6th Gen Critical is not very critical

Started by Xander Olivieri November 4th, 2013 8:35 AM
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  • 26 replies

Xander Olivieri

Seen 1 Week Ago
Posted November 8th, 2022
5,616 posts
13 Years
X and Y are bringing many changes. One newly discovered change is the weakening of Critical Damage.

Where it used to be 200% damage total on Critical and 300% with Sniper, Critical Hits now deal 150% damage and 225% with Sniper. Lowering damage by 50% for a regular hit and 75% for Sniper.

What do you think about this?

Hikamaru

Age 30
Female
Australia
Seen January 24th, 2019
Posted September 4th, 2018
50,214 posts
12.2 Years
Thanks for pointing that out Xander, I had no idea critical hits were nerfed a bit until now.

But still, the nerf doesn't seem too drastic compared to past generations. We have had loads of moves getting nerfed, and even the weather abilities so I don't mind this nerf if they were balancing things out. At least I'm glad they won't be OHKO'ing as often as previous games so it was a welcome change.
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Pilkie

Pokémon Breeder

Age 28
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Seen May 3rd, 2014
Posted December 21st, 2013
96 posts
9.6 Years
I am okay with it. To be honest, old critical hits were a pain, especially on the receiving end. A move like Blast Burn could be 'Not Very Effective' and still One-hit-KO pokémon if your opponent was able to hit a critical with it. That was always a major annoyance to me. I can't see this making a massive impact on how battles go, but I can defiantly see super-effectivity and STAB becoming a bit more useful.
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Sun

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Seen January 20th, 2017
Posted January 2nd, 2017
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9.7 Years
I actually love it. Critical Hits are scary, it neglects Light Screen and Reflection. I'm really glad that it got nerf tbh. {:3} Needed this since Gen III. :)
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Age 28
Male
Oregon
Seen September 24th, 2018
Posted July 3rd, 2018
17,520 posts
13.1 Years
Thanks for pointing that out Xander, I had no idea critical hits were nerfed a bit until now.

But still, the nerf doesn't seem too drastic compared to past generations. We have had loads of moves getting nerfed, and even the weather abilities so I don't mind this nerf if they were balancing things out. At least I'm glad they won't be OHKO'ing as often as previous games so it was a welcome change.
Serebii actually posted something on it earlier today.

I wasn't surprised though, seeing how playing in Aime increases the chances of getting a critical...
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Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
Criticial Hits are very common now, because of Pokémon-Amie. So lowering the rate balances that out a little.
I was noticing this, too. It seems like one in three or four moves is a critical for my better Pokemon. I'm not into competitive play so I can just be glad it makes things a little easier on me in a pinch sometimes, but not so easy that I can take on something much stronger and still have a pretty good chance of a lucky hit.

Guy

just a guy

Age 31
Male
Florida
Seen March 26th, 2016
Posted January 22nd, 2014
7,127 posts
14.7 Years
Whether it be as the benefactor or on the receiving end of one, the mild nerf for critical hits is okay with me. Amie helps landing critical hits more often while it'll be nice not having some of your Pokémon instantly KO'd by someone else on the off chance they get lucky.

Kaitou

Demonic Archangel

Female
TX, US
Seen October 24th, 2014
Posted September 24th, 2014
18 posts
14.1 Years
I normally land a lot of critical hits... no wonder they weren't OHKO'ing lol. But it's definitely a good thing. Pokemon Amie makes up for it in-game so it's a wonderful change in online battles imo.

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Pinkie-Dawn

Vampire Waifu

Age 30
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Seen February 16th, 2021
Posted May 16th, 2019
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10.5 Years
When I first read the title of this thread, I was expecting you guys complaining about critical hits not being as powerful as before. But after reading these posts, I was reminded of how much you guys hate critical hits due to those hax on battle facilities. Well at now this region's battle facility won't be as frustrating as the previous ones.
Seen February 16th, 2014
Posted January 22nd, 2014
46 posts
12.6 Years
I think its good that criticals got powered down, but one thing i did noticed and id like confirmation, postive or negative, about this is whenever i land a critical hit on a pokemon who has used def/sp def increasing moves the extra def/sp def is over looked and the damage becomes exponential.

