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  #51    
Old July 1st, 2014 (8:46 PM).
EthanAG
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    Thanks this has been really helpful :D
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      #52    
    Old July 27th, 2014 (8:33 AM).
    tzujm33 tzujm33 is offline
       
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      thx for this tutorial, really helpful!
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        #53    
      Old August 17th, 2014 (1:48 PM).
      Le pug's Avatar
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      Alright guys I found a new method to my madness for adding tiles to the hack and it's much simpler. So much simpler that the new video on the first page is TWENTY minutes shorter. So this updated tutorial will make your life easy. Have fun! Let me know if you have any questions. Just write them here.
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      /// Pokémon: Discovery
      /// Pokémon: Fat Kid
      /// Tile Insertion Tutorial For AdvanceMap
      /// Pokémon Emerald Specials Resource Thread
      /// Pokémon Emerald Decapitalization Patch
      /// Emerald Titlescreen Cloud Removal Tutorial
      /// Tutorial For Fixing Any ROM-related Bug
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        #54    
      Old August 17th, 2014 (4:15 PM).
      pokepie pokepie is offline
         
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        Quote:
        Originally Posted by Le pug View Post
        Alright guys I found a new method to my madness for adding tiles to the hack and it's much simpler. So much simpler that the new video on the first page is TWENTY minutes shorter. So this updated tutorial will make your life easy. Have fun! Let me know if you have any questions. Just write them here.
        I clicked this tutorial expecting some new tricks because right now tile insertion is slow and painful. And holy hell, you made my life A LOT easier by showing me this new tool (tileEditorAdvance). THANK YOU!

        Only problem: When I first tried downloading tileEditorAdvance, Chrome didn't let me because it said it was potentially malicious, so I just downloaded it in Firefox instead. I can confirm that (so far) it is not malicious.
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          #55    
        Old August 18th, 2014 (8:10 AM).
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        Le pug Le pug is offline
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        Quote:
        Originally Posted by pokepie View Post
        I clicked this tutorial expecting some new tricks because right now tile insertion is slow and painful. And holy hell, you made my life A LOT easier by showing me this new tool (tileEditorAdvance). THANK YOU!

        Only problem: When I first tried downloading tileEditorAdvance, Chrome didn't let me because it said it was potentially malicious, so I just downloaded it in Firefox instead. I can confirm that (so far) it is not malicious.
        I'm glad I could help. Also if anyone else is having problems, just download tilehelperadvance from any other site if you dont trust my dropbox : ]
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        /// Pokémon: Discovery
        /// Pokémon: Fat Kid
        /// Tile Insertion Tutorial For AdvanceMap
        /// Pokémon Emerald Specials Resource Thread
        /// Pokémon Emerald Decapitalization Patch
        /// Emerald Titlescreen Cloud Removal Tutorial
        /// Tutorial For Fixing Any ROM-related Bug
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          #56    
        Old August 24th, 2014 (2:47 AM). Edited August 25th, 2014 by TheCurryGuy.
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        TheCurryGuy TheCurryGuy is offline
           
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          As you said I tried you method but when I open the .pal in block editor it says
          Advancemaperror(11): The file could not be open
          This is after trying out your new tutorial please help as yours is the easiest I could find
          edit: I used FR
          edit: Same thing happens with emerald
          also can you change the old tiles to new ones with the same method?
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            #57    
          Old August 25th, 2014 (7:03 AM).
          Le pug's Avatar
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          Quote:
          Originally Posted by TanayChitre View Post
          As you said I tried you method but when I open the .pal in block editor it says
          Advancemaperror(11): The file could not be open
          This is after trying out your new tutorial please help as yours is the easiest I could find
          edit: I used FR
          edit: Same thing happens with emerald
          also can you change the old tiles to new ones with the same method?
          are you using tilehelperadvance? make sure when you save your palette, you select the correct type of palette. if you are using 1.92 advancemap, choose that one not 1.95 or irfanview. They are all not compatible with each other
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          /// Pokémon: Discovery
          /// Pokémon: Fat Kid
          /// Tile Insertion Tutorial For AdvanceMap
          /// Pokémon Emerald Specials Resource Thread
          /// Pokémon Emerald Decapitalization Patch
          /// Emerald Titlescreen Cloud Removal Tutorial
          /// Tutorial For Fixing Any ROM-related Bug
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            #58    
          Old August 25th, 2014 (7:14 AM).
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          TheCurryGuy TheCurryGuy is offline
             
