FireRed Yet Another Fire Red Hack Page 10

Started by DoesntKnowHowToPlay October 5th, 2012 4:36 PM
  • 345602 views
  • 397 replies

MrDollSteak

Formerly known as 11bayerf1

Age 28
Male
Hong Kong
Seen March 16th, 2023
Posted September 26th, 2022
859 posts
14.4 Years
Even Mega Mawile or Mega Absol? D:

ON:
Dafuq is this xd

(Blaziken learning a Fly Type Atk? ehm.. it doesn't make sense)


Cya~
It learns it in the real games.

DoesntKnowHowToPlay

Tiny Umbrella with Lots and Lots of Good

Seen February 18th, 2023
Posted February 3rd, 2023
264 posts
11.3 Years
It didn't have Dragon Dance initially because the methods used to insert new effects at the time required replacing existing ones so that the AI would behave. While we can get around that now, there's only two (technically three but Dragonite is never getting it at the same time as Multiscale) mons in the game that can learn Dragon Dance in canon- Gyarados and Scrafty. Neither of these has a hard time setting up against the AI, thanks to good bulk, Intimidate, and the AI's inability switch to a sensible counter. Furthermore, both of them can effortlessly clean teams once set up- I didn't want people soloing the game with a single strong set-up sweeper. Both of them have strong alternative set-up options in Coil and Curse- these get you similar results, while not being a strong guarantee of 6-0ing the enemy because you still have special weaknesses and can be outsped.

I'm aware that the existence of Shift Gear and Quiver Dance somewhat undermines this point, but the users of those are rather fragile compared to Gyarados and Scrafty- they also have limited coverage compared to the Dragon Dancers.
Seen November 9th, 2013
Posted October 9th, 2013
5 posts
9.6 Years
It didn't have Dragon Dance initially because the methods used to insert new effects at the time required replacing existing ones so that the AI would behave. While we can get around that now, there's only two (technically three but Dragonite is never getting it at the same time as Multiscale) mons in the game that can learn Dragon Dance in canon- Gyarados and Scrafty. Neither of these has a hard time setting up against the AI, thanks to good bulk, Intimidate, and the AI's inability switch to a sensible counter. Furthermore, both of them can effortlessly clean teams once set up- I didn't want people soloing the game with a single strong set-up sweeper. Both of them have strong alternative set-up options in Coil and Curse- these get you similar results, while not being a strong guarantee of 6-0ing the enemy because you still have special weaknesses and can be outsped.

I'm aware that the existence of Shift Gear and Quiver Dance somewhat undermines this point, but the users of those are rather fragile compared to Gyarados and Scrafty- they also have limited coverage compared to the Dragon Dancers.
I felt that I just ranted and I see your point. Thank you for your sensible reply... :) I almost forgot... Dragonite can learn Dragon Dance legally even with multiscale.. He can learn it through leveling up at level 61 (gen V)

Jet Pilot

I killed Spiderman.

Male
Kelowna
Seen December 30th, 2014
Posted August 7th, 2014
150 posts
9.7 Years
Even Mega Mawile or Mega Absol? D:

ON:
Dafuq is this xd

(Blaziken learning a Fly Type Atk? ehm.. it doesn't make sense)


Cya~
http://pokemondb.net/pokedex/blaziken/moves/5
Learns it at 49. Also, he's a bird. I'd expect him to learn some sort of flying move.

Anyways, thanks for making this. Brings the pizzazz to FR that Gamefreak lacked in providing.

