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  #76    
Old October 5th, 2012 (12:22 PM).
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Platinum Lucario Platinum Lucario is offline
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Quote:
Originally Posted by Pike15 View Post
i see. i have download autodesk and gonna start make a hack ;D
But before you do, you'll need the Nitro plugins for 3ds Max. 'Cause there's no other way of converting an .imd into an .nsbmd. The plugins should be included in a G3DCVTR package, which should be found searching Google.

As for the map editor, it's good that it has an import tool, but sadly it's only for Generation IV, if you're making a hack for Generation V, you'll have to extract the BMD0 manually with a hex editor, as well as importing the BMD0 manually once you've compiled the .imd using G3DCVTR.exe.
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  #77    
Old October 5th, 2012 (12:53 PM).
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Pike15 Pike15 is offline
     
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    Spiky. Are you working on the update of this Awsome tool??
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      #78    
    Old October 6th, 2012 (4:42 AM).
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    VERGUNDAI VERGUNDAI is offline
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      Spiky if your still updating it is there any chance of a:

      - Faster movement editor?
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        #79    
      Old October 6th, 2012 (8:41 AM).
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      Pike15 Pike15 is offline
         
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        spiky hasent been on the forum for a while. Maybe he is worknig hard at the tool i hope so
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          #80    
        Old October 8th, 2012 (5:48 AM).
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        Spiky-Eared Pichu Spiky-Eared Pichu is offline
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          Quote:
          Originally Posted by VERGUNDAI View Post
          Spiky if your still updating it is there any chance of a:

          - Faster movement editor?
          I improved the speed in the version that supports HGSS. It's now faster when saving, but do you mean to speed it up each time a map loads or when it saves? Because I've already done my best to make it as fast as possible.
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            #81    
          Old October 8th, 2012 (7:15 AM).
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          Incineroar Incineroar is online now
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          Quote:
          Originally Posted by Spiky-Eared Pichu View Post
          I improved the speed in the version that supports HGSS. It's now faster when saving, but do you mean to speed it up each time a map loads or when it saves? Because I've already done my best to make it as fast as possible.
          I'm thinking he has in mind what A-Map does where you can "Paint" your movement permissions.
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            #82    
          Old October 8th, 2012 (10:23 AM).
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          Pike15 Pike15 is offline
             
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            Spiky still working. And i wanna know how its going with darkdiamond?? Any new maps to that awsome hack yet??
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              #83    
            Old October 9th, 2012 (1:00 PM).
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            Spiky-Eared Pichu Spiky-Eared Pichu is offline
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              Quote:
              Originally Posted by Pike15 View Post
              Spiky still working. And i wanna know how its going with darkdiamond?? Any new maps to that awsome hack yet??
              5 new maps have been added to DarkDiamond, but it happened when my tool didn't exist yet, so it was really hard work 'cause I made it manually. It's currently paused due to school and work on SDSME.

              Pichu2000 helped me today and I managed to decrypt some text strings from Pokémon Diamond. Text hacking will come very soon...
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                #84    
              Old October 9th, 2012 (2:08 PM).
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              tajaros tajaros is offline
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                Oh, and here's my log might help on fixing this...

                Spoiler:
                See the end of this message for details on invoking
                just-in-time (JIT) debugging instead of this dialog box.

                ************** Exception Text **************
                System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\VAL\Hacking tools\DS Map Graphics Editor\Data\NDS\data\Data\game.nds'.
                at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                at System.IO.File.Delete(String path)
                at WindowsFormsApplication1.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
                at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
                at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
                at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
                at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
                at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
                at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
                at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
                at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
                at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                at System.Windows.Forms.Control.WndProc(Message& m)
                at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
                at System.Windows.Forms.ToolStrip.WndProc(Message& m)
                at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
                at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                ************** Loaded Assemblies **************
                mscorlib
                Assembly Version: 4.0.0.0
                Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
                CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
                ----------------------------------------
                Map_Editor
                Assembly Version: 1.0.0.0
                Win32 Version: 1.0.0.0
                CodeBase: file:///E:/VAL/Hacking%20tools/DS%20Map%20Graphics%20Editor/SDSME.exe
                ----------------------------------------
                System.Windows.Forms
                Assembly Version: 4.0.0.0
                Win32 Version: 4.0.30319.1 built by: RTMRel
                CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                ----------------------------------------
                System.Drawing
                Assembly Version: 4.0.0.0
                Win32 Version: 4.0.30319.1 built by: RTMRel
                CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                ----------------------------------------
                System
                Assembly Version: 4.0.0.0
                Win32 Version: 4.0.30319.1 built by: RTMRel
                CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                ----------------------------------------

                ************** JIT Debugging **************
                To enable just-in-time (JIT) debugging, the .config file for this
                application or computer (machine.config) must have the
                jitDebugging value set in the system.windows.forms section.
                The application must also be compiled with debugging
                enabled.

