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Old February 4th, 2014 (8:08 PM).
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Can i remove the default text coloring system in firered(red text for girl NPC, blue text for boy NPC)? So that all text will be black?
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Old February 4th, 2014 (8:16 PM).
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Originally Posted by Garuga17 View Post
Can i remove the default text coloring system in firered(red text for girl NPC, blue text for boy NPC)? So that all text will be black?
There are two ways:
1) Find Knizz's thread dealing with the table that controls this.
2) Just change the palette.

Good luck.:D
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Old February 4th, 2014 (11:06 PM).
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Originally Posted by karatekid552 View Post
There are two ways:
1) Find Knizz's thread dealing with the table that controls this.
2) Just change the palette.

Good luck.:D
Thank you for the aswer! can you perhaps tell me how to find the offset of the palette?

and one more thing, if i gave a color to a text in the script that is already compiled with XSE, will it messed up? if so, is there any other way around?
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Old February 5th, 2014 (12:02 AM).
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Has the warp arrow glitch with the Day Night System been solved yet? I just looked at the thread and saw no mention of it. (I'm on Ruby)

If you don't know what I'm talking about, pics are in here.
Spoiler:


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Old February 5th, 2014 (12:10 AM).
Kyoko1 Kyoko1 is offline
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Quote:
Originally Posted by Garuga17 View Post
Thank you for the aswer! can you perhaps tell me how to find the offset of the palette?

and one more thing, if i gave a color to a text in the script that is already compiled with XSE, will it messed up? if so, is there any other way around?
The palette is located at 0x471DEC and includes text-color and textbox-color.

Entries:

[transparent color][background_of_textbox][grey(normal)][grey_shadow][red][red_shadow][green][green_shadow][blue][blue_shadow] - and the rest is for the textbox.
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Old February 5th, 2014 (12:18 AM).
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Can someone tell me how to make good quality support banners? Need one for my hack.
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Quick note, I ended up losing the IPS files for ALL my hacks in the Sideshow Showcase, I ended up factory resetting my PC before making backups. Since you can't download them because the downloads are broken, and I no longer have access to them, well, you can figure out the rest -.-

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Old February 5th, 2014 (7:54 AM). Edited February 5th, 2014 by GoGoJJTech.
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Originally Posted by Garuga17 View Post
and one more thing, if i gave a color to a text in the script that is already compiled with XSE, will it messed up? if so, is there any other way around?
Just repoint the text because it'll be larger than the original

Quote:
Originally Posted by darkprince909 View Post
Has the warp arrow glitch with the Day Night System been solved yet? I just looked at the thread and saw no mention of it. (I'm on Ruby)

If you don't know what I'm talking about, pics are in here.
Spoiler:


This hasn't been solved for an game, but your best bet is to avoid using them.

Quote:
Originally Posted by lajules View Post
Can someone tell me how to make good quality support banners? Need one for my hack.
Save it as a .PNG and not a .JPG or .JPEG
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Old February 5th, 2014 (9:16 AM).
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Originally Posted by gogojjtech View Post
This hasn't been solved for an game, but your best bet is to avoid using them.
Are there behavior bytes that will make the player exit facing a certain direction like the ones with the arrow, but without the arrow?
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Old February 5th, 2014 (9:19 AM).
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Are there behavior bytes that will make the player exit facing a certain direction like the ones with the arrow, but without the arrow?
Well no, but there are ones that make you exit and move, so you're not on a warp when you exit. Like 60 and the one that's actually named. Play with them
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Old February 5th, 2014 (11:54 AM).
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Originally Posted by gogojjtech View Post
Well no, but there are ones that make you exit and move, so you're not on a warp when you exit. Like 60 and the one that's actually named. Play with them
I found warps to replace the up and down arrow warps, but not the left and right warps. Is there any way to replicate those with a script, perhaps?
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Old February 5th, 2014 (12:42 PM).
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Originally Posted by darkprince909 View Post
I found warps to replace the up and down arrow warps, but not the left and right warps. Is there any way to replicate those with a script, perhaps?
It's asm that adds images to the screen and such. You'd have to asm it in.
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Old February 5th, 2014 (12:45 PM). Edited February 5th, 2014 by Kyoko1.
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@below
he doesnt need the arrows, he just wants the effect if you press left or right that you warp.^^

ah ok sorry, I misunderstood you :D

Well its for sure possible with a script-field, but i'd recommend you either to remove the DAN or
make normal warps (Behaviour-Byte #61)
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Old February 5th, 2014 (12:46 PM).
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Quote:
Originally Posted by Kyoko1 View Post
@below
he doesnt need the arrows, he just wants the effect if you press left or right that you warp.^^

