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Progressing ROM Hacks This forum is for ROM hacks which are currently in production, but not yet finished. Come and find a ROM hack that's starting out, or post your own for others to see!

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Old December 10th, 2014 (9:06 PM).
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Originally Posted by Prixy View Post
Drop me a private message with a link and I'll definitely give it a whirl!

I'd be more than happy to help with a Gen I or II game, no matter the premise! :3

Although, I'll probably spend more time talking to NPCs than anything lol. #EasterEggHunter
Cool, you can catch all of the spelling mistakes! Because that's fun, right?


In other news, I just added a new area that features a long bridge that was destroyed by crazed birds, and there are some direct relationships with the Unova bridges. This area also features a brave bridge repairman.
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Old December 16th, 2014 (8:01 PM).
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Here's a short video that shows a fun thing in the 6th Gym. In this Gym, you have to beat all of the trainer in a row without leaving/blacking out. You also roll for status ailments before every battle, so it's tougher. Healing your party is one of the possible rolls.


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Old December 17th, 2014 (6:20 PM).
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Originally Posted by ShantyTown View Post
Here's a short video that shows a fun thing in the 6th Gym. In this Gym, you have to beat all of the trainer in a row without leaving/blacking out. You also roll for status ailments before every battle, so it's tougher. Healing your party is one of the possible rolls.
That's scary good! Looks awesome! Keep up the great work!

You've definitely got me wondering what you'll come up with next! xD
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Old December 18th, 2014 (6:41 PM).
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Originally Posted by Prixy View Post
That's scary good! Looks awesome! Keep up the great work!

You've definitely got me wondering what you'll come up with next! xD
Thanks! I'm also wondering what comes next. I really should have planned out this game 5 years ago.
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Old December 19th, 2014 (9:30 AM).
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Nice! That'll be interesting. So if you lose, you have to restart from the first trainer?
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Old December 19th, 2014 (12:26 PM).
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Nice! That'll be interesting. So if you lose, you have to restart from the first trainer?
Yeah. That's the idea. The other gyms are fairly easy, so I thought this would be a nice change. I did it by resetting the trainer flags every time the map is loaded. The trainers all use a random selection of pokemon. It fits nicely with the battle factory, since they're in the same city.
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Old December 23rd, 2014 (1:22 PM).
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Today I fixed all of the annoying bugs in the Battle Factory (that I knew about...), and I also added item rewards for when you beat each of the Factory Heads. You can get some DV Balls, Shiny Balls, Item Stones, etc.

Next step is to fill in the rest of the houses/NPCs in Entropia City.
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Old December 23rd, 2014 (8:03 PM).
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Thanks for the update!

Quick question, what are the chances we will see decapitalization in this?
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Old December 23rd, 2014 (8:11 PM).
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Originally Posted by Prixy View Post
Quick question, what are the chances we will see decapitalization in this?
I actually like the capitalization, and I think it helps emphasize items, places, names, etc.. So 0% chance. Sorry.
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Old December 23rd, 2014 (11:59 PM).
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I actually like the capitalization, and I think it helps emphasize items, places, names, etc.. So 0% chance. Sorry.
No need to apologize! It's your hack lol.

I've been working on a DeCap patch for Yellow, a patch that does nothing except DeCap, and it got me thinking about how many other hackers might be interested. Guess I know better than to send you a link when it's done. :) To each his or her own~

Thanks for the info though~
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Old January 3rd, 2015 (4:19 PM).
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Not many exciting changes have been made in the last week. I mapped a couple new areas and planned the next chunk of the game, so that's progress.


What are some other features that people would like to see in this game?
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Old January 3rd, 2015 (6:02 PM).
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Can you extend the pokemon around 200+? its ok if you can't but I want a decapitalization for an extra feature. you can do it right? loving gb/gbc hacks lately. don't know why.
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Old January 3rd, 2015 (8:33 PM).
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Originally Posted by Raiimeister View Post
Can you extend the pokemon around 200+? its ok if you can't but I want a decapitalization for an extra feature. you can do it right? loving gb/gbc hacks lately. don't know why.
My plan is to have around 200 Pokémon in the final version. Right now, there are 176. I like capitalization, so that's a "no" on decapitalization. Gen 1/2 for the win.

