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  #101    
Old November 29th, 2013 (12:48 PM).
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MKGirlism MKGirlism is offline
3DS and Wii U Game Developer
     
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    For some reason, every time it notably 'shakes', it reminds me to a toilet flush-like sound effect on one certain Attack in Pokémon X and Y.
    I forgot how this Attack was called, but it was used by the first Gym Leader quite a lot.
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      #102    
    Old November 29th, 2013 (1:44 PM).
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    Worldslayer608 Worldslayer608 is offline
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    I will forever hear a toilet flushing when he does that now.
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      #103    
    Old December 1st, 2013 (8:35 PM).
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    Vociferocity Vociferocity is offline
    [ bad girls do it well ]
       
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      workin on some sprites, and cleaning up some maps! I've started tinkering around with a project I have't worked on in months, it's pretty fun :)
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        #104    
      Old December 3rd, 2013 (5:13 AM).
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      Wootius Wootius is offline
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        Trying to find the fine line between "I legitimately lost to Brock" and "Screw this, I'll just grinds some levels/catch another grass Pokemon."


        It is an extremely fine line I've learned.
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          #105    
        Old December 4th, 2013 (3:13 PM).
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        tImE tImE is offline
        It's still me, 44tim44 ;)
           
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          I am currently in the boring process of making basic eventing AKA making lots of trainers using the comment-event-generating system.
          I am pretty much out of maps to make atm. I want to map again... ;__;
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            #106    
          Old December 6th, 2013 (8:22 AM).
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          Wootius Wootius is offline
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            I just finished setting up Surge's gym with working trashcans. #sohard

            Now to actually make his team.
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              #107    
            Old December 6th, 2013 (6:38 PM).
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            ActionReplayer ActionReplayer is offline
               
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              Updating Essentials to include Generation 6 things like moves, abilities, things like that. Right now, I'm actually working on UPDATING things rather than adding: in Gen 6, some Pokémon had their Base Stats increased, many old moves had their Power and/or PP increased, some Abilities had their effects changed slightly... things like that.

              So far I've already:
              Added the Fairy Type, including graphics, and updated all Pokémon that had their types changed.
              Updated the Base Stats of all Pokémon that had their Base Stats increased.
              Updated all moves (with Maruno's help for the three moves in which I had to edit the scripts).

              I might also later create the Mega Evolutions page on the wikia, if no one does it before me.
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                #108    
              Old December 22nd, 2013 (9:22 PM).
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              Worldslayer608 Worldslayer608 is offline
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              Adding more 6th Gen Pokemon and back sprites to Pillars and bringing the battle system around the corner, trying to at least.

              Venom and I are trying to wrap up the battle system and the main interface for Pillars and then hopefully finish up the menu system and we are good to go for a demo launch :D.
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                #109    
              Old December 23rd, 2013 (4:12 AM).
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              ~JV~ ~JV~ is offline
              Dev of Pokémon Uranium
                 
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                Working my ass off to finish Uranium finally, currently mapping/eventing in the last gym on the game...
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                  #110    
                Old December 23rd, 2013 (4:18 AM).
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                tImE tImE is offline
                It's still me, 44tim44 ;)
                   
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                  Trying to finish eventing Mt moon through Cerulean + Cerulean Cape, so I can hopefully release a demo by Christmas day!
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                    #111    
                  Old December 23rd, 2013 (4:56 AM).
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                  Maruno Maruno is offline
                  Lead Dev of Pokémon Essentials
                     
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                    I've been improving the Poké Radar in Essentials to make it work more like how it should. No longer will you be able to encounter a roaming Pokémon via the Poké Radar! And other improvements too.
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                      #112    
                    Old December 23rd, 2013 (4:13 PM).
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                    Stochastic Stochastic is offline
                       
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                      Drawing rival's sprite (trainer/overworld/vs) and first gym leader sprite, and eventing the first gym.

                      After that, I'll need to sprinkle random NPCs all over towns and routes. They're somewhat deserted at the moment.
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                        #113    
                      Old December 23rd, 2013 (5:16 PM).
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                      Diverscope Diverscope is offline
                      Pardon me
                         
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                        I expanded the resolution of my game to 608x456 so I need to recreate the screens. Actually I recreate the Battle-Scene e.g replace the battlebgs with these of black and white.

