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Progressing ROM Hacks This forum is for ROM hacks which are currently in production, but not yet finished. Come and find a ROM hack that's starting out, or post your own for others to see!

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Old June 27th, 2015 (9:35 AM).
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ShantyTown ShantyTown is offline
 
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Originally Posted by Crystal master 825 View Post
Will you please update it in gb or jar format.
I can't provide links to full ROMs. Maybe these instructions will help you make a .jar: http://hax.iimarck.us/topic/5150/
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Old June 28th, 2015 (9:33 AM).
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I'm redoing the beginning of the game, so it isn't a essentially a re-skin of the original game anymore. Part of the changes I'm making is adding mugshots for the starters. The mugshots are from Pokemon Pinball:



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Old June 28th, 2015 (10:00 PM).
Samin Huq Samin Huq is offline
 
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As good as ever, ShantyTown. I just played Pokemon Maize and it's an awesome hack all the way. :) Reps

That said, I do have a few suggestions you may want to implement. It would be good if you could allow HMs to be used like in the older games (where you can simply Cut a tree by approaching it and pressing A to interact with it, as opposed to having to go to your party screen and pick out the Pokemon with Cut - for example). You might also want to add the Gen II patch, or at least the EXP bars.
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Old June 29th, 2015 (3:34 PM).
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Originally Posted by Samin Huq View Post
As good as ever, ShantyTown. I just played Pokemon Maize and it's an awesome hack all the way. :) Reps

That said, I do have a few suggestions you may want to implement. It would be good if you could allow HMs to be used like in the older games (where you can simply Cut a tree by approaching it and pressing A to interact with it, as opposed to having to go to your party screen and pick out the Pokemon with Cut - for example). You might also want to add the Gen II patch, or at least the EXP bars.
Glad you enjoyed playing! Definitely won't be "adding the Gen II patch". It's supposed to look like a Gen I game, after all. But I'll eventually be adding experience bars when I get around to it. Same for the easier HM use.
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Old June 30th, 2015 (10:02 AM).
inqualls inqualls is offline
 
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You keep making this game better and better. I really like the change to the gamefreaks logo and the starter pokemon mugshots. Glad to see all of these cool ideas implemented. The npc follow script could be useful too. I wish I could even imagine some of the unique things you've managed to put into this hack. Looking forward to future releases definitely.
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Old June 30th, 2015 (11:24 PM).
Samin Huq Samin Huq is offline
 
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Also, just so you know, in the 4th gym (the one with the statues that require you to bring a particular type of Pokemon), even when a statue physically disappears from the map (after you fulfill its requirement), you can still interact with it as if it was still there. I'll post up an image later, but that's what happens. I also wonder if it's possible to introduce genders into the game. Not really a suggestion, but it would be kinda neat if it could be done.

I'm also stuck in 'Lavender Town' and don't know where to go next. I tried the sea route to the west, but for some reason I don't seem to be able to get anywhere. There's also something about a 'sea covenant' who apparently can help me navigate that area, but these guys are looking for their captain and I don't know where the captain is. Where do I find him?

Anyway, this game alongside Grape seems to represent the highest tier of Pokemon RBY hacking. Wish GSC had similarly good hacks.
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Old July 1st, 2015 (5:17 AM).
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Originally Posted by Samin Huq View Post
Also, just so you know, in the 4th gym (the one with the statues that require you to bring a particular type of Pokemon), even when a statue physically disappears from the map (after you fulfill its requirement), you can still interact with it as if it was still there. I'll post up an image later, but that's what happens. I also wonder if it's possible to introduce genders into the game. Not really a suggestion, but it would be kinda neat if it could be done.

I'm also stuck in 'Lavender Town' and don't know where to go next. I tried the sea route to the west, but for some reason I don't seem to be able to get anywhere. There's also something about a 'sea covenant' who apparently can help me navigate that area, but these guys are looking for their captain and I don't know where the captain is. Where do I find him?

