RMT Competitive Gen 6 Pokes

Started by aquanote December 4th, 2013 1:47 AM
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  • 5 replies
Male
Seen December 16th, 2013
Posted December 16th, 2013
10 posts
9.6 Years
hi pokemon community im kinda new to the game, but i read a lot of team builds and how to build a team so i was trying to build my own team, but im not quite sure on what pokemons i should use for competitive play here is my first three

Greninja @ life orb
Timid
252 Satk 252 Spd 4 HP
Protean

Ice beam
surf
extrasensory
dark pulse
_______________________________________________
Garchomp @ leftovers
Jolly
252 Atk 252 Spd 4 HP
Rough Skin

Earthquake
Poison Jab
Dragon Claw
Fire Fang

_______________________________________________
Gengar @ black sludge
Timid
252 SAtk 252 Spd 4HP
Levitate

Dazzling Gleam
Thunderbolt
Shadow Ball
Substitute

this is not the order of the team that i will let out in competition but tell me your opinions on this team that im putting up.. the other 3 slots i was thinking more like of Aegislash, Scizor or Rotom-W, blissey or togekiss.. thank you in advance those who will reply to this thread :D
Age 25
Male
Seen September 3rd, 2017
Posted June 1st, 2015
103 posts
9.5 Years
Well, one thing I can see with this team is that the majority of it is offense. You might want to put a solid defensive Pokemon in order to balance your team out. That Togekiss might present a good defensive strategy. It has tremendous bulk with its bases at 115 Special Defense, 95 Defense, and 120 Special attack, and a decent Speed stat. I suppose it can double as a Special Tank in this case, capable of taking some good hits. You can either invest on its Special Defense or Defense. In any case:

Togekiss
Ability: Serene Grace
EV's: 248 HP/248 Defense or 248 Special Defense/44 Speed
Nature: Bold for Defense, Calm for Special Defense
Item: Leftovers
-Air Slash
-Roost
-Heal Bell/Thunder Wave
-Nasty Plot

With EV's invested in either Special Defense or Defense, Togekiss can take a lot of hits, but still has a number of weaknesses you have to watch out for, which are Steel, Poison, Electric, Ice, and Rock. It also is immune to Ground- and Dragon-types, and resists Fighting, Dark, Bug, and Grass. Togekiss has natural bulk in Special Defense, and its Defense stat is also good. Air Slash has a high critical-hit rate, which makes it a good STAB move suited for Togekiss. Roost will let you heal up Togekiss and causes it to lose its Flying-type affiliation for the turn to avoid a heavy hitting Rock-, Ice, and Electric-type move that you anticipate. Heal Bell lifts status problems, while Thunder Wave causes Paralysis. Nasty Plot is a way to sharply raise Togekiss' already high Special Attack. If you want to use a more offensive set, you should replace Heal Bell/Thunder Wave with an offensive move that inflicts status problems, since Serene Grace raises the chances of a secondary effect activating.
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Seen May 13th, 2022
Posted July 24th, 2016
516 posts
10.4 Years
I would recommend to replace Surf with Hydro Pump, Extrasensory with U-Turn and last slot Grass Knot, Extrasensory or Dark Pulse. Extrasensory is just the Psychic equivelant of Dark Pulse.

Replace Fire Fang with Rock Slide/Stone Edge, Rock is better for Ice types, as Fire Fang's BP is pretty low.

And for Gengar, replace either Dazzling Gleam or T-bolt with Sludge Bomb. Sludge Bomb is a serious thread for Azumarill and you get some nice STAB as well.

The other 3 slots should be filled with at least one Bulky Pokemon, a Wall or a supporter. Azumarill for example as a Bulky attacker.

Azumarill @Choice Band
Careful/Adamant
252 Atk / 160 SDef / 96 HP
Huge Power
-Aqua Jet
-Waterfall
-Superpower/Belly Drum
-Play Rough

Next up is a serious wall. Gastrodon is a good one, but since you already have a Water Type, Blissey can fill the roll of a Supportive Wall.

Blissey @Leftovers
Calm/Careful
252 HP/ 176 SDef / 80 Def
Natural Cure
-Wish/Toxic
-Toxic/T-Wave
-Protect/Softboiled
-Seismic Toss

And you got to need a Mega in your team. Since you desire Scizor, here goes.

Scizor @Scizorite
Adamant
252 Atk / 160 HP / 96 Spd or 252 Atk / 252 HP / 4 Spd (or 4 SDef/Def)
Technician
-Swords Dance/Agility
-Bug Bite/U-Turn
-Bullet Punch
-Brick Break/Superpower/Roost

Hope this helped and I wish you good luck! You may test this team out on me, FC is in the sig!
Z not far...

Hiatus

Seen 2 Days Ago
Posted July 24th, 2021
12,283 posts
10.8 Years
For Garchomp, I think you should replace Poison Jab with Swords Dance. Poison Jab is an okay move and can take out a range of foes (including fairy), but unfortunately, its power is not that high—I believe it's only eighty. With Swords Dance, though, you could boost your Attack by two, whole stages with just one use, and it'd make you ready for sweeping instantly! After using this move, you'd be unstoppable unless your opponents manage to out-speed you. If you don't want to remove Poison Jab, then try replacing Fire Fang. As for the rest of your team members, follow what others have suggested. (:

Zeffy

g'day

Male
Seen December 1st, 2022
Posted January 30th, 2021
6,395 posts
14.1 Years
Poison Jab is a bad move for non-Poison-types in general. Anyway, you are wasting Garchomp's offensive capabilities if you use Leftovers to be honest. Giving it either a Choice Band or a Life Orb would serve you better since you want it to become a physical attacker.

Garchomp @Choice Band
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Fire Fang / Stone Edge / Aqua Tail
- Dragon Claw / Dual Chop

An Outrage from a Banded Garchomp is sure to dent anything not a Steel- or Fairy-type. The other moves are for coverage, although you could

Garchomp @Yache Berry / Life Orb
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Outrage / Dragon Claw
- Earthquake
- Fire Fang

A Swords Dance set could also serve you well. You could also use Mega Garchomp albeit with lower speed but better overall bulk. A set outlining Mega Garchomp's bulk could be usable, I guess, but there are a lot of other megas that might be more useful to be honest.

Garchomp (mega or not)is completely walled by physically defensive Togekiss though so I suggest putting a Rotom-W in. It counters a lot of the metagame and is just a really awesome Pokemon in general. :] If you're worrying about having two Water-types, Greninja isn't going to stay as a Water-type anyway.

Rotom-W @Chesto Berry / Leftovers
EVs: 248 HP/252 Def/8 SAtk
Bold nature (+Def, -Atk)
-Volt Switch
-Hydro Pump
-Will-o-Wisp
-Rest / Pain Split

Chesto Berry if Rest, Leftovers if Pain Split.