Sixth Generation The Kalos region awaits! Explore a new world, capture new Pokémon, and fight off Team Flare in one of the newer installments of the core Pokémon series.

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  #26    
Old January 6th, 2014 (12:54 PM).
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Originally Posted by Lavender Grace View Post
Ah that sucks. Might have to just see if I can trade for the already evolved forms on the GTS!
By the way, you can actually find wild Politoed by fishing with a Super Rod on Route 19. There's only a 1% chance though.
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  #27    
Old January 6th, 2014 (2:12 PM).
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    Hi, idk if this has been asked before, but I really am puzzled with something so I think I'll ask it here. Forgive me if this is the wrong place to ask it.

    The other day I met a person while wonder trading on GTS. I traded again and again with this person, she gave me some really nice pokes with good IVs and everything, she even gave me o-powers. All I could say was "nice". I'd like to know from you guys if there is any way I can ever talk to this person to agree on trades, battles, etc. Is there a way to actually message someone if you know their ID?

    I know Nintendo banned the swap note for good reasons, but I'm just puzzled and would really like to talk to this person since she has helped me out :c

    Please, PM me if you know how. Thanks for taking your time to read it.
      #28    
    Old January 6th, 2014 (2:19 PM).
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      Quote:
      Originally Posted by SwordLord View Post
      Hi, idk if this has been asked before, but I really am puzzled with something so I think I'll ask it here. Forgive me if this is the wrong place to ask it.

      The other day I met a person while wonder trading on GTS. I traded again and again with this person, she gave me some really nice pokes with good IVs and everything, she even gave me o-powers. All I could say was "nice". I'd like to know from you guys if there is any way I can ever talk to this person to agree on trades, battles, etc. Is there a way to actually message someone if you know their ID?

      I know Nintendo banned the swap note for good reasons, but I'm just puzzled and would really like to talk to this person since she has helped me out :c

      Please, PM me if you know how. Thanks for taking your time to read it.
      In X and Y there is a chat feature, and when you trade you can turn the chat feature on. But that is the only thing I know of. There won't be any other ways to communicate in the future thanks to the SwapNote issue.
        #29    
      Old January 6th, 2014 (2:19 PM).
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      Quote:
      Originally Posted by Lavender Grace View Post
      Ah that sucks. Might have to just see if I can trade for the already evolved forms on the GTS!
      Lead with a Pokemon with the ability Compound Eyes, and the odds of encountering a wild Pokemon holding an item will increase from 5% to 20% - source: http://bulbapedia.bulbagarden.net/wiki/Compound_Eyes

      Oh and teach it Thief so you can just steal the item without the need to catch the Pokemon. Butterfree, Vivillon and Yanma have Compound Eyes and can also learn Thief, and they're easy to come by too.
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      Old January 6th, 2014 (3:37 PM).
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      Quote:
      Originally Posted by berlyda View Post
      I have a question for you guys:

      I'm currently building a Dark-type team, and my last Pokemon to ready for battle is Mightyena (yeah, I know it's rubbish, but I like it ). My current setup is this:

      Ability: Quick Feet
      Item: Toxic Orb
      Moves: Sucker Punch, Facade, Play Rough, Protect/Substitute

      I've pretty much got everything sorted, but I can't decide whether to run Protect or Substitute. Protect is good because it allows me to stall in order to get the Speed boost from Quick Feet without losing any HP in the process, but Substitute could be more useful in the long term, especially if I can force a switch (although after seeing my team in the preview, I doubt they'll send a Psychic-type out first lol). Bear in mind that it's holding Toxic Orb, so I'm not going to be using either move after the first turn.

      Please don't tell me to use Moxie instead of Quick Feet; by the time I realised its Hidden Ability was Moxie, I had already gone too far and didn't want to start over again.
      I think Protect would be better. One of the main uses of Substitute to to avoid status, but that's not an issue if you use Protect, since the Toxic Orb will activate and Mightyena will be immune to getting another status effect. Mightyena lacks the bulk to make good use of Sub (especially since I assume that you're running max Attack and Speed EVs to make use of Quick Feet). All that will happen is you'll put the Sub up, the opponent will break it, and then you're left with a Mightyena that is missing 1/4 of its HP and not getting anything more than what Protect could provide. It's lifespan is gonna be short enough as is with the Toxic Orb poisoning it.
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        #31    
      Old January 6th, 2014 (4:27 PM).
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        Hey, I'm thinking of doing some Ev super trainig seeing as my pokemon are all around lvl 33 and some have half of more of their EV's already filled.

        But I've never done EV training before. I know 4 EV is 1 stat increase and you can have only 252 EV. But my main question is wich stats to increase. For example: My krokorok has good attack stats but terrible defense stats. So is it logical to use EV training increase his def and sp.def stats ?

