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  #1    
Old September 17th, 2012 (4:37 AM).
TACHAN TACHAN is offline
     
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    Hi!

    How can I do that it could fight against a wild special pokemon of level 0 or 255?
    I want to do it without the normal Pokemon raise to more of the level 100.

    http://www.youtube.com/watch?v=ULNIpD5W6Ms&feature=player_detailpage#t=41s
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    Old September 17th, 2012 (4:07 PM).
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    nuzamaki90 nuzamaki90 is offline
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      iirc, all you have to do is change the max level limit in the script from 100 to 255.
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      Old September 17th, 2012 (4:17 PM).
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      Whitney's Shaymin Whitney's Shaymin is offline
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      @nuzamaki90
      That would mean regular Pokemon would go over 100 he doesn't want that to happen. therefore we need a different method!
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      Old September 19th, 2012 (7:14 AM).
      TACHAN TACHAN is offline
         
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        Quote:
        Originally Posted by pokemoner2500 View Post
        @nuzamaki90
        That would mean regular Pokemon would go over 100 he doesn't want that to happen. therefore we need a different method!
        Exactly!
        There is some idea?
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          #5    
        Old September 23rd, 2012 (9:57 AM).
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        FL FL is offline
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          I recommend you to edit only the level displayed in the battle message box (in Pokemon_ActualScene change line 'textpos.push([_INTL("Lv{1}",@battler.level),@spritebaseX+202,8,true,base,shadow])' to display fixed levels for these pokémon.

          To make some species with different max level, you need to edit all scripts where 'MAXLEVEL' are read and change to something like 'levellimit(species)' and make the def:

          Code:
          def levellimit(species)
            ([PBSpecies::MISSINGNO, PBSpecies::SOMEOTHERPOKEMON, PBSpecies::SOMEANOTHERPOKEMON].include?(species)) ? return 255 : return MAXLEVEL
          end
          You need to put a way to read the species, so you need to edit some methods to pass this attribute.
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          Old September 24th, 2012 (2:24 AM).
          TACHAN TACHAN is offline
             
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            Quote:
            Originally Posted by FL . View Post
            I recommend you to edit only the level displayed in the battle message box (in Pokemon_ActualScene change line 'textpos.push([_INTL("Lv{1}",@battler.level),@spritebaseX+202,8,true,base,shadow])' to display fixed levels for these pokémon.

            To make some species with different max level, you need to edit all scripts where 'MAXLEVEL' are read and change to something like 'levellimit(species)' and make the def:

            Code:
            def levellimit(species)
              ([PBSpecies::MISSINGNO, PBSpecies::SOMEOTHERPOKEMON, PBSpecies::SOMEANOTHERPOKEMON].include?(species)) ? return 255 : return MAXLEVEL
            end
            You need to put a way to read the species, so you need to edit some methods to pass this attribute.
            Thanks You!

            Also must I change the MAXLEVEL of the script Compiler?
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              #7    
            Old September 26th, 2012 (3:53 AM).
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            FL FL is offline
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              Quote:
              Originally Posted by TACHAN View Post
              Thanks You!

              Also must I change the MAXLEVEL of the script Compiler?
              The Compiler's MAXLEVEL is just a block to won't allow the developers to use levels out of range in PBS. You can change it to 255.
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