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  #1    
Old September 28th, 2013 (7:38 PM). Edited September 29th, 2013 by Deadrocks.
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Deadrocks Deadrocks is offline
     
    Join Date: Nov 2011
    Location: Georgia
    Age: 26
    Gender: Male
    Nature: Lax
    Posts: 325
    Pokemon
    • 4 Evevee [PF]
    • 3 Leafeon [PF]
    • 3 Litwick [PF]
    • 1 Lamptent [PF]
    • 3 Chandelure [PF]
    • 2 Reshiram [NXD]
    • 2 Victini EX [PS]
    Trainers
    • 4 N
    • 4 Professor Juniper
    • 4 Rare Candy
    • 3 Ultra Ball
    • 3 Super Rod
    • 3 Pokemon Catcher
    • 2 Switch
    • 2 Plasma Ball
    • 1 Tool Scrapper
    • 1 Skyla
    • 1 Dowsing Machine
    • 3 Frozen City
    Energy
    • 8 Fire Energy
    • 4 Double Colorless Energy
    --------------------

    So the above list is what I tried running today against some people at my locals. I've found that really lacks speed, it lacks some oomph.

    Though the Pokemon themselves are the engine grabbing the energies, I have difficulty keeping energies in my hand after the Pokemon faint.

    I find that my hands will be clogged with trainers, and no Pokemon or energies. I'm considering dropping the Plasma Balls, or the Ultra Balls for Level Balls. I notice most of the trainers utilizing discarding, which leave me less to work with during my turn.

    Do you guys have any suggestions?

    What about White Kyurem EX (PS)? White inferno is similar to Outrage, but he's a little bit bigger of a player than Reshiram.
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      #2    
    Old September 29th, 2013 (7:07 PM).
    donavannj's Avatar
    donavannj donavannj is offline
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    • Crystal Tier
     
    Join Date: Mar 2005
    Location: 'cause it get cold like Minnesota
    Age: 26
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    Posts: 20,758
    Try some more Skyla. Should help you with some of the consistency issues by allowing you to more reliably pull your Super Rods to your hand when you need them.
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      #3    
    Old September 30th, 2013 (12:40 PM).
    Fairy Tale~'s Avatar
    Fairy Tale~ Fairy Tale~ is offline
    Straight Outta Compton
    • Silver Tier
     
    Join Date: Sep 2013
    Location: Missouri
    Gender: Male
    Nature: Gentle
    Posts: 1,080
    and more energy plus less evevees and leafeons. you should put at least 15 fires and 3 doubles and only 15 pokemon.
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    Old October 1st, 2013 (2:09 AM).
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    Profen Profen is offline
       
      Join Date: May 2013
      Gender: Male
      Posts: 431
      I would suggest something like.

      Pokemon: 15
      • 2 Evevee [PF]
      • 2 Leafeon [PF]
      • 3 Litwick [PF]
      • 1 Lamptent [PF]
      • 3 Chandelure [PF]
      • 2 Reshiram [NXD]
      • 2 Victini EX [PS]
      Trainers: 28
      • 4 N
      • 4 Professor Juniper
      • 3 Skyla
      • 4 Rare Candy
      • 3 Ultra Ball
      • 1 Super Rod
      • 3 Pokemon Catcher
      • 2 Switch
      • 1 Tool Scrapper
      • 1 Dowsing Machine
      • 2 Frozen City
      Energy: 12
      • 10 Fire Energy
      • 2 Double Colorless Energy

      55 cards with room for 5 more.
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        #5    
      Old October 1st, 2013 (7:17 AM).
      Fairy Tale~'s Avatar
      Fairy Tale~ Fairy Tale~ is offline
      Straight Outta Compton
      • Silver Tier
       
      Join Date: Sep 2013
      Location: Missouri
      Gender: Male
      Nature: Gentle
      Posts: 1,080
      ok that sounds good. i dont want to bug you but put 2 more fire energy.
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        #6    
      Old October 3rd, 2013 (7:01 PM).
      donavannj's Avatar
      donavannj donavannj is offline
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      Join Date: Mar 2005
      Location: 'cause it get cold like Minnesota
      Age: 26
      Gender: Male
      Posts: 20,758
      What's the metagame look like in your area, Deadrocks?

      Quote:
      Originally Posted by GoatMan4 View Post
      ok that sounds good. i dont want to bug you but put 2 more fire energy.
      10 is plenty enough in most cases. I'd probably add a couple more Super Rod's to Profen's list, myself, just as insurance, but that's just me.
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