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Originally Posted by Saving Raven
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Also not a problem with any game using Essentials 13, as I've tried it and didn't see any problem.
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Maybe it was just an issue in older versions . . . Good to know that it doesn't happen anymore . . .
Ultimately, I'm referring to this quote from the Pokemon Reborn Readme:
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Slower computers may encounter a Script Hanging error. To prevent, avoid running along other intensive programs, and only fill PC boxes half-way.
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Originally Posted by ZeroZeroX
Ame has fixed most of the lag ingame. Ep13 should clean up a lot of it. If you didn't know, the lag is caused because of artistic issues; for example Reborn City and the gateway between the Agate Circus and Route 2 lag. The current and previous versions have few map breaks. The lack of map breaks make the world more connected, which is why most other fan games and the mainline Pokemon games don't tend to lag in the overworld.
However, excluding the lag connected PC issue(s), not much has been said about the current PC issues being fixed in the upcoming episode.
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Thanks for the info! Good to know that the in-game lag issue is being worked on . . .
Looking forward to Episode 13! ^^
I was, in fact, referring to the connected/opening PC lag, which, in my experience, seems to get a bit worse the more pokemon you have in a given box . . .