- 61
- Posts
- 13
- Years
- Where you're not
- Seen May 1, 2025
The Legendary Pokémon are missing.
The realization of this sent the scientific community into a panic. Everyone who knew of them understood that they essentially held the world together – the personification of time and space, holding together the fabric of the world; the elements given form to provide power for all; humanity's own qualities sealed within safety - and their removal or capture could spell disaster. Search teams of highly trained personnel were sent to look for any sign of them, to no avail. Nobody could understand why they were disappearing – was it the beginning of the end? To prevent widespread panic, they kept quiet about the issue and urged those who realized they were gone to stay mum about the subject. There had to be something they could do, or else something horrific may happen.
…But nothing has happened yet.
The fact that the world is still in one piece has given scientific authorities hope that they're still out there. But there is no way to tell where they are – it's just as if they vanished. Trained search teams had tried and failed, so what is there to do? During a lengthy discussion of the problem amongst tension and heated arguments, Professor Elm of Newbark Town stood up and proposed something rather preposterous. Apparently, he had a young assistant who displayed an amazing affinity for Pokémon, even those who she just met. He noticed she was able to find hidden Pokémon around his property with no prior clues, he'd just ask her to get a certain Pokémon and she'd make a beeline for it regardless of where it was. A few other Johto scientists stood up and claimed they knew children who displayed very similar traits. It seemed, coincidentally, that none of them had undertaken a journey despite their talent and age – all were fifteen years old. Reluctantly, the other regions decided to give these kids a chance. They were getting desperate. They would issue the children Pokémon and send them out into the Johto region to search for the Legends.
What the Johto scientists didn't tell them is that the children's abilities far exceeded exceptional Pokémon-finding skills and overall friendliness. No, what they had discovered were children they called "Synchronizers", or Syncs. The Syncs displayed two particular powers unheard of for normal people. The first power was an almost telepathic link with Pokémon, where the Syncs could see through Pokémon's eyes and command them non-verbally. This left their body vulnerable, however. The second was the ability to take on traits of a single Pokémon at a time into their human bodies, such as a small amount of elemental power and physical strength or speed or so on.
A letter was sent out to all the Syncs, claiming simply that they were chosen to undertake an important journey without divulging too many details. They were to start out like normal trainers, travelling the region in pairs, being given a starting Pokémon at random and being permitted to take on the Gym challenge or Contests if they so wished. However, they have to keep their mission in mind and search for any Legends they might sense.
DETAILS:
- To take on the attributes of a Pokemon, one must be in physical contact for a short while unless it's there is a strong sense of trust on both sides. It almost has the opposite effect of the first power, the near-telepathy, in that it makes the Pokemon rather lethargic. The first power is more like hopping into the mind of the Pokemon and seeing through its eyes. You can communicate directly into its mind, but since most Pokemon aren't completely intelligent the conversation can be rather limited, and the younger and stupider the Pokemon is the less rational and more emotional their responses can be. For example, mind-hopping into an Alakazam will produce a completely coherent, intelligent conversation, whereas a Magikarp would be more like "How are you, Magikarp?" "*Waves of happy*" You do not need to be very close at all to initiate this and no matter how far you wander, your mind will be able to find its way back to your body - provided something hasn't eaten it yet.
- More to come.
RULES:
- Ordinary rules, of course. No godmodding, Mary Sues, etc.
- However, slight bunnying is allowed. This is because you will be partnered with someone and it may be necessary to do this to move along. Just give them ample room to move.
- While this may be half a journey RP, the main focus will be in cities. So you may cross a route in a single post.
- Pokémon catching is the same as in most RPs – post your battle, throw the Pokéball, and I'll decide if you caught it or not.
- Don't overuse your powers. They're not a toy. Usage of powers leaves you exhausted and/or vulnerable, save for the Scanning ability (The one which allows you to locate a Pokémon)
- When you're close to a Legendary, I'll PM you. Don't find any without my consent, because it's a bit plot-important.
