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  #551    
Old September 8th, 2013 (12:55 PM).
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Trifindo Trifindo is offline
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    Quote:
    Originally Posted by Spiky-Eared Pichu View Post
    Seeing the "Can not activate the GL rendering context" issue is not limited to a single person and seems to be more common, I decided to compare the actual code with that of SDSME 1.7.0, because up to that version there were no problems. I have found two commands which are supposed to run on startup and refresh the 3D renderers, and thus far I've been able to remove them without breaking the tool. Next version will include the change, and hopefully it will fix the issue. Sorry.

    I'm also working hard on scripts. Pokémon Black 2 and White 2 aren't supported yet, but hopefully in 1.9.0 they will work (with limited support, script plugins won't work). There's an important bug in the current script engine too, which makes all Gen IV and V games to freeze during execution when compiling certain movements. In order to fix it, I'm rewriting most of the engine and scripts will now be loaded separately, even inside the same file.

    Finally, I'm writing a PDF user's guide for SDSME. The guide will be included and updated every time I finish a new section, and will include pictures and complete explanations of everything.

    I hope you're enjoying everything in SDSME. See ya

    Thanks a lot Spiky!
    Please continue with this awesome tool. :D
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      #552    
    Old September 15th, 2013 (3:38 PM).
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    destinedjagold destinedjagold is online now
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    Quote:
    Originally Posted by Spiky-Eared Pichu View Post
    Finally, I'm writing a PDF user's guide for SDSME. The guide will be included and updated every time I finish a new section, and will include pictures and complete explanations of everything.
    That would be useful. Thankies~ :3
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      #553    
    Old September 17th, 2013 (11:04 AM).
    Bond697 Bond697 is offline
       
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      how are you doing with finding the map header counts for the other games/versions?
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        #554    
      Old September 19th, 2013 (10:22 AM).
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      Salamence™ Salamence™ is offline
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        This is amazing
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          #555    
        Old September 20th, 2013 (4:08 AM). Edited September 20th, 2013 by 805587804.
        805587804 805587804 is offline
           
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          Why do I open SDSME it says "can not activate the GL rendering context."?


          How to solve this problem?
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            #556    
          Old September 20th, 2013 (10:41 AM).
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          JackHack96 JackHack96 is offline
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            Quote:
            Originally Posted by 805587804 View Post
            Why do I open SDSME it says "can not activate the GL rendering context."?


            How to solve this problem?
            Spiky has already said that this problem is related to version 1.8.x, so he is comparing this with the older version 1.7.0, in order to find the bug and solve the issue. You have to wait till the next release (or you can use 1.7.0 version)
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              #557    
            Old September 21st, 2013 (1:41 AM).
            805587804 805587804 is offline
               
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              Quote:
              Originally Posted by JackHack96 View Post
              Spiky has already said that this problem is related to version 1.8.x, so he is comparing this with the older version 1.7.0, in order to find the bug and solve the issue. You have to wait till the next release (or you can use 1.7.0 version)
              I know,Thank you very much!
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                #558    
              Old September 21st, 2013 (2:32 AM).
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              Michielleus Michielleus is offline
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                Quote:
                Originally Posted by Michielleus View Post
                I'm guessing this is a very simple problem, but I can't seem to figure it out.
                When inserting a map, no matter what I do, all my buildings (the "outside"-ones) show up as dmybox00. I'm guessing something in the header needs editing, but copying vars from other headers doesn't work.
                I've noticed that editing gen V maps gives you a "map type" column, but editing gen IV doesn't do this. I think the map I'm editing is still counted as an "inside" map, like a house or a cave. Is there any way to somehow change that so that it's an "outside" map, like a city? Right now, I can't add houses or fountains
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                  #559    
                Old September 22nd, 2013 (11:58 AM). Edited September 22nd, 2013 by Sliter.
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                Sliter Sliter is offline
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                  Omg Picku! It's really a great work! o-o I'm impressed xD now I belive that hacking has no limits! XD I cant wait to see DS hacks with the quality of the GBA hacks! O3O congrats!
                  I see this is really good to everything! I will use to edit the text for my translation project! I'm just seeing it yet but can't export/import texts, texture, models, yet? are planning something to this or not really?
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                    #560    
                  Old September 22nd, 2013 (1:37 PM). Edited September 22nd, 2013 by HyruleShield.
                  HyruleShield HyruleShield is offline
                     
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                    Looks like I'll try testing this out today! Sweet!

                    Quote:
                    Originally Posted by Hacker Bisharp View Post
                    This is awesome! You are the future for the hacking ds
                    This...Just this. Wonder what the future holds for ROM hacks, DS gen.
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                      #561    
                    Old October 13th, 2013 (11:43 AM). Edited October 13th, 2013 by Stronglion.
                    Stronglion Stronglion is offline
                       
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                      ill try it out. looks amazing although i wish there was a whole video tutorial with commentary on this

                      OMG so much more complicated than advanced maps i have no idea how to make maps but id wish that i knew
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                        #562    
                      Old October 14th, 2013 (9:52 AM).
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                      higame higame is offline
                         
