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Old May 1st, 2014 (5:29 PM).
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ShantyTown ShantyTown is offline
 
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Update (and a double post...)

I'm really having fun with this today. I just added the "Wonder Ring", which is an item that needs to be at the top of your inventory to be in effect, like the other rings. The "Wonder Ring" removes type immunities from the opposing pokemon. For example, Earthquake affects Pidgey, and Thunderbolt affects Onix. Pretty nifty. There's not much to show visually, but here's a screenshot, I guess:



Next up is the "Ring of Healing", which will gradually heal your pokemon as you walk around. (It's basically the opposite of being poisoned.)
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Old May 2nd, 2014 (3:36 PM).
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Welp, I've added two more Rings today. I added the "Healing Ring" and the "Focus Ring". The "Healing Ring" heals all of the pokemon in your party by 1 HP every time you take 32 steps. Like all Rings, it needs to be at the top of your inventory for it to be in effect. The "Focus Ring" is sort of like the Focus Sash/Band. It prevents your pokemon from fainting from an attack 25% of the time. It also shows a message saying that the Focus Ring saved you. I don't have a screenshot for the "Healing Ring" because there isn't anything to look at.



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Old May 3rd, 2014 (3:01 PM).
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I added 4 more Rings to the game this afternoon. Here are the descriptions of what they do! (Remember, I've implemented the physical/special attack split, so these rings apply directly to that. Also remember that you can only wear one Ring at a time!)


1. Blunt Ring: Increases the physical attacks of your Pokemon by ~12.5%
2. Wizard Ring: Increases the special attacks of your Pokemon by ~12.5%
3. Shield Ring: Increases your Pokemon's defense against physical attacks by ~12.5%
4. Bubble Ring: Increases your Pokemon's defense against special attack by ~12.5%

Please tell me if the names of these items are terrible.
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Old May 4th, 2014 (11:11 AM).
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I added two more rings today. Here's what they are:

1. Amulet Ring: Doubles money received from defeating trainers.
2. Booster Ring: Increases gained EXP. by 50%. (This rate is compounded with traded pokemon and trainer battles.)

So far, 10 Rings have been added to the game!
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Old May 4th, 2014 (4:29 PM).
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Looks pretty darn cool

It looks like it's worth the time just judging by your screenshots:t006:
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Old May 6th, 2014 (2:20 PM).
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Sweet progress on the rings... But if I may ask... Are these rings, by any chance, based off of your implementation of the rings in Pokemon Prism? Cool concept, nonetheless!
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Old May 6th, 2014 (4:02 PM).
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Quote:
Originally Posted by 2012maniac View Post
Sweet progress on the rings... But if I may ask... Are these rings, by any chance, based off of your implementation of the rings in Pokemon Prism? Cool concept, nonetheless!
I didn't know Prism had rings. How are they used in the game? To answer your question, no I didn't base these off of Prism. I had a discussion with some people over at Skeetendo, and the rings seemed like a cool idea!
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Old May 6th, 2014 (4:09 PM).
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Quote:
Originally Posted by ShantyTown View Post
I didn't know Prism had rings. How are they used in the game? To answer your question, no I didn't base these off of Prism. I had a discussion with some people over at Skeetendo, and the rings seemed like a cool idea!
OK. Cool! Just wondering! The rings in prism need the evolution stones, and some coal [a new item] to be made! They have different effects to the stats. For example, one of the rings increase defense when held, while another increases critical hit ratio when held. It's a cool concept. But you had the idea on your own, so good job! Loving the previews so far!
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Old May 15th, 2014 (8:00 AM).
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Thanks to the work of these guys (http://hax.iimarck.us/topic/197/10/), I've been able to implement mini sprites for all pokemon in the game. I still need to make it load the correct sprite in the nicknaming screen, though. Here's a gif showing the new sprites!

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Old May 17th, 2014 (8:29 AM).
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Today, I added Running Shoes to the game. They aren't an item, like the bicycle is. You use them simply by holding down the B button, just like in the newer games. You receive them from an optional NPC relatively early in the game. Here's a .gif:

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Old May 17th, 2014 (9:44 AM).
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Sweet. By the way. I have an idea for more rings, or even items:
Ring that increases the power of a type, say a magma ring, it would work kinda like the gen 2 item Charcoal. Just an idea. Make it so that it has to be at the top of the list to be in effect.
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Old May 18th, 2014 (9:51 AM).
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Quote:
Originally Posted by 2012maniac View Post
Sweet. By the way. I have an idea for more rings, or even items:
Ring that increases the power of a type, say a magma ring, it would work kinda like the gen 2 item Charcoal. Just an idea. Make it so that it has to be at the top of the list to be in effect.
I've considered adding items that boost the power of each move type. Rather than doing that, I've decided to stick with rings that boost attack/defense/speed/special. Of course, there are lots of other rings that help in other ways, like the Wonder Ring, which removes type immunity. (Tackle on a Gengar would work).
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Old May 18th, 2014 (12:53 PM).
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Wow. This hack is quite impressive.
You've added a lot of unique stuff.

I love the new icons you used, and the running shoes are pretty neat.
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Old May 19th, 2014 (12:07 PM). Edited May 19th, 2014 by CelticsPhan.
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I'm thrilled to play this game; haven't seen a quality Gen 1 hack besides Brown. I also played your Red Battle Factory hack, so I know what you're capable of!