- This RP is rated PG-15. Blood and violence are permitted, and romance as well - just keep it above the belt, hm? There are kids here.
- Fifth Gen and below only, just a head's up. We don't know the plot of X and Y and it could potentially mess things up. Since this deals with the Legendary Pokémon, this also means there will be no Newtwo/Buutwo/Whatever pun you prefer. This rule is prone to changing, however! As it stands, though, there's not enough info about X and Y to do anything meaningful with. We'll see what happens when it comes out.
NOTE: In this OOC thread, I will be monitoring your IC posts. I'll regularly update with notes as the RP continues, usually taking this sort of form:
[Inconsistency Alert!]
Someone has done something that contradicts what someone else wrote. This is an alert, so I can't do much unless it's my fault (in which case, I'll edit my post before posting this, just to inform what happened). All you need to do is fix up your error, and post a "Fixed" message in this thread.
[New Character!]
I've introduced an important NPC. I'll give a brief physical and personality description. They're NPCs, so do what you want, but if you want to be a bit more radical with what they do, PM me. This will include legendaries.
[Status Change!]
Someone's caught a Pokemon, or are injured, or so on. Just to alert those who focus on their pair's posts and ignore others, so we all know what's happened.
Now, onto a little more about the world.
The world is game-based. Team Rocket, etc. existed so the Legendaries might have memories of what occurred. However, it's like every version of the game happened - (Groudon, Kyogre, Rayquaza, Dialga, Palkia, and Giratina will all have memories of what occurred. To be specific, Gold and Silver both occurred at the same time, Emerald occurred, and Diamond and Pearl both occurred. No specifics for the Gen 1 games. However, in the case of Zekrom and Reshiram it's based around Pokemon White, and White 2 for Kyurem). Additionally, not every legendary will be in the game because it'd get a bit too cluttered. I'll put up a list of those not included later. There will be a good amount, though. Most of the trios and most of the incidental, non-plot-important Legendaries will be omitted.
To catch Pokemon, as I said earlier, is the normal RP method. The rarer the Pokemon, the better post you need to write. Every Pokemon will be available to you, so there's no "Route 29: Pidgey" etc. Just put the Pokemon in normal routes - you won't find a Larvitar on Route 29, for example. Just map them to their equivalents in other regions. Additionally, the rareness from most common to least common (aside from the usual things like Absol being very rare) goes Kanto+Johto>Sinnoh>Hoenn>Unova. So it'd be quite a bit harder to catch a Lillipup over a Ratatta. PM me if you're not sure a Pokemon should be in that place or not.
SIGN UP:
Name: Make it believable, of course.
Age: Did you read the plot?
Gender: Hmmm.
Appearance: 4+ lines with picture assistance, or 6+ lines with none. However, I will be picky if you use a picture. There is a certain personal rule I have, but I won't tell you because I want to see if anyone will break it unwittingly (if you do, I'll put you on pending and tell you it~)
Personality: 5+ lines. Have fun, but they are ordinary kids.
History: Decently long, no real line requirement. They haven't really done anything with their lives, keep that in mind (also, just a note, the girl Elm talks about is my character, so don't use that.)
My SU:
Name: Amber Caulfield
Age: Fifteen
Gender: Female
Appearance: Amber's a rather small girl, standing at 5'1" and with an average, if still childish build. She looks younger than she is, perhaps about thirteen, which isn't aided by her attitude towards things and general body language. Her skin has the mild tan of someone who spends enough time outdoors to be healthy, with freckles spattering her nose and arms. Her hair is a deep brown shade and rather short, and while it's straight it has the tendency to sweep to one side and curl near her left ear. Her bangs flick the other way, resting near her right ear, but a few stray hairs like to just poke out in any direction they want. Her eyes are large and inquisitive and a rather interesting light shade of brown. Conversely, her other facial features are small and delicate.
