RMT First time making a competitive team

Started by colorblind1 December 6th, 2013 9:28 AM
  • 939 views
  • 3 replies
Male
Seen December 8th, 2013
Posted December 7th, 2013
4 posts
9.4 Years
Hey everyone I am new to this site and was hunting around the internet for a good place to find some advice on how to build a competitive trick room team. I will be going to my very first VGC tournament (so this team is centered around double battles) later in January and wanted to know if I have the basics of this team down. Thanks again for your assistance. (A lot of thanks goes to smogon for giving me some basic run-downs of pokemon to work with)

Reuniclus
Nature: Quiet
Ability: Magic Guard
Item: Life Orb
172 HP, 28 Def, 252 Spa, 56 Spd
Moveset:
Psychic
Trick Room
Focus Blast
Shadow Ball


Alright I have looked on some other topics and people seem to be putting descriptions on how each pokemon works on their team so I will follow there lead. Reuniclus will be one of my go to TR setters. If given the chance to pop it off he becomes a huge threat thanks to his high base special, nice coverage options, and getting Life Orb power up with none of the drawbacks.

Amoongus
Nature: Sassy
Ability: Effect Spore
Item: Sitrus Berry
252 HP, 4 Def, 252 Spd
Moveset:
Spore
Rage Powder
Giga Drain
Sludge Bomb


Probably my biggest support pokemon on my team and a definite partner to Reuniclus and Aromatisse. I can use him to draw in attacks with Rage Powder, though attacks that hit all pokemon are still giving me some trouble, and with his above average bulk he gives my TR setters those precious moments they need. Spore was an obvious choice because 100% accuracy inducing sleep is never a bad thing. The last two moves give Amoongus some coverage along with a reliable healing move to increase longevity.

Conkeldurr
Nature: Brave
Ability: Guts
Item: Flame Orb
212 HP, 252 Atk, 44 Def
Moveset:
Drain Punch
Rock Slide
Mach Punch
Detect


My big physical hitter for my TR team. With Flame Orb and Guts I get the massive power boost as well as preventing other status effects from taking hold. His moves provide fair coverage with a simple healing move to increase his longevity and detect guarantees I get a turn so flame orb activates. I will probably send him out when a supporter like Amoongus faints that way he comes in free of charge, unless hazards are up, and can proceed to do what he does best.

Talonflame
Nature: Adamant
Ability: Gale Wings
Item: Choice Band
252 HP, 252 Atk, 4 Def
Moveset:
Brave Bird
Flare Blitz
Steel Wing
?


Thanks to Boilurn for pointing out that my team has a crucial weakness in the fact that I have absolutely nothing to guard against Earthquake so I decided to sub out Slowking from the main team idea and go with Talonflame. Now from what I've read, and please correct me if I am wrong, priority moves still take precedence even in Trick Room so I figured Gale Wing Talonflame would shore up my weakness a bit. I went with Choice Band since Life Orb is in use already and from what I have read you can't get Flying Gem in game.

Aromatisse
Nature: Relaxed
Ability: Aroma Veil
Item: Leftovers
252 HP, 4 Def, 252 SpD (thanks to PlatinumDude for the EV spread)
Moveset:
Trick Room
Dazzling Gleam
Heal Pulse
Protect


I was actually kind of shocked when I found out Aromatisse could be this useful on my team, its ascetics don't really appeal to me so I would never have given it a second thought had I not found some forums around the matter. As another TR setter it serves the same purpose as Reuniclus, but has more bulk overall to survive attacks and has a useful utility move in Heal Pulse. Its Fairy typing is a great boon because it helps force out those pesky Dragon types as well as having a excellent coverage move in Dazzling Gleam plus STAB. Protect rounds out the moveset

Mawile
Nature: Adamant
Ability: Intimidate/Huge Power
Item: Mega Stone
252 HP, 252 Atk, 4 SpD
Moveset:
Protect
Play Rough
Sucker Punch/Foul Play
Iron Head


Now this is a pokemon that I find actually becomes usable with its mega evolution. Through it out at the start for that Intimidate debuff then mega evolve for a very tanky/ fairly bulky pokemon that has a nice typing. Play Rough and Iron Head were pretty standard choices, but I haven't decided between Sucker Punch and Foul Play. This is mainly because I am unsure if Huge Power is added to Foul Play or not, so if anyone could give me confirmation on that that would awesome.

