Seen February 13th, 2005
Posted February 13th, 2005
6 posts
18.7 Years
No way in hell this team could be beaten:

Ultimate Pokemon Team
(Pokedex Generation 2)

Dragonite:
Fly
Twister
Outrage
Hyper Beam

Magneton:
Flash
Thunder
Lock On
Zap Cannon

Poliwrath:
Surf
Hydro Pump
Mind Reader
Dynamicpunch

Houndoom:
Strength
Crunch
Flamethrower
Fire Blast

Golem:
Dig
Rock Throw
Earthquake
Magnitude

Victreebel:
Cut
Razor Leaf
Solarbeam
Sleep Powder

hmmmm? kicks *** eeeeeeehhhhhh?
any additions or suggestionS!!!!/????
Age 31
My hobo box. xD
Seen September 10th, 2005
Posted May 22nd, 2005
853 posts
18.4 Years
This could easly be beaten, actually. XD First off, don't ever give a Pokemon two attacks of the same type, unless one is a staus inflicting move. Also, all of the HM's you have on your Pokemon are pointless with the exception of Surf, which is decent. Try changing your team with this in mind, and it should be much better. ^^



A Revolution is here

[Paired up with Bree]
Seen February 13th, 2005
Posted February 13th, 2005
6 posts
18.7 Years
well, i disagree about the HMs, i personally think all HMs should be at your displosal, even if not for battle purpposes. dig is awesome too. the "no two moves of the same type' is an interesting suggestion, but i wouldnt see a problem with that except with dragonite, houndoom, and maybe golem.
Age 33
Belgium
Seen September 23rd, 2021
Posted April 3rd, 2016
168 posts
19.3 Years
This is for GSC right?

No way in hell this team could be beaten:

Ultimate Pokemon Team
(Pokedex Generation 2)

Dragonite:
Fly T-Wave
Twister T-Bolt
Outrage Double-edge / Return / Extremespeed
Hyper Beam Flamethrower / Curse / Safeguard

This suggestion might be completely sucky, I have no expierence with Dragonite what so ever. Oh and if you have Crystal Curse+Extremespeed if kewl too.

Magneton:
Flash Raindance
Thunder
Lock On HP: Water
Zap Cannon T-Wave / Toxic

Poliwrath:
Surf Subsmission / Return / Earthquake
Hydro Pump / Body Slam
Mind Reader Substitute / Rest
Dynamicpunch Belly Drum

I think Hydropump is usefull on Poli, since its Sp.atk isn't to great. But 2 moves that get advantidge of Belly Drum is more usefull so skip HP

Houndoom:
Strength Solarbeam
Crunch
Flamethrower Sunny Day
Fire Blast / Flamethrower

Standard SunnyBeaming set. Endursal can be used aswell

Golem:
Dig Explosion
Rock Throw Rock Slide
Earthquake
Magnitude Return / Fire Blast

Victreebel:
Cut Synthesis / Giga drain / Return / Filler
Razor Leaf Sludgebomb
Solarbeam Swords Dance
Sleep Powder

hmmmm? kicks *** eeeeeeehhhhhh?
any additions or suggestionS!!!!/????
This team is easily defeated. Oh and HMs aren't good on ANY pokemon 'cept for Surf and Toxic/Meanlook Crobat, but that doesn't really last long. =/

Ice demon

All purpose cleaner ^^

Age 33
Cleaning floors and walls like u would not believe
Seen December 21st, 2006
Posted December 21st, 2006
1,874 posts
19.5 Years
Ok then...
GSC...hmm

Dragonite
thunderbolt
ice beam/flamethrower/wing attack/return
extremespeed
thunderwave

blak...

since ur ingame i won't recommend HP
magneton
thunderwave/toxic
raindance
protect
thunder

bad....i guess u could always take swagger/lock on for some kind of psuedo haze ?

take the advice given for the rest
sunnybeaming victreebel can work...but not very well