Amber doesn't waste her time thinking about fashion, really. She usually wears a black tank top over a long-sleeved white shirt, both rather plain and somewhat formless. She wears a moderately short dark red skirt and black tights (as in, the pants, not the stockings), and on her feet are everyday sneakers. She likes jewelry, though, and has a silver chain around her right wrist and a gold chain around her left. Her ears are pierced and have a pair of oppositely-coloured gem studs (which tend to change every now and then, she has a small collection). Around her neck is another chain, decorated with a few charms she herself made with a lot of patience and a small hammer. They're there to remind her of her family. She carries around a dark red, almost brown satchel to hold her things in, and she's started sewing odd bits and pieces like leaves to it as a tangible reminder of her journey.
Personality: In one word, Amber is naïve. She's childish and used to being babied, but she's not spoiled. She's a rather friendly person and loves chatting to people, but she can be rather shy until she trusts them… which is usually rather quick to happen. She doesn't see the bad in people, only the good, and likes to rationalize others' behavior when they act out. She's very gullible and tends to believe anything anyone tells her, providing it's at least plausible. She's quite nice to be around, providing her childishness doesn't get on your nerves, as her positive attitude tends to lift people up. She's rather smart, despite her failings, as she enjoys reading and learning about new things (which is partially where her gullibility comes in). She enjoys having a chance to prove herself to others and to herself, as she's rather insecure about her skills. She tends to treat Pokemon as she treats people, as she's never seen any difference between the two. Those fire-breathing, electric-shocking, water-shooting powers Pokemon have? Well, she has them too, sort of! She was never really aware that her abilities and affinities with Pokemon were unusual, and always considered herself below-average in handling them considering her isolated position. But she enjoys talking to Pokemon the same she does people, and considering most Pokemon don't lie she's gained a lot of knowledge from them.
History: Amber was the youngest child in a large, extended family living on the outskirts of Newbark town. Her family was a rather colorful bunch, their occupations and personalities wildly different to the next. Amber had no siblings, but made up for this with a multitude of cousins and their Pokemon. She was doted on as the baby throughout most of her life, and was never exposed to much work. Her cousins, while close, often liked to tease her and play on her gullible nature, and told her many incorrect facts about the world. However, when they tried to provide her with false information about Pokemon she was often in contact with, she'd just stare blankly and say, "No, they told me something different!" Her family just brushed this off as childhood imagination. However, when Elm was visiting (considering Amber's mother was a colleague of his, but more in the theoretical field than interacting with Pokemon), he noticed the girl getting along oddly well with one of his own Pokemon notorious for its aggressive nature.
When Amber was thirteen, having lived an otherwise quiet life, Elm approached her and asked whether she wanted an apprenticeship. She was a smart girl despite everything, and her practical skills with other Pokemon would come in handy. She agreed, and for the past two years has been working for the man. She tended to overshadow his other aides in everything but knowledge and the real application thereof, but she was an attentive student. She loved most of all sending young trainers out on their journeys, but never expressed a desire to go out on her own.
She helped look after the lab with the other aides when Elm was called out for something-or-other (she wasn't paying attention, despite the man's obvious worry). The moment the man came back, she swarmed over him and asked what on earth he was doing so far away. With a weak smile, all he could say is "Well, we were organizing your own Pokemon journey." It didn't sink in until she received the official notification, and for the next week or so she couldn't keep the smile off her face. She still hasn't been told much, beyond the fact there were seven other children setting out and they were pretty similar to her in how they communicated with Pokemon. The only extra information she was privvy to were the starting Pokemon, and who was to receive what.
ACCEPTED:
1 - Amber Caulfield // Tokio
2 - [Reserved] // EGKangaroo
3 - Elizabeth Lhant // YellowGardevoir [Pending]
4 - [Reserved] // jov0006
5 - [Reserved] // JNathan
6 - John Delenar // Lord Sephear
[Six places only. I will not go above this.]