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Male
Seen May 22nd, 2015
Posted October 18th, 2013
2 posts
11.2 Years
I think I found an error in the game in the Seafoam Islands. You need to use Strength to push the boulders into the holes right? After that you fall through certain holes to the bottom levels to continue pushing the boulders through the respective holes in those levels to finally get it into the water to block the tide so you can surf across. On one of the boulders before you finally push it into the water it disappears as if you never pushed it through the previous hole. I hope this makes sense. Did anyone else have this problem?
Male
Seen May 22nd, 2015
Posted October 18th, 2013
2 posts
11.2 Years
Here are the Pics. The first is the last level for one of the boulders before it drops into the water. It should be there but its not. Once you drop it to that level from the level above its as if it just disappears. Which is why in the second Pic only one boulder is present blocking the water.
Male
Seen March 24th, 2022
Posted March 24th, 2022
184 posts
11.2 Years
While I do like the hack and I am impressed by the work gone into it, I find that the levels of the trainers, particularly the boss trainers, is too high for a hack that isn't MADE to be ridiculously difficult.
I am a fan of nuzlockeing my games and this game has basically proven to be un-nuzlockeable so far without extensive grinding (the lucky egg comes way too late IMO), due to its insane difficulty in comparison with normal games. Pokemon like Staraptor, the improved Ditto (it can survive Lucario's Aura Sphere? whatthehellisthis?), and Hydreigon are incredibly difficult to beat under normal circumstances, but boost them to hgih level 40's on REGULAR trainers and give them seemingly perfect movesets on every single one, and it's a bit out of hand. I know this game isn't really built to be nuzlocked, just played regularly, but this could be easily solved by giving the lucky egg earlier or simply slightly lowering the levels of the regular trainers and bosses a bit (2 or 3 levels would definitely do it depending on the Pokemon). I know I am not the only person who enjoys nuzlockeing, and I'm certainly not the only one who hates grinding for hours.

To be honest though, even when I first played through the game, normally rather than nuzlockeing, I found a contant need to grind to even come close to matching the trainers I regularly encountered, especially when my team exceeded 3 members and shared the XP gains.

Also does Giovanni even have a set type? Before he annihilated my team he had a Weavile, Rhyperior and Hydreigon (the one responsible for blowing me away), which have 5 types between them.
CAN YOU HANDLE THE SIZZLE?!
Seen May 7th, 2022
Posted December 21st, 2021
576 posts
15.4 Years
While I do like the hack and I am impressed by the work gone into it, I find that the levels of the trainers, particularly the boss trainers, is too high for a hack that isn't MADE to be ridiculously difficult.
I am a fan of nuzlockeing my games and this game has basically proven to be un-nuzlockeable so far without extensive grinding (the lucky egg comes way too late IMO), due to its insane difficulty in comparison with normal games. Pokemon like Staraptor, the improved Ditto (it can survive Lucario's Aura Sphere? whatthehellisthis?), and Hydreigon are incredibly difficult to beat under normal circumstances, but boost them to hgih level 40's on REGULAR trainers and give them seemingly perfect movesets on every single one, and it's a bit out of hand. I know this game isn't really built to be nuzlocked, just played regularly, but this could be easily solved by giving the lucky egg earlier or simply slightly lowering the levels of the regular trainers and bosses a bit (2 or 3 levels would definitely do it depending on the Pokemon). I know I am not the only person who enjoys nuzlockeing, and I'm certainly not the only one who hates grinding for hours.

To be honest though, even when I first played through the game, normally rather than nuzlockeing, I found a contant need to grind to even come close to matching the trainers I regularly encountered, especially when my team exceeded 3 members and shared the XP gains.

Also does Giovanni even have a set type? Before he annihilated my team he had a Weavile, Rhyperior and Hydreigon (the one responsible for blowing me away), which have 5 types between them.
are you playing insane difficulty or something

DoesntKnowHowToPlay

Tiny Umbrella with Lots and Lots of Good

Seen February 18th, 2023
Posted February 3rd, 2023
264 posts
11.3 Years
Personality refers to personality value, which influences nature, gender, and Wurmple's evolution method- the latter is used for Slowpoke. Essentially, some Slowpoke will evolve into Slowbro, and others to Slowking- while you could feasibly use a memory viewer to figure out which there's no easy way in-game to tell, and it's set in stone when the Slowpoke is generated. I know some people don't like this, but I feel it's perfectly acceptable to use the evolution method here as:

-Slowbro and Slowking are exceedingly similar, both in stats and movepool.
-What movepool differences they do have are barely relevant as most of their good moves are from TM.
-You can catch both Slowbro and Slowking with the Super Rod, so the random evolution does not obstruct completing the dex.

