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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old February 5th, 2005 (2:40 PM).
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Evs: 156 hp/ 252 Atk/ 56 Def/ 46 SpDef
Admant(+Atk,-SpAtk)
Brick Break
EQ
HP: Ghost
Return

[email protected] Leftovers
EVs: 36 Hp/156 Atk/ 136 Def/ 182 SpDef
Admant(+Atk,-SpAtk)
EQ
Explosion
HP Steel
Spikes

[email protected] King's Rock
EVs: 6 Hp/252 Spd/ 252 SpAtk
Modest(+SpAtk,-Atk)
Fire Punch
Ice Punch
Thunder Punch
Psychic

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EVs: 252 HP/ 6 Def/ 252 SpAtk
Modest(+SpAtk,-Atk)
Confuse Ray
Surf
Ice Beam
Thunderbolt

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EVs: 36 HP/120 Atk/ 102 Spd/ 252 SpAtk
Quiet(+SpAtk,-Spd)
Crunch
T-Bolt
FP
Sub

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EVs:42 HP /154 Atk/ 252 SpAtk
Rash(+SpAtk,-SpDef)
Agility
Ice Punch
Meteor Mash
Thunder Punch

Maybe eq instead of Meteor Mash for type coverage and accuracy but, Meteor Mash has more power....
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Old February 5th, 2005 (8:09 PM). Edited February 6th, 2005 by Lion Heart.
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Quote:
Originally Posted by husk1442
[email protected] band
Evs: 156 hp/ 252 Atk/ 56 Def/ 46 SpDef
Admant(+Atk,-SpAtk)
Facade
EQ
HP: Ghost
Return
Facade, as you don't need Brick Break, as Return covers more areas, switch him in on a Stat Effect, and you're in ^_^

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 244 HP / 48 Atk / 216 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Explosion
- Rapid Spin
- Spikes


That's my Forre set, works well, some prefer Rest > Boom but I like this


[email protected] King's Rock
EVs: 6 Hp/252 Spd/ 252 SpAtk
Modest(+SpAtk,-Atk)
Fire Punch
Ice Punch
Thunder Punch
Psychic
His usual set, works fairly well but Recover Zam is better if they can't do much to him.

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EVs: 252 HP/ 6 Def/ 252 SpAtk
Modest(+SpAtk,-Atk)
Confuse Ray
Surf/Roar
Ice Beam
Thunderbolt
I'm running a Boltbeam/Roar/CRay set right now, in theory it should work out well, perhaps pump his defenses if he's going to roar though.

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EVs: 36 HP/120 Atk/ 102 Spd/ 252 SpAtk
Quiet(+SpAtk,-Spd)
Crunch
T-Bolt
FP
Sub
Goto my Countering the Common Techniques thread for the standard EV's on Boahtar.

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EVs:42 HP /226 Atk/ 180 SpAtk
Rash(+SpAtk,-SpDef)
Agility
Meteor Mash
Earthquake
Thunder Punch
Phlem is right he only needs Thunderpunch for Skarm, otherwise let's use his massive AttackinG power, Swampert will pose a threat here.
Just redone my rating lol, wasn't thinking straight before.
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Old February 5th, 2005 (8:21 PM).
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Meteor Mash all the way... it's Uber. Plus, you shouldn't have Ice Punch. Just thunderpunch for skarm/bliss. So maybe you could have both mm and eq.
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Old February 6th, 2005 (2:15 AM).
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I redone my rating as I saw Flem's suggestion and thought my previous ones were a lil off.
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Old February 6th, 2005 (3:51 AM). Edited February 6th, 2005 by husk1442.
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sure I'll edit the ice punch out
and fix the EV's on multiple things

For the gross EVs I have a bunch left over after applying your suggestions

any ideas?

BTW 226 atk wastes 2 EVs so I just put 224 in it
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Old February 6th, 2005 (4:00 AM). Edited February 6th, 2005 by Phlemingo.
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Why not give it some HP? Sp atk set so t-punch can 2HKO Skarm?
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Old February 6th, 2005 (8:18 AM).
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YEa 2hko skarm and do decent damage to waters with steel is uneffective against
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Old February 6th, 2005 (5:45 PM).
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Your entire team has a huge weakness to Swampert.

Earthquake, Counter, Mirror Coat and a FILLER could wipe your team.

Quake kills Tar, and virtually dints everything else.
Counter will kill Ursaring, and Urs can't OHKO Swampy anyway.
Mirror Coat wrecks Lappy and Zam.
He could have HP Fire and be an anti-you Swampert to wipe Forre aswell.

