Sixth Generation The Kalos region awaits! Explore the first 3D Pokémon region while putting a stop to Team Flare. Then, revisit the Hoenn region with Omega Ruby and Alpha Sapphire!

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  #4951    
Old May 20th, 2013 (2:05 PM). Edited May 20th, 2013 by RandomDSdevel.
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    Quote:
    Originally Posted by Pinkie-Dawn View Post
    ^ One thing's for sure that, like previous professors, this gen's professor will have difficult remembering your gender.
    …and your name, and what Pokémon live in his or her region, et cetera, et cetera…

    Quote:
    Originally Posted by Jake♫ View Post
    I can definitely see Maple getting used. If we get another female professor I feel like Maple would be a really fitting name for her. All the other names that have been used (beside Juniper of course) have kind of seen more masculine to me. Maple or Sequoia or something like that just sound more feminine in my head, so they'd be cool names for a female professor.
    Yeah…my fakemon game idea was in the process of becoming a real game idea back in Generation IV, so I thought that it might end up showcasing the first Pokémon game with a female professor if GameFreak didn't do something like that first. Now, though, they have, so I guess I'll just have to figure out what other ways I can use to make my game unique…maybe I could do something special with the move linking from Pokémon Mystery Dungeon? For example, I thought that maybe you could merge two moves known by one of your Pokémon (like you can fuse weapons in Kid Icarus: Uprising) with an item (say, a specific kind of Shard) to make room for ''another'' move that your Pokémon is trying to learn.
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      #4952    
    Old May 20th, 2013 (2:35 PM).
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      Quote:
      Originally Posted by RandomDSdevel View Post
      I thought that maybe you could merge two moves known by one of your Pokémon (like you can fuse weapons in Kid Icarus: Uprising) with an item (say, a specific kind of Shard) to make room for ''another'' move that your Pokémon is trying to learn.
      A little too complex for me. Just IMO.

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        #4953    
      Old May 20th, 2013 (2:52 PM).
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      Honestly that kinda just sounds like the dual-type attack rumor that was floating around. Just sounds like something that screws with the base mechanics of STAB that wouldn't really work out in the end in my opinion =/
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        #4954    
      Old May 20th, 2013 (3:11 PM).
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      I think moves should be left untouched, introducing dual type moves would completely change the way attacks work.
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        #4955    
      Old May 20th, 2013 (3:21 PM).
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      Quote:
      Originally Posted by Suicune™ View Post
      I think moves should be left untouched, introducing dual type moves would completely change the way attacks work.
      Completely agreed. As I stated already, it messes with STAB so badly. I mean, theoretically, if something was dual typed and the move matched that, I guess you could just say you got a x2 bonus instead of a x1.5 bonus. I guess it isn't that complicated, but it is just unnecessary if anything. Just let that aspect be please =P
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        #4956    
      Old May 20th, 2013 (7:27 PM).
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        Willow seems good for a feminine professor too.
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          #4957    
        Old May 20th, 2013 (8:05 PM).
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          Quote:
          Originally Posted by Jake♫ View Post
          Honestly that kinda just sounds like the dual-type attack rumor that was floating around. Just sounds like something that screws with the base mechanics of STAB that wouldn't really work out in the end in my opinion =/
          Quote:
          Originally Posted by Jake♫ View Post
          Completely agreed. As I stated already, it messes with STAB so badly. I mean, theoretically, if something was dual typed and the move matched that, I guess you could just say you got a x2 bonus instead of a x1.5 bonus. I guess it isn't that complicated, but it is just unnecessary if anything. Just let that aspect be please =P
          That's assuming that they cannot rework the entire game if they wanted to do so... I mean they obviously haven't done that before... The mechanics can literally be all different if they wanted it to be... You can't deny one thing because of something in the past... STAB formula could be changed to make it all work right...
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            #4958    
          Old May 20th, 2013 (8:20 PM).
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          Quote:
          Originally Posted by LycaNinja View Post
          That's assuming that they cannot rework the entire game if they wanted to do so... I mean they obviously haven't done that before... The mechanics can literally be all different if they wanted it to be... You can't deny one thing because of something in the past... STAB formula could be changed to make it all work right...
          ...Did you read my second post. I made it pretty clear that they could do that, and even lined out a rather simple way they could go about and do it. Just because I'm personally against it doesn't mean I don't acknowledge that it can't happen. I'm definitely not denying that they can do it, I'm just stating my opinion of something that I'd prefer not to see, and that's exactly what speculation is: voicing opinions.

