ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

Closed Thread
 
Thread Tools
  #26    
Old January 5th, 2014 (11:43 AM).
karatekid552's Avatar
karatekid552 karatekid552 is offline
What happens if I push it?....
     
    Join Date: Nov 2012
    Location: Do you really want to know? Really?
    Gender: Male
    Nature: Bold
    Posts: 1,766
    Quote:
    Originally Posted by Nordk View Post
    I appologise if this is a noobish question, but I haven't found anything on it.
    Will starting the game and creating a save file adversely effect the game when it comes to editing? I know the game and save files are separate, but I just want to make sure. (going through Oak's intro at the beginning just so I can check some warps is getting really annoying)
    It depends on what you change. If you prevent the game from setting certain flags, those won't get saved, and you will have issue.

    Just to test warps, that won't be an issue. Events and other things, that could cause problems.
    __________________

    Paired with Simba

    Relevant Advertising!

      #27    
    Old January 5th, 2014 (12:18 PM).
    Kawaii Shoujo Duskull's Avatar
    Kawaii Shoujo Duskull Kawaii Shoujo Duskull is offline
    The Cutest Duskull
       
      Join Date: Jul 2013
      Location: Far too deep in my thoughts.
      Age: 21
      Gender: Female
      Nature: Timid
      Posts: 283
      Quote:
      Originally Posted by Hiroshi Kaede View Post
      Well, it might be some tile error or somekind. But the best thing you can do is, create another map! Goto A-Map and create a duplicate of the map(what i mean is make it look like the other one). Then goto SMCA and point out your newly made map.



      What are you using to insert them? Sappy or what?




      You can do hex editing or something like that to do that bud


      I use sappy to insert songs.
        #28    
      Old January 5th, 2014 (12:24 PM).
      Sniper's Avatar
      Sniper Sniper is offline
      ふゆかい
         
        Join Date: Nov 2013
        Location: Philippines
        Gender: Male
        Nature: Quiet
        Posts: 1,453
        Quote:
        Originally Posted by Merak View Post
        I use sappy to insert songs.
        For some reason, it can only be speed up on sappy but in-game, it's normal.
        Are you sure? Because sappy features that.
        __________________


          #29    
        Old January 5th, 2014 (1:01 PM).
        mkac's Avatar
        mkac mkac is offline
           
          Join Date: Nov 2013
          Gender: Male
          Posts: 16
          Quote:
          Originally Posted by Nordk View Post
          I appologise if this is a noobish question, but I haven't found anything on it.
          Will starting the game and creating a save file adversely effect the game when it comes to editing? I know the game and save files are separate, but I just want to make sure. (going through Oak's intro at the beginning just so I can check some warps is getting really annoying)
          As a precaution, don't save (and especially don't save state) while in the map you're working on. Changing the map while you're saved in it can cause all the events (even warps) to stop working, so always save at least one map away. If you do mess up accidentally, changing everything back to EXACTLY how it was will make the map work again. Trust me, I've almost skunked a few saves just by moving an event a few spaces away.
            #30    
          Old January 5th, 2014 (3:06 PM).
          Kawaii Shoujo Duskull's Avatar
          Kawaii Shoujo Duskull Kawaii Shoujo Duskull is offline
          The Cutest Duskull
             
            Join Date: Jul 2013
            Location: Far too deep in my thoughts.
            Age: 21
            Gender: Female
            Nature: Timid
            Posts: 283
            Quote:
            Originally Posted by Saturnus View Post
            For some reason, it can only be speed up on sappy but in-game, it's normal.
            Are you sure? Because sappy features that.
            Actually, I think it played perfectly normal in sappy. The songs I experimented with turned out faster ingame though.
            If its important somehow, I was putting these songs in place of the original title screen music to test them ingame. I didn't open the .s files or edit them at all, and I made sure these were midi format0 converted into .s files. They were looped too.
              #31    
            Old January 5th, 2014 (6:15 PM).
            Eminence's Avatar
            Eminence Eminence is offline
            Pokemon Eminence
               
              Join Date: Dec 2013
              Location: Australia
              Gender: Male
              Posts: 19
              Quote:
              Originally Posted by Hiroshi Kaede View Post
              Well, it might be some tile error or somekind. But the best thing you can do is, create another map! Goto A-Map and create a duplicate of the map(what i mean is make it look like the other one). Then goto SMCA and point out your newly made map.