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            Quote:
            Originally Posted by Le pug View Post
            are you using tilehelperadvance? make sure when you save your palette, you select the correct type of palette. if you are using 1.92 advancemap, choose that one not 1.95 or irfanview. They are all not compatible with each other
            I tried the same thing with a map 1.92 and it works! But the tileset 2 is saved in .dib
            format. And when I put the new tile on it and then save it only a brown square exactly the size of my tile(same one you used) appears. Would it be because I did not completely copy the tile but just pasted it on the .dib with the pink color?
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              #59    
            Old August 25th, 2014 (11:51 AM).
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            Quote:
            Originally Posted by TanayChitre View Post
            I tried the same thing with a map 1.92 and it works! But the tileset 2 is saved in .dib
            format. And when I put the new tile on it and then save it only a brown square exactly the size of my tile(same one you used) appears. Would it be because I did not completely copy the tile but just pasted it on the .dib with the pink color?
            so in tilehelperadvance you save the palette for 1.92 and you save the image too .. so if it's newtiles.png and then you convert it and get the palette, save it as newtiles2.png because it wont save it until you rename it. then open newtiles2.png in mspaint. go back to amap 1.92 and go to the palette # you wanna replace for example palette 6 ... then load up the palette you saved from tilehelperadvance and click write all changes to rom. then go to tileset and click save tileset 2. then open the tileset 2 in mspaint. then just get the newtiles2.png tiles and copy and paste them into the tileset 2. then save tileset 2. then go back to amap 1.92 and open the tileset 2 image. there you go
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            /// Pokémon: Discovery
            /// Pokémon: Fat Kid
            /// Tile Insertion Tutorial For AdvanceMap
            /// Pokémon Emerald Specials Resource Thread
            /// Pokémon Emerald Decapitalization Patch
            /// Emerald Titlescreen Cloud Removal Tutorial
            /// Tutorial For Fixing Any ROM-related Bug
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              #60    
            Old August 25th, 2014 (4:47 PM).
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            TheCurryGuy TheCurryGuy is offline
               
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              Quote:
              Originally Posted by Le pug View Post
              so in tilehelperadvance you save the palette for 1.92 and you save the image too .. so if it's newtiles.png and then you convert it and get the palette, save it as newtiles2.png because it wont save it until you rename it. then open newtiles2.png in mspaint. go back to amap 1.92 and go to the palette # you wanna replace for example palette 6 ... then load up the palette you saved from tilehelperadvance and click write all changes to rom. then go to tileset and click save tileset 2. then open the tileset 2 in mspaint. then just get the newtiles2.png tiles and copy and paste them into the tileset 2. then save tileset 2. then go back to amap 1.92 and open the tileset 2 image. there you go
              So you use the same method to replace the tiles? Just paste then tile on top of the other tiles or something like that?
              Thank you so much for your help!
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                #61    
              Old August 25th, 2014 (6:08 PM).
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              Le pug Le pug is offline
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              Quote:
              Originally Posted by TanayChitre View Post
              So you use the same method to replace the tiles? Just paste then tile on top of the other tiles or something like that?
              Thank you so much for your help!
              well if you wanna get rid of all the other tiles you can just use your mouse and use the color picker and right click the background color of the tileset image and then select all and click delete and it'll delete everything but keep the same background color and you can easily put your new tiles in the image
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              /// Pokémon: Discovery
              /// Pokémon: Fat Kid
              /// Tile Insertion Tutorial For AdvanceMap
              /// Pokémon Emerald Specials Resource Thread
              /// Pokémon Emerald Decapitalization Patch
              /// Emerald Titlescreen Cloud Removal Tutorial
              /// Tutorial For Fixing Any ROM-related Bug
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                #62    
              Old August 26th, 2014 (2:24 AM). Edited August 26th, 2014 by TheCurryGuy.
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              TheCurryGuy TheCurryGuy is offline
                 
