure how far along Team Fail has come along in solving it but when maps are imported the textures are severely distorted

                          I also receive an error if I click on the wild pokemon editor, which is:

                          Spoiler:

                          Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. IF you click Quit, the application will close immediately.

                          Value of '128' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
                          Parameter name: Value


                          // then under details

                          See the end of this message for details on invoking
                          just-in-time (JIT) debugging instead of this dialog box.

                          ************** Exception Text **************
                          System.ArgumentOutOfRangeException: Value of '128' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
                          Parameter name: Value
                          at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
                          at WindowsFormsApplication1.Form9.comboBox1_SelectedIndexChanged(Object sender, EventArgs e)
                          at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
                          at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
                          at WindowsFormsApplication1.Form9.Form9_Load(Object sender, EventArgs e)
                          at System.Windows.Forms.Form.OnLoad(EventArgs e)
                          at System.Windows.Forms.Form.OnCreateControl()
                          at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
                          at System.Windows.Forms.Control.CreateControl()
                          at System.Windows.Forms.Control.WmShowWindow(Message& m)
                          at System.Windows.Forms.Control.WndProc(Message& m)
                          at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
                          at System.Windows.Forms.Form.WmShowWindow(Message& m)
                          at System.Windows.Forms.Form.WndProc(Message& m)
                          at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                          at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                          at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                          ************** Loaded Assemblies **************
                          mscorlib
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
                          CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
                          ----------------------------------------
                          SDSME
                          Assembly Version: 1.6.0.0
                          Win32 Version: 1.6.0.0
                          CodeBase: file:///C:/Users/Hikari/Desktop/PRET/Spiky%20DS%20Map/SDSME.exe
                          ----------------------------------------
                          System.Windows.Forms
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.0.30319.278 built by: RTMGDR
                          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                          ----------------------------------------
                          System.Drawing
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.0.30319.282 built by: RTMGDR
                          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                          ----------------------------------------
                          System
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.0.30319.296 built by: RTMGDR
                          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                          ----------------------------------------
                          Tao.Platform.Windows
                          Assembly Version: 1.0.0.5
                          Win32 Version: 1.0.0.5
                          CodeBase: file:///C:/Users/Hikari/Desktop/PRET/Spiky%20DS%20Map/Tao.Platform.Windows.DLL
                          ----------------------------------------
                          System.Core
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.0.30319.1 built by: RTMRel
                          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
                          ----------------------------------------
                          Tao.OpenGl
                          Assembly Version: 2.1.0.12
                          Win32 Version: 2.1.0.12
                          CodeBase: file:///C:/Users/Hikari/Desktop/PRET/Spiky%20DS%20Map/Tao.OpenGl.DLL
                          ----------------------------------------
                          HelixToolkit
                          Assembly Version: 2011.10.1.0
                          Win32 Version: 2011.10.1
                          CodeBase: file:///C:/Users/Hikari/Desktop/PRET/Spiky%20DS%20Map/HelixToolkit.DLL
                          ----------------------------------------
                          PresentationCore
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.0.30319.298 built by: RTMGDR
                          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
                          ----------------------------------------
                          WindowsBase
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.0.30319.298 built by: RTMGDR
                          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
                          ----------------------------------------
                          Accessibility
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.0.30319.1 built by: RTMRel
                          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
                          ----------------------------------------

                          ************** JIT Debugging **************
                          To enable just-in-time (JIT) debugging, the .config file for this
                          application or computer (machine.config) must have the
                          jitDebugging value set in the system.windows.forms section.
                          The application must also be compiled with debugging
                          enabled.

                          For example:

                          <configuration>
                          <system.windows.forms jitDebugging="true" />
                          </configuration>

                          When JIT debugging is enabled, any unhandled exception
                          will be sent to the JIT debugger registered on the computer
                          rather than be handled by this dialog box.

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                            #289    
                          Old January 1st, 2013 (10:08 AM).
                          Spiky-Eared Pichu's Avatar
                          Spiky-Eared Pichu Spiky-Eared Pichu is offline
                          NDS Hacker/Researcher
                             
                            Join Date: Apr 2010
                            Posts: 257
                            Quote:
                            Originally Posted by SolusX View Post
                            I must say, impressive progression with this program. Your work has been incredible. The GUI is amazing, it's easy to learn to use for the most part, it's clean and convenient. I'd marry it if I could. However I am having some slight issues and I'm hoping you could provide some insight as to whether it's something wrong on my end, or a potential bug.

