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Old February 8th, 2005 (3:36 PM).
SkinnyGreenMan's Avatar
SkinnyGreenMan SkinnyGreenMan is offline
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Join Date: Aug 2004
Location: Gone Missing; be back soon
Age: 34
Gender: Male
Posts: 907
Alrightey, I made a basic team way back when, before I knew much about pokemon strategies, and I have been refining it for about a year. Basicly, the heart of the strategy is to swap pokemon at the correct time to nutralize the effect of an attack aimed at Shedinja, pick off the pokemon Shedinja can't combat, and finish off the battle with Shedinja. My idea is, Shedinja has five weaknesses, so I just have one of the five other pokemon there to absorb a specific weakness (I.E. Kingdra has a double resistance to Shedinja's Fire weakness), while also combating other things such as Leech Seed, Hail, Tyranitar, Spikes, Poison, Burn, Sandstorm, etc. I designed it to work in 2 on 2 as well as 1 on 1. I have posted a team with this very same idea a while back, but I have changed it since, and I want to see if anyone has any more ideas.
--
[email protected] Berry
EVs: 255 Atk, 255 Spe
Adamant, Wonder Guard

Shadow Ball
Silver Wind
Aerial Ace
Protect

I use protect to see if my opponent can hurt me (or if he swiches), and react according to what happens. Shadow Ball and Silver Wind are my main attacks, but Aerial Ace is often helpfull for pokemon such as Breloom, and Sceptile.
--
[email protected]
EVs: 252 Atk, 252 Def, 6 HP
Adamant, Traunt

Hyper Beam
Earthquake
Shadow Ball
Bulk Up

Slaking has full resistance to Shedinja's Ghost Weakness. I can use Hyper Beam to KO most anything except Ghost, Steel, and Rock Types. Shadow Ball takes care of the Ghost Types, and Earthquake works against Steel and Rock types. Earthquake also works in 2 on 2, with Shedinja. Bulk Up is a really bad move to put in here, but I couldn't think of anything else he needed... Any suggestions to replace Bulk Up with?
--
[email protected]
EVs: 252 Sp.A, 252 HP, 6 Def
Modest, Swift Swim

Surf
Ice Beam
HP (Grass)
Rain Dance

Kindgra has double resistance to Shedinja's Fire Weakness. Rain Dance makes Kingdra faster then most anything, and also powers up Surf a little bit. It can also be used by Magneton's Thunder in 2 on 2, or by swiching. It also erases Sandstorm and Hail to protect Shedinja. Surf will take out most enemies, but Ice Beam is very helpfull as well. HP (Grass) is there mostly for Water pokemon.
--
Magneton
EVs: 252 Sp.A, 252 HP, 6 Def
Modest, Magnet Pull

Thunder
HP (Ice)
Rain Dance
Thunder Wave

Rain Dance is there because of Thunder, but also to protect Shedinja from Sandstorm and Hail. It also works for Kingdra in 2 on 2 or by swiching. Thunder will take out most enemies, but HP (Ice) gets those that Thunder won't. Thunder Wave it just helpfull most of the time, under most cercumstances. Magneton also 2X resistance to Shedinja's Flying weakness.
--
Steelix
EVs: 252 Atk, 252 Def, 6 HP
Adamant, Sturdy

Earthquake
Rock Slide
Toxic
Roar

I origionaly had this guy with a Sassy nature and maximized HP and Special Defence, and that's why Toxic is still there. It wasn't working to well, because he was meant to combat pokemon with Rock attacks (Shedinja's weakness; 2X resistance), and most of those have Earthquake, so I swiched it to this... Should I keep it this way, swich it back, or swap Toxic for something?
--
Hitmontop
EVs: 252 Atk, 252 HP, 6 Def
Adamant, Intimidate

Triple Kick
Rock Slide
Mach Punch
Rapid Spin

Hitmontop is here to combat Dark pokemon (again, resistance to Shedinja's weakness). Most Dark pokemon have high attack, so Intimidate was a good choice. Rapid Spin takes care of Spikes, and is usefull Vs. Leech Seeders. Triple Kick takes care of Substitute (except on Ninjask), and also serves as a main attack, followed by Rock Slide. Mach Punch helps against Reversal/Flail users.
----