              Creating a new map didn't help at all, it will just create the error again
              __________________

              http://nupzdeviant.deviantart.com/
                #32    
              Old January 5th, 2014 (7:28 PM).
              destinedjagold's Avatar
              destinedjagold destinedjagold is offline
              Oh Hai Thar~
              • Silver Tier
               
              Join Date: May 2007
              Location: Philippines
              Age: 26
              Gender: Male
              Nature: Careful
              Posts: 8,507
              Quote:
              Originally Posted by Eminence View Post
              Creating a new map didn't help at all, it will just create the error again
              Try [my] solution.
              Expand the map, and map at the center of it, since the PLAYER will spawn in the very middle of the map (that is, if you haven't changed where the player's X and Y spawn spot).
              That's what I did with Rescue Rangers and Life of Guardians. xD
              __________________


              FC: 0061-1111-6462
              TSV: 1364(X), 0790(OR)

                #33    
              Old January 5th, 2014 (8:04 PM).
              osg96 osg96 is offline
                 
                Join Date: Jul 2013
                Gender: Male
                Posts: 4
                I'm doing a hack of Emerald, and cannot find the script for the life of me where the mom tells you to come to the T.V., and when the mom in May's house asks who you are and what not. Any ideas?
                  #34    
                Old January 6th, 2014 (12:14 AM). Edited January 6th, 2014 by Eminence.
                Eminence's Avatar
                Eminence Eminence is offline
                Pokemon Eminence
                   
                  Join Date: Dec 2013
                  Location: Australia
                  Gender: Male
                  Posts: 19
                  Quote:
                  Originally Posted by destinedjagold View Post
                  Try [my] solution.
                  Expand the map, and map at the center of it, since the PLAYER will spawn in the very middle of the map (that is, if you haven't changed where the player's X and Y spawn spot).
                  That's what I did with Rescue Rangers and Life of Guardians. xD
                  Thanks for this information, I could only find information on how to change your x/y position in Emerald not ruby (different offsets), but with your information this should help A LOT.

                  EDIT: IT WORKED! Thanks so much!
                  __________________

                  http://nupzdeviant.deviantart.com/
                    #35    
                  Old January 6th, 2014 (3:45 AM).
                  ~Ɓαitøt~'s Avatar
                  ~Ɓαitøt~ ~Ɓαitøt~ is offline
                     
                    Join Date: Aug 2013
                    Location: France
                    Gender: Male
                    Nature: Timid
                    Posts: 22
                    (Sorry for my old message)
                    Hi, I've a problem ; I have added more or less new Pokémon but I have a problem with their name and sprite : they have the sprite and the name of "???????". By cons, their evolution and their stats work perfectly.
                    I do not have added to the Pokédex.
                    Do you think that a report ?


                    Thank you in advance!
                      #36    
                    Old January 6th, 2014 (5:10 AM).
                    Eminence's Avatar
                    Eminence Eminence is offline
                    Pokemon Eminence
                       
                      Join Date: Dec 2013
                      Location: Australia
                      Gender: Male
                      Posts: 19
                      Quote:
                      Originally Posted by Memasa View Post
                      (Sorry for my old message)
                      Hi, I've a problem ; I have added more or less new Pokémon but I have a problem with their name and sprite : they have the sprite and the name of "???????". By cons, their evolution and their stats work perfectly.
                      I do not have added to the Pokédex.
                      Do you think that a report ?


                      Thank you in advance!
                      If the pokemon's you have added do not have a name, you need to open YAPE (Yet Another Pokemon Editor), find the pokemon you added and in the bottom left you can change their name. To change or add a new sprite for the pokemon, you can either make your own or find some indexed sprites online, we have some in the "resources thread". I use Advanced Pokemon Sprite Editor, which can be found by simply googline "Advanced Pokemon Sprite Editor". Hope this helps!
                      __________________

                      http://nupzdeviant.deviantart.com/
                        #37    
                      Old January 6th, 2014 (5:51 AM).
                      vizor vizor is offline
                         
                        Join Date: Dec 2011
                        Gender: Female
                        Posts: 25
                        I have a prob with the fadescreen command.

                        When the weather is dark / rainy and i use a fadescreen command like this.

                        ...
                        fadescreen 0x1
                        hidesprite 0xX
                        setflag 0xX
                        fadescreen 0x0

                        the area gets darker. If i do it with fadescreen 0x2 the area gets lighter. Even if i use special 0x8E the palettes are not reloading and because i use a lot of these commands within one script i comes to the point, where the entiry map is black.

                        Has anybody fixed it yet?
                        Any ideas, why it could be like this?