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                It worked! Thank you so much! That tool sent from the heavens! So glad I chose to see your tutorial
                again. so in a way thanks for shouting at me
                Also if I already inserted the tiles now I want to insert tiles in the same pallet again how would I go about it?
                Sorry for asking so many questions.
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                  #63    
                Old August 26th, 2014 (7:54 AM).
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                Le pug Le pug is offline
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                Quote:
                Originally Posted by TanayChitre View Post
                It worked! Thank you so much! That tool sent from the heavens! So glad I chose to see your tutorial
                again. so in a way thanks for shouting at me
                Also if I already inserted the tiles now I want to insert tiles in the same pallet again how would I go about it?
                Sorry for asking so many questions.
                well first you have to make sure that the tiles of your new image match that of the tileset palette. if they do, you can just drag and drop to the tileset image from before. or just save tileset 2 under the palette you want from amap 1.92 and do it again
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                /// Pokémon: Discovery
                /// Pokémon: Fat Kid
                /// Tile Insertion Tutorial For AdvanceMap
                /// Pokémon Emerald Specials Resource Thread
                /// Pokémon Emerald Decapitalization Patch
                /// Emerald Titlescreen Cloud Removal Tutorial
                /// Tutorial For Fixing Any ROM-related Bug
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                  #64    
                Old August 26th, 2014 (11:02 AM). Edited August 26th, 2014 by Dingodile.
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                  Tried to add add a tree with grass behind it. I got a massive pure green box. I like rom hacking, but rom hacking does not like me.


                  And yet I try again and fail again..

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                    #65    
                  Old August 26th, 2014 (6:02 PM).
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                  Le pug Le pug is offline
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                  Quote:
                  Originally Posted by Dingodile View Post
                  Tried to add add a tree with grass behind it. I got a massive pure green box. I like rom hacking, but rom hacking does not like me.


                  And yet I try again and fail again..

                  This means the palette in a map and the palette of your tileset images aren't the same. Make sure you save palette in tilehelperadvance and the image too. Then insert palette in amap and then save the tileset 2 image then open it in mspaint. And then open your new tiles in mspaint and copy and paste over and it will work
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                  /// Pokémon: Discovery
                  /// Pokémon: Fat Kid
                  /// Tile Insertion Tutorial For AdvanceMap
                  /// Pokémon Emerald Specials Resource Thread
                  /// Pokémon Emerald Decapitalization Patch
                  /// Emerald Titlescreen Cloud Removal Tutorial
                  /// Tutorial For Fixing Any ROM-related Bug
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                    #66    
                  Old August 31st, 2014 (7:59 AM).
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                    Quote:
                    Originally Posted by Le pug View Post
                    This means the palette in a map and the palette of your tileset images aren't the same. Make sure you save palette in tilehelperadvance and the image too. Then insert palette in amap and then save the tileset 2 image then open it in mspaint. And then open your new tiles in mspaint and copy and paste over and it will work
                    I'm doing everything correctly, but it still isn't working for me. Is there anyway you can one on one help me?
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                      #67    
                    Old August 31st, 2014 (10:47 AM).
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                    Le pug Le pug is offline
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                    Quote:
                    Originally Posted by Dingodile View Post
                    I'm doing everything correctly, but it still isn't working for me. Is there anyway you can one on one help me?
                    yeah if you tell me what's wrong i can't help you unless you post your problems
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                    /// Pokémon: Discovery
                    /// Pokémon: Fat Kid
                    /// Tile Insertion Tutorial For AdvanceMap
                    /// Pokémon Emerald Specials Resource Thread
                    /// Pokémon Emerald Decapitalization Patch
                    /// Emerald Titlescreen Cloud Removal Tutorial
                    /// Tutorial For Fixing Any ROM-related Bug
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                      #68    
                    Old August 31st, 2014 (11:12 AM). Edited August 31st, 2014 by Dingodile.
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                      Quote:
                      Originally Posted by Le pug View Post
                      yeah if you tell me what's wrong i can't help you unless you post your problems
                      The problem is still the same, I just get a block of the same color. I follow your tutorial exactly. I've done it over and over too just to check to see if I missed something, but I don't. Not sure what is going wrong.

                      EDIT: I FINALLY GOT IT :D

                      Now how to a make a proper tile sheet?


