Ok here's the updated team. Also as a note, that I mentioned earlier, this is simply for random battles. From my experience in random battles, entry hazards are actually pretty damn rare, and most people just go for Sweepers/Ubers, so having a stealth rock remover is pretty much pointless.
Ninetails:
-Flamethrower
-Will-o-Wisp
-Protect
-Roar
Nature: Calm
EVs: 248 HP/228 SDef/32 Spe
Item: Heat Rock
Ability: Drought
Lilligant:
-Quiver Dance
-Giga Drain/
Solarbeam
-Hidden Power (Fire/Rock/Ice)
-Sleep Powder
Nature: Timid/Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Leftovers
Ability: Chlorophyll
Florges:
-Wish
-Protect
-Moonblast
-Aromatherapy/Toxic (Still unsure if I want to use Toxic over Aromatherapy. It provides extremely good utility for my team, where as with Toxic, I can sit and toxic the team over and over and protect and wish, making myself near invincible. That being said, I have Will-O-Wisp as well on Ninetails, and Toxic is countered by Steel, which will be SUPER common against Florges, as well as just simply switching in and out.)
Nature: Calm
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Flower Veil
Heliolisk:
-Thunderbolt
-Surf
-Dark Pulse
-Sunny Day. (IF Ninetails get's KO'ed, his ability goes to waste. I need another pokemon with Sunny Day just in case.)
Item: Leftovers/Lifeorb (Leftovers preferred, as it makes the downside effect, HP loss, effectively worthless)
Ability: Solar power
Nature Timid
EVs: 252 Speed, 252 Special Attack, 6 HP
Espeon:
-Reflect
-Light Screen
-Psychic/
-Hidden Power (Fighting/Bug/Water)
Nature: Timid
EVs: 252 HP/4 Def/252 Spe
Item: Light Clay
Ability: Magic Bounce
OR
Noivern:
-Draco Meteor
-Boom Blast
-Roost
-Focus Blast/ Dark Pulse
Nature: Timid
Item: White herb/Left overs
Ability: Infiltrator
EVs: 252 Speed/252Spa/6HP
Blaziken:
-Flare Blitz
-High Jump Kick
-Poison Jab (for fairy, but honestly might be pointless with his insane damage on Flare Blitz anyway)/ Solarbeam (deal with ground/rock/water)
-Hone Claws
Nature: Adamant
Ability: Speed Boost
Item: Blazekinite
Let me know what you guys think. Added my little notes next to the side.
I wouldn't use Solar Beam on Lilligant because I want to bring up this situation: What if a new weather comes in just as Lilligant is about to use the move? Lilligant will be forced into Solar Beam's charge-up turn if this happens. Giga Drain is still the reliable attack because of the recovery it provides.
Heliolisk CANNOT learn Sunny Day. As I mentioned before, use Venusaur as your backup sun inducer.
Dark Pulse is only good as a STAB move, IMO. This applies to Heliolisk (assuming you plan to keep it) and Noivern. See their sets in my last post, as they have better coverage. Also, it's
Boomburst
Sun-boosted Flare Blitzes from Blaziken hit harder than super effective Poison Jabs. While Hone Claws makes High Jump Kick more accurate, stick to Swords Dance because it gives a bigger boost to Attack:
-Flare Blitz
-High Jump Kick
-Protect
-Swords Dance/Baton Pass
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Blazikenite/Life Orb
Ability: Speed Boost