So get a grass move somewhere.
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Old February 6th, 2005 (6:20 PM). Edited February 7th, 2005 by husk1442.
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I realized that so I edited my team to become this Glowingstuff is new:


[email protected] band
Evs: 156 hp/ 252 Atk/ 56 Def/ 46 SpDef
Admant(+Atk,-SpAtk)
HP: Ghost
EQ
Sleep Talk Return

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Leech Seed
Leaf Blade
Hp: Ice
Sub


[email protected] Leftovers
EVs: 136 Atk/ 252 Spd/ 122 SpAtk
Hasty(+Spd,-Def)
FP
Sub
T-Bolt
Giga Drain

[email protected] King's Rock
EVs: 6 Hp/252 Spd/ 252 SpAtk
Modest(+SpAtk,-Atk)
Fire Punch
Ice Punch
Thunder Punch
Psychic

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EVs: 252 HP/50 Atk/ 208 SpAtk
Rash(+SpAtk,-Spdef)
Crunch
T-Bolt
FP
Sub

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EVs:42 HP /200 Atk/ 88 Spd /180 SpAtk Rash(+SpAtk,-SpDef)
Agility
EQ Meteor Mash
Thunder Punch

Still 2hko's skarm and speed is set to outspeed Jolt/Aero
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Old February 6th, 2005 (8:30 PM).
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For Urs Facade > Brick Break

The Sceptile set is my exact one from my very first team, unfortunately I don't get to take credit for it as I found out just the other day (NOTE: I made it 4 months ago), that it was called "McSceptile" and made by McGraw, poor me.

Consider HP Grass > Giga Drain, more power, I know Giga heals but it's a suggestion.
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Old February 7th, 2005 (12:44 AM).
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Brick Break + Rock Slide cover almost everything in the entire game. Keep it

~ Facade
~ Brick Break
~ Rock Slide
~ EQ

Fine. Standard.

The rest of the team seems to be pretty standard. McGengar, McSceptile, etc...
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Old February 7th, 2005 (6:45 AM).
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Whoops I posted the wrong set for Ursaring I got rid of Brick break for Sleep talk
HP: Ghost is almost required
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Old February 7th, 2005 (10:06 AM).
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Well I don't have HP: Ghost and it pwns. Gengar will switch if he sees Ursa, so why bother? Rock Slide pwns Gengar anywayz...
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Old February 7th, 2005 (10:09 AM).
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Yea but, rockslide is pretty much covered by return.

Rockslide covers flying, ice, bug (maybe other but, I have a bad memory)
Return deals normal damage to those 3 types so:
Return with STAB has a base power of 102 X 1.5=153
Rockslide with super effectiveness has a base power of 75 X 2= 150

So infact return is better
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Old February 7th, 2005 (10:29 AM).
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Yeah, but Facade is fine aswell. Facade>Return IMO.
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Old February 7th, 2005 (11:51 AM).
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Facade + Guts is awesome
but, return is for guaranteed damamge

BTW Guts>WoW
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Old February 7th, 2005 (11:57 AM).
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I know, I know

But no need for 2 normal attacks on him. Facade does enough damage already. And as stated before, Brickbreak + Rockslide cover every type in the game.
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Old February 7th, 2005 (12:01 PM).
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I only need 1 normal attack and its return
ok?
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Old February 7th, 2005 (12:10 PM).
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Why Return? Facade does a better job together with Guts. And it has a good base+stab attack power.

But you aren't going to change it, so I'll shut up now. ^_^
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Old February 7th, 2005 (12:13 PM).
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Yep and Good idea

Facade is too weak I might use it on my double battle team since I can auto status my poke
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Old February 7th, 2005 (3:40 PM).
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Facade is better and don't lead with Ursaring.

If he is not the lead poke, you can switch him in on a Stat Using pokemon, as soon as you see Duslops, swap him in, etc, same with Toxic users etc ETC.

I mean, now that I know you lead with Urs and he is CBd, I'd lead with a normal pokemon and swap Gar into him for a free Sub.
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Old February 8th, 2005 (1:53 PM).
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Quote:
Originally Posted by MeLoVeGhOsTs
I know, I know

But no need for 2 normal attacks on him. Facade does enough damage already. And as stated before, Brickbreak + Rockslide cover every type in the game.
not only are you wrong, as claydol resists both, but you are looking at only type effectiveness and not how much damage it will do to things. Useless. You shouldn't use either Brick Break or Rock Slide on Ursaring. Go with Swords Dance/Return/Earthquake/Hidden Power Ghost or something
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Old February 8th, 2005 (2:07 PM).
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That is to fragile. 1 swordsdance and they'll switch to Blastoise(if UU), he has the def to counter Ursaring and Haze.

Well I use the set and it works fine for me. It really depends on what other pokemon you have on your team and your way of prediction. ^_^

Quote:
Originally Posted by Me.
Brick Break + Rock Slide cover almost everything in the entire game.
This was posted before, I forgot to write 'almost'.
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Old February 8th, 2005 (2:37 PM).
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The power of the moves still sucks
Malvolent internet- I'm using a CB'er so I'm using sleeptalk instead of Swords Dance
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Old February 8th, 2005 (4:41 PM). Edited February 8th, 2005 by Lion Heart.
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Nidoking/Nidoqueen are also resistant to Brick Break/Rock Slide, een thpough they aren't common.

Chaos he's using a CB set so he probably won't want to CB a Swords Dance.

Team wise, and how well I think it will fair in battle, I'll give it a 6-6.5/10.

Which is fairly good, it's a little lower as there is no real strategy to stick to, you just chuck the pokes out and fight.

Also you have a few to many entire standards so a minus for unoriginality.

Hope I didn't sound like a prick..
 

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