Anybody have any suggestions for this team? Some of the pokemon may be able to be swapped out with something, but most of them are the best I can find. Also, what would you rate this team on a scale of 1 to 10?
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Old February 8th, 2005 (4:48 PM).
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Lion Heart Lion Heart is offline
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Join Date: Nov 2004
Location: Tough one... It's an island IIRC... Australia!
Age: 35
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Quote:
Originally Posted by SkinnyGreenMan
Alrightey, I made a basic team way back when, before I knew much about pokemon strategies, and I have been refining it for about a year. Basicly, the heart of the strategy is to swap pokemon at the correct time to nutralize the effect of an attack aimed at Shedinja, pick off the pokemon Shedinja can't combat, and finish off the battle with Shedinja. My idea is, Shedinja has five weaknesses, so I just have one of the five other pokemon there to absorb a specific weakness (I.E. Kingdra has a double resistance to Shedinja's Fire weakness), while also combating other things such as Leech Seed, Hail, Tyranitar, Spikes, Poison, Burn, Sandstorm, etc. I designed it to work in 2 on 2 as well as 1 on 1. I have posted a team with this very same idea a while back, but I have changed it since, and I want to see if anyone has any more ideas.
--
[email protected] Berry
EVs: 255 Atk, 255 Spe
Adamant, Wonder Guard

Shadow Ball
Silver Wind
Swords Dance
Protect

I use protect to see if my opponent can hurt me (or if he swiches), and react according to what happens. Shadow Ball and Silver Wind are my main attacks, but Aerial Ace is often helpfull for pokemon such as Breloom, and Sceptile.
--
[email protected]Choice Band
EVs: 252 Atk, 252 Spd, 6 HP
Jolly, Traunt

Return/Double-Edge
Earthquake
Shadow Ball
HP Rock or something

Slaking has full resistance to Shedinja's Ghost Weakness. I can use Hyper Beam to KO most anything except Ghost, Steel, and Rock Types. Shadow Ball takes care of the Ghost Types, and Earthquake works against Steel and Rock types. Earthquake also works in 2 on 2, with Shedinja. Bulk Up is a really bad move to put in here, but I couldn't think of anything else he needed... Any suggestions to replace Bulk Up with?
--
[email protected]
EVs: 252 Sp.A, 252 HP, 6 Def
Modest, Swift Swim

Surf
Ice Beam
HP (Grass/Electric)
Rain Dance

Kindgra has double resistance to Shedinja's Fire Weakness. Rain Dance makes Kingdra faster then most anything, and also powers up Surf a little bit. It can also be used by Magneton's Thunder in 2 on 2, or by swiching. It also erases Sandstorm and Hail to protect Shedinja. Surf will take out most enemies, but Ice Beam is very helpfull as well. HP (Grass) is there mostly for Water pokemon.
--
Magneton
EVs: 252 Sp.A, 252 HP, 6 Def
Modest, Magnet Pull

Thunder/bolt
HP (Ice)
Rain Dance
Thunder Wave

Rain Dance is there because of Thunder, but also to protect Shedinja from Sandstorm and Hail. It also works for Kingdra in 2 on 2 or by swiching. Thunder will take out most enemies, but HP (Ice) gets those that Thunder won't. Thunder Wave it just helpfull most of the time, under most cercumstances. Magneton also 2X resistance to Shedinja's Flying weakness.
--
Steelix
EVs: 252 Atk, 252 Def, 6 HP
Impish, Sturdy/Rock Head (I think..)

Earthquake
Rock Slide
Double-Edge
Roar

I origionaly had this guy with a Sassy nature and maximized HP and Special Defence, and that's why Toxic is still there. It wasn't working to well, because he was meant to combat pokemon with Rock attacks (Shedinja's weakness; 2X resistance), and most of those have Earthquake, so I swiched it to this... Should I keep it this way, swich it back, or swap Toxic for something?
--
Hitmontop
EVs: 252 Atk, 252 HP, 6 Def
Adamant, Intimidate

Triple Kick
Earthquake
Mach Punch
Rapid Spin

Hitmontop is here to combat Dark pokemon (again, resistance to Shedinja's weakness). Most Dark pokemon have high attack, so Intimidate was a good choice. Rapid Spin takes care of Spikes, and is usefull Vs. Leech Seeders. Triple Kick takes care of Substitute (except on Ninjask), and also serves as a main attack, followed by Rock Slide. Mach Punch helps against Reversal/Flail users.
----

Anybody have any suggestions for this team? Some of the pokemon may be able to be swapped out with something, but most of them are the best I can find. Also, what would you rate this team on a scale of 1 to 10?
Just a quick fix thing I got sloppy with EV's as I went along.