          I also like Willow as a female professor name, definitely works as well!
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            #4959    
          Old May 20th, 2013 (8:26 PM).
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            Maybe gf doesn't go for dual type moves. But maybe they might go for new combination moves to make double/triple battle interesting.
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              #4960    
            Old May 20th, 2013 (9:20 PM).
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            It might be possible that dual-type moves simply have one type for counting STAB, and one type for counting damage to the other Pokémon. Like, say, how Psyshock is special but "hits" as a physical attack.
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              #4961    
            Old May 20th, 2013 (9:31 PM).
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            Quote:
            Originally Posted by Jake♫ View Post
            Completely agreed. As I stated already, it messes with STAB so badly. I mean, theoretically, if something was dual typed and the move matched that, I guess you could just say you got a x2 bonus instead of a x1.5 bonus. I guess it isn't that complicated, but it is just unnecessary if anything. Just let that aspect be please =P
            Yeah, I totally agree with this. Having dual-typed moves can mess things up even more than before, cos it can amplify weaknesses even further than it is now. Also, STAB would be messed up for sure.
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              #4962    
            Old May 20th, 2013 (11:37 PM).
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              Quote:
              Originally Posted by Jake♫ View Post
              ...Did you read my second post. I made it pretty clear that they could do that, and even lined out a rather simple way they could go about and do it. Just because I'm personally against it doesn't mean I don't acknowledge that it can't happen. I'm definitely not denying that they can do it, I'm just stating my opinion of something that I'd prefer not to see, and that's exactly what speculation is: voicing opinions.

              I also like Willow as a female professor name, definitely works as well!
              I did read it but you sounded like you were talking it down on purpose... I meant they could redo much more than just the STAB mechanics so it all works... Maybe you only get one STAB, but a fire type and a fighting type can both STAB with Blaze Kick Fire/Fight move... Anything is possible...

              I realize speculation is voicing opinions, but that's what I'm doing as well... But trying to keep people from disregarding things just because it breaks a pattern or changes the system up... Because that is a stupid mind set, you know?
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                #4963    
              Old May 21st, 2013 (1:02 AM).
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              Quote:
              Originally Posted by Jake♫ View Post
              As I stated already, it messes with STAB so badly. I mean, theoretically, if something was dual typed and the move matched that, I guess you could just say you got a x2 bonus instead of a x1.5 bonus. I guess it isn't that complicated, but it is just unnecessary if anything. Just let that aspect be please =P
              I have to agree, dual typed moves just seem way to messy!
              Especially if you consider how they would handle weaknesses/resistances
              Let's say a move like Blaze Kick is both Fire and Fighting, how would it affect a Rock Pokemon?
              It could either be SE if considered Fighting, but only not very effective if considered Fire
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                #4964    
              Old May 21st, 2013 (3:53 AM).
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                im not sure if we've already talked about this but i kinda want to get off the topic of dual-moves cause its not gonna happen. anyway if u look at the region people have a guess of where the starting town will be but what do you think the biggining town will be. or maybe do u think it will be unlike any other game and make the start on a train u get dropped off in the region.
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                  #4965    
                Old May 21st, 2013 (4:20 AM).
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                  Quote:
                  Originally Posted by ilovejirachi123 View Post
                  im not sure if we've already talked about this but i kinda want to get off the topic of dual-moves cause its not gonna happen. anyway if u look at the region people have a guess of where the starting town will be but what do you think the biggining town will be. or maybe do u think it will be unlike any other game and make the start on a train u get dropped off in the region.
                  We've already talked about where we think the starting town is... We can't deny anything... They could literally make a Pokemon based on a literal turd... ANYTHING is possible... I don't know why people can't get that mind set...
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                    #4966    
                  Old May 21st, 2013 (5:22 AM).
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                    I don't understand what people mean by reworking STAB. Does it mean that they will lessen the boost value to ×0.25 so that 8× weakness from an attack will still be 4x damage, then that would also completely nerf how strong STAB attacks can get, so the boosts charts are still very messed up regardless of changes to the mechanics
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                      #4967    
                    Old May 21st, 2013 (5:38 AM).
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                    Quote:
                    Originally Posted by Mithel_Celestia View Post
                    I don't understand what people mean by reworking STAB. Does it mean that they will lessen the boost value to ×0.25 so that 8× weakness from an attack will still be 4x damage, then that would also completely nerf how strong STAB attacks can get, so the boosts charts are still very messed up regardless of changes to the mechanics
                    (This is the last thing I'm gonna say on this because we're getting redundant now =P) We have no idea honestly. We were talking about dual-typed moves would kind of mess with it, and how all the multipliers would be affected. We really have no idea what they'd do with it, and for the most part we don't really wanna see it happen =P They might make it work perfectly if it were to happen, but they could also just make it worse. Who knows?