                        PS:
                        Excuse my bad english, i am a german hacker
                          #38    
                        Old January 6th, 2014 (9:13 AM).
                        ~Ɓαitøt~'s Avatar
                        ~Ɓαitøt~ ~Ɓαitøt~ is offline
                           
                          Join Date: Aug 2013
                          Location: France
                          Gender: Male
                          Nature: Timid
                          Posts: 22
                          Quote:
                          Originally Posted by Eminence View Post
                          If the pokemon's you have added do not have a name, you need to open YAPE (Yet Another Pokemon Editor), find the pokemon you added and in the bottom left you can change their name. To change or add a new sprite for the pokemon, you can either make your own or find some indexed sprites online, we have some in the "resources thread". I use Advanced Pokemon Sprite Editor, which can be found by simply googline "Advanced Pokemon Sprite Editor". Hope this helps!
                          Thank you for your help, but I've done that but it does not work ;(.
                          The name and sprite no change.
                            #39    
                          Old January 6th, 2014 (9:52 AM).
                          Teh Blazer's Avatar
                          Teh Blazer Teh Blazer is offline
                          Divider of Zero
                             
                            Join Date: Feb 2009
                            Location: 'MERICA
                            Age: 21
                            Gender: Male
                            Nature: Relaxed
                            Posts: 768
                            Quote:
                            Originally Posted by Memasa View Post
                            Thank you for your help, but I've done that but it does not work ;(.
                            The name and sprite no change.
                            This may sound stupid, but did you press "save" when you finished? Additionally, it might be a bad rom that you're working with. Have you tried the same process on a clean fire red rom?
                            __________________
                            Being a hero is overrated anyways
                              #40    
                            Old January 6th, 2014 (9:58 AM).
                            ~Ɓαitøt~'s Avatar
                            ~Ɓαitøt~ ~Ɓαitøt~ is offline
                               
                              Join Date: Aug 2013
                              Location: France
                              Gender: Male
                              Nature: Timid
                              Posts: 22
                              Quote:
                              Originally Posted by Teh Blazer View Post
                              This may sound stupid, but did you press "save" when you finished? Additionally, it might be a bad rom that you're working with. Have you tried the same process on a clean fire red rom?
                              Yes, of course ^ ^.
                              But in fact, I think I misspoke; I created new Pokémon, I have not changed.
                              And I just saw that when giving him a nickname, there is well marked "Turtwig's nickname" and not "????????? nickname" (yes, I tried to create Turtwig)
                                #41    
                              Old January 6th, 2014 (10:16 AM).
                              Teh Blazer's Avatar
                              Teh Blazer Teh Blazer is offline
                              Divider of Zero
                                 
                                Join Date: Feb 2009
                                Location: 'MERICA
                                Age: 21
                                Gender: Male
                                Nature: Relaxed
                                Posts: 768
                                Quote:
                                Originally Posted by Memasa View Post
                                Yes, of course ^ ^.
                                But in fact, I think I misspoke; I created new Pokémon, I have not changed.
                                And I just saw that when giving him a nickname, there is well marked "Turtwig's nickname" and not "????????? nickname" (yes, I tried to create Turtwig)
                                Did you replace one of the ???????? Pokemon to create your Turtwig? As good as it seems, you're better off replacing one of the other Pokemon instead of the ??????? which are reserved for the Unknown letter slots.
                                __________________
                                Being a hero is overrated anyways
                                  #42    
                                Old January 6th, 2014 (10:19 AM).
                                ~Ɓαitøt~'s Avatar
                                ~Ɓαitøt~ ~Ɓαitøt~ is offline
                                   
                                  Join Date: Aug 2013
                                  Location: France
                                  Gender: Male
                                  Nature: Timid
                                  Posts: 22
                                  Quote:
                                  Originally Posted by Teh Blazer View Post
                                  Did you replace one of the ???????? Pokemon to create your Turtwig? As good as it seems, you're better off replacing one of the other Pokemon instead of the ??????? which are reserved for the Unknown letter slots.
                                  No, I create a "slot". But I did not want to replace Pokemon "?".
                                  You think it has to do with the entrance of this Pokémon in the Pokédex ?
                                    #43    
                                  Old January 6th, 2014 (4:52 PM).
                                  LuxrayHacker's Avatar
                                  LuxrayHacker LuxrayHacker is offline
                                     
                                    Join Date: Sep 2013
                                    Location: Narnia
                                    Age: 20
                                    Gender: Male
                                    Nature: Mild
                                    Posts: 181
                                    Can patching a rom too many times have negative consequences such as corrupting data? Because my team mostly patches because it is quicker to send an ips than a rom and now we can't insert cries when we do it sounds bad or is it something we did wrong?
                                      #44    
                                    Old January 6th, 2014 (5:13 PM).
                                    Tlachtli's Avatar
                                    Tlachtli Tlachtli is offline
                                    Crit happens.
                                       