Well its for sure possible with a script-field, but i'd recommend you either to remove the DAN or
make normal warps (Behaviour-Byte #61)
I mean hack it to not display the images
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Old February 5th, 2014 (1:15 PM).
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Originally Posted by gogojjtech View Post
I mean hack it to not display the images
Would getting rid of the arrow pop-up get rid of the glitch? And where would I start looking for the asm for these warps?
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Old February 5th, 2014 (6:30 PM).
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So looking at the continue screen in Emerald (and FireRed too), the [Continue] option only shows up once a game has been started and saved. If there's no readable save or a corrupted one, only the [New Game] option appears. What controls this? Is it just a flag that gets set the first time a game is saved, or is it something more complex than that?
Posing my last question again, does anyone know exactly what dictates whether or not the [Continue] option appears on the continue screen? Alternatively, would it be possible to forcibly delete/reset a game's progress? I'm looking in to potential ways for a given trigger to force a restart from the beginning.

And adding a second question as well, does anyone know if there are any unused/safe flags in Emerald? I saw in this post that FR seems to have a block of safe flags from 200-2FF, but couldn't find anywhere if Emerald has something similar.
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Old February 5th, 2014 (6:43 PM).
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Okay, so how would I decompile a special command in fire red?
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Old February 5th, 2014 (10:43 PM).
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I am implementing a setmaptile function as a level script, now the issue is that the level script only runs when the map is reloaded, the setmaptile changes tiles based on time, so I really need it to run more often on the chance that a player spends and extented amount of time on a map. Is this a possiblity?

Thanks, V-FEXrt
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Old February 5th, 2014 (10:56 PM). Edited February 5th, 2014 by Germaniac.
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Is there any command for BSP to prevent a move to work against a specific poke?
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Old February 6th, 2014 (4:51 AM).
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What's the best tool to edit footprints? Also in Advanced map I cant find where the wild data is stored per map? Does any one know?

With the DN glitch. LC fixed that glitch but I don't know how he did it. In the thread someone fixes the warp glitch but not the arrow.
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Old February 6th, 2014 (12:03 PM).
The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
 
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Quote:
Originally Posted by The Legacy of The Legends Creator :D View Post
I need help with this and unless ive overlooked a response tht its been on for 4 or 5 pages .-. is there anyone that can help me with the mechanics of a Bank system simple function withdrawl andd deposit no interest. and if when you get to a certain amount youll get a prize(s)

and this below..

"just noticed the map for fire red has switching? for the sevii islands how do i change all the maps?
This is controlled by some bytes which I cannot remember the location of"

Does anyone know about the map question?

anyone :O? need help here lol


and on a previous page i talked to someone about this post i made:

"I saw a hack that had a feature i like to have, they had shadow pokes, and when it appeared there was a text box to say
"OH!
It's a Shadow Pokemon"

Id like to use this for my nightmare pokes"

And she said to use A-text to edit what it says when i a wild pokemon, appears, and we didnt get that much further into it, here are my questions abotu it.

1. How would i go about doing this?
2. Would this effect all and only shiny pokemon throughout the game?
3. If what she mentioned is not what im looking for how would i go about doing this??
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Old February 6th, 2014 (12:58 PM).
kearnseyboy6 kearnseyboy6 is offline
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Quote:
Originally Posted by The Legacy of The Legends Creator :D View Post
anyone :O? need help here lol


and on a previous page i talked to someone about this post i made:

"I saw a hack that had a feature i like to have, they had shadow pokes, and when it appeared there was a text box to say
"OH!
It's a Shadow Pokemon"

Id like to use this for my nightmare pokes"

And she said to use A-text to edit what it says when i a wild pokemon, appears, and we didnt get that much further into it, here are my questions abotu it.

