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Reload this Page Red Pokémon Maize Version [BETA 3 RELEASED]

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Progressing ROM Hacks This forum is for ROM hacks which are currently in production, but not yet finished. Come and find a ROM hack that's starting out, or post your own for others to see!

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Old February 1st, 2015 (7:05 AM).
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Originally Posted by ShantyTown View Post
Beta 3.0 has been released

Check out the first post to get beta 3.0! It goes through 6 badges, and there are lots of new gameplay features that weren't in beta 2. Also be sure to check out the Event Pokemon Givaway section in the first post!

Save files from earlier versions are not compatible.

Sweet! I'll be sure to give it a go at some point.
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Old February 1st, 2015 (9:12 AM).
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The event squirtle's stats aren't being randomly generated for me. I keep getting 20, 10, 12, 9, 11 for HP, attack, defense, speed, and special respectively when I should be getting different results each attempt.
The stats are determined when you generate the code on the website, not when you enter the code in the game. If you enter the same code in the game multiple times, you'll get an identical pokemon.

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Sweet! I'll be sure to give it a go at some point.
Great! Let me know how it goes when you do.
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Old February 1st, 2015 (10:53 AM).
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Just a quick heads up, I realized I had broken the 6th Gym Leader's team, so I just uploaded a new patch (Beta 3.1) that fixes that. Save files from Beta 3.0 are compatible. So, if you already started playing Beta 3.0, you'll want to do the following:

1. Download Beta 3.1 patch: http://www.pokecommunity.com/showthread.php?p=7857446#download
2. Patch a clean Red version ROM.
3. Delete your old Beta 3.0 ROM and rename the new one to the same name as your beta 3.0 ROM.

You should be able the play with your current save file, and the 6th Gym Leader's team won't be glitchy. Apologies for the dumb mistake on my part.
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Old February 1st, 2015 (1:55 PM).
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(Facepalms) Well that's a kick in the teeth but I guess I can deal with it.
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Old February 1st, 2015 (6:11 PM).
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You said you'll add more mons in the final version. will it have some or a pseudo mon? just curious
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Old February 1st, 2015 (9:51 PM).
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it may be a silly question, but l still want to ask that why my game was black and white after l have patched the ips file to a clean ROM? l can' t tell which of the pokemon is shiny or not. thinks!!~
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Old February 1st, 2015 (10:03 PM).
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Originally Posted by Raiimeister View Post
You said you'll add more mons in the final version. will it have some or a pseudo mon? just curious
There won't be any fakemon. They will all be from the official games.

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it may be a silly question, but l still want to ask that why my game was black and white after l have patched the ips file to a clean ROM? l can' t tell which of the pokemon is shiny or not. thinks!!~
You need to play in SGB (super gameboy) mode. Most emulators support this. VisualBoy Advance is a popular emulator that will do this. Shiny pokemon flash the screen black when they appear, so that's how you can tell in case you can't get the colors to work. They also have a "!" in the top-left corner in their stats screen if you catch one.
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Old February 1st, 2015 (10:16 PM).
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I'm sorry pal. i think you didn't understand my 1st question. That's not what i meant. i mean if will you add some pseudo legends mons. examples are larvitar/bagon/beldum/gible/goomy/deino lines
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Old February 2nd, 2015 (1:09 AM).
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Originally Posted by ShantyTown View Post
There won't be any fakemon. They will all be from the official games.