                                      Join Date: Jan 2012
                                      Location: Faraway place
                                      Age: 26
                                      Gender: Male
                                      Nature: Lax
                                      Posts: 267
                                      Quote:
                                      Originally Posted by Memasa View Post
                                      No, I create a "slot". But I did not want to replace Pokemon "?".
                                      You think it has to do with the entrance of this Pokémon in the Pokédex ?
                                      When you say you created a slot, did you repoint the tables somewhere else and expand them? Trying to add on to the tables as they are is a big no-no, because there isn't any free space after them. Move them into empty space near the end of the ROM, change the appropriate pointers from the old table to the new one, then you can go crazy with expanding it.

                                      When it comes to adding new pokemon without replacing the ????? ones, there's a lot of data to repoint. I mean, a lot. Name table, both the regional and national pokedex tables, pokemon data, cries, movesets, TM/HM compatibility, ect. Basically everything related to the pokemon themselves has data organized into a table, and to add more pokemon beyond the 386 limit will at the least require repointing and appropriately expanding all of them.

                                      Quote:
                                      Originally Posted by Luxray1 View Post
                                      Can patching a rom too many times have negative consequences such as corrupting data? Because my team mostly patches because it is quicker to send an ips than a rom and now we can't insert cries when we do it sounds bad or is it something we did wrong?
                                      Assuming the patches' producer(s) know what they're doing, it shouldn't be harmful to continuously patch the same ROM. However, with each new patch there exists some chance that the author will make some sort of mistake.

                                      In your case, it's likely that a mistake was made somewhere along the way. I'm in the habit of making separate copies of project ROMs before making any major changes, so that it's easy to revert if something goes wrong.
                                      __________________
                                      Pokemon Sigma Σmerald:
                                      (now under management by DraconianWing)

                                      A Gen 3 remake de-make, featuring many new encounters and Gen VI mechanics

                                        #45    
                                      Old January 6th, 2014 (6:54 PM).
                                      karatekid552's Avatar
                                      karatekid552 karatekid552 is offline
                                      What happens if I push it?....
                                         
                                        Join Date: Nov 2012
                                        Location: Do you really want to know? Really?
                                        Gender: Male
                                        Nature: Bold
                                        Posts: 1,766
                                        Quote:
                                        Originally Posted by Tlachtli View Post
                                        When you say you created a slot, did you repoint the tables somewhere else and expand them? Trying to add on to the tables as they are is a big no-no, because there isn't any free space after them. Move them into empty space near the end of the ROM, change the appropriate pointers from the old table to the new one, then you can go crazy with expanding it.

                                        When it comes to adding new pokemon without replacing the ????? ones, there's a lot of data to repoint. I mean, a lot. Name table, both the regional and national pokedex tables, pokemon data, cries, movesets, TM/HM compatibility, ect. Basically everything related to the pokemon themselves has data organized into a table, and to add more pokemon beyond the 386 limit will at the least require repointing and appropriately expanding all of them.
                                        Not to mention also knowing enough ASM to adjust all of the loading routines accordingly.
                                        __________________

                                        Paired with Simba
                                          #46    
                                        Old January 6th, 2014 (10:17 PM).
                                        ThorhianTheUltimate's Avatar
                                        ThorhianTheUltimate ThorhianTheUltimate is offline
                                        No, im not Thorzain
                                           
                                          Join Date: Dec 2013
                                          Posts: 14
                                          Quote:
                                          Originally Posted by karatekid552 View Post
                                          Some people just don't realize that VBA doesn't have a real BIOS file or think that is close enough, and they write their code around testing on VBA. I know, for example, that swi 0x12 (LZ77 Image Decompresion) uses registers 0, 1, 2, and 3 in the real BIOS file, but VBA's doesn't use r3. This resulted in JPAN writing a section of his hacked engine to use r3. So, his code didn't work with a real BIOS file because r3 was overwritten. I ended up fixing this when I learned about it.
                                          Yeah, I know VBA didn't have a real BIOS file, it uses HLE to do the job for pretty much any normal game (correct me if I'm wrong). But if your editing... You really should use a real BIOS I guess as you have pointed out lol. Maybe a Guide on how to rip one from a GBA would be beneficial (I might just do it if I get the time lol). I know the author for no$gba released some software that could rip one over a parallel port from the Link port.

