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Danny-E 33

The Loneliest Cubone

Male
Illinois
Seen 6 Days Ago
Posted January 1st, 2020
251 posts
8.1 Years
Hack Name: Pokémon Red/Blue - Gen. II Graphics Patch

Hack of: Pokémon Red and Pokémon Blue

Pokémon Red/Blue - Gen. II Graphics Repository

The readme pretty much says it all:
 ---------------------------------------------------------------
|             Pokémon Red - Gen. II GFX&Music Patch             |
|                          Version 2.0                          |
|                         By: Danny-E 33                        |
 ---------------------------------------------------------------


Intro:
======

This hack includes several graphical improvements over the
original game to give it the quality of a Gen. II game. It
also includes all songs from GSC. There is nothing new
about the storyline. It is for the purpose of getting to play
through the game again with a little more aesthetic appeal.
It is also highly intended to be a base ROM for anyone to
create a hack of this Gen. I game. With the major overhauls
added into this hack, anyone who wants to create their own
hack of Pokémon Red can use this base ROM and have a game that
is beautiful.

For all the custom assembly for this hack, please see:
https://github.com/dannye/pokered-gen-II/compare/pokered...music

No one needs to ask me up front to use this for their hack,
but you MUST give credit to me for the base ROM when your
hack is announced.


Features:
=========

-Customizable sprite banks
-All sprites from GSC
-Individualized sprite palettes (Pokémon and trainers!)
-Gen. II style 6x6 back sprites
-Several palette corrections (The Pokéball tile is always red.
Oak intro in full color!)
-Updated font, and other tiles, to match Gen. II
-Inserted the graphics for the GSC battle HUD
-The "Pokémon owned" Pokéball tile in wild battles
-Fully functional in-battle experience bar!
-All songs GSC!


Tools:
======

The pokered disassembly (https://github.com/iimarckus/pokered)
Swampert22's PaletteEd GB - inserting custom palettes


Credits:
========

These men have always been there for me when I had my noobish
questions and have let me grow into the person I am today by
challenging my creativity and problem solving. This hack would
not be possible without the help of these individuals.
-Sawakita
-stag019
-IIMarckus
-Mateo
-Miksy91
-Tauwasser
-comet
-kanzure
-Sanqui

Special credits go to Sanqui for porting Crystal's sound engine
into Red.

Sprites:
-Poketto
-Luigi-San
-Mateo


Version History:
================

01-08-2013: V1.0 - Initial release
-----------------------------------------------------------------
01-21-2013: V1.1 - Several updates including:
Cleaned-up ASM and a few mistakes fixed in the readme
Updated tileset 0 with GSC's Kanto tileset
Replaced OW palettes with GSC's Kanto OW palettes (Super
Gameboy mode)
Fixed Leaders' sprites in the Trainer Card
Added three songs from GSC, Trainer Battle, Wild Battle,
Leader Battle (thanks to FroggestSpirit)
-----------------------------------------------------------------
06-17-2013: V1.2 - Repointed the palette table to an empty
bank and expanded the table to include a palette for every
single Pokémon and trainer sprite
Corrected several Pokémons' sprite and palette data so that
the Pokémon look correct when viewed in a monochrome setting
Added my FRLG Cueball devamp
-----------------------------------------------------------------
01-23-2014: V1.3 - Modified the battle hud to perfectly
resemble the GSC battle hud
Added the small Pokéball tile that appears in wild battles
against Pokémon that are already owned
Fixed the bug that loads the wrong palette when Transform is
used
Added 13 total GSC songs.
-----------------------------------------------------------------
03-03-2014: V1.4 - Restored SGB Border
Added a fully functional experience bar to the battle HUD
-----------------------------------------------------------------
03-05-2014: V1.5 - Fixed an exp bar bug that occurs when the
player uses Transform
-----------------------------------------------------------------
01-30-2015: V2.0 - Fixed the player back sprite in the Hall
Of Fame Room
Ported Crystal's sound engine and all Crystal music
It should be noted that this is not related to my personal hack, Pokémon Prototype (although it includes many of the same features).
Any opinion/preference in Prototype, such as choosing a few sprites from other games, is not put into this hack. Every sprite came directly from GSC, with the exception of a few trainer sprites that did not exist in Gen. II. Those sprites are credited accordingly.
If you find any bugs, please let me know. Also, feel free to give any advice or feedback.

Videos:




Screenshots:
Title Screen with improved "POKéMON" title:


Colorized Oak intro:


New Trainer Sprites/Palettes:


New Pokémon Sprites/Palettes:



"Pokémon Owned" Pokéball Tile:


Colorized Box List and Pokédex:


Poketto's Sprites:

Red Backsprite Revamp - Gambler Recolor - Channeler Recolor - Giovanni Recolor

Fire Red/Leaf Green Devamps:

Old Man Backsprite (Mateo) - Enigneer (Luigi-San) - Cueball - Tamer - Lorelei - Agatha

Known Bugs:
Trading while playing the GFX&Music version will corrupt your save file! (trading in the Graphics-only hack is safe)

