Games Showcase This forum is for non-ROM hacked games which have a significant amount of progress. Only the most developed games are selected to go in here.

Draconius GO
Thread Tools
Old May 30th, 2013 (10:08 PM).
audinowho's Avatar
audinowho audinowho is offline
    Join Date: Jul 2012
    Gender: Male
    Posts: 67
    It might just be me, but I really love the tile-based puzzles and tricks that come from Pokemon games. I decided to make a program exploring their design and creating them out of random. This is just a demo. I don't really know where to take it to be honest.

    Demo is made in C++, using SDL.
    Can be downloaded here:

    In its current state, the idea is simple. Get to the stairs that go up to complete the "level". The map then refreshed itself and never ends. In order to get there, the player must get through a randomized puzzle.

    -Use of Ice tiles
    -Use of Strength Boulders
    -Use of Ledges
    -Use of Rocket Base Arrow tiles
    -Use of Switches
    -Use of Warp Panels
    -Combining concepts.
    -Artistic design of maps.

    -Maybe an actual game out of this.


    I'll put this on git. Maybe. If people want and I feel like I've added enough.

    Credits (also mentioned in the executable)
    Pokemon FireRed/LeafGreen tiles, Black/White sound effects, and HeartGold/SoulSilver tiles and music (C) Nintendo/Game Freak
    Reply With Quote

    Relevant Advertising!

    Old June 1st, 2013 (11:38 AM).
    Maruno's Avatar
    Maruno Maruno is offline
    Lead Dev of Pokémon Essentials
      Join Date: Jan 2008
      Location: England
      Posts: 5,189
      This is really cool. I enjoy the puzzles too, and it's harder than it seems to make good ones (particularly in a restricted area).

      I'd love to know how you generate the maps. Obviously you start off with full ice and the walls and then place objects (floor/holes/rocks/entrance/exit) according to some random system. How do you figure out where to place the exit? Do you make the rest of the map and then simulate a play-through for X steps and place the exit where you end up? The random placement system may also be interesting in itself, depending on whether and how you deviated from a purely random approach.

      The other puzzle types you've written down are also fun. I'd like to know how you're thinking of making them.
      Go to the Pokémon Essentials Wiki

      | Downloads | Tutorials | Fangames |
      | All Animations Project |

      Follow me on Twitter: @maruno42

      Reply With Quote
      Old June 9th, 2013 (5:31 AM).
      Dragon-Tamer795 Dragon-Tamer795 is offline
        Join Date: Dec 2012
        Gender: Male
        Posts: 23
        This is awesome. It continued to amuse me for about an hour before I had to go and do something else.
        Looking forward to seeing more from you!

        Also, may I ask where you got the music from? Never did I think a Forest theme would fit better than an Ice one.
        This signature has been disabled.
        Exceeds signature height
        Please review and fix the issues by reading the signature rules.

        You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

        Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
        Reply With Quote

        Quick Reply

        Join the conversation!

        Create an account to post a reply in this thread, participate in other discussions, and more!

        Create a PokéCommunity Account

        Sponsored Links
        Thread Tools

        Posting Rules
        You may not post new threads
        You may not post replies
        You may not post attachments
        You may not edit your posts

        BB code is On
        Smilies are On
        [IMG] code is On
        HTML code is Off

        Forum Jump

        All times are GMT -8. The time now is 2:32 PM.