Infestation vs Toxic

Started by victourious December 11th, 2013 12:46 PM
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Nah

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I say Toxic. Far more Pokemon can use it, and the damage increases with each turn. Unless you have Rest, Heal Bell, etc, even stallers will fall to it. That's just what I think, though.
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Xander Olivieri

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Posted November 8th, 2022
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Infestation is as situational as Whirlpool, Bind, and Fire Spin. They have advantage of having SE damage and STAB upon initial use and then trap their opponent, but I think Toxic still wins with stall teams.

Aeroblast

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Basement
Seen February 25th, 2017
Posted February 25th, 2017
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Toxic is much better, because over time, it does a lot more damage. Pokemon with Toxic poison status can faint in 6 turns, and even with recovery, each turn you take even more damage until it's not enough to keep you alive.

Hitting through steels isn't enough to compensate IMO. Toxic status is very crippling, especially to 'mons that need to be out for a while.
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Posted November 25th, 2014
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Infestation prevents the pokemon from switching out. I would probably say toxic.
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The damage increase from toxic is better than the ability to hit steel types, in my opinion. It can break stall and even aggressive strategies. Also, combined with hazards and weather damage toxic is even more deadly
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TheKantoKid

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I say why pick? Use Infestation to set up for Toxic. Since trapping moves do more damage I think they are worth another look. Although I personally love Toxic (favorite TM along with Thunderwave) I think we shouldn't overlook Infestation.

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Posted December 9th, 2014
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As far as stall breaking goes, like everyone has said Toxic takes the cake. However Infestation does have its niche - as do the other passive damage trapping moves.

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Hikamaru

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As others have stated, Toxic is definitely the more superior move here. The only useful niche that Infestation has is that it can damage Steel-types albeit being resisted by them. In fact, as someone mentioned earlier, Toxic can potentially faint a Pokemon in 6 turns which is what makes it great for wearing down the foe.
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Toxic doesnt break stall. Rest Talkers, Natural Cure, Aroma/Heal Bell, play style based on switching which implies immunties to Toxic anyone? Do you even stall/lift?

Also my view on this;



They compliment each other too well to use separately.
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