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View Poll Results: Which Pokemon the Master on the top of the Developers Mansion should give you between those two?
Lotad 8 36.36%
Togepi 14 63.64%
Voters: 22. You may not vote on this poll

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  #51    
Old July 25th, 2013 (7:08 PM).
yaiba990 yaiba990 is offline
     
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    Can you please put the download format into something else (ex. single file) rather than a .rar file? Since I'm using a Mac and I can't open .rar This game looks awesome and I want to try it. Thank you in advance
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      #52    
    Old July 25th, 2013 (10:55 PM).
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    Satoshi Ookami Satoshi Ookami is offline
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    Quote:
    Originally Posted by yaiba990 View Post
    Can you please put the download format into something else (ex. single file) rather than a .rar file? Since I'm using a Mac and I can't open .rar This game looks awesome and I want to try it. Thank you in advance
    Shouldn't something that opens *tar or *zip open rar as well?
    Or you can wine WinRAR, or no?

    (Speaking from little Unix experience)
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      #53    
    Old July 25th, 2013 (11:38 PM).
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      http://www.wikihow.com/Open-Rar-Files-on-Mac-OS-X
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        #54    
      Old July 30th, 2013 (2:22 AM). Edited July 31st, 2013 by Saasta.
      Saasta Saasta is offline
         
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        I don't know why but I just can't get any further than the moment where you get your Pokedex.. After that I can't train my pokemon because I don't have any acces to grass and the rival always starts battling with 2 pokemon from the only road which leads outside of those towns.
        Is there any way to train my Pokemon or do I just have to buy a lot of potions and try to keep my Bulbasaur alive from the vicious attacks of rival's spearow?
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          #55    
        Old July 30th, 2013 (9:15 AM).
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          You could train your pokemon in the very first chamber in Mt.Lyre (the sidescroll area), for bulbasaur there are even some weak pokemon against grass type, such as slowpoke, diglett, geodude or sandshrew.
          For Squirtle Diglett, sandshrew or geodude would fit well as weak enemy, Squirtle is the most favorite as starter, that's why I've put the second GYM as electric-type.

          Charmander could face Paras in Mt.Lyre, but he will need more training because he's misadvantaged against the trainers in the first part of the game, but he could became strong as well as the other ones.
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            #56    
          Old July 30th, 2013 (10:01 AM).
          Saasta Saasta is offline
             
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            Quote:
            Originally Posted by 80C View Post
            You could train your pokemon in the very first chamber in Mt.Lyre (the sidescroll area), for bulbasaur there are even some weak pokemon against grass type, such as slowpoke, diglett, geodude or sandshrew.
            For Squirtle Diglett, sandshrew or geodude would fit well as weak enemy, Squirtle is the most favorite as starter, that's why I've put the second GYM as electric-type.

            Charmander could face Paras in Mt.Lyre, but he will need more training because he's misadvantaged against the trainers in the first part of the game, but he could became strong as well as the other ones.
            I tought that cave was glitched but now I understand it! :D

            Okay. So I play this for a while and then give you some proper feedback.
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              #57    
            Old July 30th, 2013 (11:23 AM). Edited July 30th, 2013 by ryza13.
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              googd game i enjoyed it!!!

              you really spent ur time on it

              I am about to upload a rom hack but this is really amazing wow!
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                #58    
              Old July 30th, 2013 (10:23 PM).
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              Projectwolfie Projectwolfie is offline
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                Quote:
                Originally Posted by yaiba990 View Post
                Can you please put the download format into something else (ex. single file) rather than a .rar file? Since I'm using a Mac and I can't open .rar This game looks awesome and I want to try it. Thank you in advance
                Get The Unarchiver. You can now open all there is.

                Also before you ask it, get multipatch for patching the file.

                Done.
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                  #59    
                Old July 31st, 2013 (8:28 AM). Edited May 30th, 2014 by 80C.
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                  Here's an update I did:



                  I was able to add more Pokedex entries past 152, and with the needed modifications and implementations now it goes beyond 220 and reaches the number of entries I needed, I won't spoil this number for now (that is of course minor than 254), I say only that this will be the Red Hack with more Pokemon ever (the highest number of pokemon in a Red hack was 224).

