Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #1    
Old May 5th, 2013 (7:37 PM).
darkoniking darkoniking is offline
     
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    Hello all, long time lurker, new post. I've run into some issues I can't seem to solve on my own with the essentials engine

    So, I've managed to implement shadow pokemon into my game, but I've run into a couple of problems. Firstly, the "scent" items only work if the pokemon is in hyper mode outside of a battle. I don't know if this is intentional, but if it is, then I guess it's working as expected.

    Secondly, whenever a pokemon does enter Hyper Mode during a battle (both trainer and wild, I've checked this multiple times), I'm not given the "call" option. I haven't edited any of the code regarding battles or shadow pokemon (I'm not the most competent coder, but I manage), so unless I overlooked this in the Bug thread, or it didn't come up in search, I'm completely lost. I'd love to get this working, and any advice would be greatly appreciated.

    Thanks in advance.
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      #2    
    Old May 12th, 2013 (4:31 AM). Edited May 12th, 2013 by FL.
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    FL FL is offline
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      For the first one, in PokemonShadowPokemon script change line 'if !pokemon.hypermode' to 'if !pokemon.shadow'.

      For the second question, in PokeBattle_ActualScene, try to change the both [email protected]' to [email protected]'.

      Really both are wrong. The scent should be the only item that hyper mode pokémon accept, not to be only be accepted in the hyper mode. Maruno, please correct these issues.
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        #3    
      Old May 18th, 2013 (4:51 PM).
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      Hmm, hmm.
         
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        Quote:
        Originally Posted by FL . View Post
        For the second question, in PokeBattle_ActualScene, try to change the both [email protected]' to [email protected]'.
        In this case, the "call" option appears even though the active Pokemon is not a shadow Pokemon.
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          #4    
        Old May 19th, 2013 (6:15 AM).
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          Quote:
          Originally Posted by rigbycwts View Post
          In this case, the "call" option appears even though the active Pokemon is not a shadow Pokemon.
          But I believe that this is made on purpose. If you wish to only appears when you are using a Shadow pokémon, in PokeBattle_ActualScene, instead of the change that I listed before, try to change the first [email protected]' to [email protected] && @battle.battlers[index].isShadow?'.
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            #5    
          Old May 28th, 2013 (11:30 PM).
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          In the Orre region games, you can call your Pokemon regardless of whether they are shadow or not, if I recall correctly.
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          Old May 30th, 2013 (11:01 AM).
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            Quote:
            Originally Posted by Evil Arms View Post
            In the Orre region games, you can call your Pokemon regardless of whether they are shadow or not, if I recall correctly.
            But in Orre games you can't run from battles, even versus a wild pokémon (only in a few places in XD). So, I think that the best way is to enable "call" command if you are battling versus a trainer and you are using a Shadow pokémon. The latter requirement isn't too necessary for a game that have Shadow Pokémon, because Run didn't works versus trainers, except in internal battles (I recommend to check this flag too).
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