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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old February 15th, 2005 (12:29 PM).
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My almost standard team. With not so standard move sets
(on somethings)

I need help with the EVs

[email protected] Leftovers
Modest(+SpAtk, - Atk)
EVs:252 hp/129 def/ 129 SpDef

~Psychic
~Recover
~Baton Pass
~Calm Mind

Generally Baton passes to Jolteon/Zapdos (Jolteon on this team)

[email protected] Leftovers
Timid(+Spd,-Atk)
EVs: 252 Def/ 252 SpAtk
~Aromatherapy
~HP: Water
~S Toss
~Soft Boiled

[email protected] Leftovers
Impish(+Def, -Sp Atk)
EVs: 196 HP/ 210 Def/ 104 Spd
~Rest
~Spikes
~Taunt
~Whirlwind

[email protected] Leftovers
Timid(+Spd, -Atk)
EVs: 252 Spd/ 252 SpAtk
~HP: (Ice,Grass)<--????
~Thunderbolt
~T-Wave
~Quick Attack

I ask about the Hidden Power because after 3 CM's HP: Ice didn't OHKO a Swampert and that sucked when it EQed

[email protected] Choice Band
Jolly(+Atk,-SpAtk)
EVs: 252 Atk/252 Spd
~Eq
~Double Edge
~HP: Flying
~Rock Slide

[email protected] Leftovers
Brave(+Atk,-Spd)
EVs: 20 HP/156 Atk/ 51 Def/ 232 SpAtk/ 51 SpDef
~Reflect
~Eq
~Ice Beam
~Explosion

Has enough Atk to 2HKO T-tar, has enough SpAtk that it will OHKO Sala
And it has just enough Def and SpDef and Hp to set up and switch
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Old February 17th, 2005 (4:40 PM).
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SapphireL SapphireL is offline
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Changes in BOLD.

Quote:
Originally Posted by husk1442
My almost standard team. With not so standard move sets
(on somethings)

I need help with the EVs

[email protected] Leftovers
Modest(+SpAtk, - Atk)
EVs:252 hp/129 def/ 129 SpDef

~Psychic
~Recover
~Baton Pass
~Calm Mind

Good Baton Passer. I'm not good with EVs either, but you might want to skip the Defense EVs and put them in Speed.

Generally Baton passes to Jolteon/Zapdos (Jolteon on this team)

[email protected] Leftovers
Timid(+Spd,-Atk)
EVs: 252 Def/ 252 SpAtk 6 Sp.Defense
~Aromatherapy
~Ice Beam
~S Toss
~Soft Boiled

Ice Beam > HP Water here. You can still take care of Ground types.

[email protected] Leftovers
Impish(+Def, -Sp Atk)
EVs: 196 HP/ 210 Def/ 104 Spd
~Rest
~Spikes
~Steel Wing/Drill Peck
~Whirlwind

[email protected] Leftovers
Timid(+Spd, -Atk)
EVs: 252 Spd/ 252 SpAtk 6 Hp
~HP: (Ice,Grass,Water
~Thunderbolt
~T-Wave
~Bite/Q-Attack

Q-Attack won't do a lot of damage due to Jolt's poor attack... but you can keep it anyway...

I ask about the Hidden Power because after 3 CM's HP: Ice didn't OHKO a Swampert and that sucked when it EQed

[email protected] Choice Band
Jolly(+Atk,-SpAtk)
EVs: 252 Atk/252 Spd
~Eq
~Double Edge
~HP: Flying
~Rock Slide

[email protected] Leftovers
Brave(+Atk,-Spd)
EVs: 20 HP/156 Atk/ 51 Def/ 232 SpAtk/ 51 SpDef
~Reflect
~Eq
~Ice Beam
~Explosion

Has enough Atk to 2HKO T-tar, has enough SpAtk that it will OHKO Sala
And it has just enough Def and SpDef and Hp to set up and switch
Looks good. I like it... EVs are a little hazy, but the MS look okay.

I hope this helps!!
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Old February 18th, 2005 (9:13 AM). Edited February 18th, 2005 by husk1442.
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HP water is probably the best choice for an attack on blissey.
It can break gengar's subs (just like ice beam), Seriously screw up dugtrio, break T-Tar subs ( Ice beam can't), and it helps counter other random stuff.