                  There are for now a few glitches such as the Oak (Bek) Rating System that should be fixed and the seen\own flags are twisted in-game if you have an old savefile, so you'll have to restart your game in Demo2 Unless I create a Conversion Savefile Patch that could patch your savefile so you could keep your old savegame (and this could be possible).

                  In Demo2 you'll find some new Pokemon from Generations 2, 3, 4 and 6 and you may even catch them and train them, but as many of you may have noticed, the release is very far, this is so mainly because I have to do a lot of work about the New Pokedex Pages and contents and the Evolution\Moveset data that are things that aren't quick to do.
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                    #60    
                  Old August 11th, 2013 (6:16 PM).
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                    Hey, 80C. Over on the Nuzlocke Forums, I've started a little project called the Unfinished Hack Extravaganza, in which I do Nuzlockes of unfinished hacks.

                    I'm doing this so that people who are still working on their hack can get feedback from us at the Nuzlocke Forums, since... Well, over on the Nuzlocke Forums, the hacks at PokeCommunity kind of get a really bad rap. So I figured there's no sense whining about an already finished hack, and pointing out the good and the bad of UNFINISHED hacks would be a good way to help improve some of the hacks here.

                    Well, I picked your hack to go first! I've already completed as far as the current demo lets me, so here's the link to all of it. You can see what I and whoever reads the topic have to say about the hack from the Nuzlocke Forums perspective.

                    s7.zetaboards.com/Nuzlocke_Forum/topic/8837046/
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                      #61    
                    Old August 11th, 2013 (11:46 PM).
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                    mikethepokemaster mikethepokemaster is offline
                       
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                      How far does this demo go like to the second gym or third. It looks great by the way.
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                        #62    
                      Old August 13th, 2013 (3:58 PM). Edited May 30th, 2014 by 80C.
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                        Quote:
                        Originally Posted by Zaazaa0 View Post
                        Hey, 80C. Over on the Nuzlocke Forums, I've started a little project called the Unfinished Hack Extravaganza, in which I do Nuzlockes of unfinished hacks.

                        I'm doing this so that people who are still working on their hack can get feedback from us at the Nuzlocke Forums, since... Well, over on the Nuzlocke Forums, the hacks at PokeCommunity kind of get a really bad rap. So I figured there's no sense whining about an already finished hack, and pointing out the good and the bad of UNFINISHED hacks would be a good way to help improve some of the hacks here.

                        Well, I picked your hack to go first! I've already completed as far as the current demo lets me, so here's the link to all of it. You can see what I and whoever reads the topic have to say about the hack from the Nuzlocke Forums perspective.

                        s7.zetaboards.com/Nuzlocke_Forum/topic/8837046/
                        Play a nuzlocke on unfinished material it's the most unaccurate (stupid) thing someone could do, the game changes entirely.
                        And by the way his forum sucks A LOT.
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                          #63    
                        Old August 16th, 2013 (8:46 PM).
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                        Zaazaa0 Zaazaa0 is offline
                           
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                          Yes, I know that. The idea behind the nuzlocke is that I get the opportunity to show some things that could be changed. My goal with the project isn't to simply play the hack, but rather to shine a small spotlight on the hacks that don't get any attention.
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                            #64    
                          Old August 17th, 2013 (8:13 AM).
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                            If the intentions were those, then that's good.

                            Anyway this hack doen't get very much attention because isn't totally finished yet (just like many other back in the days) - anyway this is gonna be the third Pokemon Red hack ever fully finished.
                            In the current build there are a lot of new emprovements and changes.

                            Here are some of the most relevant:




                            Beyond the barrier...





                            oh yeah, the brand new palette recoloration project was successfull, now EVERY sprite in the game has fresh new palette colors more similar to RSE (or sometimes crystal) rather than GS.

                            Also, there's a new lighthouse in Route 62 (the Gadget Bridge that previously had meaning only for access the second part of Cherry City).

