Fell Stinger
FireRed:
Code:
#dynamic 0x800000
#org @fellstinger
attackcanceler
accuracycheck 0x81D695E 0x0
attackstring
ppreduce
calculatedamage
attackanimation
waitanimation
missmessage
cmd5c 0x0
waitstate
graphicalhpupdate 0x0
datahpupdate 0x0
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
jumpiffainted 0x0 @sharpattackboostifko
goto 0x81D6947
#org @sharpattackboostifko
setbyte 0x2023FDF 0x0
playstatchangeanimation 0x1 0x2 0x0
setbyte 0x2023FDE 0x21
statbuffchange 0x1 true 0x81D6947
jumpifbyte 0x0 0x2023E87 0x2 0x81D6947
printfromtable 0x83FE57C
waitmessage 0x40
goto 0x81D6947
FireRed RAW Code (In case you've got troubles with BSP):
Code:
Script:
00 01 5E 69 1D 08 00 00 02 03 04 05 06 07 09 0A
0E 5C 00 3A 0B 00 0C 00 0D 12 40 00 0F 12 40 00
E3 00 XX XX XX 08 28 47 8A 2D 08
XXXXXX:
2E DF 3F 02 02 00 48 01 02 00 2E DE 3F 02 02 21
89 41 47 69 1D 08 29 00 37 43 02 02 02 47 69 1D
08 13 7C E5 3F 08 12 40 00 28 47 69 1D 08
Emerald:
Code:
#dynamic 0x800000
#org @fellstinger
attackcanceler
accuracycheck 0x82D8A5E 0x0
attackstring
ppreduce
calculatedamage
attackanimation
waitanimation
missmessage
cmd5c 0x0
waitstate
graphicalhpupdate 0x0
datahpupdate 0x0
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
jumpiffainted 0x0 @sharpattackboostifko
goto 0x82D8A47
#org @sharpattackboostifko
setbyte 0x202448F 0x0
playstatchangeanimation 0x1 0x2 0x0
setbyte 0x202448E 0x21
statbuffchange 0x1 true 0x82D8A47
jumpifbyte 0x0 0x2024337 0x2 0x82D8A47
printfromtable 0x85CC89C
waitmessage 0x40
goto 0x82D8A47
Emerald RAW Code (In case you've got troubles with BSP):
Code:
Script:
00 01 5E 8A 2D 08 00 00 02 03 04 05 06 07 09 0A
0E 5C 00 3A 0B 00 0C 00 0D 12 40 00 0F 12 40 00
E3 00 XX XX XX 08 28 47 8A 2D 08
XXXXXX:
2E 8F 44 02 02 00 48 01 02 00 2E 8E 44 02 02 21
89 41 47 8A 2D 08 29 00 37 43 02 02 02 47 8A 2D
08 13 9C C8 5C 08 12 40 00 28 47 8A 2D 08
I don't know if the stat change animation or the knockout/fainted message goes first. I've done this with the stat change animation first. If not, please correct me.