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Old August 28th, 2014 (4:52 PM).
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ShantyTown ShantyTown is offline
 
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Seems straightforward, not that I know anything about music though.
Can you make those effects (vibrato, fade, etc) in DAW just to see how it will sound? Or will you have to use the emulator for that?
(Btw good job on the music. I'm not sure I can make any song that will be standable, let alone 10+)
Haha yeah, I think creating the song is the harder part. Personally, I don't play with the effects in the DAW. Instead, I just have an idea of what I want it to sound like in the end.
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Old September 8th, 2014 (5:42 PM).
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I just added a new song! It's the Agate City theme, and it's from Animal Crossing (gamecube version). You can listen to it here: https://soundcloud.com/huderlem/agate-city-12-pm-from-animal-crossing

As far a gameplay updates go, I've mapped the next few areas of the game and filled in the scripts/npcs for those areas. Nothing too crazy mechanics-wise. Both of the routes require DIVE to navigate through them. Also, you get to meet an important character in the "talking bush" side story.
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Old September 13th, 2014 (1:08 AM).
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Sooo... I got to the end of the beta (I think) and I think this is a really good hack, :D
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Old September 13th, 2014 (7:23 AM).
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Sooo... I got to the end of the beta (I think) and I think this is a really good hack, :D
Cool, I'm glad you enjoyed it! The end of beta 2.2 is after you beat Pyrite City. What were your favorite parts? Least-favorite parts?
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Old September 14th, 2014 (12:05 AM).
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Cool, I'm glad you enjoyed it! The end of beta 2.2 is after you beat Pyrite City. What were your favorite parts? Least-favorite parts?
My favourite part(s) was the Copper Town-Pyrite City section, least-favourite part... I can't really tell, maybe the Arbor Hollow part.
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Old September 14th, 2014 (8:20 PM). Edited September 14th, 2014 by ShantyTown.
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My favourite part(s) was the Copper Town-Pyrite City section, least-favourite part... I can't really tell, maybe the Arbor Hollow part.
Admittedly, the first part of the game could use some reworking. I'll eventually get around to making the intro feel less like Red Version.

-----------------------------

Today, I redid the whole HM Slave concept. In Nuzlocke Mode, Pokémon can now be HM Slaves, which means they stay permanently at level 2. I added an item called the Slave Ball, which converts a captured Pokémon into an HM Slave. The Slave Ball has a 100% catch rate. When playing Nuzlocke Mode, you will always have access to a Slave Ball while in battle. Also, you can always use a Slave Ball, even if you already encountered a Pokémon in the area.

I had to make this change to help guarantee the player can always progress in the game.

The stats screen says whether or not a Pokémon is an HM Slave:
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Old September 15th, 2014 (7:37 AM).
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This is a neat addition, though I'm still uncertain if I like the nuzlocke changes or not. IMO Nuzlocke players usually like a challenge, so adding in infinite slave balls and allowing capturing even when a pokemon has already been caught on that route is a big stray from the normal rules. I understand that some players may get stuck by not having a pokemon that can learn an HM, but that's their fault for not preparing!

But I do like the idea in general, if players want to have an hm slave then they can only use 5 pokemon in a real battle. Good trade off
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Old September 15th, 2014 (5:09 PM).
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This is a neat addition, though I'm still uncertain if I like the nuzlocke changes or not. IMO Nuzlocke players usually like a challenge, so adding in infinite slave balls and allowing capturing even when a pokemon has already been caught on that route is a big stray from the normal rules. I understand that some players may get stuck by not having a pokemon that can learn an HM, but that's their fault for not preparing!

But I do like the idea in general, if players want to have an hm slave then they can only use 5 pokemon in a real battle. Good trade off
I thought about this a lot today. Infinite, 100% catch-rate Slave Balls is a dumb idea for the reasons you mentioned. However, I think you're a little off with "that's their fault for not preparing". It's very possible that they literally weren't capable of catching a Pokemon that can Fly, so you have to give them something to work with.

Here's my new ideas:
1. Slave Ball doesn't have a 100% capture rate.
2. Can buy Slave Balls at Marts.
3. Have an additional menu item "Go Home", which warps you to the first town in the game. However, you have to sacrifice a Pokemon to use this function. This would be a last resort for the player, where you're stuck somewhere, due to a necessary Pokemon dying.

Thoughts?
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Old September 15th, 2014 (5:52 PM).
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Originally Posted by ShantyTown View Post
I thought about this a lot today. Infinite, 100% catch-rate Slave Balls is a dumb idea for the reasons you mentioned. However, I think you're a little off with "that's their fault for not preparing". It's very possible that they literally weren't capable of catching a Pokemon that can Fly, so you have to give them something to work with.