                            PS: Marquis was a very cool name for the protagonist.
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                              #65    
                            Old August 20th, 2013 (3:47 PM).
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                              New updates:





                              Plus I've edited the casino prizes, now those are:

                              .The 3 Jotho Starters, 2500c each one;
                              .Eevee (Jotho variety, it evolves in Espeon or Umbreon), 3500c;
                              .Tyrogue, 5000c;
                              .Bagon, 9999c;
                              .Silph Scope, 1000c;
                              .Rare Candy, 300c;
                              .Master Ball, 9999c.

                              This means that if you wish continue the game, at a certain point you'll have to play at the slots to collect 1000coins and get the Silph Scope.
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                                #66    
                              Old August 25th, 2013 (2:12 PM).
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                              Mateo Mateo is offline
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                                When you say Eevee (Johto Variety) does that mean you've included two version of Eevee, and only one evolves into Espeon and Umbreon? Or are you just indicating that all Eevee are now Johto-style and can evolve into those forms?
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                                  #67    
                                Old August 29th, 2013 (4:57 AM).
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                                  Quote:
                                  Originally Posted by Mateo View Post
                                  When you say Eevee (Johto Variety) does that mean you've included two version of Eevee, and only one evolves into Espeon and Umbreon? Or are you just indicating that all Eevee are now Johto-style and can evolve into those forms?
                                  There are 3 versions of Eevee due to the limit of evolutions in GenI set to 3 for each Pokemon:

                                  - Eevee (K; K= Kanto): could evolve throught stone-evolution in Vaporeon, Jolteon or Flareon;
                                  - Eevee (J; J= Jotho): could evolve in Espeon or Umbreon randomly (No DNS in GenI!);
                                  - Eevee (F; F= Frejo or Forest): could evolve randomly in Leafeon, Glaceon or Sylveon.

                                  Eevee (K) could be found as rare in one route in East-Frejo;
                                  Eevee (J) only as a prize in Buris City;
                                  Eevee (F) is rare and could be found only in the Panopticon (aka the Berry Forest Demake, it's placed before the Frejo League and it's a good place in which train your pokemon).

                                  About new evolutions:

                                  - Pokemon with Trade-evolution will evolve trought Trade Stone (it's on sale in Lauras City);
                                  - Pokemon with theorical trade-item-evolution will evolve thanks to that item that could be used as a real evolution item (like King's Rock and many other);
                                  - Happiness evolution depends on each pokemon and it's a normal level evolution at high levels (40\50);
                                  - Evolutions based on Eevee were already explained;
                                  - Evolution based on Tyrogue is similar as concept to Eevee;
                                  - Piloswine, Tangela and Yanmega will evolve at Lv.55, 45 and 40 but at these levels before they evolve they will try to learn AncientPower.

                                  Remember that there are some pokemon even from gen3 and 4 and Sylveon from the 6th + 2 fakemon that are:

                                  1) An alternative evolution of Pupitar called Uranytar and it's Rock\Light type;
                                  2) The special legendary of this version: Driadjin, and it's the dragon snake-shaped from the cover of Pokemon Diamond Bootleg (Telefang), it's Dragon\Light type and it's very powerful as Pokemon.
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                                    #68    
                                  Old August 29th, 2013 (10:31 AM).
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                                  ShantyTown ShantyTown is offline
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                                    I just started playing this hack yesterday, and I made it past the first cave. In my opinion, the game is too difficult so far. There are a lot of trainers in that cave, and some of them have high-leveled Pokemon and even fully-evolved Pokemon (Beedrill & Wigglytuff). I found myself blacking out constantly and having to walk through the cave over and over. And then there are even more trainers once you get out of the cave! I think even if you intend for it to be difficult (which is a good thing), I would suggest making the opening of the game easier to avoid frustrating the player.

                                    I'm not sure if this is a bug with the game or with VBA. There is a trainer who sees you immediately when you exit the cave. I noticed that if I'm playing the game as a fast speed, I was able to walk back into the cave even after he had spotted me. Then, all NPCs were broken. This problem doesn't happen when playing on normal speed, though, so I'm assuming this is a bug with VBA. Lots of people play with VBA, though, so it might be worth moving the trainer.

