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  #76    
Old February 4th, 2014 (9:46 PM).
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    Quote:
    Originally Posted by Ghost Down View Post
    Should I start playing now or wait for version 4.0?
    The main game isn't really going to be effected much by 4.0. Only reason for waiting is for the repel system. All is fine if you go ahead.

    Also, I think I shall put a 4.0 pre-release soon, then the next one will have everything and 1.4 of the rombase.

    By the way MrDollSteak, I'm still working on the decap list. I haven't forgotten. That's top priority after the pre-release.

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      #77    
    Old February 5th, 2014 (2:44 AM).
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      Quote:
      Originally Posted by Projectwolfie View Post
      The main game isn't really going to be effected much by 4.0. Only reason for waiting is for the repel system. All is fine if you go ahead.

      Also, I think I shall put a 4.0 pre-release soon, then the next one will have everything and 1.4 of the rombase.

      By the way MrDollSteak, I'm still working on the decap list. I haven't forgotten. That's top priority after the pre-release.
      Hey no worries man.
      I'd apply 1.4 soon btw, just because I'll be releasing like 1.4a or something soon, with bug fixes.
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        #78    
      Old February 5th, 2014 (7:23 AM). Edited February 5th, 2014 by Projectwolfie.
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        Noted. I'm hoping 4.0 won't take too much longer.

        Pre-4.0:
        -ASM Hacks: BW2 Repel Routine is in and working. Thanks goes to Darathon for finding this and the tutorial.
        -Magic Guard as mentioned earlier in the thread is fixed.
        -New sprites for Shuckle, Heracross, and Sneasel
        -Charizard now learns Heat Wave instead of Flamethrower, and the previous forms all still learn Flamethrower.
        -Changed only a couple trainers to compensate. It's very minor.
        -Legendaries are no longer wild in Altering Cave, now it has the former Memorial Pillar encounters. Memorial Pillar is pretty much back to normal now.
        -Hoothoot and Gligar are in Outcast Island's water. Cinchou is found there via Good/Super Rod.
        -Legendary Events are in and working. I'm not telling where, but to be fair I will mention that backtracking to Victory Road is necessary for one if you have beat the game already. It is the only one in Kanto, and it belongs in Kanto.

        IPS: http://www.mediafire.com/download/issq5vsellgoe47/Pokemon_Fire_Red_251__pre-4.0.ips
          #79    
        Old February 6th, 2014 (6:02 AM).
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          Have all the Pokemon sprites been replaced including shinies?
            #80    
          Old February 7th, 2014 (7:31 AM).
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            Quote:
            Originally Posted by Ghost Down View Post
            Have all the Pokemon sprites been replaced including shinies?
            All Kanto Pokemon sprites have been replaced including the shiny sprites. Most past 151 have been (not Hoenn sprites for obvious reasons), but there are still some that are original. Eventually they will all be replaced, except for Unown Who literally has the same sprite throughout the entire series until X/Y.

            As already earlier mentioned this hack currently uses The DS-style 64x64 Pokémon Sprite Resource which consists of proper versions of sprites from various newer games. I update as soon as something comes available. Check the link for a closer look at the sprite images.
              #81    
            Old February 7th, 2014 (8:01 AM).
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              How about adding mega-evolutions?
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                #82    
              Old February 7th, 2014 (9:10 PM). Edited February 7th, 2014 by Projectwolfie.
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                Here's something about that straight from the OP:
                Quote:
                Originally Posted by Bugs and Notices
                -I did not, nor do I plan on doing, a single thing to the Hoenn 'mons. This is 251 and will stay 251. You can still hack them in yourself if you wish to have one ingame, just keep this in mind beforehand.
                -That said, I also will not be adding in Gen IV or VI evolutions, or any new Pokemon.
                To put it short and blunt, I have no plans for megas. The only ones I would find actually useful for this case are in Hoenn, and even they're still overpowered for this hack (and those would majorly involve the Fairy type which I purposely left out of this game, due to not being nearly as much use for it compared to later games). I did give some Pokemon that have Gen IV evolutions (namely, everyone except Rhydon, Magneton, and Porygon2) their stat/moveset boosts due to the fact that every single one needed it very badly either because it can't stand out by the time you can catch it (also why Pidgeot happened), were useful for the sake of the damage split/new moves (partly why Electrode and Persian happened), or is a big misuse of a neat and rare Pokemon. However ramping it up to include Megas isn't a very good idea, because quite frankly nothing that has one needs it that badly enough.
                  #83    
                Old February 8th, 2014 (9:02 AM).
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                  But they still look cool..
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                    #84    
                  Old February 10th, 2014 (12:54 PM).
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                    Quote:
                    Originally Posted by Ghost Down View Post
                    But they still look cool..
                    You can always hack them in yourself using the (apparent) data already present. Sprites for megas exist on the separate Gen VI sprite project.