                For example:

                <configuration>
                <system.windows.forms jitDebugging="true" />
                </configuration>

                When JIT debugging is enabled, any unhandled exception
                will be sent to the JIT debugger registered on the computer
                rather than be handled by this dialog box.
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                  #85    
                Old October 9th, 2012 (6:41 PM).
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                VERGUNDAI VERGUNDAI is offline
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                  How did you install the plugins on 3DS Max 8?
                  Ive tried and only got errors....

                  But for 3DS Max 6 you can install the plugins w/o problems.
                  Is there any solutions?
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                    #86    
                  Old October 9th, 2012 (7:09 PM).
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                  thanethane98 thanethane98 is offline
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                    Hey, I've got a bit of an error to report.

                    While playing around with warps and trying to get them to work, I noticed something - editing warps in the Event Editor does nothing. Even after hitting the "Save Current" button, it doesn't actually save what you've edited. Once you close the window, the edit goes away completely, which can be seen clearly when you open up the event editor again. Hope you can get this fixed soon, but this tool's still amazing either way!
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                      #87    
                    Old October 9th, 2012 (9:30 PM).
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                    VERGUNDAI VERGUNDAI is offline
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                      I think it only supports DP for warps as of now.
                      I don't know but it seems to work on Diamond.
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                        #88    
                      Old October 9th, 2012 (10:41 PM).
                      Platinum Lucario's Avatar
                      Platinum Lucario Platinum Lucario is offline
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                      Quote:
                      Originally Posted by VERGUNDAI View Post
                      How did you install the plugins on 3DS Max 8?
                      Ive tried and only got errors....

                      But for 3DS Max 6 you can install the plugins w/o problems.
                      Is there any solutions?
                      Well, when I first installed them on 3ds Max 8, I installed them in the same way as you do with 3ds Max 6. Remember to backup the IGame.dll before replacing it with the one in the Intelligent Systems IS-NITRO plugin kit. It displayed the "NINTENDO NITRO-System" option, but when exporting them as .imd or any file format... 3ds Max crashed, which I think might be my laptop issue.
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                      Let's prevent things from getting bad!

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                        #89    
                      Old October 10th, 2012 (12:57 AM).
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                      Pike15 Pike15 is offline
                         
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                        Awsome spiky. i wanna se beta 3 of darkdiamond soon so i can test you´re maps You are the future of ds hacking buddy
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                          #90    
                        Old October 10th, 2012 (4:24 AM).
                        Spiky-Eared Pichu's Avatar
                        Spiky-Eared Pichu Spiky-Eared Pichu is offline
                        NDS Hacker/Researcher
                           
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                          Quote:
                          Originally Posted by tajaros View Post
                          Oh, and here's my log might help on fixing this...

                          Spoiler:
                          See the end of this message for details on invoking
                          just-in-time (JIT) debugging instead of this dialog box.

                          ************** Exception Text **************
                          System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\VAL\Hacking tools\DS Map Graphics Editor\Data\NDS\data\Data\game.nds'.
                          at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                          at System.IO.File.Delete(String path)
                          at WindowsFormsApplication1.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
                          at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
                          at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
                          at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
                          at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
                          at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
                          at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
                          at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
                          at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
                          at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                          at System.Windows.Forms.Control.WndProc(Message& m)
                          at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
                          at System.Windows.Forms.ToolStrip.WndProc(Message& m)
                          at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
                          at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                          at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                          at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                          ************** Loaded Assemblies **************
                          mscorlib
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
                          CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
                          ----------------------------------------
                          Map_Editor
                          Assembly Version: 1.0.0.0
                          Win32 Version: 1.0.0.0
                          CodeBase: file:///E:/VAL/Hacking%20tools/DS%20Map%20Graphics%20Editor/SDSME.exe
                          ----------------------------------------
                          System.Windows.Forms
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.0.30319.1 built by: RTMRel
                          CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                          ----------------------------------------
                          System.Drawing
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.0.30319.1 built by: RTMRel
                          CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                          ----------------------------------------
                          System
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.0.30319.1 built by: RTMRel
                          CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                          ----------------------------------------

                          ************** JIT Debugging **************
                          To enable just-in-time (JIT) debugging, the .config file for this
                          application or computer (machine.config) must have the
                          jitDebugging value set in the system.windows.forms section.
                          The application must also be compiled with debugging
                          enabled.