Anyway, this game alongside Grape seems to represent the highest tier of Pokemon RBY hacking. Wish GSC had similarly good hacks.
Yep, I'm aware of the statues thing. Did you talk to everyone in Ruby Docks? The guy in the Outpost gives you HM06 Dive. Then, you can go west on the route south of Copper Town.
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Old July 4th, 2015 (8:08 AM).
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Can you show an example of how shinies appear in a non-colored mode? Im using an ipad gba emulator and it doesnt support super ga,eboy mode. 😞
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Old July 5th, 2015 (1:25 PM).
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Can you show an example of how shinies appear in a non-colored mode? Im using an ipad gba emulator and it doesnt support super ga,eboy mode. ������
Sure. This is what it looks like without color. It just has a quick flash whenever a pokemon comes into battle. The same flash happens when it's your own pokemon:
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Old July 7th, 2015 (6:15 AM).
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Thanks. I cimpleted the beta and it was so much fun. Especially that 6th badge. Anyway, the legendary birds, are they capturable in the current beta? Balls always seem to miss. And that they heal up fully and the flee rate is somewhat high is quite harsh. Or maybe its just me. (can pokemons learn mean look in this game?)
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Old July 7th, 2015 (6:30 AM).
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Thanks. I cimpleted the beta and it was so much fun. Especially that 6th badge. Anyway, the legendary birds, are they capturable in the current beta? Balls always seem to miss. And that they heal up fully and the flee rate is somewhat high is quite harsh. Or maybe its just me. (can pokemons learn mean look in this game?)
Yes, they are capturable the same way as in the normal game. You have to weaken them and give them status ailments, otherwise the balls will miss. I agree, though. The encounters are pretty harsh at the moment. I'll probably make it easier for the final version. Thanks for playing!
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Old July 11th, 2015 (11:34 PM).
Samin Huq Samin Huq is offline
 
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By the way, who is the mystery trainer (the guy you fight in the VERY BEGINNING, who looks like a silhouette of Red and says COME CATCH ME!')? What's his story?
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Old July 12th, 2015 (7:24 AM).
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By the way, who is the mystery trainer (the guy you fight in the VERY BEGINNING, who looks like a silhouette of Red and says COME CATCH ME!')? What's his story?
He doesn't have a story. :P He's just a shadow. He shows up several times throughout the game, though--not just at the very beginning. I doubt I'll ever provide a concrete reason for his existence. He's just kinda there.
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Old July 12th, 2015 (9:31 PM). Edited July 12th, 2015 by Murkrow.
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first starter battle is kinda unfair if you choose staryu.

Exeggcute has a pretty high defense (80!) compared to staryu's atk and bad rng on barrage (critical or continuous 3-5 hits) means quick nuzlocke end lol...

i ran a simulation with 10 battles and staryu was only able to win 1 time out of 10! (and it won only because egg went full leer derp mode). tried 20 and it only won 3 times. doesnt matter if you keep up the harden with his leer, bad barrage rng=goner.

i suggest Exeggcute to have tackle instead of barrage at the start and only learn barrage at lvl6 or 7....

also nuzlocke mode should only activate once you can purchase pokeballs. got locked out of catching pokemon on the first route.
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Old July 12th, 2015 (9:55 PM).
Samin Huq Samin Huq is offline
 
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That's odd, I was able to beat Exeggcute on my first try though.
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Old July 12th, 2015 (10:00 PM). Edited July 12th, 2015 by Murkrow.
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That's odd, I was able to beat Exeggcute on my first try though.
"i can beat it on the first try therefore its balanced, doesnt matter if i would lose to it 5/10 times in a row if refought"

still doesnt discount the fact that Exeggcute clearly has superior hp/def than staryu and has a superior normal move
speed doesnt matter when staryu cannot dent egg much with that strong defense

winning against egg banks on it going leer mode or missing barrage continuously

staryu
hp 30
atk 45
def 55
spd 85

Exeggcute
hp 60
atk 40
def 80
spd 40

tackle
base power :35
acc:95

barrage
average base power:45
acc:85
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Old July 12th, 2015 (10:30 PM).
Samin Huq Samin Huq is offline
 
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IIRC, you have a Potion, your rival doesn't.
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Old July 12th, 2015 (10:44 PM).
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Originally Posted by Samin Huq View Post
IIRC, you have a Potion, your rival doesn't.
so im forced to use the potion just because i chose staryu? how arbitrarily egg and growlithe has it nice and can save the potion easily.

yeah woww
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Old July 13th, 2015 (5:33 AM).
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so im forced to use the potion just because i chose staryu? how arbitrarily egg and growlithe has it nice and can save the potion easily.

yeah woww
Money isn't really an issue, so using a potion wouldn't hurt too bad. At the end of the day, Staryu isn't as good early on, but once it gets water moves it starts to be good. Staryu takes the 2nd gym leader down in a second, and is advantageous against the 3rd leader. This is a similar conundrum to original Red/Blue, where Charmander's stratch makes it hard for Bulbasaur to win the rival battle, but Bulbasaur is a superior choice for the early gyms.
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Old July 13th, 2015 (6:39 AM).
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Originally Posted by manutdrule View Post
first starter battle is kinda unfair if you choose staryu.