                                    Nice job with the random Eevee evolutions! I'm considering doing something similar.
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                                      #69    
                                    Old August 29th, 2013 (12:34 PM).
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                                      Whoa! Three different Eevees to catch. I love Eevee so that will just give me even more excuse to train all of them. I'm guessing you haven't figured out a way to add breeding though? No big deal since its a red hack and all but it would be cool if I could get more Eevees to try and get all the different eeveelutions. Guess I'll just have to figure out how those tradey emulators work haha.
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                                        #70    
                                      Old August 29th, 2013 (12:41 PM). Edited August 29th, 2013 by 80C.
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                                        It's very known that with VBA if you speed up many games could glitch up.
                                        Anyway no, I won't move that trainer, otherwise his dialogue wouldn't have any sense.
                                        And, you know from the dialogues of the trainers of Route 52, that place is full of campers.
                                        Thank you for the report anyway.

                                        I know perfectly that the game is hard at the beginning, but I did that because your pokemon have to grow fast since the first 2 GYMs are near the beginning.

                                        A good hint I could give you is train your starter in the very first chamber of Mt.Lyre before you try to challenge any trainer, I've set also all the kind of wild pokemon weak to any starter, I didn't wanted favourite any starter with the wild pokemon, anyway as you know start with water or grass is a bit more easier but if you choose charmander he will became strong too.

                                        Wigglituff isn't a great problem in reality: he's sound-type and this means he's weak against normal-type, a banal move like tackle or scratch does on him double damage.
                                        Sometimes the solution is easier than expected.

                                        Anyway Demo2 will be almost a completely different game from the 1st Demo as you may have noticed in the screenshots.

                                        Quote:
                                        Originally Posted by CrystalMarina View Post
                                        Whoa! Three different Eevees to catch. I love Eevee so that will just give me even more excuse to train all of them. I'm guessing you haven't figured out a way to add breeding though? No big deal since its a red hack and all but it would be cool if I could get more Eevees to try and get all the different eeveelutions. Guess I'll just have to figure out how those tradey emulators work haha.
                                        Generation I system has many great limits unfortunately.
                                        One of these limits prevents you to give more than 3 evolutions per pokemon.
                                        In Generation II gamefreak developers encreased this limit to 5.
                                        It's a bless that at least I'm pushing out the ROM limits by adding pokemon and some extra asm.
                                        Anyway in the next releases it should be possible trade pokemon from Red\Blue\Yellow and Gold\Silver\Cristal and another hack of mine in order to get some pokemon from the 2nd or 3rd generation that otherwise are nearly (or totally) impossible to obtain.
                                        The whole thing will be possible throught compatibility patches to apply to your R\B\Y\G\S\C\P ROM.
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                                          #71    
                                        Old August 29th, 2013 (1:02 PM).
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                                          Actually, in Gen II you can have more than 5 evolutions if you want. Its just that only 3 stone evolutions will show the Able/Not Able text without some tweaking. Like Eevee in my hack has 7 evolutions without any trouble (they worked by default, but it took some tweaking to get the Ice Shard and Leaf Stone to say "Able" even though they always worked if you used the item anyway). Not sure if its the same with Red or not. But that's still a fun way to do it, having multiple versions of Eevee. It makes me think of how the official games game Shellos or whoever that was regional differences.
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                                            #72    
                                          Old August 29th, 2013 (1:36 PM).
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                                            I've decided at the end for 3 Eevee in order to encounter less risks...
                                            and anyway it would have more sense that each one has his variety.
                                            So we have as default eevelutions Flareon, Jolteon and Vaporeon, then we have Umbreon and Espeon for the Jotho variety and Leafeon\Glaceon\Sylveon for the Frejo variety.

                                            Tyrogue works similar: there are 2 kinds of Tyrogue, one with attack=defense that is sold at the casino and evolves in Hitmontop and one (or 2, I still have to decide) that have attack different from defense and it could evolve randomly in Hitmonchan or Hitmonlee (unless I decide to use 3 Tyrogues just like Eevee).

                                            About other pokemon and stuff:
                                            I decided to insert Light-type to balance the fighting system that slightly changed with the introduction of the other 8 types.
                                            Light is super effective against water, ice, steel, ghost and dark;
                                            it's less effective against rock, fire, electric and bug and totally uneffective against grass and wood.
                                            It's weak if attacked by grass, wood and bug.
                                            I introduced it because many types had too much weaknesses (like bug) and it literally knocks out some strong pokemon like Lapras and some ghosts (Light-attacks could hurt very badly a Spiritomb if only there would have been one in Grape).
                                            Swift for example is a Light-type move and is a nice addon if added to a fire or psychic pokemon.

