Age 37
Male
Oklahoma
Seen August 27th, 2022
Posted May 4th, 2019
215 posts
12.7 Years
I don't get it. They're just a form of alternate EXP, yet they deliberately hide it from the User Interface and keep it vague.Why don't they put a gauge on the status screen that showed how far certain EVs accumulated on each stat? I can understand why IVs are kept obscure, since they're used to randomize stats, but EV is a form of character progression.

And on that note....they should put the Pokedex 3D move set data into the game itself.
Age 25
Male
Seen July 14th, 2021
Posted June 14th, 2015
1,959 posts
12.6 Years
The game makers would just probably want to make the game easier to understand for young kids as the game is targeted to kids. EVs are at the competitive battling catergory which explores a lot into the game engine, that would be difficult for kids to understand. So that's probably why they hid it from the UI.

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#isthenumbersign

Age 29
Female
Cloud Nine
Seen January 28th, 2013
Posted November 26th, 2012
266 posts
10.6 Years
There are a lot of other aspects hidden, IVs probably being the notable one. So idk, if they made EVs visible they might be obliged to display IVs too. They're both pretty difficult to understand so I think that does actually play a factor.
Male
Texas
Seen October 21st, 2017
Posted July 9th, 2017
1,285 posts
14.9 Years
You are not supposed to care about EVs. They were only added to the game so that a Lv.100 Charizard had different statistics than another Lv100 Charizard. EVs ONLY exist to make each pokemon you capture a unique creature.

The target audience is still 10 years old, and they don't care about min/maxing their pokemon. When my nephew was 10, he would use his Empolion in every battle and never use other pokemon.

EVs are cool, and I do train "almost perfect" pokemon, but Evs are not fun for children. So, they are a "secret".

blue

gucci

Male
United Kingdom
Seen September 26th, 2021
Posted August 7th, 2019
21,056 posts
15.4 Years
This is mainly why I don't bother with them, it's hard to keep track of them and I find it all too confusing tbh.
Age 28
Male
Washington, D.C.
Seen September 12th, 2016
Posted November 6th, 2012
40 posts
10.5 Years
Maybe it is just to keep the game more random, as without it being so easy to figure out or understand it gives a greater variety to Pokemon battles that the audience doesn't know about. Also, EVs are a very hard concept to fully understand and take advantage of so, for the target audience which is primarily younger children, the game mechanic is probably too hard.

Avatar & Signature: The Little Flying Jumpluff by ~ alright123100 (deviantART)

Rivvon

Age 30
Female
USA
Seen 1 Day Ago
Posted January 30th, 2023
2,770 posts
16.1 Years
There are already many older teens and young adults who can't even wrap their heads around the concept of EV training; a child seeing EVs would get confused no doubt, and trying to explain EVs to them would probably turn them off from the game. That, of course, is every game developers worst nightmare. So they exist for the competitive players, but are kept hidden for the sake of people who don't want to deal with them.
The fact that in B2W2 Bianca, as the new "effort reader," tells you which stats your Pokemon are EV trained in is pretty significant in its own right. Also, it's easy enough to just mark off how many EVs your Pokemon has gained. It's pretty irritating when you're trying to reset EVs, but at the same time the berries stop working once they've hit 0, so even then it's not so much of an issue that they aren't shown.


A Dream of Your Own: The Formulas of Unova—Black & White
Introduction | Part I: The Components of Unova