Here's my new ideas:
1. Slave Ball doesn't have a 100% capture rate.
2. Can buy Slave Balls at Marts.
3. Have an additional menu item "Go Home", which warps you to the first town in the game. However, you have to sacrifice a Pokemon to use this function. This would be a last resort for the player, where you're stuck somewhere, due to a necessary Pokemon dying.

Thoughts?
That sounds better than the 100% catch-rate balls I like all three ideas :)
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Old September 15th, 2014 (11:10 PM).
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SkieTheKitsune SkieTheKitsune is offline
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I can't believe I haven't seen this hack sooner, this is wonderful! I like its humorous script, I love the added new types and physical special split, and so far, the whole package is enjoyable. I think the farthest I've gotten so far is Copper Town, in which I lost against the black void and ended up stuck in a glitch town. I couldn't do anything, and I'd forgotten to save before the battle. A shame, really- now I've got to catch up again. :y

Anyways, I happened to notice that evolution seems to be a bit bugged every now and again, as every time my Jigglypuff levels up it attempts to evolve into Flaaffy. I also came across an instance where I ended up running out of moves in a battle, at which point my Gastly used Crunch, and then had 64 Confuse Rays. The move also had maxed out in terms of PP. That's all the bugs I've found so far. Other than that, the hack's been relatively stable. I'm looking forward to continuing this hack! I'll give Nuzlocke mode a try eventually.
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Old September 16th, 2014 (6:34 AM).
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That sounds better than the 100% catch-rate balls I like all three ideas :)
Good to know.

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Originally Posted by SkieTheKitsune View Post
I can't believe I haven't seen this hack sooner, this is wonderful! I like its humorous script, I love the added new types and physical special split, and so far, the whole package is enjoyable. I think the farthest I've gotten so far is Copper Town, in which I lost against the black void and ended up stuck in a glitch town. I couldn't do anything, and I'd forgotten to save before the battle. A shame, really- now I've got to catch up again. :y

Anyways, I happened to notice that evolution seems to be a bit bugged every now and again, as every time my Jigglypuff levels up it attempts to evolve into Flaaffy. I also came across an instance where I ended up running out of moves in a battle, at which point my Gastly used Crunch, and then had 64 Confuse Rays. The move also had maxed out in terms of PP. That's all the bugs I've found so far. Other than that, the hack's been relatively stable. I'm looking forward to continuing this hack! I'll give Nuzlocke mode a try eventually.
Yeah... sorry I didn't notice the glitch town bug before releasing this beta. I've already fixed the struggle bug, but I thought I squashed the evolution bug a long time ago... Any chance you have the save file for when jigglypuff would try and evolve in to Flaaffy?
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Old September 18th, 2014 (12:42 AM).
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Hey ShantyTown, its me BradenPlaysGame from youtube.. really loving this hack! haven't played a good gen 1 hack like this since Pokemon Brown. Keep up the good work mate!!
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Old September 18th, 2014 (5:31 PM).
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Hey ShantyTown, its me BradenPlaysGame from youtube.. really loving this hack! haven't played a good gen 1 hack like this since Pokemon Brown. Keep up the good work mate!!
Glad you're enjoying it. Also, thanks for making the Let's Play! It's really helpful for me to watch people play because I can learn from others about what's good, bad, and broken in the game.
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Old September 18th, 2014 (6:00 PM).
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Hey no worries mate, I'll keep putting them up until I finish the beta, hopefully there will be no run-ins with game breaking glitches :). If there is tho I'll keep that in the videos for you.
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Old September 20th, 2014 (9:19 AM).
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Good to know.


Yeah... sorry I didn't notice the glitch town bug before releasing this beta. I've already fixed the struggle bug, but I thought I squashed the evolution bug a long time ago... Any chance you have the save file for when Jigglypuff would try and evolve in to Flaaffy?
I don't, in all honesty, but I can always try and produce one. It's pretty much any time it hits Level 15 or above (since that's when Mareep evolves into Flaaffy). I'm using BGB, though, since VBA just chooses not to run properly on my computer.
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Old September 24th, 2014 (5:35 PM). Edited September 24th, 2014 by ShantyTown.
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I don't, in all honesty, but I can always try and produce one. It's pretty much any time it hits Level 15 or above (since that's when Mareep evolves into Flaaffy). I'm using BGB, though, since VBA just chooses not to run properly on my computer.
Oops, forgot to reply. Just a note to anybody reading this, it's super helpful to have save files when you encounter bugs. A lot of bugs are weird edge cases, so they are hard to reproduce.