The realization of this sent the scientific community into a panic. Everyone who knew of them understood that they essentially held the world together – the personification of time and space, holding together the fabric of the world; the elements given form to provide power for all; humanity's own qualities sealed within safety - and their removal or capture could spell disaster. Search teams of highly trained personnel were sent to look for any sign of them, to no avail. Nobody could understand why they were disappearing – was it the beginning of the end? To prevent widespread panic, they kept quiet about the issue and urged those who realized they were gone to stay mum about the subject. There had to be something they could do, or else something horrific may happen.
…But nothing has happened yet.
The fact that the world is still in one piece has given scientific authorities hope that they're still out there. But there is no way to tell where they are – it's just as if they vanished. Trained search teams had tried and failed, so what is there to do? During a lengthy discussion of the problem amongst tension and heated arguments, Professor Elm of Newbark Town stood up and proposed something rather preposterous. Apparently, he had a young assistant who displayed an amazing affinity for Pokémon, even those who she just met. He noticed she was able to find hidden Pokémon around his property with no prior clues, he'd just ask her to get a certain Pokémon and she'd make a beeline for it regardless of where it was. A few other Johto scientists stood up and claimed they knew children who displayed very similar traits. It seemed, coincidentally, that none of them had undertaken a journey despite their talent and age – all were fifteen years old. Reluctantly, the other regions decided to give these kids a chance. They were getting desperate. They would issue the children Pokémon and send them out into the Johto region to search for the Legends.
What the Johto scientists didn't tell them is that the children's abilities far exceeded exceptional Pokémon-finding skills and overall friendliness. No, what they had discovered were children they called "Synchronizers", or Syncs. The Syncs displayed two particular powers unheard of for normal people. The first power was an almost telepathic link with Pokémon, where the Syncs could see through Pokémon's eyes and command them non-verbally. This left their body vulnerable, however. The second was the ability to take on traits of a single Pokémon at a time into their human bodies, such as a small amount of elemental power and physical strength or speed or so on.
A letter was sent out to all the Syncs, claiming simply that they were chosen to undertake an important journey without divulging too many details. They were to start out like normal trainers, travelling the region in pairs, being given a starting Pokémon at random and being permitted to take on the Gym challenge or Contests if they so wished. However, they have to keep their mission in mind and search for any Legends they might sense.
DETAILS:
- To take on the attributes of a Pokemon, one must be in physical contact for a short while unless it's there is a strong sense of trust on both sides. It almost has the opposite effect of the first power, the near-telepathy, in that it makes the Pokemon rather lethargic. The first power is more like hopping into the mind of the Pokemon and seeing through its eyes. You can communicate directly into its mind, but since most Pokemon aren't completely intelligent the conversation can be rather limited, and the younger and stupider the Pokemon is the less rational and more emotional their responses can be. For example, mind-hopping into an Alakazam will produce a completely coherent, intelligent conversation, whereas a Magikarp would be more like "How are you, Magikarp?" "*Waves of happy*" You do not need to be very close at all to initiate this and no matter how far you wander, your mind will be able to find its way back to your body - provided something hasn't eaten it yet.
- More to come.
RULES:
- Ordinary rules, of course. No godmodding, Mary Sues, etc.
- However, slight bunnying is allowed. This is because you will be partnered with someone and it may be necessary to do this to move along. Just give them ample room to move.
- While this may be half a journey RP, the main focus will be in cities. So you may cross a route in a single post.
- Pokémon catching is the same as in most RPs – post your battle, throw the Pokéball, and I'll decide if you caught it or not.
- Don't overuse your powers. They're not a toy. Usage of powers leaves you exhausted and/or vulnerable, save for the Scanning ability (The one which allows you to locate a Pokémon)
- When you're close to a Legendary, I'll PM you. Don't find any without my consent, because it's a bit plot-important.
