RMT How would I arrange this?

Started by Anvils Alive January 19th, 2014 10:00 PM
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  • 1 replies

Anvils Alive

Fun is infinite. Sega Enterprises.

Age 28
Male
Florida. What do you expect?!
Seen 2 Days Ago
Posted January 26th, 2023
187 posts
9.3 Years
So I decided to arrange a new XY team after trying a few other teams out. This is the first team I really want to use seriously, and it largely comprises of OU Pokémon.

Spoiler:
Qwilfish @ Black Sludge
Ability: Poison Point
EVs: 252 Def / 128 HP / 128 SDef
Impish Nature
- Pain Split
- Spikes
- Toxic Spikes
- Poison Jab
This is the local dual spiker. Poison Jab provides some STAB, Pain Split evens out damage with enemies, and Black Sludge keeps pumping heals into the 'Fish while wearing down anyone who bothers using Trick. Poison Point is there to punish physical offensives, last of all.

Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Outrage
- Poison Jab
- Stealth Rock
- Roar
"Oh my," you say. "A defensive Garchomp?" Yep! This is my traditional lead, and is mainly there to set up SRs and sometimes Roar out the hapless enemies to maximize SR damage. Outrage stands for STAB, while Poison Jab crumples Fairies not named Klefki.

Gallade (M) @ Life Orb
Ability: Steadfast
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Poison Jab
- Power-Up Punch
- Earthquake
- Leaf Blade
Life Orb. STAB PUP. Coverage only Shedinja, Crobat, and Drifblim can resist. I made this a PUP set rather than a Swords Dance/Bulk Up set because Levitating Steel 'Mons can't wall PUP as easily.

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Ice Beam
- Thunderbolt
STAB, BoltBeam, and Calm Mind for pseudo-Zam shenanigans. Deal with it.

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Blaze Kick
- U-turn
- Ice Beam
- Thunderbolt
Oh boy, another BoltBeam user. This is actually my Scarfer, though. U-turn is both for STAB and for scouting in case you don't know what the other guy's pulling out.

Mamoswine @ Leftovers
Ability: Thick Fat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Curse
- Ice Shard
- Earthquake
- Knock Off
Curse, dual STAB and Knock Off? Mamoswine can pack all that and use it to some extent. I picked Ice Shard for priority and Knock Off so that Choice Trick builds don't get any ideas.


So, comment and critique away, folks!

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
I don't know how Qwilfish fares in X/Y, tbh. Tentacruel is the better option over it, IMO, as it can Rapid Spin to clear away your entry hazards:
-Scald
-Sludge Bomb
-Rapid Spin
-Knock Off/Toxic
Nature: Bold
EVs: 252 HP/224 Def/32 Spe
Item: Black Sludge
Ability: Liquid Ooze

One of the reasons why Qwilfish was good in RU last generation was because of Intimidate, which compensates for its so-so bulk. Without it, it falls to physical attacks even with investment. If you insist on keeping Qwilfish, this is the set to use; Waterfall is a better mono-attacking type than Poison because Steel is immune to Poison:
-Spikes
-Pain Split
-Waterfall
-Thunder Wave/Taunt/Haze
Nature: Impish
EVs: 252 HP/240 Def/16 Spe
Item: Black Sludge
Ability: Intimidate

One of Garchomp's strongest moves is Earthquake, and you're not taking advantage of it; it's currently walled by Steels without it; also, Earthquake hits Fairies hard enough already. Goodra, Druddigon, Mega Ampharos and Zygarde do the bulky Dragon role better. If Garchomp is to use Stealth Rock, this is the best way to do it:
-Stealth Rock
-Outrage/Dragon Claw
-Earthquake
-Fire Blast/Swords Dance
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Lum Berry/Focus Sash

Goodra:
-Draco Meteor
-Fire Blast
-Thunderbolt/Sludge Bomb
-Focus Blast/Dragon Tail
Nature: Modest/Quiet/Sassy
EVs: 248 HP/252 SAtk/8 SDef
Item: Leftovers/Assault Vest
Ability: Gooey/Sap Sipper

or
-Dragon Pulse
-Flamethrower
-Thunderbolt
-Toxic/Dragon Tail
Nature: Calm
EVs: 248 HP/8 Def/252 SDef
Item: Leftovers
Ability: Gooey/Sap Sipper

Druddigon:
-Stealth Rock
-Outrage/Dragon Claw
-Earthquake
-Sucker Punch
Nature: Adamant
EVs: 236 HP/252 Atk/20 Spe
Item: Leftovers
Ability: Rough Skin

or
-Outrage
-Dragon Claw
-Sucker Punch/Fire Punch
-Earthquake/Superpower
Nature: Adamant
EVs: 236 HP/252 Atk/20 Spe
Item: Choice Band
Ability: Rough Skin

or
-Outrage/Dragon Claw
-Flamethrower
-Earthquake
-Sucker Punch/Substitute
Nature: Lonely
EVs: 216 HP/252 Atk/20 SAtk/20 Spe
Item: Life Orb
Ability: Sheer Force

or
-Glare
-Dragon Tail
-Stealth Rock/Rest
-Earthquake/Sleep Talk
Nature: Careful
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Rough Skin

