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Pokemon Red/Blue: A creepy tale

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Old January 26th, 2013 (4:29 AM). Edited January 27th, 2013 by MysteryTravellerGuy.
MysteryTravellerGuy MysteryTravellerGuy is offline
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    The Mystery of LAVENDER TOWN
    By H.Mansalapuz

    Lavender Town (Japanese: シオンタウン Cion Town) is a small town located in northeast Kanto, just south of the Rock Tunnel. Though the Lavender Town of Generation I and Generation III is known mainly for ghost sightings in the Pokémon Tower and as the main gravesite of Pokémon, it is noticeably modernized in Generation II and Generation IV with the inclusion of a broadcasting station.
    According to the citizens of the town during Generations I and III, Lavender Town is known as the grave site of Pokémon. All the memorial services are held in Pokémon Tower. According to local citizens, the ghosts that appear in the Tower are the spirits of Pokémon that have died or were killed (the latter is the case with the mother Marowak in the tower, which died at Team Rocket's hands). North of Lavender is Route 10 and the Rock Tunnel. West of the town is Route 8, while to the south is Route 12 and the Silence Bridge.

    You know, when you are playing PKMN Blue or Red in a Nintendo Pocket and you suddenly went to Lavender Town,
    and if you reached the town, a town that is full of misery, sorrow and DEATH.

    Lavender Town Syndrome


    Lavender Town Syndrome, also known as The Lavender Town Conspiracy, The Lavender Town Tone, or The Lavender Town Suicides, is a series of creepypasta stories and videos that detail a conspiracy to cover up mass child suicides. These suicides were allegedly caused by listening to the first version of the Lavender Town Theme in the Japanese version of the Pokemon Red and Green games.

    Introduced in Pokemon Red and Green[24], Lavender Town is the designated graveyard for deceased monsters and is known for its ghost sightings. The first edition of these games was released in Japan in February 1996. By the time the games were released in the United States two years later, the original music for Lavender Town, composed by Junichi Masuda[23] had been changed.[5] Since the ambience of the town was that of a graveyard, the music was relatively creepy, with players on gaming message boards Serebii[2] and[3] discussing this in 2008 and 2009. A remix[4] of the song appeared in early 2010, attempting to intensify its spookiness.

    The first version of the creepypasta story was uploaded to Pastebin[1] on February 21st, 2010. It stated that after the first few days after the release of Pokemon Red and Green in Japan, there were over 100 suicides among children ages 10-15. During the investigation, the detective concluded that the music that played in Lavender Town, thanks to a secret code included in 104 of the original cartridges, was driving children to kill themselves.


    This version was mentioned on 4chan’s /x/ (paranormal) board[6] as early as March 3rd, 2010, with a shorter, modified version posted to /x/[7] a week later. Several other versions of the original pasta were uploaded to ImageShack[8], personal blogs[9], pop culture blog Rickey[10], and Pastebin[11][21] between April and July 2010. The other versions range from scientific studies pulled from a textbook[8] to an interview with the art director of the games who claimed Satoshi Tajiri asked designers to only include the song in the Red version.[11]
    Through 2010, the copypasta was discussed on Pokemopolis[22], multiple video game forums including the MarioKart Wii Forums[14], iOGaming Community[15] and Gamespot[12], music forum AbsolutePunk[13] and was defined on Urban Dictionary.[16] In 2011, a version of the story was added to the Creepypasta Index.[17] The story continues to be inquired about on Yahoo! Answers[18], with over 20 questions about it asked since April 2010, and on Tumblr.[19][20]
    Notable Examples

    Significant Elements in the Creepypasta

    Three elements have been observed in this Creepypasta: the White Hand sprite, the Buried Alive sprite, and the Ghost Animation. The creepypasta goes into detail about these three supposed occurances:
    The White Hand Sprite
    “Known in the code as WhitHand.gif, this was scripted to appear as a Pokemon on the third floor of the Lavender Tower. It is divided into four separate animations: an introduction (the “cry” a Pokemon unleashes before a battle), an idle, and two attacks. These attacks are unknown, as they are listed simply as “Fist” and “Brutal”. While viewing the animation has been proven to be hazardous, viewing the frames of the model has been proven to have no adverse effects. The White Hand is depicted as a shriveled, slightly decayed hand, with surprising attention to detail: flesh is peeling back from the bone, and several tendons dangle realistically out of the wrist. The first attack is the hand balling into a fist, then swinging forward. However, the “brutal” animation is missing several frames: The hand seems to open up, then cuts out. After a few seconds, it reappears, closed again. No record has been found of these missing frames.”
    This is an artist’s representation of the sprite:

    The Ghost Animation
    “The Ghost Animation, coded as Haunting.swf, was intended to be placed in several areas throughout the tower, including in the center of a path on the second floor. However, players cannot interact with it, leaving many to believe that it was intended as a “background feature”. The ghost animation as well must be viewed in individual frames. It is comprised of 59 frames total. However, after extraction, around half of these frames have been revealed to be the standard ghost model used in Pocket Monsters. Around a quarter of the remaining frames are comprised of static, to produce a “fading” effect. However, interspersed with these bursts of static are several frames of screaming faces, along with images of a skeletal man in a cloak (hypothesized to be the Grim Reaper) and of several killed corpses. The meaning behind these are unknown- While under oath before the Video Games Commission Board, Lead Programmer Hisashi Sogabe testified as to having “No knowledge as to where these images surfaced.” Out of all the phenomena associated with LTS, this animation is the most speculated on: In his thesis “Video Games and The Manipulation of the Human Mind”, Dr. Jackson Turner argued that the images were intentionally placed in. Due to their brief time appearing on the screen, and the graphic nature of the frames, Turner theorizes that these were meant to subliminally influence players into becoming more frightened by the disturbing surroundings.”

    The Buried Alive Model
    “Often referred to as its code, the Buryman script, the Buried Alive Model was to be found on the final story of the Pokemon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the “boss” of the tower. Once reaching the top floor, the following conversation would have taken place:
    Buried Alive: You’re… Here.
    BA: I’m trapped…
    BA: And I’m lonely…
    BA: So very lonely…
    BA: Won’t you join me?
    After this, the battle would have been initiated. Once in “battle view”, the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk. Strangely enough, a protocol for the Buried Alive’s actions after it was defeated were not written. In the case of the player defeating him, the game would freeze. However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, “Finally, fresh meat!” followed by several lines of gibberish. He was to have then dragged the player character into the ground surrounding him. The scene would finish with a typical “Game Over” screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown. Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Gameboy, overwriting the title screen that normally accompanied a Gameboy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played. The intended purpose for this effect, unlike many of the other factors leading towards LTS, is unknown._”

    *links later
    I dont have 15 post, please support me!!!!!!!!!!!!!

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