Thanks to Synchronize for the banner..
Age 34
The United States
Seen February 24th, 2005
Posted February 13th, 2005
10 posts
18.3 Years
The whole point of no two moves of the same type on a pokemon is so that you can cover more types and kill more pokemon
Actually, I disagree with this. I think it's okay to have two moves of the same type if you have a good reason. Take Nichemon's Houndoom: it has Flamethrower and Fire Blast together. This is something I do with my Ninetales. If you have both of these, it's kind of like insurance--If you only have Fire Blast, it's powerful, but it can be inaccurate, not to mention that it has a max PP of only 8 that can run out quickly. Now, when you have Flamethrower at the same time, it's 100% accurate (providing that there are no changes in Evasion or Accuracy), and it has a max PP of 24 (at least I think, I'm not quite positive). The downside to that is that it's less powerful than Fire Blast. So your dilemma is: each one has its strengths and weaknesses--if you use them both, it gives you insurance, should you be forced to make one final move that you can't afford to miss, or if you're not in that position and just need something more powerful when you can afford the risk of missing the target.

Consider this, too: using moves of types different from the Pokmon is fine, except for the fact that when you use a move of a different type, that move is not as powerful as it could have been, had it been the same type as the Pokmon. If the move is the same type as the user, it's 150% as effective as it would have been normally. If it's a different type, you're not taking advantage of this rule that can really help you out.

In my experience, I find that if I add moves of different types, I don't use them too often, anyway, except only when something calls for it. What I like to do is have a versatile set of Pokmon types themselves, and just use those types to the best of their ability. Now, don't get me wrong, I'm certainly not going to teach a Pokmon attacks only of its own type, as it's always good to have a backup of some other type. But I think that a Pokmon should concentrate on its type, and use moves primarily of its own type.

But, this is just my opinion and my battle style--if you're not the same, that's okay, it's just always been a winning formula for me. I will be posting my G/S team sometime tomorrow (Feb. 12), and you will see what I did with my team. :)
James: "If the legend is true, all intelligent life will be destroyed! And I'll be--"
Meowth: "You will be fine!"
Age 35
Tough one... It's an island IIRC... Australia!
Seen May 18th, 2007
Posted April 8th, 2005
2,219 posts
18.5 Years
No who tries to convince you, having two moves that do the same thing is pointless and space wasting.

If you are concerned about your PP then go with the move with more PP and ditch the one with less.

For example, Charizard has Flamethrower, Fire Blast, Earthquake and Aeria Ace, now OBVIOUSLY you decide on Flamethrower or Fire Blast.

Why?

To free up space and get Dragon Dance in there.

The only time you should have 2 moves that do the same thing is when you want Overheat as a last resort.
Age 34
The United States
Seen February 24th, 2005
Posted February 13th, 2005
10 posts
18.3 Years
I like to have something else then Fire Blast on my ingame teams. For ingame I often use Flamethrower and Fireblast.

But you can't have Flamethrower+Fireblast+Ember+Blastburn or something like that, it just utterly sucks.
I completely agree with you, no more than two moves of the same type. I often use the concept of Fire Blast and Flamethrower with other types: Surf and Hydro Pump on my Vaporeon--it's basically in the same position as the Fire moves just mentioned. Another reason I like doing this is because if you need to use a Fire move (or any other type of move in this position), but you only have a little damage you have to deal, Flamethrower would be the ideal choice, since it's more accurate than Fire Blast--losing a battle because you could have won with Flamethrower's accuracy, but all you had was Fire Blast that missed would be a real drag (believe me, I've done it before, and I'm sure others have, too.). If Fire Blast did hit the target, however, the damage you would have dealt still might have been overkill, not to mention that you would have wasted one of Fire Blast's 8 PP (providing you maxed it out with PP Ups, otherwise it's only going to be 5).

You can do this with certain types, but with others it's not really necessary. Take the Psychic type, for example. You really don't need Psychic Attack and Psybeam on Mewtwo at the same time, that's just unnecessary (unless you're going for Psybeam's "occasional" surge of extra power, of which I tried--and believe me, I've never seen Psybeam go more powerful than Psychic Attack.)

It all comes down to this: do you want to use the extra space for insurance, or do you want to use it on a move of another type for versatility (like what Lion Heart likes to do)? It all depends on your battle style and personal preference on how you like to do things. There's always more ways than one to have a perfect team, and sometimes it's just the differences in a person's style. :)
James: "If the legend is true, all intelligent life will be destroyed! And I'll be--"
Meowth: "You will be fine!"
Age 35
Tough one... It's an island IIRC... Australia!
Seen May 18th, 2007
Posted April 8th, 2005
2,219 posts
18.5 Years
No matter what type it is unnecessary.