Exeggcute has a pretty high defense (80!) compared to staryu's atk and bad rng on barrage (critical or continuous 3-5 hits) means quick nuzlocke end lol...

i ran a simulation with 10 battles and staryu was only able to win 1 time out of 10! (and it won only because egg went full leer derp mode). tried 20 and it only won 3 times. doesnt matter if you keep up the harden with his leer, bad barrage rng=goner.

i suggest Exeggcute to have tackle instead of barrage at the start and only learn barrage at lvl6 or 7....

also nuzlocke mode should only activate once you can purchase pokeballs. got locked out of catching pokemon on the first route.
I agree that picking staryu results in a more difficult first battle, but I'll probably keep it the way it is. I'm not interested in making them all even. As dhogan pointed out, the player can always grab the potion from the PC first, which makes it easy.

For the final version, the player will be given pokeballs before they exit the lab the first time. That way you don't get locked out of a pokemon on the first route.

Thanks for the suggestions.
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Old July 13th, 2015 (7:23 AM).
Samin Huq Samin Huq is offline
 
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Manutdrule, don't be such a crybaby lol. You want an easy game, go play the regular ones or play a different hack. I like Maize partly because it's reasonably challenging, harder than the original games, but not very hard at all. And of course because it's actually a pretty fun game otherwise. I'd say Shanty should keep things as they are.

@ShantyTown: I got another question, man. Do you think it's possible to incorporate held items or gender into RBY games? Would be cool if that were possible.
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Old July 13th, 2015 (7:41 AM).
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@ShantyTown: I got another question, man. Do you think it's possible to incorporate held items or gender into RBY games? Would be cool if that were possible.
Yes, it's possible and pretty feasible (although, implementing lots of held item effects would be time-consuming). Howveer, I won't be adding held items, and I don't think I'll be adding genders either. At this point, I'm pretty much done adding features to the engine of the game. I just want to focus on adding content to finish the story of the game because I want to move on to new projects.
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Old July 13th, 2015 (9:13 AM).
Samin Huq Samin Huq is offline
 
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Originally Posted by ShantyTown View Post
Yes, it's possible and pretty feasible (although, implementing lots of held item effects would be time-consuming). Howveer, I won't be adding held items, and I don't think I'll be adding genders either. At this point, I'm pretty much done adding features to the engine of the game. I just want to focus on adding content to finish the story of the game because I want to move on to new projects.
That's amazing! I had no idea that RBY could be taken so far through hacking. One more thing, is it possible to add full color to the game, like in GSC?

Also, have you considered adding battle backgrounds, like the hacker of Pokemon TRE2 apparently implemented? Those would make the game even better.
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Old July 13th, 2015 (10:21 AM).
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Originally Posted by Samin Huq View Post
That's amazing! I had no idea that RBY could be taken so far through hacking. One more thing, is it possible to add full color to the game, like in GSC?

Also, have you considered adding battle backgrounds, like the hacker of Pokemon TRE2 apparently implemented? Those would make the game even better.
The entire source code of pokemon red is available, so it's more like writing software than hacking at this point. Although, I guess there is a lot of hacking in the sense that you sometimes have to splice in your own code into poorly-understood routines in the game's engine.

Like I mentioned earlier, I won't be focusing on changing the engine anymore (full color, battle backgrounds, etc.). I'll be focusing on the actual content of the game.
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Old July 13th, 2015 (6:02 PM). Edited July 13th, 2015 by Murkrow.
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This is a similar conundrum to original Red/Blue, where Charmander's stratch makes it hard for Bulbasaur to win the rival battle, but Bulbasaur is a superior choice for the early gyms.
no its not similar. bulbasaur doesnt have 80 defense at the start, and charmander is never really good for the rest of the game (dont need charmander for erika when gen1 has an OP type).

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Originally Posted by Samin Huq View Post
Manutdrule, don't be such a crybaby lol. You want an easy game, go play the regular ones or play a different hack. I like Maize partly because it's reasonably challenging, harder than the original games, but not very hard at all. And of course because it's actually a pretty fun game otherwise. I'd say Shanty should keep things as they are.
nice ad hominem.

you (and neither the developer) still have not touch the point that egg or growlithe have it very easy and do not have to use a potion, while staryu is forced to. it doesnt matter if staryu is great in the few gyms or not, its bad that the VERY FIRST fight necessitates a potion use from the player simply because he/she choses a certain arbitrary option. Its the essence of balance design im talking about here. i have played many harder hacks and have never been forced to use a potion right at the start before. what if the player wants to go for a no item usage gameplay rule? so hes locked out of staryu or have to abuse save states to get staryu to win? nice design
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