- This RP is rated PG-15. Blood and violence are permitted, and romance as well - just keep it above the belt, hm? There are kids here.
- Fifth Gen and below only, just a head's up. We don't know the plot of X and Y and it could potentially mess things up. Since this deals with the Legendary Pokémon, this also means there will be no Newtwo/Buutwo/Whatever pun you prefer. This rule is prone to changing, however! As it stands, though, there's not enough info about X and Y to do anything meaningful with. We'll see what happens when it comes out.
NOTE: In this OOC thread, I will be monitoring your IC posts. I'll regularly update with notes as the RP continues, usually taking this sort of form:
[Inconsistency Alert!]
Someone has done something that contradicts what someone else wrote. This is an alert, so I can't do much unless it's my fault (in which case, I'll edit my post before posting this, just to inform what happened). All you need to do is fix up your error, and post a "Fixed" message in this thread.
[New Character!]
I've introduced an important NPC. I'll give a brief physical and personality description. They're NPCs, so do what you want, but if you want to be a bit more radical with what they do, PM me. This will include legendaries.
[Status Change!]
Someone's caught a Pokemon, or are injured, or so on. Just to alert those who focus on their pair's posts and ignore others, so we all know what's happened.
Now, onto a little more about the world.
The world is game-based. Team Rocket, etc. existed so the Legendaries might have memories of what occurred. However, it's like every version of the game happened - (Groudon, Kyogre, Rayquaza, Dialga, Palkia, and Giratina will all have memories of what occurred. To be specific, Gold and Silver both occurred at the same time, Emerald occurred, and Diamond and Pearl both occurred. No specifics for the Gen 1 games. However, in the case of Zekrom and Reshiram it's based around Pokemon White, and White 2 for Kyurem). Additionally, not every legendary will be in the game because it'd get a bit too cluttered. I'll put up a list of those not included later. There will be a good amount, though. Most of the trios and most of the incidental, non-plot-important Legendaries will be omitted.
To catch Pokemon, as I said earlier, is the normal RP method. The rarer the Pokemon, the better post you need to write. Every Pokemon will be available to you, so there's no "Route 29: Pidgey" etc. Just put the Pokemon in normal routes - you won't find a Larvitar on Route 29, for example. Just map them to their equivalents in other regions. Additionally, the rareness from most common to least common (aside from the usual things like Absol being very rare) goes Kanto+Johto>Sinnoh>Hoenn>Unova. So it'd be quite a bit harder to catch a Lillipup over a Ratatta. PM me if you're not sure a Pokemon should be in that place or not.
SIGN UP:
Name: Make it believable, of course.
Age: Did you read the plot?
Gender: Hmmm.
Appearance: 4+ lines with picture assistance, or 6+ lines with none. However, I will be picky if you use a picture. There is a certain personal rule I have, but I won't tell you because I want to see if anyone will break it unwittingly (if you do, I'll put you on pending and tell you it~)
Personality: 5+ lines. Have fun, but they are ordinary kids.
History: Decently long, no real line requirement. They haven't really done anything with their lives, keep that in mind (also, just a note, the girl Elm talks about is my character, so don't use that.)
My SU:
Name: Amber Caulfield
Age: Fifteen
Gender: Female
Appearance: Amber's a rather small girl, standing at 5'1" and with an average, if still childish build. She looks younger than she is, perhaps about thirteen, which isn't aided by her attitude towards things and general body language. Her skin has the mild tan of someone who spends enough time outdoors to be healthy, with freckles spattering her nose and arms. Her hair is a deep brown shade and rather short, and while it's straight it has the tendency to sweep to one side and curl near her left ear. Her bangs flick the other way, resting near her right ear, but a few stray hairs like to just poke out in any direction they want. Her eyes are large and inquisitive and a rather interesting light shade of brown. Conversely, her other facial features are small and delicate.