                    Pre-4.02, also known as “I've ran out of fun sounding version numbers:”

                    -I repointed Mew's script, because the new patch overwrote the event.
                    -Altered a couple Trainers to add Gastro Acid.
                    -Corrected some TM and Tutor learnsets.
                    -Every Wild Non-Legendary Pokemon may now hold at least one item. There's too much to say here on terms of specifics. I thought that with Thief and Covet both being available so early, this may be something very much welcome (while being completely optional) and would give the moves some more use. Mostly it's berries and minor things (VERY exploitable in the early game for those who hate status by the way), but you can get items not normally available in FR and even the new items via this method though (Postgame Pokemon hold the new items). Do not worry too much, I have put the important items on more than one Poke. In particular, Altering Cave encounters tend to have them pretty commonly.
                    -Ability changes. There are definitely a few big things to note here, especially for those updating in the middle of a game. Nothing gamebreaking at all, just note that your Voltorb/Electrode, Magnemite/Magneton, or Staryu/Starmie will have an ability change.

                    Spoiler:
                    Why yes, Voltorb does have Aftermath. I have no regrets. Happy Nuzlocking fun!


                    -Knock Off has been buffed to it's Gen VI stats. This is to match the buff already applied to it. Big trainers still don't hold a ton of items so this helps mostly for wilds. I'll probably add items to final trainers later on, so this attack could get progressively more useful.
                    -Rombase is now in 1.4:
                    -The new items everyone likes are in: Choice Specs, Choice Scarf, and Assault Vest.
                    -Worry Seed and Gastro Acid have been put in. I haven't found uses for Boomburst and Incinerate yet.
                    -Analytic, Sand Rush, Aftermath, No Guard, and Cursed Body are in. Gooey and Iron Barbs are as well, but I haven't much use for these in this hack.
                    -Ability bug fixes everywhere.
                    -New animation for Stone Edge.
                    -Quick Claw bug fix.
                    -Knock Off Buff.

                    IPS: http://www.mediafire.com/download/cd9oig3t4qyaqt1/Pokemon_Fire_Red_251__Pre-4.0_2.ips

                    You may call this a beta. I've been doing a lot, and quite frankly I wanted the rombase to be updated soon as I could. Feedback on the item situation is appreciated.
                      #85    
                    Old February 10th, 2014 (1:58 PM).
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                      I was just thinking, Gooey would be a cool ability for Muk and Grimer. They are pretty "gooey." They ARE sludge, after all.
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                        #86    
                      Old February 10th, 2014 (3:07 PM). Edited February 10th, 2014 by Projectwolfie.
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                        Quote:
                        Originally Posted by 2012maniac View Post
                        I was just thinking, Gooey would be a cool ability for Muk and Grimer. They are pretty "gooey." They ARE sludge, after all.
                        ...Why didn't I think of that earlier? It could replace one of the present abilities easily, especially Stench in it's present form.

                        I think I'll put that in the next update.The new abilities would probably be Sticky Hold/Gooey, so that those with a trade Grimer get the ability.
                          #87    
                        Old February 15th, 2014 (4:04 PM).
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                          Just started playing and I love it. Although I don't know were to get squirtle and bulbasaur can I please know where to find them? Thank you
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                            #88    
                          Old February 16th, 2014 (7:36 AM).
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                            Quote:
                            Originally Posted by Red7381 View Post
                            Just started playing and I love it. Although I don't know were to get squirtle and bulbasaur can I please know where to find them? Thank you
                            Cinnabar Island's Pokemon Lab. You get them in trades.

                            Hey guys, just wanted to mention that I will actually have one more pre-release planned before 4.0. I have a thing or two that actually needs a little testing once I get around to finishing things up.
                              #89    
                            Old February 16th, 2014 (3:20 PM). Edited February 16th, 2014 by IDM4.
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                              I dunno if somebody already signaled that but that's the second Pokémon I meet who gets Poisoned but doesn't take damage afterwards.

                              The first one was Clefairy, I was surprised but I thought it was because of Magic Guard

                              However the second one was Sandshrew and I checked, it's not supposed to have any special ability of the sort (unless you gave him one)

                              They both got poisoned from the Poison Point of a Nidorino. Dunno if that's related but it's worth mentionining.