                          For example:

                          <configuration>
                          <system.windows.forms jitDebugging="true" />
                          </configuration>

                          When JIT debugging is enabled, any unhandled exception
                          will be sent to the JIT debugger registered on the computer
                          rather than be handled by this dialog box.
                          What are you trying to do? Everything regarding external files should be working fine (apart from events, which I'm already fixing).
                          __________________
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                          Beta 2 available!!


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                            #91    
                          Old October 10th, 2012 (4:44 AM).
                          tajaros's Avatar
                          tajaros tajaros is offline
                          Hi I'm dawg
                             
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                            Quote:
                            Originally Posted by Spiky-Eared Pichu View Post
                            What are you trying to do? Everything regarding external files should be working fine (apart from events, which I'm already fixing).
                            It still not working for me I keep getting the same error when I load the ROM, I don't know what's the problem...
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                              #92    
                            Old October 10th, 2012 (5:58 AM).
                            Pike15's Avatar
                            Pike15 Pike15 is offline
                               
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                              Spiky when is next beta release for the map tool?? and whats changes??
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                                #93    
                              Old October 10th, 2012 (9:21 PM).
                              Senri13 Senri13 is offline
                                 
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                                This is something new here
                                I would like to tell you that you have made a path to a new generation of hacking Pokemon!
                                CONGRATULATIONS!! Please continue in making releases.
                                We'll Be Waiting!
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                                  #94    
                                Old October 12th, 2012 (6:01 AM).
                                Pike15's Avatar
                                Pike15 Pike15 is offline
                                   
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                                  Spiky is this tool gonna be like a-map??
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                                    #95    
                                  Old October 16th, 2012 (11:36 AM).
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                                  VERGUNDAI VERGUNDAI is offline
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                                    I was hoping if the terrain editor works yet!

                                    On new bark town when you go into Pro. Elm's house(not lab) its like on the stairs.
                                    Is that height change?
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                                      #96    
                                    Old October 16th, 2012 (12:07 PM).
                                    EvelienKN's Avatar
                                    EvelienKN EvelienKN is offline
                                       
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                                      This is so awesome! i gane give it a try now :D
                                      hope it works <3
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                                        #97    
                                      Old October 17th, 2012 (10:42 AM).
                                      Rafael-animal's Avatar
                                      Rafael-animal Rafael-animal is offline
                                      Pokémon DS Kit
                                         
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                                        Can't wait for more releases, I tried the first demo and I put the GTS in Littleroot, lol.
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                                          #98    
                                        Old October 17th, 2012 (11:17 AM).
                                        Pike15's Avatar
                                        Pike15 Pike15 is offline
                                           
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                                          Quote:
                                          Originally Posted by Rafael-animal View Post
                                          Can't wait for more releases, I tried the first demo and I put the GTS in Littleroot, lol.
                                          how did you do that?? And did you make littleroot??
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                                            #99    
                                          Old October 17th, 2012 (11:48 AM).
                                          Spiky-Eared Pichu's Avatar
                                          Spiky-Eared Pichu Spiky-Eared Pichu is offline
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                                            Quote:
                                            Originally Posted by VERGUNDAI View Post
                                            I was hoping if the terrain editor works yet!

                                            On new bark town when you go into Pro. Elm's house(not lab) its like on the stairs.
                                            Is that height change?
                                            The terrain section is completely undocumented. It's the only thing in DS maps that is left to hack, but I plan to support it as soon as I discover the way it works. Those stairs are configured in the terrain section, btw, like the slopes after Mt Moon.
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                                              #100    
                                            Old October 18th, 2012 (12:42 AM).
                                            Pike15's Avatar
                                            Pike15 Pike15 is offline
                                               
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                                              Spiky how is it going. i am really looking forward the next update buddy
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