You need to play in SGB (super gameboy) mode. Most emulators support this. VisualBoy Advance is a popular emulator that will do this. Shiny pokemon flash the screen black when they appear, so that's how you can tell in case you can't get the colors to work. They also have a "!" in the top-left corner in their stats screen if you catch one.
Thank you for answering my questiom. Here is another one. l met legendary birds randomly in the grass after l finished the event of releasing the birds. So is this a bug or just a normal setting and can you apply a list of the habitat of all the possible pokemons? Thank you again!
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Old February 2nd, 2015 (1:17 AM).
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I was wondering are baby pokemon in this hack too? Because I see happiness is a thing in this as an NPC in the town with the first gym measures happiness apparently, and baby pokemon traditionally evolve that way. Given this, wouldn't it be better if for the cases where we find certain pokemon early on we'd see the baby forms instead? Because this game due to being a Red hack lacks genders and with it there's no breeding, and I'm honestly unsure of how to really progress at this point given that knowledge. Are baby pokemon just left out of this game or what? Because that can excuse the issue of seeing Pikachu and Clefairy after gym 1 is beaten by having them just not exist, but I wanted to touch on this if baby pokemon are already in the game since Togepi would be a must obviously and considering the Hitmon trio are all obviously related even if one ignores Tyrogue's existence, Tyrogue is a necessity for that very reason. Plus the game already has Bonsly, having the rest of the baby pokemon would only make sense if they aren't already there.
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Old February 2nd, 2015 (7:35 AM).
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Originally Posted by Raiimeister View Post
I'm sorry pal. i think you didn't understand my 1st question. That's not what i meant. i mean if will you add some pseudo legends mons. examples are larvitar/bagon/beldum/gible/goomy/deino lines
Oops, sorry! I don't have the details of exactly which pokemon I'll be adding, but I will definitely be adding one of those lines.

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Originally Posted by sy94123 View Post
Thank you for answering my questiom. Here is another one. l met legendary birds randomly in the grass after l finished the event of releasing the birds. So is this a bug or just a normal setting and can you apply a list of the habitat of all the possible pokemons? Thank you again!
When you release the birds, they turn into roaming pokemon like Entei, Raikou, and Suicune. I posted a video explaining how it works on my youtube channel. I'm not going to release a list of pokemon locations until the final version of the game is done.

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Originally Posted by looneyman1 View Post
I was wondering are baby pokemon in this hack too? Because I see happiness is a thing in this as an NPC in the town with the first gym measures happiness apparently, and baby pokemon traditionally evolve that way. Given this, wouldn't it be better if for the cases where we find certain pokemon early on we'd see the baby forms instead? Because this game due to being a Red hack lacks genders and with it there's no breeding, and I'm honestly unsure of how to really progress at this point given that knowledge. Are baby pokemon just left out of this game or what? Because that can excuse the issue of seeing Pikachu and Clefairy after gym 1 is beaten by having them just not exist, but I wanted to touch on this if baby pokemon are already in the game since Togepi would be a must obviously and considering the Hitmon trio are all obviously related even if one ignores Tyrogue's existence, Tyrogue is a necessity for that very reason. Plus the game already has Bonsly, having the rest of the baby pokemon would only make sense if they aren't already there.
Don't worry, my plan is to add lots of baby pokemon for the final version of the game! I just haven't gotten around to it, yet. Right now, there isn't a lot of use for the happiness mechanic. It's only used for Umbreon/Espeon/Sylveon/Crobat. In the final version of the game, it will be used for the baby pokemon and Frustration/Return. There will also be some NPCs and events that are related to happiness.
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Old February 2nd, 2015 (9:05 AM).
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In that case I can wait on the baby pokemon, but it would make sense to have Pichu, Cleffa, and Igglybuff available to catch near the beginning since breeding so far is not possible in a gen 1 hack as far as I know.
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Old February 2nd, 2015 (9:13 AM). Edited February 2nd, 2015 by Bicycle.
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Hello ShantyTown. The Pokédex is broken on this release, it shows 0 seen-owned Pokémon.



Also, Shiny Ring doesn't seem to affect Stationary and Gift Pokémon. Can you look into it? Or it's just me with really bad luck.
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Old February 2nd, 2015 (1:48 PM).
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Originally Posted by looneyman1 View Post
In that case I can wait on the baby pokemon, but it would make sense to have Pichu, Cleffa, and Igglybuff available to catch near the beginning since breeding so far is not possible in a gen 1 hack as far as I know.
Yep. I agree.

Everything is possible. That just hasn't been done yet.

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Hello ShantyTown. The Pokédex is broken on this release, it shows 0 seen-owned Pokémon.