Covering Sheddys weaks and all I give it a 4-5/10

Not dissing you but you need a **** good team to get a good rating, and I can see this team going down with ease.
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Old February 8th, 2005 (5:12 PM).
SkinnyGreenMan's Avatar
SkinnyGreenMan SkinnyGreenMan is offline
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Join Date: Aug 2004
Location: Gone Missing; be back soon
Age: 34
Gender: Male
Posts: 907
Quote:
Originally Posted by Lion Heart
Just a quick fix thing I got sloppy with EV's as I went along.

Covering Sheddys weaks and all I give it a 4-5/10

Not dissing you but you need a **** good team to get a good rating, and I can see this team going down with ease.
Yeah, I understand, I wasn't expecing a great rating. In fact, I wasn't sure what to expect, thats why I asked.

I'll go with most of those suggestions, but I think I'll keep Hyper Beam on Slaking, and Rock Slide on Steelix. Thanks for the suggestions.
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Old February 8th, 2005 (6:07 PM).
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husk1442 husk1442 is offline
needs more [i]Mod[/i]
 
Join Date: Feb 2005
Age: 32
Gender:
Nature: Modest
Posts: 1,231
Standard Gengar destroys this team

Gengar
~Sub
~Focus Punch
~Ice Punch
~Thunder bolt

Switch it out against slaking, hyper beam misses, gengar uses sub

after the sub gengar can severely damage any of your other pokemon and then switch out

also watch out for claydol, who can easily with stand atatck and screw up your team
Aerodactly who can rockslide against Shedninja and damage Onix and Magneton with with eq (they are the only pokes that resist rockslide)

I will add others as soon as I think of them

BTW Lion you didn't rate my team
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Old February 8th, 2005 (7:39 PM).
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Lord Jaws Lord Jaws is offline
The Lovable Tramp
 
Join Date: Feb 2005
Location: Australia. Where else but Queensland?
Age: 35
Gender:
Nature: Adamant
Posts: 937
Protect on Sheddy wont do jack to save it if they hav Ttar come out.
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Old February 9th, 2005 (12:31 AM).
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MeLoVeGhOsTs MeLoVeGhOsTs is offline
GaSConeer
 
Join Date: Jan 2004
Location: Belgium
Age: 33
Gender:
Nature: Cunning
Posts: 168
Quote:
Originally Posted by SkinnyGreenMan
Alrightey, I made a basic team way back when, before I knew much about pokemon strategies, and I have been refining it for about a year. Basicly, the heart of the strategy is to swap pokemon at the correct time to nutralize the effect of an attack aimed at Shedinja, pick off the pokemon Shedinja can't combat, and finish off the battle with Shedinja. My idea is, Shedinja has five weaknesses, so I just have one of the five other pokemon there to absorb a specific weakness (I.E. Kingdra has a double resistance to Shedinja's Fire weakness), while also combating other things such as Leech Seed, Hail, Tyranitar, Spikes, Poison, Burn, Sandstorm, etc. I designed it to work in 2 on 2 as well as 1 on 1. I have posted a team with this very same idea a while back, but I have changed it since, and I want to see if anyone has any more ideas.
--
[email protected] Berry
EVs: 255 Atk, 255 Spe
Adamant, Wonder Guard

Shadow Ball
Silver Wind
Aerial Ace SD
Protect

I use protect to see if my opponent can hurt me (or if he swiches), and react according to what happens. Shadow Ball and Silver Wind are my main attacks, but Aerial Ace is often helpfull for pokemon such as Breloom, and Sceptile. Silverwind already takes care of breloom and Sceptile :)
--
[email protected]rs
EVs: 252 Atk, 252 Def, 6 HP
Adamant, Traunt

