The PokéCommunity Forums The PokéCommunity Archives ARCHIVED: Battle Center
Offense vs. Stall

ARCHIVED: Battle Center This forum is designed for all of your Pokémon battling needs! The main forum is meant for discussions, battle requests, battle logs, and other threads related to battling. Look to the sub-forums for events and team help.

 
 
Thread Tools
  #1    
Old April 12th, 2013 (10:42 PM).
Stormborn Stormborn is offline
Indecisive
     
    Join Date: Mar 2013
    Age: 23
    Gender: Male
    Nature: Relaxed
    Posts: 78

    Offense vs. Stall


    Well let's see if this gets anywhere, hopefully get some discussion going.

    These are the two main styles of play in competitive battling, which one do you think is better and which one do you personally play more and reasons why. Obviously other styles of team fall under these two categories.

    -Offense can include hyper, weather, Trick Room, bulky,etc.
    -Stall is either weather-based or just plain stall.

    Relevant Advertising!

      #2    
    Old April 12th, 2013 (11:04 PM).
    Anti's Avatar
    Anti Anti is offline
    return of the king
    • Gold Tier
     
    Join Date: Jul 2007
    Location: Kobe's Reality
    Gender: Other
    Nature: Adamant
    Posts: 10,810
    They're just very different in execution. I personally prefer playing with and against offense. I don't like battles taking forever. I don't like the lack of risk-taking inherent in stall. While I recognize that stall is a great playstyle, I think offense has a higher degree of difficulty but also a higher ceiling. I believe that an extremely well-built offensive team that is expertly played will beat the stall team with those same conditions most of the time, mostly because stall surrenders a lot of the initiative early in battles (unless people let hazards get up quickly in which case they're cooked).

    Also, stall is mostly the same every time. You set up some hazards. You prevent Rapid Spin from screwing you. You stall some. You stall some more, shuffle around the damage, and throw in a little status. The formula is pretty much the same.

    I think offense can be approached with a little more flexibility and creativity. For example, I remember using a Sleep Powder/EQ/HP Fire/Sludge Bomb Venusaur in Gen 4 that was a total baller (75% of the time...) and lured in a lot of unsuspected Scizors and Forrys. Not to mention non Shuca Tran. Even if you use lesser Pokemon in stall, I feel like there isn't the same thrill of luring stuff.

    As much as it pains me, I've accepted stall as a playstyle. But offense is more fun, in my opinion.

    YOLO
    __________________
    Why are the beautiful sick and divided like myself?
      #3    
    Old April 13th, 2013 (12:29 AM).
    Satoshi Ookami's Avatar
    Satoshi Ookami Satoshi Ookami is offline
    Memento Mori
    • Gold Tier
     
    Join Date: Jul 2008
    Location: Abyss of Time, Great Seal
    Age: 24
    Gender: Male
    Nature: Calm
    Posts: 14,447
    Stall. I'm a strategist and I think by playing stall, you can think of more interesting strategies than in plain attacking style.
    __________________
    ROM hacking FAQ - Read before asking how to play a hack.

    Anime List | PSN Trophy List
      #4    
    Old April 13th, 2013 (1:00 AM).
    Stormborn Stormborn is offline
    Indecisive
       
      Join Date: Mar 2013
      Age: 23
      Gender: Male
      Nature: Relaxed
      Posts: 78
      Quote:
      Originally Posted by Anti View Post
      They're just very different in execution. I personally prefer playing with and against offense. I don't like battles taking forever. I don't like the lack of risk-taking inherent in stall. While I recognize that stall is a great playstyle, I think offense has a higher degree of difficulty but also a higher ceiling. I believe that an extremely well-built offensive team that is expertly played will beat the stall team with those same conditions most of the time, mostly because stall surrenders a lot of the initiative early in battles (unless people let hazards get up quickly in which case they're cooked).

      Also, stall is mostly the same every time. You set up some hazards. You prevent Rapid Spin from screwing you. You stall some. You stall some more, shuffle around the damage, and throw in a little status. The formula is pretty much the same.

      I think offense can be approached with a little more flexibility and creativity. For example, I remember using a Sleep Powder/EQ/HP Fire/Sludge Bomb Venusaur in Gen 4 that was a total baller (75% of the time...) and lured in a lot of unsuspected Scizors and Forrys. Not to mention non Shuca Tran. Even if you use lesser Pokemon in stall, I feel like there isn't the same thrill of luring stuff.

      As much as it pains me, I've accepted stall as a playstyle. But offense is more fun, in my opinion.

      YOLO
      Yeah I agree, risk and reward is what makes offense so satisfying. Stall also requires you to constantly outpredict your opponent, while it's just as viable as offense I find it takes a exceptionally good player to make stall work well. Also stall is ill-suited to handle gimmicks, offense can simply outplay it while stall might be forced into a situation where they have no answer.

      Exactly I think gimmicks are needed for a team to be truly exceptional, I mean in my reasonably successful UU team I ran a Scarf Azelf which was stupid but no one expected it so I always scored an easy kill and at times it turned the tides of the match. Stall basically means you always have to run a staple like Blissey/Ferrathorn/Skarmory/etc or you're already one step behind.

      But admittedly a well-made stall team being used by a good player is exceptionally tough to crack but offense is just so much more open and fun to play. Matches can be done quicker and nothing beats the satisfaction of sweeping a team.
        #5    
      Old May 1st, 2013 (6:42 PM).
      OliveCopper OliveCopper is offline
      Captain of Olive Kappa
         
        Join Date: Apr 2013
        Gender: Male
        Posts: 306
        The best Defense is a good offense. A fellow Pokemon Trainer taught me that.
        __________________
        PLEDGE OLIVE KAPPA,
        and don't lock this thread just because I posted here.
          #6    
        Old May 1st, 2013 (7:08 PM).
        mrdoingboing's Avatar
        mrdoingboing mrdoingboing is offline
           
          Join Date: Feb 2013
          Location: Florida
          Gender: Male
          Posts: 5
          Well just from all of the threats and heavy hitters that emerged in gen 5, I personally think that stall became a little less viable and less rewarding in the long run. I wouldn't go as far as saying it's not viable at all, but I think offensive play is more rewarding for the most part. From personal experience, I find that playing stall really eases prediction most of the time, but offensive play with good prediction is much more rewarding. It really all comes down to how well a team is structured to complement the playstyle, so to each his own I guess.
           
          Quick Reply

          Sponsored Links
          Thread Tools

          Posting Rules
          You may not post new threads
          You may not post replies
          You may not post attachments
          You may not edit your posts

          BB code is On
          Smilies are On
          [IMG] code is On
          HTML code is Off

          Forum Jump


          All times are GMT -8. The time now is 1:44 PM.