While the world is blessed with magnificent creatures mankind has dubbed as Pokemon, there will always be those willing to exploit such blessings for their own purposes. Such is the way that time and again organizations such as Team Rocket and Team Plasma have come into power. Even with each group being defeated before fully completing their goals, many people kept the notion that there will inevitably be a new crime group established and continue the cycle of constant struggle throughout the regions. As a response to humanities constant abuse and exploitation of them, wild Pokemon began to distrust humans as a whole and became increasingly more violent.
This was the reasoning behind the world’s government militarization. While bringing order to criminals and terrorists, citizens would also be protected from the frequently increasing Pokemon attacks throughout the regions. The first regiments were flawed in ways no one expected. Most of the enlisted were Pokemon trainers with no actual combat experience, had no armor for protection, and did not carry personal weapons into battle. These flaws, along with the dirty handed tricks of the various teams and the savage fighting styles by wild Pokemon, became the cause of immense casualties from both fronts of the conflict. The army stood no chance with both thug and beast targeting the vulnerable trainers.
And thus began an arms build-up that changed the world. Over the course of decades, armor advances turned what was once primitive armor padding into high-tech state of the art battle suits capable of reducing and sometimes even nullifying once fatal blows from Pokemon attacks. With the advantage in their favor, the world government’s army was able to secure many crushing victories the comparatively under-funded, under-equipped, and under-manned teams. However, the increased conflicts between humans and their tamed Pokemon still fueled the aggression of the Pokemon found in the wild. While timid and weak Pokemon were usually not a threat to people unless provoked or cornered, stronger and much more aggressively natured Pokemon were still very much a threat.
Over the years, towns and cities began to build up walls around their borders, and many outposts and strongholds were built along the main Routes. Patrols became a regular occurrence along many of them, and Gym Leaders became de-facto commanders of a town’s watch. The abundance of new Pokemon trainers began to decline with the increased risk associated with the practice, and the amount of participants in the leagues started to dwindle. Eventually the league crumbled from lack of public support and all protection duties of the Gym Leaders became absorbed by the military.
Throughout the years, multiple government funded researches into the human genome and experiments found genetic anomalies that were assumed to be the cause of the special bond between mankind and Pokemon felt by trainers that allowed the creatures to be tamed so relatively easy. The experiments conducted were made in hopes of finding a way to diminish the recently created hostilities of wild Pokemon. The most groundbreaking discovery was that each human possessed an affinity for a certain Type within their DNA, which was hypothesized to allow a person to connect with a Pokemon of that Type if the ability was amplified.
One particular experiment had an estimated success rate of less than one percent, but subjects who tested positive showed a highly increased rate of bonding with tamed lab Pokemon of a particular Type. Further studies proved that even wild Pokemon could be tamed by use of the serum providing the subject came in contact with the right Type of Pokemon. The one time ejection was ordered en masse by the government and then distributed throughout the world, becoming mandated as a part of immunity shots for children.
The serum also had and unforeseen side-effect on the latest armor advancements when a person with an amplified bond to an uncaught Pokemon wore one in battle. The Pokemon in question would seem to fuse with the person, and the suit’s variable armor cells took on both Pokemon’s defensive resistances and weaknesses while also increasing overall armor durability. When used strategically, this would become an invaluable asset to warriors blessed with the bonding ability.
Society once again changed due to the advancement in technology and human lust for power. Humans with the unique bonding ability became known as Fuzors, and wide spread usage of the serum increased their numbers. Many would use their power by enlisting in the military or the local guard to make use of their abilities. Others were not so content, and used their gift to usurp power eventually creating another Feudal age with towns and cities becoming under the rule of various warlords. The once central government became a hollow shell of itself and turned into a meeting of various independent states instead of one unifying body.
A way to distinguish Fuzors at an early age was developed, which took the simplified approach of created a small charm made of the same variable cells used in armor. These would be given to people, usual children, to wear as a pendant. If the holder ever bonded with a Pokemon, it would be possible for the Pokemon to fuse into the armor, glowing whatever color matched the Pokemon’s primary Type. With Fuzors being the successor to Pokemon Trainers, the art of raising and training Pokemon for competitive battles became less common. Most Fuzors trained the Pokemon they bonded with for battles if they were in a military, but did not take to creating whole teams as was once a mainstream ideal.
Unfortunately, the rise of the Fuzors did not create the desired results in wild Pokemon, with untamed creatures being as violent as ever. The advancements in both science and technology also did not halt the creation of teams. While never successful, teams would still rise to some extent before collapsing after fighting against a Warlord’s trained vanguard. Instead, a functional successor arose in the form of what became known to the public as Fuzor guilds. These guilds usually focused on either one or a few Types of Fuzors and were known to raid towns, travelers, work as sell-swords, and attempt to lay siege to Warlord stronghold on occasion.
Four such guilds are the focus of our story. There’s the Element Guild, who focus on the Types of Fire, Water, Ice, and Electric. The Mystic Guild is users of the Psychic, Ghost, Dark, and Dragon Types. Steel, Ground, Fighting, and Rock Types are the prime focus of the Terra Guild. Then finally there’s the Gaia Guild who make use of the Poison, Bug, Flying, Grass, and, Normal Types. All four Guilds have their eyes set on a recent discovery; the elemental Plates once used to power up Pokemon moves in Trainer battles also have the ability to increase Fuzor abilities as well. The race is now on to collect as many Plates as possible to become more powerful and prevent other Guilds from doing likewise, and others are sure to be after the same goal.