                            Not sure if it's a problem with the application and unsure how far along Team Fail has come along in solving it but when maps are imported the textures are severely distorted

                            I also receive an error if I click on the wild pokemon editor, which is:
                            Thanks for your support. That error you sent seems a problem in the Wild Pokémon Editor, and apparently it's caused by a Pokémon with an invalid level number. The tool has a level number limit set to 100, and if it finds something incorrect, it throws an error. Never force a level higher than 100 by hex, because the game won't know how to handle it and neither will SDSME. In case you haven't touched that file before, which game is it? And which Wild Pokémon file did you select?
                            __________________
                            "Hacking has no limits. Don't try anything, DO IT!"

                            Jump into DS hacking with SDSME!


                            Beta 2 available!!


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                              #290    
                            Old January 1st, 2013 (11:24 AM).
                            YORAMRW YORAMRW is offline
                            8-bit producer & Pokémon GB music hacker
                               
                              Join Date: Oct 2012
                              Location: Netherlands
                              Age: 19
                              Gender: Male
                              Nature: Gentle
                              Posts: 48
                              Quote:
                              Originally Posted by Spiky-Eared Pichu View Post
                              Spiky's DS Map Editor
                              by Spiky-Eared Pichu

                              The next step after Pokémon Gen IV Map Converter is here! Including all the features from the original tool, SDSME opens the way to matrix and header hacking. It also includes 3D viewers for maps and buildings, and visual editors as well. Everything can be done with only a few clicks!

                              Supported games are:
                              • Pokémon Diamond and Pearl (All languages)
                              • Pokémon Platinum (All languages)
                              • Pokémon HeartGold and SoulSilver (All languages)
                              The following features are available in the current version:
                              • Header editing
                              • Map editing (includes section import/export and permission and building editors)
                              • Tileset viewing
                              • Matrix editing
                              • Text editing
                              • Event editing
                              • Wild Pokémon editing
                              • Trainer editing

                              Screenshots

                              Spoiler:

                              IMAGE_AITCHTEETEEPEE://desmondDOTimageshackDOTus/Himg62/scaled.php?server=62&filename=sdsme2DOTpng&res=landing
                              IMAGE_AITCHTEETEEPEE://desmondDOTimageshackDOTus/Himg803/scaled.php?server=803&filename=sdsme1.png&res=landing
                              IMAGE_AITCHTEETEEPEE://desmondDOTimageshackDOTus/Himg832/scaled.php?server=832&filename=sdsme4.png&res=landing




                              Download

                              v1.6.0 (31/12/2012): AITCHTEETEEPEE://wwwDOTmediafireDOTcom/?kq77b55j47mr18l

                              Note: .NET Framework 4 or a newer version is required to run the tool
                              1.6.0! Thanks! You are the master!
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                                #291    
                              Old January 1st, 2013 (12:29 PM).
                              Pike15's Avatar
                              Pike15 Pike15 is offline
                                 
                                Join Date: Apr 2012
                                Gender: Male
                                Posts: 168
                                Can anyone please tell me how i can edit maps in google sketchup i have opened the map in sketchup succesfully and i got the nintendo tools. But i need help how edit the map in there.
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                                  #292    
                                Old January 1st, 2013 (10:37 PM).
                                SolusX's Avatar
                                SolusX SolusX is offline
                                Poké Hacker Noob
                                   
                                  Join Date: Dec 2012
                                  Location: New York
                                  Gender: Male
                                  Nature: Modest
                                  Posts: 18
                                  Quote:
                                  Originally Posted by Spiky-Eared Pichu View Post
                                  Thanks for your support. That error you sent seems a problem in the Wild Pokémon Editor, and apparently it's caused by a Pokémon with an invalid level number. The tool has a level number limit set to 100, and if it finds something incorrect, it throws an error. Never force a level higher than 100 by hex, because the game won't know how to handle it and neither will SDSME. In case you haven't touched that file before, which game is it? And which Wild Pokémon file did you select?
                                  I actually didn't get to touch any pokemon. As soon as the button is pressed, that error shows. It's a fresh, untouched ROM .
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                                    #293    
                                  Old January 2nd, 2013 (3:11 AM).
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                                    Quote:
                                    Originally Posted by SolusX View Post
                                    I actually didn't get to touch any pokemon. As soon as the button is pressed, that error shows. It's a fresh, untouched ROM .
                                    Unless you tell me the ROM you're using (Diamond, Pearl, etc) and the Wild Pokémon index (the combobox at the top-left corner) you're trying to save, I won't be able to do anything to solve it. I can't guess the game you're using, because the editor layout changes depending on the game you're using. Thank you very much.
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                                      #294    
                                    Old January 2nd, 2013 (12:20 PM).
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                                      Quote:
                                      Originally Posted by Spiky-Eared Pichu View Post
                                      Unless you tell me the ROM you're using (Diamond, Pearl, etc) and the Wild Pokémon index (the combobox at the top-left corner) you're trying to save, I won't be able to do anything to solve it. I can't guess the game you're using, because the editor layout changes depending on the game you're using. Thank you very much.
                                      My apologies.
                                      Pokemon Soul Silver
                                      Error is encountered upon pressing the "Wild Pokemon Editor" button.
                                      It starts at Wild Pokemon 0.
                                      If I change to Wild Pokemon 1 I get another error saying"
                                      InvalidArgument=Value of '536' is not valid for 'SelectedIndex.' Parameter name: Selected Index.
                                      Selecting any other Pokemon produces the same result except the value is 800 instead of 536.
                                      All of the boxes are blank. There are no visible Pokemon stats.
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                                        #295    
                                      Old January 2nd, 2013 (2:12 PM).
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                                      VERGUNDAI VERGUNDAI is offline
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                                        Quote:
                                        Originally Posted by Spiky-Eared Pichu View Post
                                        Unless you tell me the ROM you're using (Diamond, Pearl, etc) and the Wild Pokémon index (the combobox at the top-left corner) you're trying to save, I won't be able to do anything to solve it. I can't guess the game you're using, because the editor layout changes depending on the game you're using. Thank you very much.
                                        I was wondering if anyone got this error on HG(US) Rom.