        In other words: should you use EV teaining to boost your weaker stats (if they are needed like HP or def) or is it better to boost the strong stats of a pokemon.
          #32    
        Old January 6th, 2014 (4:29 PM).
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        Quote:
        Originally Posted by Anarchy_now View Post
        Hey, I'm thinking of doing some Ev super trainig seeing as my pokemon are all around lvl 33 and some have half of more of their EV's already filled.

        But I've never done EV training before. I know 4 EV is 1 stat increase and you can have only 252 EV. But my main question is wich stats to increase. For example: My krokorok has good attack stats but terrible defense stats. So is it logical to use EV training increase his def and sp.def stats ?

        In other words: should you use EV teaining to boost your weaker stats (if they are needed like HP or def) or is it better to boost the strong stats of a pokemon.
        It's logical to EV train the stats the Pokemon is good at. In Krokorok's case, it's Attack and Speed. Defensive Krookodile is viable as well; it's best to EV train it in HP and Defense in this case.

        For offensively frail Pokemon that can't take a hit, train in Speed and the appropriate offensive stats. For defensive Pokemon, it's HP and the appropriate defensive stats.
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        Old January 6th, 2014 (4:30 PM).
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        Quote:
        Originally Posted by Anarchy_now View Post
        Hey, I'm thinking of doing some Ev super trainig seeing as my pokemon are all around lvl 33 and some have half of more of their EV's already filled.

        But I've never done EV training before. I know 4 EV is 1 stat increase and you can have only 252 EV. But my main question is wich stats to increase. For example: My krokorok has good attack stats but terrible defense stats. So is it logical to use EV training increase his def and sp.def stats ?

        In other words: should you use EV teaining to boost your weaker stats (if they are needed like HP or def) or is it better to boost the strong stats of a pokemon.
        From what I've seen, rule of thumb is to raise the stronger stats of a Pokemon. For Krokorok for example, you should go for Attack and Speed EVs. Ultimately it depends on the role you want the Pokemon to play, but if you're starting out, that's a good guideline, especially for offensive Pokemon

        Edit: Of course, greninja'd.
          #34    
        Old January 6th, 2014 (4:38 PM).
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          I have something very unfortunate to discuss......it seems as though there has been a change in egg groups. I was trying to breed a wideguard Tirtouga with a mudkip........and they weren't compatible. The only explanation for this is that, unlike in generation V, Mudkip is no longer in the "Water 1" Egg group. I wonder what would prompt such an oversight......has anyone else discovered this or something like it?
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            #35    
          Old January 6th, 2014 (4:46 PM).
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          Serebii says Mudkip is still in the Water 1 group. Are you sure you don't have two Pokemon of the same gender?
            #36    
          Old January 6th, 2014 (4:46 PM).
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          Ya sure about that? Because according to Serebii, you can breed Wide Guard onto a Mudkip via a Carracosta (who learns the move at level 25): http://www.serebii.net/pokedex-xy/egg/258.shtml#wideguard

          What EXACTLY does the Day Care man say when you try to breed them?

          EDIT: And there's always what Flushed said.
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            #37    
          Old January 6th, 2014 (4:47 PM).
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            Quote:
            Originally Posted by Sagakkan View Post
            I have something very unfortunate to discuss......it seems as though there has been a change in egg groups. I was trying to breed a wideguard Tirtouga with a mudkip........and they weren't compatible. The only explanation for this is that, unlike in generation V, Mudkip is no longer in the "Water 1" Egg group. I wonder what would prompt such an oversight......has anyone else discovered this or something like it?
            They're both still in the Water 1 group, what happened that makes you think they weren't compatible?
              #38    
            Old January 6th, 2014 (6:55 PM).
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            I just now started my first game on Y today! I have a simple question on Pokemon Amie. Is there a certain point where they introduce it to you or is it something that you can use right away and it give a tutorial in the thing itself? If people get what I'm saying.
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              #39    
            Old January 6th, 2014 (7:01 PM).
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              I am probably getting a 3ds and Pokemon x or y in the next few days. I was reading about the Torchic event going on until the 15th and read something about the Wondercard you get along with the Pokemon. I also read the wondercards are tradable and if you trade them people who weren't able to receive the pokemon would be able to. Is this information true or false? The reason I ask is god forbid something go wrong and I can get the 3ds in time and miss the event. Torchic and his evo line are one of my favorite and one with Speed boost AND the Mega stone already included is just a ridiculously awesome gift. Can someone shed a little light on this? Thanks! Sorry for the noob question, but haven't played a official game since d/p and it wasn't even mine, I just borrowed it from a friend because I'm poor so I've been stuck with awesome Pokehacks (which Hey, isn't bad in its own right, but I want to get back to an official game).