Mega Ampharos:
-Volt Switch
-Dragon Pulse
-Rest
-Sleep Talk
Nature: Modest
EVs: 252 HP/44 SAtk/192 SDef/20 Spe
Item: Ampharosite
Ability: Static

or
-Volt Switch
-Dragon Pulse
-Focus Blast
-Thunderbolt/Heal Bell
Nature: Modest
EVs: 236 HP/252 SAtk/20 Spe
Item: Ampharosite
Ability: Static

Zygarde:
-Coil
-Earthquake
-Dragon Tail
-Substitute
Nature: Careful
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers

or
-Dragon Dance
-Outrage
-Earthquake
-Stone Edge/Extreme Speed
Nature: Adamant
EVs: 64 HP/252 SAtk/192 Spe
Item: Life Orb/Lum Berry

or
-Coil
-Earthquake
-Stone Edge/Extreme Speed
-Rest
Nature: Adamant
EVs: 56 HP/252 Atk/200 Spe
Item: Chesto Berry

or
-Glare
-Dragon Tail
-Earthquake
-Substitute
Nature: Impish
EVs: 188 HP/252 Def/68 SDef
Item: Leftovers

Clefable has recovery in the form of Moonlight and Softboiled. Use them:
-Calm Mind
-Moonblast
-Wish/Softboiled/Moonlight
-Protect/Flamethrower
Nature: Bold
EVs: 252 HP/244 Def/12 Spe
Item: Leftovers
Ability: Unaware/Magic Guard

or
-Wish/Softboiled/Moonlight
-Moonblast
-Protect/Flamethrower
-Aromatherapy/Toxic
Nature: Bold/Calm
EVs: 252 HP/244 Def/12 Spe (Bold) or 252 HP/244 SDef/12 Spe
Item: Leftovers
Ability: Unaware/Magic Guard

or
-Moonblast
-Fire Blast
-Thunderbolt
-Softboiled/Moonlight
Nature: Modest
EVs: 244 HP/252 SAtk/12 Spe
Item: Life Orb
Ability: Magic Guard

While Gallade is my favorite Pokemon, it doesn't fare well in OU because anything it can do, Lucario and other Fighting Pokemon can do better:
-Nasty Plot
-Aura Sphere
-Flash Cannon
-Shadow Ball/Dark Pulse/Vacuum Wave
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Lucarionite

or
-Swords Dance
-Close Combat
-Extreme Speed/Bullet Punch
-Crunch/Shadow Claw/Ice Punch
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Lucarionite

While Blaze Kick seems tempting on Genesect, it only sees use on physically-based sets. Here are much better options for it:
-U-turn
-Ice Beam
-Flamethrower
-Bug Buzz/Thunderbolt
Nature: Hasty/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Choice Scarf/Expert Belt/Life Orb/Focus Sash

or
-Shift Gear
-Iron Head
-Extreme Speed
-Blaze Kick/X-Scissor
Nature: Hasty
EVs: 24 HP/252 SAtk/8 SDef/224 Spe
Item: Life Orb

or
-U-turn
-Iron Head
-Extreme Speed
-Flamethrower/Ice Beam
Nature: Hasty
EVs: 252 Atk/4 SAtk/252 Spe
Item: Choice Band

or
-U-turn
-Iron Head
-Ice Beam
-Explosion
Nature: Hasty/Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Choice Scarf

Genesect has a tendency of switching around back and forth, which can make entry hazards (and/or Life Orb recoil take its toll on it), so Rapid Spinner or Defog users are appreciated to control the entry hazards on your field. I suggested Tentacruel, but if you don't like it, here are some more suggestions for you:

Excadrill:
-Earthquake
-Rock Slide/Iron Head
-Rapid Spin
-Swords Dance/Stealth Rock
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Air Balloon/Chople Berry
Ability: Mold Breaker

Starmie:
-Hydro Pump/Surf
-Thunderbolt/Psyshock
-Ice Beam
-Rapid Spin
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Leftovers/Life Orb
Ability: Natural Cure

or
-Scald
-Rapid Spin
-Psyshock/Ice Beam/Thunderbolt
-Recover
Nature: Timid
EVs: 248 HP/32 Def/4 SAtk/224 Spe
Item: Leftovers
Ability: Natural Cure

Blastoise:
-Water Pulse/Scald/Hydro Pump
-Dark Pulse
-Aura Sphere/Ice Beam
-Rapid Spin
Nature: Modest
EVs: 252 HP/252 SAtk/4 SDef
Item: Blastoisinite

Crobat:
-Brave Bird
-Roost
-Defog
-Taunt/Toxic
Nature: Jolly
EVs: 168 HP/136 Atk/4 SDef/200 Spe
Item: Black Sludge
Ability: Infiltrator

Mandibuzz:
-Foul Play
-Roost
-Taunt/Whirlwind
-Defog/Toxic/Knock Off
Nature: Bold/Impish
EVs: 248 HP/216 Def/44 SDef
Item: Leftovers
Ability: Overcoat