                                        When clicking on building tileset 20 the entire tool just FREEZES and end process!
                                        Maybe there's a bug, if not maybe just something rom with my computer!?!

                                        Quote:
                                        BTW if anybody who's got 3DS Max 2008 working with Nitro Plugins, you should make a tutorial, or PM how to install it correctly!
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                                          #296    
                                        Old January 2nd, 2013 (3:05 PM).
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                                          I have fixed the wild Pokémon bug. Apparently I made a typo with a path, sorry! You can redownload it from the same link, it'll show up as version "1.6.1".

                                          @VERGUNDAI, does it happen in the model list or in the tileset editor. It may be caused by an incompatibility when matching the model and the textures, so maybe these are not the correct textures.
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                                            #297    
                                          Old January 2nd, 2013 (3:34 PM).
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                                            Quote:
                                            Originally Posted by Spiky-Eared Pichu View Post
                                            I have fixed the wild Pokémon bug. Apparently I made a typo with a path, sorry! You can redownload it from the same link, it'll show up as version "1.6.1".

                                            @VERGUNDAI, does it happen in the model list or in the tileset editor. It may be caused by an incompatibility when matching the model and the textures, so maybe these are not the correct textures.
                                            The problem was solved. Thanks!
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                                              #298    
                                            Old January 2nd, 2013 (3:56 PM). Edited January 2nd, 2013 by VERGUNDAI.
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                                            VERGUNDAI VERGUNDAI is offline
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                                              Quote:
                                              Originally Posted by Spiky-Eared Pichu View Post
                                              I have fixed the wild Pokémon bug. Apparently I made a typo with a path, sorry! You can redownload it from the same link, it'll show up as version "1.6.1".

                                              @VERGUNDAI, does it happen in the model list or in the tileset editor. It may be caused by an incompatibility when matching the model and the textures, so maybe these are not the correct textures.
                                              Yep that's whats happening, probably because I import building textures from different files...
                                              Thanks for the heads-up.

                                              -it's happening in the tileset editor right when I click on tileset 20 for buildings?!?

                                              I used a clean HGSS Rom...and it happens everytime...
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                                                #299    
                                              Old January 3rd, 2013 (4:14 AM).
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                                                Quote:
                                                Originally Posted by VERGUNDAI View Post
                                                Yep that's whats happening, probably because I import building textures from different files...
                                                Thanks for the heads-up.

                                                -it's happening in the tileset editor right when I click on tileset 20 for buildings?!?

                                                I used a clean HGSS Rom...and it happens everytime...
                                                I have found an explanation, and it's based on both a trick by GameFreak and a flaw in SDSME. From what I've understood, GameFreak used more tilesets during early HGSS versions than in the final release, and they removed the files. However, as deleting them would change the index of the other tilesets, they inserted 4-byte dummy files. SDSME has automatic invalid file detection, but in this case it wasn't prepared to handle such small files, hence it froze when trying to read it. I'll fix this in the next release and warning messages will appear.
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                                                  #300    
                                                Old January 3rd, 2013 (5:58 AM).
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                                                  Quote:
                                                  Originally Posted by Spiky-Eared Pichu View Post
                                                  The language of the program is determined by the language the PC is set to. If you have your PC in English, SDSME will appear in English, and the same will happen with Spanish and Italian. Other languages aren't available yet.
                                                  This is strange... I'm italian so the language in my computer is italian but when i open the tool it appear in english. Why?
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