1. How would i go about doing this?
2. Would this effect all and only shiny pokemon throughout the game?
3. If what she mentioned is not what im looking for how would i go about doing this??
Alrighty, as far as I know, a bank is really sorta easy if you know ASM and you have a few things installed in your game. 1 - JPANS save block, KK552 did a patch in resources so get it. 2 - A Day/Night system or anythign with an RTC.

Then use ASM to store your money into the freed RAM. Also store the date as well.

When you want to withdraw it just call it, use some math to determine the time in the bank, and then use the interest formula... (I have no idea if ASM does exponential) or your own money calculation. then yes you can do this.
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Old February 6th, 2014 (12:58 PM).
darkprince909 darkprince909 is offline
 
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Originally Posted by kearnseyboy6 View Post
With the DN glitch. LC fixed that glitch but I don't know how he did it. In the thread someone fixes the warp glitch but not the arrow.
I'm looking through that thread (by LC, you meant Liquid Crystal, right?) trying to find mention of this glitch. If you know where the post is, could you post a link? I don't want to have to sift through 100+ pages if I can help it.
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Old February 6th, 2014 (3:22 PM).
The Legacy of The Legends Creator :D The Legacy of The Legends Creator :D is offline
 
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Quote:
Originally Posted by kearnseyboy6 View Post
Alrighty, as far as I know, a bank is really sorta easy if you know ASM and you have a few things installed in your game. 1 - JPANS save block, KK552 did a patch in resources so get it. 2 - A Day/Night system or anythign with an RTC.

Then use ASM to store your money into the freed RAM. Also store the date as well.

When you want to withdraw it just call it, use some math to determine the time in the bank, and then use the interest formula... (I have no idea if ASM does exponential) or your own money calculation. then yes you can do this.
is there a guide to do this anyhere? and locatinos you know of to get the necessary files
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Old February 6th, 2014 (3:24 PM).
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Quote:
Originally Posted by kearnseyboy6 View Post
Alrighty, as far as I know, a bank is really sorta easy if you know ASM and you have a few things installed in your game. 1 - JPANS save block, KK552 did a patch in resources so get it. 2 - A Day/Night system or anythign with an RTC.

Then use ASM to store your money into the freed RAM. Also store the date as well.

When you want to withdraw it just call it, use some math to determine the time in the bank, and then use the interest formula... (I have no idea if ASM does exponential) or your own money calculation. then yes you can do this.
Just use 2 vars like we've been telling you for the last 3 pages
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Old February 6th, 2014 (3:29 PM). Edited February 6th, 2014 by The Legacy of The Legends Creator :D.
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Quote:
Originally Posted by gogojjtech View Post
Just use 2 vars like we've been telling you for the last 3 pages
i havent noticed and i am not coding currently nor will i be for awhile so im trying to get guides or save posts for the future thats why im asking for either guides and/or full explanations .-.


Edit: i went back 3 pages like you said didnt see any moreinfo that i was asking for except these two:

Originally Posted by The Legacy of The Legends Creator :D View Post
I need help with this and unless ive overlooked a response tht its been on for 4 or 5 pages .-. is there anyone that can help me with the mechanics of a Bank system simple function withdrawl andd deposit no interest. and if when you get to a certain amount youll get a prize(s)
Learn to script. You can do this with like two variables, the paymoney, showmoney, updatemoney, givemoney, subvar, addvar and buffernumber commands fairly easily. No-one is going to do it for you.
Quote:
Originally Posted by The Legacy of The Legends Creator :D View Post
"just noticed the map for fire red has switching? for the sevii islands how do i change all the maps?
This is controlled by some bytes which I cannot remember the location of"

Does anyone know about the map question?
There is a byte somewhere that controls the Map ID that is the final one to show up in Kanto, and every ID over that is then listed for different maps. I can't remember what exactly, try searching.

^still could use more info than that if anyone has it please.

.-.
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