                                          Is that sort of guide allowed on these forums?
                                            #47    
                                          Old January 6th, 2014 (11:45 PM).
                                          Randomlords's Avatar
                                          Randomlords Randomlords is offline
                                             
                                            Join Date: Dec 2010
                                            Gender: Male
                                            Posts: 27
                                            Hello, I am inserting Fairy type into Pokemon Ruby, and I did that by replacing ???-type with it. I've added all the weaknesses and resistances of Fairy into my game too, and even changed a couple of attacks to my new Fairy type. However, whenever I use any of those moves, they do barely any damage. Ex: My Lv70 Wigglytuff used a Fairy move with a Power of 80 on a Lv8 Nincada, and it only lost about 2 HP. I'm thinking it's because Fairy/??? isn't a Physical/Special type in Ruby version or something like that. I can't seem to find a solution in changing this type completely.
                                            __________________
                                            Shut up Woman, and get on Magcargo!
                                              #48    
                                            Old January 7th, 2014 (1:20 AM).
                                            destinedjagold's Avatar
                                            destinedjagold destinedjagold is offline
                                            Oh Hai Thar~
                                            • Silver Tier
                                             
                                            Join Date: May 2007
                                            Location: Philippines
                                            Age: 26
                                            Gender: Male
                                            Nature: Careful
                                            Posts: 8,507
                                            Quote:
                                            Originally Posted by Randomlords View Post
                                            Hello, I am inserting Fairy type into Pokemon Ruby, and I did that by replacing ???-type with it. I've added all the weaknesses and resistances of Fairy into my game too, and even changed a couple of attacks to my new Fairy type. However, whenever I use any of those moves, they do barely any damage. Ex: My Lv70 Wigglytuff used a Fairy move with a Power of 80 on a Lv8 Nincada, and it only lost about 2 HP. I'm thinking it's because Fairy/??? isn't a Physical/Special type in Ruby version or something like that. I can't seem to find a solution in changing this type completely.
                                            Where did you add the new weakness/resistance?
                                            Did you move the table into a new offset and added new data?
                                            Have you repointed to the new offset location?

                                            ...or did you use a tool?
                                            __________________


                                            FC: 0061-1111-6462
                                            TSV: 1364(X), 0790(OR)

                                              #49    
                                            Old January 7th, 2014 (1:30 AM). Edited January 7th, 2014 by Demon_Fox.
                                            Demon_Fox Demon_Fox is offline
                                               
                                              Join Date: Apr 2007
                                              Location: New Zealand
                                              Gender: Male
                                              Nature: Adamant
                                              Posts: 6
                                              Finally started my Rom Hacking again after finding new inspiration. Just wondering if it is possible to modify the five evolution's per Pokemon in FireRed i.e. increase Eevee's to eight?

                                              Also wondering if it would be a simple Hex edit to have the Pokedex to display all information for simply seeing the Pokemon vs. having to catch every one?
                                                #50    
                                              Old January 7th, 2014 (4:16 AM).
                                              ~Ɓαitøt~'s Avatar
                                              ~Ɓαitøt~ ~Ɓαitøt~ is offline
                                                 
                                                Join Date: Aug 2013
                                                Location: France
                                                Gender: Male
                                                Nature: Timid
                                                Posts: 22
                                                Quote:
                                                Originally Posted by Tlachtli View Post
                                                When you say you created a slot, did you repoint the tables somewhere else and expand them? Trying to add on to the tables as they are is a big no-no, because there isn't any free space after them. Move them into empty space near the end of the ROM, change the appropriate pointers from the old table to the new one, then you can go crazy with expanding it.

                                                When it comes to adding new pokemon without replacing the ????? ones, there's a lot of data to repoint. I mean, a lot. Name table, both the regional and national pokedex tables, pokemon data, cries, movesets, TM/HM compatibility, ect. Basically everything related to the pokemon themselves has data organized into a table, and to add more pokemon beyond the 386 limit will at the least require repointing and appropriately expanding all of them.
                                                Yeah, I repoint all.
                                                I added the stats of Pokemon, their sprites, their palettes, icons, palettes of icons, their names and their evolution.
                                                I know I have not yet done everything, but I'm stuck on the problem that these Pokémon have the sprite and the name of MissingNo.
                                                Closed Thread
                                                Quick Reply

                                                Sponsored Links
                                                Thread Tools

                                                Posting Rules
                                                You may not post new threads
                                                You may not post replies
                                                You may not post attachments
                                                You may not edit your posts

                                                BB code is On
                                                Smilies are On
                                                [IMG] code is On
                                                HTML code is Off

                                                Forum Jump


                                                All times are GMT -8. The time now is 6:53 AM.