-------

I guess here's some updates. I've finally completed a few new areas south of Jade Village. They are the "ocean" areas of the game. One of the areas is a small town called Ruby Docks, and the locals are all about diving and sailing. To the west of Ruby Docks is a very interesting sea route. If you're a member of the Seafarer Covenant, then the route is easy to get through; you just surf to westward. However, if you're not a member of the Seafarer Covenant, the route is endless; no matter how far you go west, you won't get anywhere. It's supposed to capture the idea that you are lost at sea if you aren't a true sailor, or something. I think it's pretty cool.

I also added some more Dive areas, and you can acquire the Focus Ring now.
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Old September 25th, 2014 (5:23 AM).
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That's pretty clever feature. Will the player still need a badge to surf or does this replace it?
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Old September 25th, 2014 (4:43 PM).
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That's pretty clever feature. Will the player still need a badge to surf or does this replace it?
I was hoping that the game wouldn't glitch out when I connected the map to itself... Luckily, that works as expected. It's pretty easy to implement conditional map-header loading, in case you want to do something like that. I.e. "If player has done X, make a different map load in the place of another." I'm going to do this again for another area that will get hit by an earthquake after the player completes a certain event.

The player will need the 4th badge to use surf.
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Old September 26th, 2014 (4:21 AM).
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True, thanks for the info. I was also planning on creating some maps that will change as the game progresses, but they are minor changes, like buildings being built, so I'm not sure if using an entire new set of blocks is the most efficient way to go. I'll probably just add a check whenever a specific block gets loaded and conditionally update what gets displayed instead.
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Old September 30th, 2014 (9:16 PM).
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I finished the HM Slave stuff today. Now, it's not possible for the player to get stuck in Nuzlocke Mode. Here's a summary of that system:

1. Pokémon can be HM Slaves. This means they are permanently set to level 2.
2. Catching a Pokémon with a Slave Ball turns it into an HM Slave. Slave Balls are like Pokéballs, and you can find them at every Mart when you're playing in Nuzlocke Mode. They're cheap, too.
3. There is a Start Menu Item called "Go Home" when playing in Nuzlocke Mode. This will warp you to Lapis Town, which is the first town in the game. It's theoretically possible to get stuck on an island or somewhere, so this will bail you out. For example, if you surf to an island and your Staryu dies, then you can't surf back.

I think I'll make a video demonstrating all of this stuff soon.
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Old September 30th, 2014 (11:55 PM).
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Yo Pal, Your Hack Is Cool. This Is The 1st GB Hack That Attracts Me Couz Usually I'm On GBA's. I Like The New Items Too Specially That Shiny Ring Couz I'm A Bit Unlucky On Encountering Shinies. Hope You Finish It :-)
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Old October 1st, 2014 (12:50 PM).
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Yo Pal, Your Hack Is Cool. This Is The 1st GB Hack That Attracts Me Couz Usually I'm On GBA's. I Like The New Items Too Specially That Shiny Ring Couz I'm A Bit Unlucky On Encountering Shinies. Hope You Finish It :-)
Thank you! My goal is to have the game completed next summer. Make sure you check out some other GB hacks like Brown and TRE2. If you like Maize, you'll probably enjoy those, too.
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Old October 1st, 2014 (3:31 PM). Edited October 1st, 2014 by Raiimeister.
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Yeah I'll Probably Go For Your Suggestions Couz I Kinda Miss To Play Old School Pokemon's. Talk About Maize, I Read In The FAQ That The Hero Sprite Holds A Broom, Is That A Maize Broom?
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Old October 1st, 2014 (4:35 PM).
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Hey!

I just wanted to say how much I love your hack and hope you keep up the good work ^_^ I've been searching through pokemon hacks for a long time and so far yours is the best I've come across!

I'm just about to fight for my 3rd badge, no major glitches to report thus far (luckily I was prepared for the rectangular path guy...), although I did want to let you know that occasionally when I run into wild pokemon in tall grass, they're sometimes asleep before we even start battling, seemingly at random. Don't think it's happened to me in a cave yet.
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Old October 1st, 2014 (5:15 PM).
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Hey!

I just wanted to say how much I love your hack and hope you keep up the good work ^_^ I've been searching through pokemon hacks for a long time and so far yours is the best I've come across!

I'm just about to fight for my 3rd badge, no major glitches to report thus far (luckily I was prepared for the rectangular path guy...), although I did want to let you know that occasionally when I run into wild pokemon in tall grass, they're sometimes asleep before we even start battling, seemingly at random. Don't think it's happened to me in a cave yet.
Cool! You're at the good part of the game! Are you playing in greyscale or color? During night, wild Pokémon can be asleep when you encounter them. If you're playing without color turned on, you might not have even noticed that there is day and night.
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