                              Btw do you plan on relocate some 2G Pokémon into Kanto to get them earlier or will you let it be as it is now ? (Unless it is already done? I don't remember having seen that in the first message) I don't mind either way, I'm just asking =)

                              EDIT : My Pidgeotto got poisoned by Poison powder and didn't take any damage, yup there's definitely some kind of glitch here... (however it DOES take damage when walking, so the issue gotta be about the battle, dunno if it's the same with the burn haxx)
                                #90    
                              Old February 16th, 2014 (7:32 PM).
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                                Quote:
                                Originally Posted by IDM4 View Post
                                I dunno if somebody already signaled that but that's the second Pokémon I meet who gets Poisoned but doesn't take damage afterwards.

                                The first one was Clefairy, I was surprised but I thought it was because of Magic Guard

                                However the second one was Sandshrew and I checked, it's not supposed to have any special ability of the sort (unless you gave him one)

                                They both got poisoned from the Poison Point of a Nidorino. Dunno if that's related but it's worth mentionining.

                                Btw do you plan on relocate some 2G Pokémon into Kanto to get them earlier or will you let it be as it is now ? (Unless it is already done? I don't remember having seen that in the first message) I don't mind either way, I'm just asking =)

                                EDIT : My Pidgeotto got poisoned by Poison powder and didn't take any damage, yup there's definitely some kind of glitch here... (however it DOES take damage when walking, so the issue gotta be about the battle, dunno if it's the same with the burn haxx)
                                Thank you for mentioning this, as I just encountered this myself and was looking to see if anyone else did! The Poison glitch came from the rombase apparently. It'll be fixed when 1.4a comes out, which I will update to almost immediately when it arrives. Indeed, it is a very odd and annoying bug. o.O

                                As for Pokemon locations, I don't plan on relocating really anything else. So outside of 2G evolutions (which are enabled before you get the National Dex, though not even the Elite Four uses them until rematches in case someone wanted to go vanilla) you won't find anything until postgame.
                                  #91    
                                Old February 16th, 2014 (8:00 PM).
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                                  Hello Projectwolfe. I just started playing your hack and noticed that my Charmander's speed was 8 when I had a Naive nature. I went into GBAPGE and found that its base speed was 25 instead of 65. Was this intentional or is it an error/bug?

                                  This hack looks great by the way! It's amazing that you added the new items the the Assualt Vest and the new abilities! I'll be doing a nuzlocke of this game.
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                                    #92    
                                  Old February 16th, 2014 (9:05 PM).
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                                    Quote:
                                    Originally Posted by Yoshi3645 View Post
                                    Hello Projectwolfe. I just started playing your hack and noticed that my Charmander's speed was 8 when I had a Naive nature. I went into GBAPGE and found that its base speed was 25 instead of 65. Was this intentional or is it an error/bug?