Amber doesn't waste her time thinking about fashion, really. She usually wears a black tank top over a long-sleeved white shirt, both rather plain and somewhat formless. She wears a moderately short dark red skirt and black tights (as in, the pants, not the stockings), and on her feet are everyday sneakers. She likes jewelry, though, and has a silver chain around her right wrist and a gold chain around her left. Her ears are pierced and have a pair of oppositely-coloured gem studs (which tend to change every now and then, she has a small collection). Around her neck is another chain, decorated with a few charms she herself made with a lot of patience and a small hammer. They're there to remind her of her family. She carries around a dark red, almost brown satchel to hold her things in, and she's started sewing odd bits and pieces like leaves to it as a tangible reminder of her journey.
Personality: In one word, Amber is naïve. She's childish and used to being babied, but she's not spoiled. She's a rather friendly person and loves chatting to people, but she can be rather shy until she trusts them… which is usually rather quick to happen. She doesn't see the bad in people, only the good, and likes to rationalize others' behavior when they act out. She's very gullible and tends to believe anything anyone tells her, providing it's at least plausible. She's quite nice to be around, providing her childishness doesn't get on your nerves, as her positive attitude tends to lift people up. She's rather smart, despite her failings, as she enjoys reading and learning about new things (which is partially where her gullibility comes in). She enjoys having a chance to prove herself to others and to herself, as she's rather insecure about her skills. She tends to treat Pokemon as she treats people, as she's never seen any difference between the two. Those fire-breathing, electric-shocking, water-shooting powers Pokemon have? Well, she has them too, sort of! She was never really aware that her abilities and affinities with Pokemon were unusual, and always considered herself below-average in handling them considering her isolated position. But she enjoys talking to Pokemon the same she does people, and considering most Pokemon don't lie she's gained a lot of knowledge from them.
History: Amber was the youngest child in a large, extended family living on the outskirts of Newbark town. Her family was a rather colorful bunch, their occupations and personalities wildly different to the next. Amber had no siblings, but made up for this with a multitude of cousins and their Pokemon. She was doted on as the baby throughout most of her life, and was never exposed to much work. Her cousins, while close, often liked to tease her and play on her gullible nature, and told her many incorrect facts about the world. However, when they tried to provide her with false information about Pokemon she was often in contact with, she'd just stare blankly and say, "No, they told me something different!" Her family just brushed this off as childhood imagination. However, when Elm was visiting (considering Amber's mother was a colleague of his, but more in the theoretical field than interacting with Pokemon), he noticed the girl getting along oddly well with one of his own Pokemon notorious for its aggressive nature.
When Amber was thirteen, having lived an otherwise quiet life, Elm approached her and asked whether she wanted an apprenticeship. She was a smart girl despite everything, and her practical skills with other Pokemon would come in handy. She agreed, and for the past two years has been working for the man. She tended to overshadow his other aides in everything but knowledge and the real application thereof, but she was an attentive student. She loved most of all sending young trainers out on their journeys, but never expressed a desire to go out on her own.
She helped look after the lab with the other aides when Elm was called out for something-or-other (she wasn't paying attention, despite the man's obvious worry). The moment the man came back, she swarmed over him and asked what on earth he was doing so far away. With a weak smile, all he could say is "Well, we were organizing your own Pokemon journey." It didn't sink in until she received the official notification, and for the next week or so she couldn't keep the smile off her face. She still hasn't been told much, beyond the fact there were seven other children setting out and they were pretty similar to her in how they communicated with Pokemon. The only extra information she was privvy to were the starting Pokemon, and who was to receive what.
ACCEPTED:
1 - Amber Caulfield // Tokio
2 - [Reserved] // EGKangaroo
3 - Elizabeth Lhant // YellowGardevoir [Pending]
4 - [Reserved] // jov0006
5 - [Reserved] // JNathan
6 - John Delenar // Lord Sephear
[Six places only. I will not go above this.]
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