What are some other features that people would like to see in this game?
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Old January 3rd, 2015 (9:45 PM).
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Maybe reusable TM's? Not sure if that can happen in Gen 1 but a lot of people seem to like the idea :D
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Old January 3rd, 2015 (9:57 PM).
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Maybe reusable TM's? Not sure if that can happen in Gen 1 but a lot of people seem to like the idea :D
You'd be surprised at what is possible. It's really not that hard to add new stuff when I'm just working with the source code of the game. Reusable TM's would be simple to add, but it comes with some other side-effects. For example, this would make the inventory extremely cramped. I would probably have to add a TM-bag that holds just the TMs, and that could just take up one slot in the inventory. This seems like an elegant solution to me, but it also takes away from one of the cool mechanics of Gen 1 games. In the paraphrased words of someone else, "The beauty of Gen 1 items is that an item is an item is an item." That basically means that you have to be conscious and careful about what you're carrying with you, rather than relying on a backpack that acts like a bottomless pit.


That being said, lots of people find the Gen 1 item system annoying, so it might be a good thing to add a TM-bag. I'll have to think this over some more. Thanks for the suggestion.


Oh, and I updated the protagonist's sprite today to make it look more like a Pokémon sprite, rather than just ripped from Anodyne:
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Old January 5th, 2015 (2:26 AM).
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I encountered a glitch with my Weepinbell after I defeated my rival in Agate City in the current beta. After it grew one level (lvl 21 to 22), it suddenly came up with the evolution screen and evolved into a glitch and tried to learn its nickname as a move. Thankfully I had save stated and was able to stop the evolution after the battle when it tried to happen again. I tested to see if it would happen again, but it doesn't seem like it will. I used a rare candy, and the evolution screen didn't pop up, but it's still one of those alarming things you don't expect to happen.
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Old January 5th, 2015 (7:41 AM).
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I encountered a glitch with my Weepinbell after I defeated my rival in Agate City in the current beta. After it grew one level (lvl 21 to 22), it suddenly came up with the evolution screen and evolved into a glitch and tried to learn its nickname as a move. Thankfully I had save stated and was able to stop the evolution after the battle when it tried to happen again. I tested to see if it would happen again, but it doesn't seem like it will. I used a rare candy, and the evolution screen didn't pop up, but it's still one of those alarming things you don't expect to happen.
Awesome. Would it be possible for you to provide me with details like who else you had in your party and what items you had in your bag? This happened to someone else, but I've been unable to reproduce the bug.
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Old January 5th, 2015 (8:23 PM).
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What are some other features that people would like to see in this game?
Hmm what can I think up this time..?

~ Updated Repel System
~ Key Item Bag (to keep all Key Items with you, as opposed to using up so much inventory space)
~ Bike Only areas
~ VS Seeker or the ability to challenge trainers to additional battles later
~ Casino update, more rewards, possibly a new game or two?
~ Quest Journal/Synopsis System
~ Character Selection (2 for each gender or 3 for all male)
~ Gender Selection (^)
~ Hunger/Thirst System
~ DNS
~ Wild Pokémon by time of day
~ .. I think that's it?

Just a few random ideas I threw in, to give you some ideas of your own, hopefully. The only suggestions here I'm really hoping for are Gender, Key Item Bag, VS Seeker, and the Repel Update.

EDIT: DNS is already in, right? xD
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Old January 5th, 2015 (11:00 PM).
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Hmm what can I think up this time..?

~ Updated Repel System - Definitely doing this.
~ Key Item Bag (to keep all Key Items with you, as opposed to using up so much inventory space) - I'm keeping the Gen 1 item system.
~ Bike Only areas - Already have plans for this because I'm not giving it to the player as an item. (The player has running shoes, anyway.)
~ VS Seeker or the ability to challenge trainers to additional battles later - I've never considered this. If the endgame requires lots of grinding, I'll definitely look into this!
~ Casino update, more rewards, possibly a new game or two? - I'm kind of leaning towards not having a casino... and having an arcade, instead! (Pong, Snake, etc.)
~ Quest Journal/Synopsis System - Meh. That's Fire Red's thing. I wasn't much of a fan.
~ Character Selection (2 for each gender or 3 for all male) - I would need to find some artists..
~ Gender Selection (^)
~ Hunger/Thirst System - No.
~ DNS - Already in the game.
~ Wild Pokémon by time of day - Yes, I've been procrastinating on this for a long time. Defining the wild pokemon on routes is my least favorite part of making this game.
~ .. I think that's it? - I guess so.
Just a few random ideas I threw in, to give you some ideas of your own, hopefully. The only suggestions here I'm really hoping for are Gender, Key Item Bag, VS Seeker, and the Repel Update.

