I'm honestly not much of a competitive battler so I can't look at it from a logical sort of view but I personally think the concept's pretty neat. Considering that some pokemon have Drought, setting the sun up wouldn't be too hard and from there, the team can work together to annihilate the opponent's. So basically they work together as a group, just like Ashley put it. :D
Even if the team has drawbacks, it has the benefit of powered up fire moves to roast the enemy while also having the ability to spam Solar Beam freely. Added on top of the huge increase in speed of Chlorophyll pokemon as they sweep, it's honestly awesome just watching the strategy and combos unfold. However, I've never used one myself as I tend to lean towards Gravity teams and all other combos when I actually do bother to battle. :( It's definitely something that I'd try in the future though!
Chandelure's great. While I honestly haven't used one myself, it's pretty boring hearing people argue that it's an inanimate object and therefore sucks. ;__; It's a pokemon with a great design and an even better typing after all. In a competitive environment, it can still perform well though I'd need someone else to clarify on that. Also from my friend's experience, they've had a lot of fun using one on their in-game team so I assume it's also a great pokemon for playing through the main storyline line with. Just my two cents on Chandelure though. ^^
I just recently got into competitive battling since i started thinking why am i always losing lol. I agree solar beam is a nice advantage. Chandelure is great in my opinion its on my ghost team but does best as a fire type. Although it is easily KOd wen it attacks it KOs mostly everyone.
Sunny-day teams work pretty wonderfully, as you have your members relying on each other for power-boost and protection. This, I believe, is what makes a team good--crew members depending on themselves for assistance and whatnot. In real life, when working with groups, you usually get help from everyone to make the project successful, and that seems to apply here.
I used to have a sunny-day team, which included Ninetales, Talonflame, Volcarona, Venusaur, Garchomp, and Liligant. Ninetales would set sunlight up with its Drought ability as soon as it gets out to field, then switch to Volcarona. When it's there, it uses Quiver Dance once to boost stats, and takes opponent down with Flamethrower, which gains additional power thanks to sun. Whenever its health is down, it's always able to recover itself with Morning Sun; thanks to sunlight being there, move restores a lot more health than normal.
As for rest, those are there for when Volcarona winds up getting taken down; once it does happen, they all work together to fully knock opponent out.
Thats a nice sunny day team. I use Volcarona with everything since its pretty awesome. Morning sun i dont use i use synthsis which does the same thing.
Well here's my sunny day team.
Btw i got various comments about the lum berry on Volcarona it works i tell ya its amazing how many people tried to poison/paralyze/sleep/freeze her lum berry always did the trick for wen i was using quiver dance then. BAM! Fire Blast!