You used Vaporeon as an example.

So I'll use him aswell.

Let's say, you said use both Surf and Hydro Pump, so what's the other 2 moves?

Surf/Hydro Pump/Ice Beam/Roar?

Then he loses his healing capabilities with Wish, or perhaps you have Wish over Roar?

Then he loses his shuffling capabilities with Roar, so obviously, we'd want to incorporate as many elements of a pokemon into 1 set, which would be by removing Hydro Pump (He DOES NOT need the extra power, maxed out it hits 350) and replacing it with Roar, or Wish if you have Roar.

Etc, etc..
Age 34
The United States
Seen February 24th, 2005
Posted February 13th, 2005
10 posts
18.3 Years
No matter what type it is unnecessary.

You used Vaporeon as an example.

So I'll use him aswell.

Let's say, you said use both Surf and Hydro Pump, so what's the other 2 moves?

Surf/Hydro Pump/Ice Beam/Roar?

Then he loses his healing capabilities with Wish, or perhaps you have Wish over Roar?

Then he loses his shuffling capabilities with Roar, so obviously, we'd want to incorporate as many elements of a pokemon into 1 set, which would be by removing Hydro Pump (He DOES NOT need the extra power, maxed out it hits 350) and replacing it with Roar, or Wish if you have Roar.

Etc, etc..
All right, if I was playing R/S/E, I would use Wish instead of Hydro Pump, but I'm not making references to R/S/E, I'm making references to G/S/C. And in G/S/C or R/B/Y, Vaporeon doesn't learn that many really good moves. Though I like Vaporeon, and I still use him anyway. However, I'll admit, I see your point about the Surf and Hydro Pump, and I will proabably switch Hydro Pump for Toxic. By the way, my Vaporeon's moves are (after changes) Surf, Toxic, Double-Edge, Blizzard.

But with other Pokmon like, say, a Fire type like Ninetales, I still like the insurance of having two moves of the same type for reasons already stated. I find the accuracy and PP insurance that Flamethrower and Fire Blast gives you to be quite useful.

If you want, you can check out my entire team which is up in this very forum right now, in which we can discuss my entire team.
James: "If the legend is true, all intelligent life will be destroyed! And I'll be--"
Meowth: "You will be fine!"
Age 34
The United States
Seen February 24th, 2005
Posted February 13th, 2005
10 posts
18.3 Years
Nope wrong again, Ice Beam > Blizzard.

Unless stated otherwise I always assume we are referring to the latest generation of pokemon by the way.
Oh, my bad, sorry I didn't tell you the version I'm using sooner. :)

But what do you mean by "Ice Beam > Blizzard?" Do you mean that Ice Beam is better (the "greater" symbol) than Blizzard because of its accuracy?
James: "If the legend is true, all intelligent life will be destroyed! And I'll be--"
Meowth: "You will be fine!"
Age 33
Belgium
Seen September 23rd, 2021
Posted April 3rd, 2016
168 posts
19.3 Years
I think this is for ingame. I think that Hazing/Phazing moves are unnessecairy for Ingame. It's only wasting a slot. Flamethrower and Fireblast is something I can live with FOR INGAME. Ofcourse on NB/RSbot you wouldn't dream of those sets.

You wouldn't use an annoyer Jumpluff for Ingame aswell? How would you train him if he has no attacks. ;)
Age 32
Seen October 6th, 2009
Posted November 1st, 2007
1,329 posts
18.6 Years
No offence but that team is really wimpy :) For a start, my Mewtwo would defeat them all on its own and thats no lie. Tell me the stats of the best Pokemon there and ill tell u if there any good. And I hope there all lvl 100 cause if there not then u just need to train. *get some legendaries! and get rid of the HMs*

~Mewtwo Lord~
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husk1442

needs more [i]Mod[/i]

Age 32
Seen August 3rd, 2009
Posted January 30th, 2007
1,231 posts
18.3 Years
If the move is the same type as the user, it's 150% as effective as it would have been normally. If it's a different type, you're not taking advantage of this rule that can really help you out.
Yet moves that are super effective are 200% as effective as they noramlly would be.