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                #40    
              Old January 6th, 2014 (7:35 PM).
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                I just hatched two HA Chimchars and I have a question.
                Both Chimchars have the moves scratch, leer, thunder lunch and fire punch.
                At level one, they also have;
                6 attack
                6 defense
                6 sp.atk
                6 sp.def
                6 speed

                Do all of the 6's mean something? Does it have to do anything with the Iv? And what does IV even stand for?
                Thanks in advance!
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                  #41    
                Old January 6th, 2014 (7:45 PM).
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                  So been checking out my logbook on Pokemon GL and it's cool how it keeps track of every GTS and friend trade you make, as well as special events, but it also keeps track of EVERY time you put a pokemon in Daycare? Come on! Isn't that just a TAD ridiculous and needlessly clogging up data in wherever they store this data? Is there any way to delete a bunch of these events all at once or is it just one by one? I don't mind a running tally of all my trades, but keeping track of daycare use is really pointless and clogs up my timeline from seeing better stuff.
                    #42    
                  Old January 6th, 2014 (8:00 PM).
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                    Quote:
                    Originally Posted by AWsquared View Post
                    I just now started my first game on Y today! I have a simple question on Pokemon Amie. Is there a certain point where they introduce it to you or is it something that you can use right away and it give a tutorial in the thing itself? If people get what I'm saying.

                    I don't remember there being a tutorial at all, as soon as you have a pokemon you should be able to play with it
                      #43    
                    Old January 6th, 2014 (8:08 PM).
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                      Question.. Im trying to breed a perfect 6IV gible.. Are my chance better with a 5iv gible + 6iv ditto or 5iv male gible + 5iv female gible?
                        #44    
                      Old January 6th, 2014 (8:08 PM).
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                        Recently I asked about network connection errors, but the last Q&A thread was closed. Well, it's still happening to me, plus a new error that is even more problematic. The first is simply that after a couple of trades with someone, I get a connection error and have to press "OK" to return to my game screen. It doesn't seem to interfere with trades (so far) but it does prevent me from getting the option to add the person to my Friend list when we are done, since we were never really done yet anyway.

                        However, just now I had a new error. This time I was making a trade (Mewtwo for Giratina) and it seemed to go through, but then I got a different kind of connection error...this one telling me to turn off the power of the game! I couldn't do anything but that, and upon starting the game again, I still had Mewtwo in my box rather than Giratina.

                        Does anyone else get these errors? Is it a problem with connecting with people, Nintendo's problem, or perhaps something on my end? (I'm updated to 1.2 and don't have any other internet problems.)

                        Thanks.
                          #45    
                        Old January 6th, 2014 (8:09 PM).
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                          If you have access to kiloude city its better to go see the IV judge in the center then to speculate from the stats. I have had many scenarios breeding where two of the same Pokémon with the same nature and same exact level one stats had different IVs ( and not opposing or similar IVs : many times they have had the same stats and one had above average with 1-2 31's and the other have 4-5 31's with the outstanding tag )
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                            #46    
                          Old January 6th, 2014 (8:32 PM). Edited January 6th, 2014 by Howmander.
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                            Quote:
                            Originally Posted by JohnJSal View Post
                            Recently I asked about network connection errors, but the last Q&A thread was closed. Well, it's still happening to me, plus a new error that is even more problematic. The first is simply that after a couple of trades with someone, I get a connection error and have to press "OK" to return to my game screen. It doesn't seem to interfere with trades (so far) but it does prevent me from getting the option to add the person to my Friend list when we are done, since we were never really done yet anyway.

                            However, just now I had a new error. This time I was making a trade (Mewtwo for Giratina) and it seemed to go through, but then I got a different kind of connection error...this one telling me to turn off the power of the game! I couldn't do anything but that, and upon starting the game again, I still had Mewtwo in my box rather than Giratina.

                            Does anyone else get these errors? Is it a problem with connecting with people, Nintendo's problem, or perhaps something on my end? (I'm updated to 1.2 and don't have any other internet problems.)

                            Thanks.
                            they both sound like the other peopel dsconnected their internet. The fiirst error sounding like when they're done trading, they simply close their screens or shut off their wifi switches (sometimes when people are done, they just shut off cause they're jerks, lol! :-) ) the second one sounds an awful lot like a failed cloning attempt to be honest. How well do you know any of these people, or are they all just passersby?