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                        Hey guys does anybody know how to edit a trainers name in battle with sdsme? Like when I battle blue it says "leader blue" I want it to say " Rival Green" I finally changed the sprites for the battle to greens but his intro message in battle cant be editited and his name is wrong.
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                          #563    
                        Old October 14th, 2013 (6:04 PM).
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                        Treetwig Treetwig is offline
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                          Whenever I load a rom this message appear
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                            #564    
                          Old October 14th, 2013 (6:09 PM).
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                          Orifiel Orifiel is offline
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                            I've tried this map editor.
                            But I'm just a bit confused, I'll try to master it somehow.
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                              #565    
                            Old October 24th, 2013 (2:57 AM).
                            YORAMRW YORAMRW is offline
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                              It seems that this project is dead. I hope not, because this project is awesome.
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                                #566    
                              Old October 24th, 2013 (7:53 AM).
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                              Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                                Quote:
                                Originally Posted by gatarda View Post
                                It seems that this project is dead. I hope not, because this project is awesome.
                                It's not dead, I've just not been posting the progress of SDSME 1.9.0. I know you all think this is taking too much time, but once the version is released you'll understand why. I have focused on fixing all the bugs people have been reporting over these months and thanks to all of you I have discovered new structures and data in the game which are very important. One of them is related to the buildings available in each map, which will keep the dummy box from appearing.

                                Thank you very much, I'll make sure to keep you all updated
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                                  #567    
                                Old October 24th, 2013 (11:43 AM).
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                                joshblevins joshblevins is offline
                                   
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                                  I have a question about the scripts. I was scrolling through them indexing which ones i found to be important. Do you plan on making them editable or are they already and i have yet to uncover how to do so?
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                                    #568    
                                  Old October 24th, 2013 (1:25 PM).
                                  Bond697 Bond697 is offline
                                     
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                                    Quote:
                                    Originally Posted by Spiky-Eared Pichu View Post
                                    It's not dead, I've just not been posting the progress of SDSME 1.9.0. I know you all think this is taking too much time, but once the version is released you'll understand why. I have focused on fixing all the bugs people have been reporting over these months and thanks to all of you I have discovered new structures and data in the game which are very important. One of them is related to the buildings available in each map, which will keep the dummy box from appearing.

                                    Thank you very much, I'll make sure to keep you all updated
                                    Quote:
                                    Originally Posted by Bond697 View Post
                                    how are you doing with finding the map header counts for the other games/versions?
                                    and are you missing anything else?
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                                      #569    
                                    Old October 24th, 2013 (1:44 PM).
                                    EagleEye21 EagleEye21 is offline
                                       
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                                      Hey SpikyEaredPichu, just curious, as someone who is afflicted with the GL Rendering Context error, and seeing that it wasn't in the previous version, could you possibly link to a download for that version? I searched the thread, but it looks like the download for it has been replaced by the 1.8 download.
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                                        #570    
                                      Old October 26th, 2013 (5:38 AM).
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                                      Trifindo Trifindo is offline
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                                        Hi Spiky,
                                        I have been working with the titlescreen and now I know how to make animations like this:


                                        Please continue with your awesome job. :D
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                                          #571    
                                        Old October 28th, 2013 (2:57 PM).
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                                        Renegade Renegade is offline
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                                          Hello~
                                          I've run into a problem when opening the trainer editor in SDSME. Here is a screenshot:



                                          After I click continue, the box comes up fine and everything, but I noticed that there is nothing in any of the sections.

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                                            #572    
                                          Old October 31st, 2013 (11:27 AM).
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                                          Ewery1 Ewery1 is offline
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                                            Hey! This tool is great, and I can't wait for the 1.9 update, but can somebody please make a tutorial?
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                                              #573    
                                            Old October 31st, 2013 (1:18 PM).
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                                            Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                                              Quote:
                                              Originally Posted by CrystalStatic View Post
                                              Hello~
                                              I've run into a problem when opening the trainer editor in SDSME. Here is a screenshot:



                                              After I click continue, the box comes up fine and everything, but I noticed that there is nothing in any of the sections.

                                              I'm really sorry about that, I made a typo in a text file path. I have fixed the code and it will work in 1.9.0.
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                                                #574    
                                              Old October 31st, 2013 (2:01 PM).
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                                              Renegade Renegade is offline
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                                                Quote:
                                                Originally Posted by Spiky-Eared Pichu View Post
                                                I'm really sorry about that, I made a typo in a text file path. I have fixed the code and it will work in 1.9.0.
                                                Hmm okay. Any release date set yet for the new version? Also, is there a way to edit the existing trainers in Platinum without using the trainer editor in SDSME? Thanks~
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                                                  #575    
                                                Old October 31st, 2013 (2:16 PM).
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                                                Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                                                  Quote:
                                                  Originally Posted by CrystalStatic View Post
                                                  Hmm okay. Any release date set yet for the new version? Also, is there a way to edit the existing trainers in Platinum without using the trainer editor in SDSME? Thanks~
                                                  Yes, you can use PPTE: http://www.pokecommunity.com/showthread.php?t=163957

                                                  I'm bringing you all a new update on SDSME as well. While there is no release date yet, today I have finished the new event editor and I will now work on scripts. Many of you may have noticed sometimes the "ApplyMovement" command freezes the game, so I have to fix it. I know what causes the glitch, so it will be simple to edit the code. Starting with version 1.9.0, in case it freezes, it will be simple to fix: just create a new function at the point it freezes, and add the rest of the script there. B2W2 scripts will be supported too, though a reduced amount of maps will be disabled to avoid serious glitches.

                                                  Thank you very much!
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