                    On the topic of where the starting town is, I was thinking it was the town in the bottom center of the map. Just seems to appear like a starting area to me.
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                      #4968    
                    Old May 21st, 2013 (6:13 AM).
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                      Quote:
                      Originally Posted by Mithel_Celestia View Post
                      I don't understand what people mean by reworking STAB. Does it mean that they will lessen the boost value to ×0.25 so that 8× weakness from an attack will still be 4x damage, then that would also completely nerf how strong STAB attacks can get, so the boosts charts are still very messed up regardless of changes to the mechanics
                      Without changing any other mechanic, they could still make it work and not confuse people not wanting an extremely needed fix...

                      Say my Fire type Pokemon has Blaze Kick, retyped as a Fire/Fight type move... And I'm fighting your Normal type Pokemon... Using Blaze Kick I get the STAB bonus from it being a Fire type move and the SE of Normal being weak to Fighting type.

                      They could just make it like that... The best one is the one that factors in... So my Fighting type could also use Blaze Kick on your Grass type Pokemon, getting the Fighting STAB and the SE effect of Grass being weak to Fire...

                      Or they could go with a better and more complex working system that everyone hates at first, but later realize is better later on, then accept it...
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                        #4969    
                      Old May 21st, 2013 (6:20 AM).
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                      Which is probably what would happen if this were to happen. I mean, no one loved the Physical/Special split when it first came out, and now mostly people have come to love it as it makes a lot of sense. So who knows really!

                      Okay one more thing on it I guess c;
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                        #4970    
                      Old May 21st, 2013 (6:22 AM).
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                        Quote:
                        Originally Posted by LycaNinja View Post
                        Without changing any other mechanic, they could still make it work and not confuse people not wanting an extremely needed fix...

                        Say my Fire type Pokemon has Blaze Kick, retyped as a Fire/Fight type move... And I'm fighting your Normal type Pokemon... Using Blaze Kick I get the STAB bonus from it being a Fire type move and the SE of Normal being weak to Fighting type.

                        They could just make it like that... The best one is the one that factors in... So my Fighting type could also use Blaze Kick on your Grass type Pokemon, getting the Fighting STAB and the SE effect of Grass being weak to Fire...