EDIT: Just finished the first beta, very impressed with your work.
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Old May 20th, 2014 (7:33 AM).
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Quote:
Originally Posted by itari View Post
Wow. This hack is quite impressive.
You've added a lot of unique stuff.

I love the new icons you used, and the running shoes are pretty neat.
Thanks! For the upcoming beta 2.0, I don't think I'll be adding any more new features other than those I've been posting about. At this point, I'm just scrambling to get the game back to the point where beta 1 ended. (If you didn't know, I've been remaking the game using the pokered disassembly, rather than hex editing.)

Quote:
Originally Posted by GucciMeme View Post
I'm thrilled to play this game; haven't seen a quality Gen 1 hack besides Brown. I also played your Red Battle Factory hack, so I know what you're capable of!

EDIT: Just finished the first beta, very impressed with your work.
Glad to hear you played the Battle Factory hack! That one was fun to make. You should have waited a month to play the next beta because I've added a ton of new stuff, even though the story will end at the same point. Oh well, you'll just have to play it again when I release it!
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Old May 20th, 2014 (3:40 PM).
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Originally Posted by ShantyTown View Post
Glad to hear you played the Battle Factory hack! That one was fun to make. You should have waited a month to play the next beta because I've added a ton of new stuff, even though the story will end at the same point. Oh well, you'll just have to play it again when I release it!
I actually started the game now to have a save file ready to go for the new beta. I also did this with Brown recently when the game's base went from Gen 1 to Gen 2.

Also wanted to say that there were no bugs or glitches in the beta that I detected, which surprised me for a Gen 1 hack.

(I know you're cramming for finals, but I just wanted to makes sure you knew that.)
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Old May 27th, 2014 (8:13 AM).
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I'm looking for an artist to work with me on this hack. I'm pretty bad at spriting, so I would love the help. Here are the specific things that I'm hoping for in order of importance:

1. New gym leader sprites
2. New acquired badge graphics
3. New trainer sprites
4. New tiles

If you know any artists who might be interested in working with me, please refer them to me.

Thanks!
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Old May 27th, 2014 (8:59 AM). Edited May 27th, 2014 by 80C.
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Well... I'm quite experienced as Gen1\2 spriter, it's not a problem for me create and then compress the trainer sprites;
A few examples of my spriting skills (No devamp tools used, 100% done with paint):




Badge sprites are the easiest to implement since the graphics used for the badges are already uncompressed (2bpp).
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Old May 28th, 2014 (6:21 AM).
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Originally Posted by 80C View Post
Well... I'm quite experienced as Gen1\2 spriter, it's not a problem for me create and then compress the trainer sprites;
A few examples of my spriting skills (No devamp tools used, 100% done with paint):




Badge sprites are the easiest to implement since the graphics used for the badges are already uncompressed (2bpp).
Are you good at creating sprites from scratch? I'm not really interested in using sprites that are recycled from existing sprites. Although, if it's altered enough from the original, that would work too. I want the graphics to look original, but still look like they belong in the game.

As far as compressing them and inserting them into the game, that's not a problem. I can do all of that if I have the image.
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Old May 28th, 2014 (7:03 AM). Edited May 29th, 2014 by 80C.
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Of course, 90% of my sprites are from scratch or are really modificated (exept for the badges I showed in the badge screen screenshot where I recycled some Gen2 sprites for obvious reasons), here are some of my sprites done 100% from scratch (this time some more serious and complicated work):


Yup, Nintendo quality.

Note that the pic before the last one (the second from the right) isn't based on any other existant sprite.

doubts about my spriting abilities?
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Old May 29th, 2014 (6:52 AM).
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Quote:
Originally Posted by 80C View Post
Of course, 90% of my sprites are from scratch or are really modificated (exept for the badges I showed in the badge screen screenshot where I recycled some Gen2 sprites for obvious reasons), here are some of my sprites done 100% from scratch (this time some more serious and complicated work):


Yup, Nintendo quality.

Note that the pic before the last one (the second from the right) isn't based on any other existant sprite.

doubts about my spriting abilities?
What I meant by "from scratch" is that the sprite is completely new, and not devamped or anything like that. I think this sprite looks good:

I could give you the details for the first Gym Leader and we'll see how it turns out?
  • Name: Blandy
  • Uses Normal-type Pokemon
  • He is boring
  • He is not confident in his abilities
I'm sure you already know this...but the trainer sprites are 56x56 pixels and use 4 colors.

Thanks!
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Old May 29th, 2014 (8:10 AM).
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Okay, I'll come up with something today, I'll post the pic as soon as I'll finish it.
Is he the first GYM Leader?
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Old May 29th, 2014 (8:12 AM).
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Okay, I'll come up with something today, I'll post the pic as soon as I'll finish it.
Is he the first GYM Leader?
Cool, thanks! Yes, he is the first Gym leader.
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Old June 3rd, 2014 (6:56 AM).
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I'm nearing completion of beta 2.0, and I would love the help of some beta testers. I don't currently know of any bugs, but I'm sure there are a few that I've missed along the way!

PM me if you're interested.
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Old June 5th, 2014 (3:03 PM). Edited June 5th, 2014 by ShantyTown.
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A few beta testers played through the next release, and they found a few easy-to-fix bugs, which is awesome! I've also added Day/Night to the next beta. At this point, it's just a visual effect, and it doesn't affect any gameplay. However, in the future, I'm planning on incorporating it into scripts/wild pokemon/etc. Right now, it changes to day or night every 30 minutes of gameplay you have. Here's a comparison of the Day and Night palettes:
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