Taunt on Skarmory is a complete beast. It stops almost everything that will piss skarm off.
BTW I took rest off for steel wing

Quick attack is for Endure/ Reversalers


Updates:

[email protected] Salac
Admant(+Atk, -SpAtk)
EVs:252 Atk, 252 Spd, 6 HP
~Endure
~Mega Horn
~EQ
~Rock Slide

Instead of Aero

[email protected] Leftovers
Calm(+SpDef, -Atk)
EVs:252 Hp/ 82 Def/ 176 SpDef
~Mean Look
~Memento
~Night Shade
~WoW

Instead of Celebi

[email protected] Leftovers
Admant(+Atk,-SpAtk)
EVs: 98 HP/ 252 Atk/ 160 Spd
~Dragon Dance
~EQ
~Rock Slide
~Taunt

Over Jolteon


Looking for a good special sweeper
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Old February 18th, 2005 (3:23 PM).
DragonKing DragonKing is offline
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Drill Peck > Taunt for Skarmory. Taunt doesn't stop Magneton plus Skarmory needs an attacking move. I believe the standard is:

[email protected]
-Spikes
-Roar
-Drill Peck
-Rest

For Blissey, go with Ice Beam. It is much better than HP Water. Trust me. As for Jolteon, HP Grass > Ice if you don't have HP Grass on someone else. Since your team as a whole resists Electric attacks, you might want to replace Aerodactyl with Tauntrados. He's practically invincible after a few DDs. Just don't be afraid to switch before you get in 3 DDs. Gyarados not fainting is key.

[email protected]
Trait: Intimidate
EVs: 252 Atk, 252 Spd, 6 Sp Def
Adamant Nature (+Atk, -Sp Atk)
-Taunt
-Dragon Dance
-HP Flying (HP Rock for Skarmory)
-Earthquake

Take care.
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Old February 18th, 2005 (3:46 PM).
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The funny thing is drill peck doesn't stop skarm anyway and I said I updated my set to include steel wing in the post before

Some how the facts I pointed out seem better than your trust
HP: water is much better than ice beam

This team really gets raped (sometimes) so check the other RMT topic (by me)
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Old February 18th, 2005 (8:29 PM).
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Dude. HP Water isn't that good. Power wise, and element wise. No idiot leaves a Blissey with a Boahtar. Switch out to Swampert or something.
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Old February 18th, 2005 (10:53 PM).
Gosh of the Internet Gosh of the Internet is offline
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more like HP Rock for Aerodactyl and Zapdos

that is going to do **** to Skarmory and if you don't know that you don't need to be rating teams without saying "HELLO I HAVE NO CLUE WHAT IS GOING ON" before every post

340 attack Gyarados to Skarmory with HP Fly

Minimum Damage 9%
Average Damage 10%
Maximum Damage 11%

340 attack Gyarados to Skarmory with HP Rock

Minimum Damage 12%
Average Damage 13%
Maximum Damage 14%
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Old February 19th, 2005 (5:38 PM).
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Skarmory stops DDdos in his tracks.

And **** HP Rock stick with HP Flying it's cooler.

Don't listen to the fella above me he's a "n00b".

Hehehe.
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Old February 19th, 2005 (8:26 PM).
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Doesn't DDdos usually have taunt? Taunting skarmory prevents roaring... 6 ddes and HP flying would do some considerable amount, i'm sure you agree. And if they switch out, you can pwn.
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Old February 19th, 2005 (8:42 PM).
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It doesn't do as much as you'd expect - it's a 3HKO and you'll need to keep Taunting inbetween, which is when they use Lefties to heal so it's more like a 4HKO.
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Old February 19th, 2005 (9:37 PM).
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But doesn't that prove that Skarmory can't counter dders. Salamence would Blast it with Fire anyway.
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Old February 19th, 2005 (9:45 PM).
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Skarmory can stall them, and pretty well at that, as some of them Rest, just away to waste PP as for actually stopping them, probably not, Weezing can though, don't even need Haze, nice little move called Thunderbolt seems to stop Gyarados.

Solrock can stop them aswell, virtually nullifying the damage (EQ don't hit, HP Fly is NVE) and then striking back hard.
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Old February 19th, 2005 (10:10 PM).
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Yeah, but you were talking about Skarmory ^^;
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Old February 19th, 2005 (10:18 PM).
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If Skarmory could outpredict the DDer, it could Whirl it away, and it's possible it'll happen, I mean, it's like, HP Fly, HP Fly, HP Fly, Whirlwind.

Not like The DDer will Taunt at all the right times, so Skarmory COULD stop a DDer.
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Old February 19th, 2005 (11:57 PM).
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Taunt lasts 2 turns, right? Hence it can be timed.
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Old February 20th, 2005 (12:16 AM).
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Depends on if the Taunter goes last.

DD wise the Taunter will go first, cuz of added Speed thus giving the illusion of working for 2 turns.
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Old February 20th, 2005 (12:17 AM).
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ERM. Anyway, Whirlwind goes last. I rest my case...
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Old February 20th, 2005 (12:24 AM).
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Why is my brain malfunctioning today?

I keep screwing up what I'm saying.

ANYWAY what we've come to is Skarmory can't "stop" DDers.

If my brain ain't screwin up, that's what we've come to.

Could be because I'm semi-pre-occupied (I don't care if it's not a word) with battling people and replyin at the same time, with extended gaps between my replies, so I kinda forget stuff.


Anyway don't put Bite or QA on Jolt - Chuck Sub on instead.
 

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