EDIT: DNS is already in, right? xD
Thanks for the suggestions. My comments are bolded above.
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Old January 6th, 2015 (2:23 PM).
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Sorry if im completely ignorant about this: what is DNS and what is that for? Thanks!

Anyway add pokemon abilities!
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Old January 6th, 2015 (2:55 PM).
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Quote:
Originally Posted by ShantyTown View Post
Quote:
Originally Posted by Prixy
Hmm what can I think up this time..?

~ Updated Repel System - Definitely doing this.
~ Bike Only areas - Already have plans for this because I'm not giving it to the player as an item. (The player has running shoes, anyway.)
~ VS Seeker or the ability to challenge trainers to additional battles later - I've never considered this. If the endgame requires lots of grinding, I'll definitely look into this!
~ Casino update, more rewards, possibly a new game or two? - I'm kind of leaning towards not having a casino... and having an arcade, instead! (Pong, Snake, etc.)
~ Quest Journal/Synopsis System - Meh. That's Fire Red's thing. I wasn't much of a fan.
~ Character Selection (2 for each gender or 3 for all male) - I would need to find some artists..
~ Gender Selection (^)
~ Wild Pokémon by time of day - Yes, I've been procrastinating on this for a long time. Defining the wild pokemon on routes is my least favorite part of making this game.
Thanks for the suggestions. My comments are bolded above.
~ Bike Only Areas - I'm curious to know what plans you have, but this is definitely something to look forward to regardless!
~ Post Game Grinding - I doubt this will be needed, I just like being able to use trainers to train my other Pokémon as opposed to wild battles or repeating the Elite 4. Not a big deal either way.
~ Arcade - I think I'm in love...
~ Synopsis System - This suggestion was geared more towards playing the hack after a break, to make it easier to figure out what to do next, but again not a big deal. I just like having that story to read lol.
~ Character/Gender Selection - Ugh, Spriting.. I won't be of any use there. I can barely edit the sprites in game, let alone make new characters.
~ Wild Pokémon by time of day - Looking forward to it!

Thanks for the reply, and also wanted to say that those suggestions were just whatever popped into my head that sounded halfway decent. A few other things came up, but nothing else that was worth mentioning, really.
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Sorry if im completely ignorant about this: what is DNS and what is that for? Thanks!

Anyway add pokemon abilities!
Day Night System.

The only ability I'd want is Pickup, but it's not really worth it in my opinion.
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Old January 6th, 2015 (3:24 PM).
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Old school graphics, huh? This looks interesting.
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Old January 6th, 2015 (6:55 PM).
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Sorry if im completely ignorant about this: what is DNS and what is that for? Thanks!

Anyway add pokemon abilities!
Day/Night system. Pokemon abilities are tempting...but there are so many, and I want to be done with the hack this summer!

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The only ability I'd want is Pickup, but it's not really worth it in my opinion.
So you can play on 500000% speed and walk left and right for awhile? 'Cause that's what I would do...

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Originally Posted by p!kachu View Post
Old school graphics, huh? This looks interesting.
Well, yes I guess these are old school graphics, but that's because it's a Gen 1 hack.
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Old January 6th, 2015 (7:06 PM).
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Quote:
Originally Posted by Prixy
The only ability I'd want is Pickup, but it's not really worth it in my opinion.
So you can play on 500000% speed and walk left and right for awhile? 'Cause that's what I would do...
Haha something like that.

I'd get a team with Pickup, and my main Pokémon and farm/level to around 30 before the first Gym so I could get plenty of items from Pickup. Then after each Gym/plot point I would gain another 5-10 levels and farm some pickup. The pickup team wouldn't level much though lol.
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Old January 6th, 2015 (7:46 PM).
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Why are you updating the repel system??
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