                      EDIT AGAIN: Can't seem to do it again. Lol
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                        #69    
                      Old August 31st, 2014 (11:42 AM).
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                      Quote:
                      Originally Posted by Dingodile View Post
                      The problem is still the same, I just get a block of the same color. I follow your tutorial exactly. I've done it over and over too just to check to see if I missed something, but I don't. Not sure what is going wrong.
                      I'll use another example. Watch closely:

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                      /// Pokémon: Discovery
                      /// Pokémon: Fat Kid
                      /// Tile Insertion Tutorial For AdvanceMap
                      /// Pokémon Emerald Specials Resource Thread
                      /// Pokémon Emerald Decapitalization Patch
                      /// Emerald Titlescreen Cloud Removal Tutorial
                      /// Tutorial For Fixing Any ROM-related Bug
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                        #70    
                      Old August 31st, 2014 (11:53 AM).
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                        Quote:
                        Originally Posted by Le pug View Post
                        I'll use another example. Watch closely:


                        After inserting tiles I wanted to insert some more but when I re opened advance map, this is what happened
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                          #71    
                        Old August 31st, 2014 (12:18 PM).
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                        Quote:
                        Originally Posted by Dingodile View Post


                        After inserting tiles I wanted to insert some more but when I re opened advance map, this is what happened
                        So I have made yet ANOTHER video ... (your welcome) watch how to add more tiles with a newer palette.
                        This one takes you through a journey of adding new tiles to your custom tileset and merging four different palette-colored rocks into one palette.

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                        /// Pokémon: Discovery
                        /// Pokémon: Fat Kid
                        /// Tile Insertion Tutorial For AdvanceMap
                        /// Pokémon Emerald Specials Resource Thread
                        /// Pokémon Emerald Decapitalization Patch
                        /// Emerald Titlescreen Cloud Removal Tutorial
                        /// Tutorial For Fixing Any ROM-related Bug
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                          #72    
                        Old September 1st, 2014 (5:31 AM).
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                          Quote:
                          Originally Posted by Le pug View Post
                          So I have made yet ANOTHER video ... (your welcome) watch how to add more tiles with a newer palette.
                          This one takes you through a journey of adding new tiles to your custom tileset and merging four different palette-colored rocks into one palette.

                          Thanks for the videos, I really do appreciate it!

                          Buuuuuut I still have the same problem as above. The tiles are inserted correctly, and I don't have the black one colored box anymore, but the 2nd problem I posted is still occurring.

                          It seems like it won't save the changed palette, and when I reopen the rom, it goes back to the original one making all my inserted tiles glitchy and different colors.
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                            #73    
                          Old September 1st, 2014 (5:33 AM).
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                          Danny0317 Danny0317 is offline
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                          Quote:
                          Originally Posted by Dingodile View Post
                          Thanks for the videos, I really do appreciate it!

                          Buuuuuut I still have the same problem as above. The tiles are inserted correctly, and I don't have the black one colored box anymore, but the 2nd problem I posted is still occurring.

                          It seems like it won't save the changed palette, and when I reopen the rom, it goes back to the original one making all my inserted tiles glitchy and different colors.
                          Did you press "Write Pallet Changes to ROM"?
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                            #74    
                          Old September 1st, 2014 (5:35 AM). Edited September 1st, 2014 by Dingodile.
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                            Quote:
                            Originally Posted by Dark Sneasel View Post
                            Did you press "Write Pallet Changes to ROM"?
                            I've done that to clicking the save button 90000 times. :\

                            Edit: I tried again following carefully plus doing the write pallet changes too. But the water or something gets all screwed up and changes color
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                              #75    
                            Old September 1st, 2014 (9:26 AM).
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                            Le pug Le pug is offline
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                            Quote:
                            Originally Posted by Dingodile View Post
                            I've done that to clicking the save button 90000 times. :\

                            Edit: I tried again following carefully plus doing the write pallet changes too. But the water or something gets all screwed up and changes color
                            Hop on my IRC chat in my signature below. Ask for help and someone will help you otherwise I'll be home later today and I can help you then, something you're not doing right and you might have to give me the rom so I can look at it. What version are you using? 1.92 I'm assuming? Try inserting with 1.95 and see it that works. In all my videos I use 1.95.
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                            /// Pokémon: Discovery
                            /// Pokémon: Fat Kid
                            /// Tile Insertion Tutorial For AdvanceMap
                            /// Pokémon Emerald Specials Resource Thread
                            /// Pokémon Emerald Decapitalization Patch
                            /// Emerald Titlescreen Cloud Removal Tutorial
                            /// Tutorial For Fixing Any ROM-related Bug
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