                                            Uranytar could be a very good pokemon: since he's Rock\Light type he has no weakness against water but only normal damage.
                                            But he could be very weak against grass or wood moves.

                                            New types are useful for battles based on the new strategy (expecially moves):
                                            for example, in Demo1 there's a fight against Paul that uses a gastly and eventually a Charmeleon.
                                            if you pick up a Pidgey in a nearby zone and make him grow up and evolve in Pidgeotto it's the winning card: simply using Gust, that is a wind-type move, you could easily knock-off Gastly (that is Ghost\Gas type - Gas is weak against Wind) and Charmeleon (fire is weak against wind).
                                            And wind is super-effective on rock too: imagine that you're in difficulty and you have to use a Flying pokemon that knows Aeroblast and your enemy is a Rhyperior with 300 HP.
                                            You may think <<I have no powerful moves and he has a lot of HPs>> but here comes the trick:
                                            you use Aeroblast and you knock-off him in one shot!
                                            The more various moveset you create, the more types you could face even if you're weak to those.
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                                              #73    
                                            Old August 31st, 2013 (11:40 AM).
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                                              -----------------
                                              update:



                                              Where on Earth could I be?

                                              This will be featured in Demo2!
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                                                #74    
                                              Old August 31st, 2013 (12:19 PM).
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                                                Nice to see you got the SS.Aqua ported over, along with the truck and things. So it looks like Vermillion City will be accessible from Frejo, or possibly Olivine.
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                                                  #75    
                                                Old September 2nd, 2013 (10:35 AM). Edited September 3rd, 2013 by 80C.
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                                                  Quote:
                                                  Originally Posted by Zaazaa0 View Post
                                                  Hey, 80C. Over on the Nuzlocke Forums, I've started a little project called the Unfinished Hack Extravaganza, in which I do Nuzlockes of unfinished hacks.

                                                  I'm doing this so that people who are still working on their hack can get bad feedback from us at the Nuzlocke Forums, since... Well, over on the Nuzlocke Forums, the hacks at PokeCommunity kind of get a really bad rap. So I figured there's no sense whining about an already finished hack, and pointing out the good and the bad of UNFINISHED hacks would be a good way to help improve some of the hacks here.

                                                  Well, I picked your hack to go first! I've already completed as far as the current demo lets me, so here's the link to all of it. You can see what I and whoever reads the topic have to say about the hack from the Nuzlocke Forums perspective.

                                                  s7.zetaboards.com/Nuzlocke_Forum/topic/8837046/

                                                  My perspective is that your idea to apply nuzlocke on a hack in developement stage sucks badly, just like your hacking knowledge (just like you admitted).
                                                  If ya really wish try that nuzlocking challenge, I would suggest you to try it by yourself privately when the hack is finished without ranting if you don't play the game in an orthodox way just like the rest of us are supposed to do in a non-nuzlocking hack.
                                                  Argument closed.

                                                  Now there are many new updates:
                                                  - Important: all pokemon evolved by a stone-evolution could learn the same move learning pattern of their base forms, this means for example that a Raichu could learn the same moveset a Pikachu learns;
                                                  -The slots now have a Gen2 design;
                                                  -Added some new Pokemon, Yanma evolves at level 42 but before evolving in Yanmega he learns AncientPower (just like you're supposed to do in the latest generations);
                                                  -I probabilly add the fairy type, still not sure, it depends if it has success on X & Y.
                                                  -Fixed some minor bugs;
                                                  -Miniball asm: now pokemon that got caught and are seen as wild show you the Miniball symbol (just like in Generation 2) (Thanks to Danny-E 33 for solving some doubts about it);
                                                  -Fixed the problem of internal maps locations in Town Map: now in every internal map of the game the location shown should be correct.
                                                  -New Moves!

                                                  -Updated trainer card:


                                                  That's it, there will be new updates.

                                                  Probabilly Demo2 could be avaiable in January, still not completely sure anyway.
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