(Possible Alternatives)
Abomasnow
Nature: Quiet
Ability: Snow Warning
Item: Mega Stone
252 HP, 4 Def, 252 SpA
Moveset:
Blizzard
Giga Drain
Ice Shard
Protect


Mainly here should I decide to steer away from Mawile. He helps prevent weather from being put out against me and serves as a nice foil to either Slowking or Reuniclus. Most of these moves are pretty standard, but stills works great on the team


Slowking
Nature: Quite
Ability: Regenerator
Item: Mental Herb
252 HP, 252 SpA, 4 SpD
Moveset:
Trick Room
Scald (Blizzard if I am running mega Abomasnow)
Psychic
Flamethrower


Pretty much a back-up Trick Room setter. Kind of standard fair for a Slowking set so if you fill it fits better in the core team please let me know

Thanks again for any critiques you can make to this team.
Route 49
Seen February 7th, 2016
Posted June 21st, 2015
612 posts
10.5 Years
Firstly, welcome to the Battle Center!

Secondly, here's some advice on your team.
So far no-one resists or are immune to Ground. Earthquake is quite a common move in VGC so I do agree with having Abomasnow on your team to try and resist it, but preferably you'll need a Pokemon with Levitate or being part-Flying to be immune to it. Speaking of Earthquake, you don't have it on any of your Pokemon, meaning that bulky Electrics, such as opposing Ampharos, might give you trouble here if you don't utilize this move.

Aromatisse learns Moonblast, so you must replace Dazzling Gleam with that move. Moonblast is also a move that doesn't carry any drawbacks. If you're not sure what to put in to the last slot, I suggest Protect, rather than the risky Swagger. A set-up Pokemon might catch a few people out. If you would like to do that, then I would suggest Calm Mind for the last slot and go for a physicaly defensive EV spread, so 252 HP / 252 Def / 4 SAtk can give you favorable results.

Also, just remember you can only have one mega-evolved Pokemon in the battle, so you'll have to choose between Mawile and Abomasnow. Normal Mawile is awful but Normal Abomasnow still works fine, so the item that works best to replace the Mega Stone would be Focus Sash.

Hope I helped here. Good luck in doubles.
Boilurn, the Scald Pokemon and the evolved form of Hottle. It can burn the holder by the lightest of touches when it boils. It can boil 3 gallons of water in one minute.

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Firstly, welcome to the Battle Center!

Secondly, here's some advice on your team.
So far no-one resists or are immune to Ground. Earthquake is quite a common move in VGC so I do agree with having Abomasnow on your team to try and resist it, but preferably you'll need a Pokemon with Levitate or being part-Flying to be immune to it. Speaking of Earthquake, you don't have it on any of your Pokemon, meaning that bulky Electrics, such as opposing Ampharos, might give you trouble here if you don't utilize this move.

Aromatisse learns Moonblast, so you must replace Dazzling Gleam with that move. Moonblast is also a move that doesn't carry any drawbacks. If you're not sure what to put in to the last slot, I suggest Protect, rather than the risky Swagger. A set-up Pokemon might catch a few people out. If you would like to do that, then I would suggest Calm Mind for the last slot and go for a physicaly defensive EV spread, so 252 HP / 252 Def / 4 SAtk can give you favorable results.

Also, just remember you can only have one mega-evolved Pokemon in the battle, so you'll have to choose between Mawile and Abomasnow. Normal Mawile is awful but Normal Abomasnow still works fine, so the item that works best to replace the Mega Stone would be Focus Sash.

Hope I helped here. Good luck in doubles.
Dazzling Gleam is a move that hits both opponents in doubles, so it sees merit on Aromatisse. Its EV spread should be 252 HP/4 Def/252 SDef if there aren't any other good spreads available

Also, Regenerator Slowpoke can be obtained in hordes.

The doubles environment is too fast-paced, so setup moves may not be ideal:
-Play Rough
-Iron Head/Fire Fang
-Sucker Punch
-Protect
Nature: Adamant
EVs: 252 HP/252 Atk/4 SDef
Item: Mawilite
Ability: Intimidate