L0RD G3NGAR

Age 25
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Canada
Seen January 10th, 2017
Posted May 18th, 2016
847 posts
10.1 Years
Wouldn't the chance be for competitive battling, well all battling because of Pokemon Aime (Or are Pokemon amie benifits removed when you do battles online?) because that might be why.
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CoffeeDrink

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Posted December 4th, 2016
1,250 posts
9.7 Years
Another reason, koffi~

Mega-Evolutions. If they didn't tone it down a notch, the Mega-Evolutions that can learn Focus Energy would do a clean sweep of all our teams. Acrobatics is a pain in my side, however. . . so I think it was meant to work better with the newer game mechanics, koff~

Hiatus

Seen 1 Week Ago
Posted July 24th, 2021
12,283 posts
10.8 Years
I'm all right with it; I don't mind. Critical hits are meant to be powerful, but not that powerful. They're supposed to cause major damage to the opponent, and not have them knocked out with a single blow. So, yeah. (: If this change had taken place back at generation four or something, then it would've been a lot better. In the competitive scene, people take critical hits very seriously. Every one of them counts. Even when you're winning a match, if the opponent manages to land one critical attack on you, then the table could turned around instantly; you might lose the match instead. Thanks to this change, though, we probably won't have to worry about them as much as we currently do.

Mithel_Celestia

Alluring Illusion

Age 26
Male
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Seen June 3rd, 2019
Posted June 3rd, 2015
406 posts
10.8 Years
I honestly think it should be removed completely. They weakened it which is alright, but critical hits change battles for the worse most of the time.
Honestly, that would break competitive play as opponents who rely on set-ups and high defense will never be brought down. Also critical hits really brings into the game the element of "believing" your Pokemon, even when their in a pinch as crits would really be a game changer.

I think its good that criticals got powered down, but one thing i did noticed and id like confirmation, postive or negative, about this is whenever i land a critical hit on a pokemon who has used def/sp def increasing moves the extra def/sp def is over looked and the damage becomes exponential.
As the term "Critical" hit suggests, the blow is done on the part of the pokemon most vulnerable so it bypasses any defensive boosts. That is often why defense-oriented Pokemon teams have to take into account the chance of crits taking effect, especially the heightened-crit moves, Slash, Shadow Claw, etc.
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Male
Seen February 25th, 2014
Posted February 25th, 2014
29 posts
9.6 Years
In my opinion, it brings a lot of balance. Those random critical strikes, even when you're strong against that spec, it used to one shot. Now it gives you a standing chance to actually still fight back. Sorry for my analogy, but I see it like this; In Halo (Nerfed Critical Damage), just spray and praying hoping to kill someone isn't going to pay off, you need skill to actually head shot and the person with the most skill, is obviously going to win. In Call of Duty (Pre-Nerf Critical Damage, you can just spray and come out on top without showing any real skill.

Sorry if that's confusing, I don't really know how to word it xD!



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Marionz

New to 6th Gen

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Posted November 28th, 2013
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9.6 Years
i think its a good move by GF... bring balance to meta a little :)
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Netherland
Seen January 19th, 2023
Posted June 9th, 2018
271 posts
14.2 Years
I think its good that criticals got powered down, but one thing i did noticed and id like confirmation, postive or negative, about this is whenever i land a critical hit on a pokemon who has used def/sp def increasing moves the extra def/sp def is over looked and the damage becomes exponential.
Critical Hits bypass defence/ special defence boost, including reflect/light screen. It also bypass your nerfed attack stats if it gets lowered, but it does add up if you increased your attack stats. For example if a pokemon has 200 atk and uses sword dance and its attacks becomes 400, then when you do a critical your attack power will be 400. But lets say that your opponent lowered your attack from 200 to 100, when you do a crit the attack power of your pokemon will be 200 again(only for that crit). It's the same for your opponent. If lets say a pokemon increased its defense from 200 to 400. And when a pokemon crits on it it will bypass that defence boost and it will use the 200 defence for calculating damage. But if your pokemon's defense has been lowered to 100, then the crit will do extra damage. Basacilly A crit works benificial for the one that gets a crit and the one who takes the crit will always be screwed.