                        Here a screen of the pokédex that I've worked a while ago:

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                          #114    
                        Old December 25th, 2013 (9:02 PM).
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                        Worldslayer608 Worldslayer608 is offline
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                        Pillars of Destiny's Graphics folder is now pushing 200MB in size... and I only have about a 3rd of the battler sprites so far.
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                          #115    
                        Old December 26th, 2013 (2:22 AM).
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                        tImE tImE is offline
                        It's still me, 44tim44 ;)
                           
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                          Blaze Red and Lush Green is now ready for a Demo release. Too bad Essentials v13 can't be Encrypted and Compressed due to a bug. :I
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                            #116    
                          Old December 26th, 2013 (3:31 AM).
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                          ~JV~ ~JV~ is offline
                          Dev of Pokémon Uranium
                             
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                            Quote:
                            Originally Posted by tImE View Post
                            Blaze Red and Lush Green is now ready for a Demo release. Too bad Essentials v13 can't be Encrypted and Compressed due to a bug. :I
                            Check the fix I posted on Saving Raven's thread about this issue. You should be able to encrypt and release your demo just fine with it.
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                              #117    
                            Old December 26th, 2013 (3:59 AM).
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                            Riansky Riansky is offline
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                              Quote:
                              Originally Posted by tImE View Post
                              Blaze Red and Lush Green is now ready for a Demo release. Too bad Essentials v13 can't be Encrypted and Compressed due to a bug. :I
                              Oh my god go fix that! I wanna playz!

                              Anyway, Azure Ocean's are going through major update, since most of the people wasn't really happy with the decision I made and I let myself down really so yeah
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                                #118    
                              Old December 26th, 2013 (5:01 AM).
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                              tImE tImE is offline
                              It's still me, 44tim44 ;)
                                 
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                                Quote:
                                Originally Posted by ~JV~ View Post
                                Check the fix I posted on Saving Raven's thread about this issue. You should be able to encrypt and release your demo just fine with it.
                                I had another problem as well.
                                It seems like RPG XP has a problem encrypting games over 128 MB, for some reason, so I switched to an external encrypter anyway.

                                Doing some final testing and bugfixes now. Expect a thread by the end of the day. <3
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                                  #119    
                                Old December 26th, 2013 (5:32 AM).
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                                ~JV~ ~JV~ is offline
                                Dev of Pokémon Uranium
                                   
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                                  Quote:
                                  Originally Posted by tImE View Post
                                  I had another problem as well.
                                  It seems like RPG XP has a problem encrypting games over 128 MB, for some reason, so I switched to an external encrypter anyway.

                                  Doing some final testing and bugfixes now. Expect a thread by the end of the day. <3
                                  Don't know if too late or anything, but there is a trick to bypass that, before encrypting your project, just move the audio folder outside of your project folder so the size of it gets smaller, then, after the encryption, move it back.
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                                    #120    
                                  Old December 26th, 2013 (5:34 AM).
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                                  Erladino Erladino is offline
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                                    Well, I work as a developer for PRO. (Pokemon Rumble Online) It's a Pokemon Mystery Dungeon MMO with few Rumble Features in 2D. The screenshots and link and everything are in my signature. I'd say my job is tough, and complex. We're @ 3-4 Gen in terms of moves at the moment. We need to upgrade that according to 5th Gen. We need to add (FAIRY) type. Since it's relatively new. I also need to include the Move Animations, there's plenty already but hey - that's what / Upgrading / is! That's all I guess.

                                    Erlade
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                                      #121    
                                    Old December 26th, 2013 (11:54 AM).
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                                    tImE tImE is offline
                                    It's still me, 44tim44 ;)
                                       
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                                      Still working on bugfixes and trying to learn how to make encryption work properly.

                                      I seem to be getting problems like this, now, when playing the encrypted game:
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                                        #122    
                                      Old December 26th, 2013 (12:03 PM).
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                                      Worldslayer608 Worldslayer608 is offline
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                                      Quote:
                                      Originally Posted by tImE View Post
                                      Still working on bugfixes and trying to learn how to make encryption work properly.

                                      I seem to be getting problems like this, now, when playing the encrypted game:
                                      Saving Raven and I both encountered this issue in v13. He has a thread in the PE section if you want to carry the issue discussion over there. But I am glad your game is coming along outside of that. I would be curious to know how the external encryption is coming along.
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                                        #123    
                                      Old December 26th, 2013 (12:19 PM).
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                                      tImE tImE is offline
                                      It's still me, 44tim44 ;)
                                         
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                                        It seems I'm just an idiot, and somehow managed to NOT update the script with ~JV~'s fix. *facepalm*

                                        Encryption is going fine now.

                                        Testing and bug fixing continues.
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                                          #124    
                                        Old December 29th, 2013 (11:28 AM).
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                                        FL FL is offline
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                                          Remaking some of my game scripts with better software design concepts. I improved a lot since I made these scripts (almost three years ago).
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                                            #125    
                                          Old December 29th, 2013 (2:18 PM).
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                                          Corvus of the Black Night Corvus of the Black Night is offline
                                          Wild Duck Pokémon
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                                          I'm designing Pewter City for Braillemon. Yay brock. aw yeah
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