Hyper Beam
Earthquake
Shadow Ball
Bulk Up

Slaking has full resistance to Shedinja's Ghost Weakness. I can use Hyper Beam to KO most anything except Ghost, Steel, and Rock Types. Shadow Ball takes care of the Ghost Types, and Earthquake works against Steel and Rock types. Earthquake also works in 2 on 2, with Shedinja. Bulk Up is a really bad move to put in here, but I couldn't think of anything else he needed... Any suggestions to replace Bulk Up with? Rock Slide? Oh and why don't make a CB'er of him? Take Lion Hearts set
--
[email protected]
EVs: 252 Sp.A, 252 HP, 6 Def
Modest, Swift Swim

Surf
Ice Beam
HP (Grass)
Rain Dance

Kindgra has double resistance to Shedinja's Fire Weakness. Rain Dance makes Kingdra faster then most anything, and also powers up Surf a little bit. It can also be used by Magneton's Thunder in 2 on 2, or by swiching. It also erases Sandstorm and Hail to protect Shedinja. Surf will take out most enemies, but Ice Beam is very helpfull as well. HP (Grass) is there mostly for Water pokemon.

Seems fine to me.Although I want Rest in there.

--
Magneton
EVs: 252 Sp.A, 252 HP, 6 Def
Modest, Magnet Pull

Thunderbolt
HP (Ice) Fire
Rain Dance Substitute
Thunder Wave

Rain Dance is there because of Thunder, but also to protect Shedinja from Sandstorm and Hail. It also works for Kingdra in 2 on 2 or by swiching. Thunder will take out most enemies, but HP (Ice) gets those that Thunder won't. Thunder Wave it just helpfull most of the time, under most cercumstances. Magneton also 2X resistance to Shedinja's Flying weakness.

Standard Maggy.Owns Skarm.

--
Steelix
EVs: 252 Atk, 252 Def, 6 HP
Adamant, Sturdy

Earthquake
Rock Slide
Toxic Explosion
Roar

I origionaly had this guy with a Sassy nature and maximized HP and Special Defence, and that's why Toxic is still there. It wasn't working to well, because he was meant to combat pokemon with Rock attacks (Shedinja's weakness; 2X resistance), and most of those have Earthquake, so I swiched it to this... Should I keep it this way, swich it back, or swap Toxic for something?
--
Hitmontop
EVs: 252 Atk, 252 HP, 6 Def
Adamant, Intimidate

Triple Kick
Rock Slide
Mach Punch
Rapid Spin

Hitmontop is here to combat Dark pokemon (again, resistance to Shedinja's weakness). Most Dark pokemon have high attack, so Intimidate was a good choice. Rapid Spin takes care of Spikes, and is usefull Vs. Leech Seeders. Triple Kick takes care of Substitute (except on Ninjask), and also serves as a main attack, followed by Rock Slide. Mach Punch helps against Reversal/Flail users.

Fine, but I like: Counter_Bulk Up_Mach Punch_Brickbreak/Something. I do understand why you need Rapid Spin. Keep this set if you really need it.

----

Anybody have any suggestions for this team? Some of the pokemon may be able to be swapped out with something, but most of them are the best I can find. Also, what would you rate this team on a scale of 1 to 10?
I'll give it a 5. Just enough to pass. :)
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Old February 9th, 2005 (1:49 AM).
Lion Heart's Avatar
Lion Heart Lion Heart is offline
Banned
 
Join Date: Nov 2004
Location: Tough one... It's an island IIRC... Australia!
Age: 35
Gender:
Posts: 2,219
Protect ain't there to stop Sandstream it's there to suss out what your going to get killed with.
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Old February 9th, 2005 (2:41 PM).
Lord Jaws's Avatar
Lord Jaws Lord Jaws is offline
The Lovable Tramp
 
Join Date: Feb 2005
Location: Australia. Where else but Queensland?
Age: 35
Gender:
Nature: Adamant
Posts: 937
I realise that, but any good player with a Ttar knows what the easiest thing to do is.
__________________
From the keyboard of your one and only Lord.
I am so smart. I am so smart. S-m-r-t.

Member of the
Shiny Hunter's Club!


The Lone XDer
XD > :P

The Ex-Leader of the Australia Club!

Aussie! Aussie! Aussie! Oi! oi! oi!
 

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