Download
Pokémon Red Graphics V2.0 IPS
Pokémon Red GFX&Music V2.0 IPS

Pokémon Blue Graphics V2.0 IPS
Pokémon Blue GFX&Music V2.0 IPS

Danny-E 33

The Loneliest Cubone

Male
Illinois
Seen 6 Days Ago
Posted January 1st, 2020
251 posts
8.1 Years
hmm i think this kinda has been done before...in pokemon brown i believe? but not to the full extent of this mod

still nice work
Well that's sort of true. KBM's Brown uses 6x6 backsprites, but that is the only feature that I included that is also in Brown.
Brown has a few additional palettes added for the Pokemon, but this hack includes enough palettes for all Pokemon and trainers.
This hack includes several things in full color, like the Pokeballs in a battle, the PC box list, the Pokedex, or the Oak intro.
Even though his hack included 6x6 back sprites, most of the front sprites still came from Gen I which I do not think look appealing, although I understand why he had to do that, because those were the only sprites that worked with the original palettes, since he did not add enough palettes for all Pokemon.
Also, every single sprite in Brown has the bottom right tile missing. Something that takes away from the visual appeal. I'm pleased to say my hack's sprites work wonderfully.
So it's not exactly like an improved version of the graphics side of Brown. It's just different.
And I'm not trying to bash on Brown at all. It is amazing and it is the most creative, exciting hack I've ever played. It is what got me interested in hacking, and it was my inspiration to create something like this.

This sounds pretty cool! I'm giving it a try right away.
Thanks alot! Let me know what you think of it, please!

Danny-E 33

The Loneliest Cubone

Male
Illinois
Seen 6 Days Ago
Posted January 1st, 2020
251 posts
8.1 Years
It's pretty nice! Gen 1's retarded backsprites always bothered me (& a few front sprites too) :D Ever since Koolboyman fixed this issue in Brown I was hoping someone would do the same for RBY while sticking to the original gameplay. Job well done man!
Well good! I'm glad I made exactly what you were lookin' for!
Tell your friends! Tell your friends to tell their friends! ;)

And those crappy sprites always bothered me too! Haha!

Danny-E 33

The Loneliest Cubone

Male
Illinois
Seen 6 Days Ago
Posted January 1st, 2020
251 posts
8.1 Years
It hasn't been tested, but I would imagine I've only modified code that is the same between each of the games.

Danny-E 33

The Loneliest Cubone

Male
Illinois
Seen 6 Days Ago
Posted January 1st, 2020
251 posts
8.1 Years
No Problem! I hope you really enjoy it! Be sure to leave me some feedback! :D

Danny-E 33

The Loneliest Cubone

Male
Illinois
Seen 6 Days Ago
Posted January 1st, 2020
251 posts
8.1 Years
looks great. Seems like a good looking patch for the gen I fans.
Thanks! I think so too! :)
It sounds great, actually. But, most of the Pokémon Sprites in Red suck, so I would advise resizing and devamping some of the newer generation sprites... xD. Then this would be the best Red patch. Or have you already done that...? Anyway, continue this hack, I think its gonna be great!
There are 355 sprites in the original Red game. I have replaced 350 of them with either improved sprites. Have you ever played Red before? Perhaps you don't know what the original game looks like to compare it to my hack:



And there's no continuing this hack! It's done!

This looks awesome :D
Thanks!
It's like DS graphics on a GBA game ^^
Actually it's Gen II GBC graphics in a Gen I GBC game.
Male
Seen October 29th, 2015
Posted October 23rd, 2015
37 posts
9.3 Years
Looks great!

Now if only there was a way to edit the "Red Version" part, then the revamp would be as great as it can get.

I'm guessing hex editing might work, but I know nothing about that stuff. Even the idea of that gives me a headache!

(My intended hack wants to be called Scarlet instead of Red Version)
I don't always know what I'm doing. Life is more interesting that way.

miksy91

Dark Energy is back in action! ;)

Male
Finland
Seen September 6th, 2019
Posted August 30th, 2019
1,485 posts
11.4 Years
Looks great!

Now if only there was a way to edit the "Red Version" part, then the revamp would be as great as it can get.
Danny-E 33 made this version as a rom base for others to use. The most likely reason that title screen graphics isn't edited is not because it would have been difficult but the fact that would make it harder to use this patch with other red hacks, especially if those involved some kind of editing to the title screen already.

Other than that, I have said it him already but this is a nice hack already on its own.
Pokémon Dark Energy
Some ROM hacking related stuff

Danny-E 33

The Loneliest Cubone

Male
Illinois
Seen 6 Days Ago
Posted January 1st, 2020
251 posts
8.1 Years
Danny-E 33 made this version as a rom base for others to use. The most likely reason that title screen graphics isn't edited is not because it would have been difficult but the fact that would make it harder to use this patch with other red hacks, especially if those involved some kind of editing to the title screen already.

Other than that, I have said it him already but this is a nice hack already on its own.
Right, you can use Tile Layer Pro to edit "Red Version" easily, and the tile map for that is located at 0x45A1.

And thanks again, miksy. (:

this boss my friend nice work!

im playing it right now and i want to know how do you insert devamped sprites to pokemon red?
Thanks alot! I used Tile Molester to turn PNGs of the sprites into Gamboy format, and then I used stag019's Generation I Graphics Compressor to make them into RBY format.
This looks pretty good :3 I'm a bigger fan of the older Pokemon games, so this definitely appeals to me
Awesome! I'm glad you like it!

Danny-E 33

The Loneliest Cubone

Male
Illinois
Seen 6 Days Ago
Posted January 1st, 2020
251 posts
8.1 Years
wow this hack is amazing.... brings back memories of playing pokemon gold
Thank you! I'm glad you love it! (:
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