                                    This hack looks great by the way! It's amazing that you added the new items the the Assualt Vest and the new abilities! I'll be doing a nuzlocke of this game.
                                    That was a bug in my rombase, I'd been testing the choice scarf, and forgot to put Charmander back to 65.
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                                      #93    
                                    Old February 16th, 2014 (9:07 PM). Edited February 16th, 2014 by Projectwolfie.
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                                      Whoops! I did not catch that beforehand and I'll have it fixed next release. It evolves into the correct speed after that, so yout shouldn't worry. Just be careful with that fact in a nuzlocke if you haven't fixed it yourself with tools yet. >.
                                        #94    
                                      Old February 17th, 2014 (4:17 AM).
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                                        Quote:
                                        Originally Posted by Projectwolfie View Post
                                        Whoops! I did not catch that beforehand and I'll have it fixed next release. It evolves into the correct speed after that, so yout shouldn't worry. Just be careful with that fact in a nuzlocke if you haven't fixed it yourself with tools yet. >.<
                                        1.4a is out (that also fixes the speed thing, so you won't need to)
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                                          #95    
                                        Old February 17th, 2014 (8:20 AM).
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                                          Quote:
                                          Originally Posted by Projectwolfie View Post
                                          Whoops! I did not catch that beforehand and I'll have it fixed next release. It evolves into the correct speed after that, so yout shouldn't worry. Just be careful with that fact in a nuzlocke if you haven't fixed it yourself with tools yet. >.<
                                          Don't worry I fixed it . Another bug I've noticed however is that my Pokemon don't seem to be taking damage from poison in battle the animation shows up but no damage is taken. It works outside of battle however.
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                                          Old February 17th, 2014 (12:08 PM).
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                                            Quote:
                                            Originally Posted by Yoshi3645 View Post
                                            Don't worry I fixed it . Another bug I've noticed however is that my Pokemon don't seem to be taking damage from poison in battle the animation shows up but no damage is taken. It works outside of battle however.
                                            I'm rolling out a fixed version for that reeeeeally soon since 1.4a is out, along with a couple other goodies.
                                              #97    
                                            Old February 17th, 2014 (9:13 PM).
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                                              4.0 Release Candidate:
                                              -This is the last sprite update. Every single sprite from the first two generations has now been updated. Please let me know if altitude settings or sprite positions in general on ANY sprite feel off.
                                              -The PokeMart in the Trainer Tower now sells every single TM.
                                              -I Changed TM prices to compensate, I'm not letting you off that easy.
                                              -I gave Grimer/Muk Gooey as requested. If you have one it's ability will change no matter what.
                                              -Charmander's speed being 25 is fixed back to 65.
                                              -Rombase is now 1.4a:
                                              -Blizzard and Hurricane now work at 100% accuracy in Hail and Rain respectively.
                                              -Bugfixes for various abilities
                                              -Poison damage works properly now.
                                              -A lot more decap
                                              -Life Orb, Rocky Helmet, and Black Sludge are in. I've changed some items around to compensate, and they're still found the same way as the other new items (Black Sludge in particular is pretty easy to figure out, because only one new Pokemon in postgame can actually use it without hurting itself). Yes, they're still rather easy to steal. Also related to this, Unown now has a hold item.
                                              -Some abilities have been added but you won't see them in the game, as the only purpose for some of these in this particular hack would be for mega evos. Sorry!

                                              IPS: http://www.mediafire.com/download/c7bafsls954etwb/Pokemon_Fire_Red_251__4.0_RC.ips
                                                #98    
                                              Old February 17th, 2014 (9:47 PM).
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                                                Just downloaded your newest/last update and I'm going to start my journey
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                                                Old February 18th, 2014 (2:28 AM).
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                                                  This is the final version?
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                                                    #100    
                                                  Old February 18th, 2014 (3:52 AM).
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                                                    Quote:
                                                    Originally Posted by Projectwolfie View Post
                                                    4.0 Release Candidate:
                                                    -This is the last sprite update. Every single sprite from the first two generations has now been updated. Please let me know if altitude settings or sprite positions in general on ANY sprite feel off.
                                                    -The PokeMart in the Trainer Tower now sells every single TM.
                                                    -I Changed TM prices to compensate, I'm not letting you off that easy.
                                                    -I gave Grimer/Muk Gooey as requested. If you have one it's ability will change no matter what.
                                                    -Charmander's speed being 25 is fixed back to 65.
                                                    -Rombase is now 1.4a:
                                                    -Blizzard and Hurricane now work at 100% accuracy in Hail and Rain respectively.
                                                    -Bugfixes for various abilities
                                                    -Poison damage works properly now.
                                                    -A lot more decap
                                                    -Life Orb, Rocky Helmet, and Black Sludge are in. I've changed some items around to compensate, and they're still found the same way as the other new items (Black Sludge in particular is pretty easy to figure out, because only one new Pokemon in postgame can actually use it without hurting itself). Yes, they're still rather easy to steal. Also related to this, Unown now has a hold item.
                                                    -Some abilities have been added but you won't see them in the game, as the only purpose for some of these in this particular hack would be for mega evos. Sorry!

                                                    IPS: http://www.mediafire.com/download/c7bafsls954etwb/Pokemon_Fire_Red_251__4.0_RC.ips
                                                    Just FYI, Life Orb increases damage but doesn't damage the user (yet)
                                                    Rocky Helmet does nothing (but it looks nice)
                                                    Black Sludge is a leftovers clone (for now)

                                                    They'll all be ready by 1.4b or 1.5,
                                                    I'm working on them now, I just figured I should release 1.4a without them, because
                                                    I've received so many PMs and seen so many people reporting the poison glitch.

                                                    BTW I've found out why Tyranitar didn't work for Gary,
                                                    it's because Drought, Drizzle, Sand Stream and Snow Warning are broken (for now)
                                                    Basically Stealth Rock and Toxic Spikes for whatever reason mess with the routine for
                                                    switch in effects causing alot of odd things to be loaded.
                                                    I'm trying to fix this for 1.4b or 1.5 too
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