                        Or they could go with a better and more complex working system that everyone hates at first, but later realize is better later on, then accept it...
                        and what if ur fire/fight blaze kick hit my ferrothorn? Hw much damage will it inflict on ferro?
                          #4971    
                        Old May 21st, 2013 (6:30 AM).
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                          I'm still going by my theory on how the mechanics for a dual-type move will work: The move will only use its primary type, but will switch into its secondary type if its primary type is NVE against the opponent's Pokemon. If the Pokemon resists both types, then it'll result in being not very effective.
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                            #4972    
                          Old May 21st, 2013 (6:30 AM).
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                          Assuming that this is about dual-type moves....well honestly, I wouldn't want to see that happen.

                          It's the previous post as well as much much more that can make dual-type moves more confusing than it is. Whilst on paper, it seems like something disastrous that might come out to be a positive thing, I honestly think that it might just be something that just isn't necessary/bad for long term. It would make moves unnecessarily complicated, and I'm just really hoping that past/current moves don't get re-typed. I don't even want competitive Pokemon to be more complicated than what it is currently. x_x;

                          Take Mega kick for example. It is a move that involves physical contact, and it would seem like a fighting move, so what if Mega Kick was a Normal/Fighting move, and how much damage would it inflict on steel types? I'm assuming neutral since one type is super-effective and the other isn't very effective, but still...
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                            #4973    
                          Old May 21st, 2013 (6:36 AM).
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                            This is Gamefreak were talking about I doubt they will over complicate dual-type moves (if it happens...) It will probably something simple like picking which type you want the move to be in a situation.
                            Using Blaze Kick (Fire/Fighting) against Ferrothorn then an option will pop up to choose either Fire or Fighting or something like that
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                              #4974    
                            Old May 21st, 2013 (6:43 AM). Edited May 21st, 2013 by LycaNinja.
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                              Quote:
                              Originally Posted by shubham2207 View Post
                              and what if ur fire/fight blaze kick hit my ferrothorn? Hw much damage will it inflict on ferro?
                              Oy Vey!

                              Quote:
                              Originally Posted by Twilight Sky View Post
                              Assuming that this is about dual-type moves....well honestly, I wouldn't want to see that happen.

                              It's the previous post as well as much much more that can make dual-type moves more confusing than it is. Whilst on paper, it seems like something disastrous that might come out to be a positive thing, I honestly think that it might just be something that just isn't necessary/bad for long term. It would make moves unnecessarily complicated, and I'm just really hoping that past/current moves don't get re-typed. I don't even want competitive Pokemon to be more complicated than what it is currently. x_x;

                              Take Mega kick for example. It is a move that involves physical contact, and it would seem like a fighting move, so what if Mega Kick was a Normal/Fighting move, and how much damage would it inflict on steel types? I'm assuming neutral since one type is super-effective and the other isn't very effective, but still...
                              OY VEY!

                              Quote:
                              Originally Posted by Pinkie-Dawn View Post
                              I'm still going by my theory on how the mechanics for a dual-type move will work: The move will only use its primary type, but will switch into its secondary type if its primary type is NVE against the opponent's Pokemon. If the Pokemon resists both types, then it'll result in being not very effective.
                              Thank you for thinking and not believing in the worse case scenario... I literally couldn't explain it easier than I had... But I'll still say it again...

                              The BEST would be what applies... A Fire/Fight attack hitting a Grass/Steel would be considered a Fire type attack, since that's x4 as a fire attack and x2 from Fighting is lower than Fire... Like I had just explained in the previous reply... Same applies to a Normal/Fighting move... Normal isn't effective... Fighting is... So Fighting wins... Even if a Normal type is using it... It gets the STAB of being a Normal type, and the SE from Fighting vs Steel...

                              This is just an example, hopefully they will do a much better system... Don't strain yourselves trying to come up with the formula... Just wait for GameFreak to talk about it if it even exists... And don't instantly think of the worst possible way to implement something...
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                                #4975    
                              Old May 21st, 2013 (6:55 AM).
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                                Quote:
                                Thank you for thinking and not believing in the worse case scenario...
                                I know it's kinda irritating whenever people here a new feature that's drastically different for pokemon they automatically shun it.....
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