                            Quote:
                            Originally Posted by scprepschool View Post
                            If you have access to kiloude city its better to go see the IV judge in the center then to speculate from the stats. I have had many scenarios breeding where two of the same Pokémon with the same nature and same exact level one stats had different IVs ( and not opposing or similar IVs : many times they have had the same stats and one had above average with 1-2 31's and the other have 4-5 31's with the outstanding tag )
                            That's why it's best of all to cash your Pokemiles in and get a bunch of rare candies, save, level up to lv 30 - 60 (depending on teh pokemon) then run teh stats through an IV calculator and then there's absolutely NO guessing, you know exactly what every stat's IVs are. Then you just reset and you have all your rare candies back and the pokemon is at level 1 again
                              #47    
                            Old January 6th, 2014 (8:47 PM).
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                            I don't remember there being a tutorial at all, as soon as you have a pokemon you should be able to play with it
                            Okay cool so I can pet my Fennekin right away. ^—^
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                              #48    
                            Old January 7th, 2014 (4:09 AM).
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                              Okay so this is geared to the hardcore breeders that actually write down the stats of the pokemon they breed. I already asked this before, about how I know the Destiny Knot guarantees passing down 5 IVs and I was curious if that meant whether AT LEAST 5 IVs would be passed down and perhaps the game would happen to sometimes pass down the 6th IV randomly independent of the Destiny Knot (the same principle as getting a baby or legendary in the wild in Kalos: 3 IVs will ALWAYS be perfect, but sometimes you can get more) and got the definitive reply that when using the Destiny knot ONLY 5 IVs are passed down. I ask this because I ended up breeding a Smeargle with 6 Ivs. Well that's all well and good and I moved onto breeding a second Smeargle (I'm breeding 3 Smeargles, one to be a main battle pokemon, one to be a baton passer and a third to be my money generator as soon as I can get acces to Happy Hour, Pay Day and Odor Sleuth). Different parents this time (one was 31/x/31/31/31/31 and the other was 31/31/31/31/x/31) and after about 20 or so tries, I got a SECOND Smeargle with all perfect IVs

                              So I ask again, are we absolutely sure when breeding without a Destiny Knot ONLY 3 IVs are getting passed down and with a Destiny Knot ONLY 5 IVs are getting passed down, or are AT LEAST 3 and 5 IVs getting passed down, and it's possible for more IVs to get passed down by the game both independanlty and in addition to the guarantee 3 or 5 IVs that breeding without or with the Destiny knot entails? (Again, like the principle behind the baby or legendary Kalos pokemon all getting AT LEAST 3 perfect IVs, but is possible to get more)

                              Thisis why I was asking breeders specifically who write down their stats because they can check and see that "yes, out of 10 pokemon, this one got all 6 IVs from both parents, not just 5" or that "No, out of 473,942 eggs I have never ONCE seen all 6 IVs getting passed down from the parents"

                              I do have to say, I'm sad that both 6IV Smeargles were male now! :D

                              Oh, and if you want some 5 IV Technician or Own Tempo Smeargles, PM me cause I got a few extras I apparently will never, ever need now, lo! ;-)
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                                #49    
                              Old January 7th, 2014 (6:00 AM).
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                              Quote:
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                              I think Protect would be better. One of the main uses of Substitute to to avoid status, but that's not an issue if you use Protect, since the Toxic Orb will activate and Mightyena will be immune to getting another status effect. Mightyena lacks the bulk to make good use of Sub (especially since I assume that you're running max Attack and Speed EVs to make use of Quick Feet). All that will happen is you'll put the Sub up, the opponent will break it, and then you're left with a Mightyena that is missing 1/4 of its HP and not getting anything more than what Protect could provide. It's lifespan is gonna be short enough as is with the Toxic Orb poisoning it.
                              Ah yes, true. To be honest the only reason I even considered Substitute is because Smogon recommended it for the Moxie set.

                              Now that I've actually tested Mightyena out in battle though, I'm starting to think Sucker Punch should be replaced with Crunch. After all, after Toxic Orb activates it'll be able to outspeed a lot of opponents. But maybe Sucker Punch is still useful to cover the faster opponents (even after the boost, Mightyena won't be able to outspeed everything, not by a long shot). What do you think?
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                                #50    
                              Old January 7th, 2014 (6:17 AM).
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                              Quote:
                              Originally Posted by berlyda View Post
                              Ah yes, true. To be honest the only reason I even considered Substitute is because Smogon recommended it for the Moxie set.

                              Now that I've actually tested Mightyena out in battle though, I'm starting to think Sucker Punch should be replaced with Crunch. After all, after Toxic Orb activates it'll be able to outspeed a lot of opponents. But maybe Sucker Punch is still useful to cover the faster opponents (even after the boost, Mightyena won't be able to outspeed everything, not by a long shot). What do you think?
                              At the absolute max with Quick Feet, Mightyena hits a Speed of 201 (at level 50). That basically outspeeds anything not using a Choice Scarf and outspeeds positive natured base 130's by one whole point. Sounds pretty good to me, but there is enough Scarfers and Pokemon that can boost their Speed that Sucker Punch is probably a good idea (especially since I can't assume that yours has 31 Speed IVs and a Speed boosting nature). So put it on Mightyena.
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