SidDays

Professional Lurker

Age 27
Male
India
Seen March 30th, 2023
Posted August 24th, 2022
143 posts
14.2 Years
I would like to actually ask what tool did you use DoesntKnowHowToPlay for make moves like coil other gen 4 and 5 moves?
There's a tutorial for it in the tutorial section, "Adding New Moves and Creating New Move Effects".
Male
Seen 2 Hours Ago
Posted July 24th, 2022
16 posts
13.7 Years
Here are the Pics. The first is the last level for one of the boulders before it drops into the water. It should be there but its not. Once you drop it to that level from the level above its as if it just disappears. Which is why in the second Pic only one boulder is present blocking the water.
I have the same problem. An easy workaround is backtracking to pallet and surfing to cinnabar.
Male
Seen May 3rd, 2022
Posted March 23rd, 2022
491 posts
12.3 Years
Hi
I finally beat the champion and want to ask: that's it? I beat the game or there is a post game?
You have E4 rematches, and you can have a lot of fun in Cerulean Cave. That's about it.

I would like to actually ask what tool did you use DoesntKnowHowToPlay for make moves like coil other gen 4 and 5 moves?
I'm not Doesn't, but I would hazard a guess it's a combo of your favorite hex editor, a lot of time and research, and Pokemon Game Editor's internal Attack Editor. There's tutorials and research around the forums here. There really aren't that many tools that you can use to help you on that one for the most part to tell you the truth. Especially if you're planning on expanding the move tables in order to not replace any already existing ones. :P
Male
Ukraine
Seen August 13th, 2014
Posted April 3rd, 2014
38 posts
9.5 Years
You have E4 rematches, and you can have a lot of fun in Cerulean Cave. That's about it.
I did my trainings in Cerulean Cave.
In first post of this thread I found info about "Unknown Dungeon" but I dont know where is it.
It's a new area or new name for some Kanto place?

DoesntKnowHowToPlay

Tiny Umbrella with Lots and Lots of Good

Seen February 18th, 2023
Posted February 3rd, 2023
264 posts
11.3 Years
In first post of this thread I found info about "Unknown Dungeon" but I dont know where is it.
It's a new area or new name for some Kanto place?
Unknown Dungeon and Cerulean Cave are the same place- the game refers to it as the latter but in RBY days it went by the former name.

I would like to actually ask what tool did you use DoesntKnowHowToPlay for make moves like coil other gen 4 and 5 moves?
The only thing I used PGE for was to verify that I was editing tutor compatibility correctly. The bulk of the work was done purely via hex editor, although I use Nightmare Table Editor to manage some of the tables now. You can find some useful resources on move editing here:

http://www.pokecommunity.com/showthread.php?t=263479
http://www.pokecommunity.com/showthread.php?t=281520
http://www.pokecommunity.com/archive/index.php/t-215644.html

Keep in mind that move editing in general isn't as simple as replacing sprites or changing maps- it will take some persistence and a bit of ingenuity to figure out how to do things right. There's a few threads in the Tutorials section which might be helpful in getting you started, but if you want to do things right you'll need to do more than just follow one.

Mochorro

Age 28
Male
Spain (Málaga)
Seen July 5th, 2022
Posted November 21st, 2021
279 posts
11.5 Years
Hi, I've been playing this game for a few days and I have to say I am really enjoying it this far. By now I have 5 medals, I really like your custom-made Pokédex and the movesets of many of the Pokémon. I am also having very good battles against boss trainers, they are quite hard to beat (and I am not using any of your difficulty patches...). Congratulations on this work, it's really good.

I just noticed one problem (not 100% sure it's a problem or if you've done it on purpose). It's about this trainer, at route 4:



She has lv 31 Steelix, Steelix and Timburr, so her team hasn't been modified, as those two correspond to Paras, Paras, Parasect in your Pokédex.

Again, thanks for this game, I'll keep on playing it till its end!
Pokémon Trial Black will be coming soon! Explore Unova again in a challenging adventure with multitude of changes!

Hacks I support (I support most of them these are my favourite ones or ones I've put a lot of time on!):

Pokémon Victory Fire, Pokémon Snakewood, Pokémon Dark Energy, Pokémon Adventure: Red Story, Pokémon XG, Pokémon Gaia, and Pokémon Resolute Version.