Also, Shiny Ring doesn't seem to affect Stationary and Gift Pokémon. Can you look into it? Or it's just me with really bad luck.
Interesting! I'll take a look at these tonight when I have time. Although, I'm 99% sure the shiny ring also affects stationary and gift pokemon.
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Old February 3rd, 2015 (7:13 AM). Edited February 3rd, 2015 by Bicycle.
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Thanks for answering. On Save Screen also shows 0 Badges.



Pokémon Areas doesn't work properly. For example, Abra's nest appears on Nickel City.



This guy has Hoothoot instead of Pidgey.

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Old February 3rd, 2015 (5:56 PM).
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Thanks for answering. On Save Screen also shows 0 Badges.



Pokémon Areas doesn't work properly. For example, Abra's nest appears on Nickel City.



This guy has Hoothoot instead of Pidgey.

I've uploaded a patch for Beta 3.2 that fixes the pokemon seen/owned and number of badges bug. Save files are compatible.

Fixing the nest locations is something I won't be doing until the final release of the game because it's super annoying to fix, so sorry about that! Good call on the Hoothoot thing, too! I changed his intro text but not his after-battle text... I'll fix that eventually.

EDIT: I also looked into the Shiny Ring question, and I confirmed that is does affect stationary and gift Pokemon, like it's supposed it.
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Old February 3rd, 2015 (6:50 PM).
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Number 007 Pokédex entry it's supposed to be "Sunglasses Squirtle", no? it doesn't shows any data. It also happens when you receive a Pokémon via Trade who hasn't been caught before.

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Old February 3rd, 2015 (8:01 PM).
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Number 007 Pokédex entry it's supposed to be "Sunglasses Squirtle", no? it doesn't shows any data. It also happens when you receive a Pokémon via Trade who hasn't been caught before.

Oh dear. I won't fix this right now, but if a few more bugs show up, I'll release another bugfix patch. Thanks for reporting them!
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Old February 4th, 2015 (12:52 AM).
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I wonder if it's possible to allow the backpack to have seperate pockets like in second gen on up for first gen hacks. If it is that'd be a smart thing to impliment for this hack given one needs to have as many rings on hand as possible along with everything else, after all.
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Old February 4th, 2015 (8:44 AM).
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Spearow in Route 10, appears at night also. Seems more appropriate replace it by Hoothoot/Murkrow.
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Old February 4th, 2015 (4:55 PM).
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I wonder if it's possible to allow the backpack to have seperate pockets like in second gen on up for first gen hacks. If it is that'd be a smart thing to impliment for this hack given one needs to have as many rings on hand as possible along with everything else, after all.
Sure, it's possible. I won't be implementing that into the game, though. However, I'm planning on expanding the total number of slots in the inventory to 30 or so. You're right that 20 is just too small with the new Key Items you need to carry around.

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Spearow in Route 10, appears at night also. Seems more appropriate replace it by Hoothoot/Murkrow.
Honestly, I didn't put very much effort into which pokemon show up at night. I'll be going through each route in more detail before the final game is released.
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Old February 4th, 2015 (8:07 PM).
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Sure, it's possible. I won't be implementing that into the game, though. However, I'm planning on expanding the total number of slots in the inventory to 30 or so. You're right that 20 is just too small with the new Key Items you need to carry around..

I thought I noticed some difference in what I was able to hold so good move there. Though personally perhaps a ring box to keep all the rings in seems like a smart idea at the very least, though I have no idea if you'd be able to impliment that at all. A proper TM case would be something to look into however, but like the ring box idea I dunno if that's possible. Just my opinions so feel free to disregard them.
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Old February 5th, 2015 (4:18 PM).
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It's looking like I won't need to release any more bug fixes for beta 3, so I'm going to start posting updates for the final version of the game. Here's the first update:

There is a secret place in the game that grants you the ability to become...a bush! It's similar to being a werewolf, except you turn into a bush. A werebush. At night, your overworld sprite and in-battle backsprite will be bushes. How's that for weird?

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Old February 6th, 2015 (5:20 AM).
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The back sprite is pretty hilarious. I love those talking bushes. Keep up the good work!
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Old February 8th, 2015 (9:53 AM).
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Ruby Docks is still called Lavender Town on Town Map.

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