Pokemon: Digital Network Page 7

Started by Neo-Dragon February 28th, 2005 8:18 AM
  • 18612 views
  • 322 replies
Age 35
Dublin, Ireland
Seen September 22nd, 2014
Posted February 7th, 2012
1,835 posts
18.7 Years
thanks you 2 :) - i know I always say this but, its a huge help tp get positive feedback on a game I'm working hard on.

I bring you a update of both good, and bad news.
Good news first. I've finished all of the mapping (and linked them up) of the maps needed for the demo (i've added a few more then I had planed)
Oh, and I've recoloured the Hiro/Hero sprite.

Bad news:
Since the CBS is in a Overlay system, it means I have to use common events for the battle events- where as in silk (or the old style CBS of this game for that matter), I could have each battle unique. Well, before I go any futher, I bet you've guessed it... Since i am using common events all the wild pokemon battles will be pretty much the same- meaning they will only do 1, maybe 2 attacks (but at least there HP is different)- but for big battles, I'm working on having each of the pokemon in big battles to have their own common event for their attacks......
Its kind of a bummer though... And i was thinking of stoping and going back to silk... But i'll stick with it.

Ok, heres just a random screenshot (not sure if I posted this) - its a cave I'm working on...

and ofcourse- comments would be help as to keep me motivated.


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Peekimon

Me = cat-aholic, Meowr

Age 31
Meowr
Seen June 9th, 2016
Posted September 13th, 2005
1,671 posts
18.3 Years
The screenshot?
Awesome, just AWESOME!!!

And for the battles, well, they are so COOL and very GOOD,so, in my opinion, the common events usage would be very much worth it. Try to find possible, easier ways to do battles. But, the current one, is VERY GOOD!

Keep up the Brilliant work!!


Edit:
OFF TOPIC ->
300th Post!!! *PARTIES AGAIN*
Age 35
Dublin, Ireland
Seen September 22nd, 2014
Posted February 7th, 2012
1,835 posts
18.7 Years
Hey guys. I just wanted to post - since I normally give an account at what I'm doing by now. Well basically, I'm coding up events- to do with Storyline and NPC talk. I've edited lines, Added lines, and taken away lines from the speechs.
I'm also working alot on the CBS.... I'm still having some problems...

Heres a screenshot just showing some text I've added in, as I am adding some ideas.


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Age 35
Dublin, Ireland
Seen September 22nd, 2014
Posted February 7th, 2012
1,835 posts
18.7 Years
lol, yeah, it looks kinda odd, but i hated the small size of the text bouble... So i did strech it.

By the way, I need your opinion on this battle background window (never mind the battle thats happening)
Should I keep it?



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funnybunny

Advanced RM2k(3) Coder

Age 34
The Netherlands
Seen December 18th, 2005
Posted September 23rd, 2005
178 posts
18.2 Years
Hmm, that screeny looks weerd shomehow. it has 2 different eye-views, main is from above and the backgrounds is from below. Oh well, nice job. Just one thing. It would be cool if you hade the "hero"-Pokemons Hp also in numbers, like 19/20 or something.

keep up the good work
Skills:
- RM2k(3) coding, example: Pokemon Champion - demo.
- HTML Coding, example Tiger dust Games - newsletter 2.
- RM2k(3) Mapping, example: Ultimatum; Inner War(WIP)
- Drawing.
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Age 35
Dublin, Ireland
Seen September 22nd, 2014
Posted February 7th, 2012
1,835 posts
18.7 Years
I'm going to stick with it. Thats what wild battles look like.

To funnybunny: I am doing that for Pokemon Silk (my other game)- I'm going to put it in when I get back working on it. - but I'm working on Digital N. now, and I'mjust going to leave it with just a HP bar for now.

Oh and slight update. The pokemon names now appear in battles :) yay..

comments please..


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Age 35
Dublin, Ireland
Seen September 22nd, 2014
Posted February 7th, 2012
1,835 posts
18.7 Years
thanks guys. I'm working on making the pokemon have different attacks, so no screens shots yet. Maybe tonight I'll have some...


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Age 35
Dublin, Ireland
Seen September 22nd, 2014
Posted February 7th, 2012
1,835 posts
18.7 Years
Heres the first update of the day (hopefully I'll get more done by tonight)
Its a set of screenshots :YAY:

The first is of the snowy town that I just finished.


The second now is something I'm working on. But I aint sure If I'll stick with it.
Its the "Co-Op" mode. Where a young trainer follows you around to learn how to become a better trainer ( cause hes a trainer n00b lol )


(by the way, thats just a test map they are on)


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Age 36
USA
Seen October 5th, 2007
Posted October 5th, 2007
2,178 posts
18.2 Years
The screenshots look really good, I can't wait for the release of this game. Good job and keep up the good work.
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Thanks to Mandy for the sprites.

Age 35
Dublin, Ireland
Seen September 22nd, 2014
Posted February 7th, 2012
1,835 posts
18.7 Years
if you look at the first screen, you'll see that there is an error in the grass tile.
I just fixed it.


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AbareMax

Your Italian Pokmon Fan!

Age 34
Now in USA
Seen August 4th, 2007
Posted July 21st, 2007
280 posts
19 Years
Man! This is just getting better and better! Everything is simply astounding! I can't get over it... IMHO the name thing was definitely needed for the battle system. I'm just in absolute shock at how awesome the game is!

AbareMax

BTW: Let me know if you need anymore ideas or suggestions of any kind.
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Age 35
Dublin, Ireland
Seen September 22nd, 2014
Posted February 7th, 2012
1,835 posts
18.7 Years
To Abare: Yeah, I agree, it looks alot better with the names... When I have more done, I'll put them into a .zip file for anybody who is using the groups (krazys I think) HP bars.. (cause thats what I am using)

To maximo: are you looking how to get the hero to follow you? If so, say so, and I'll PM you.


Update number 2:
Yay, I finaly got the bag working the right way :) (using pics, instead of that stupid character set)

Heres screens of it.





---
And this was the old way

lol.
Silght different, but yet, not so slight :P

Oh, and about the Co-Op mode, I doubt I'll keep it. I have a bug with it that I can't seem to fix :(


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EmeraldSky

Make the Colors in the Sky!

At the arcade, playing DDR with Ash
Seen 10 Hours Ago
Posted 3 Days Ago
6,203 posts
18.5 Years
Do you know when a demo will be released? This sounds like fun!
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Age 35
Dublin, Ireland
Seen September 22nd, 2014
Posted February 7th, 2012
1,835 posts
18.7 Years
YAY:
Update 3:
The yay was for- I'm gonna keep in the Co-Op mode!!!!
I fixed the bug I was having. I can't believe how i missed the line of code that was wrong.
Well anyhoo..
Heres just a screen to keep you intrested :D
Its taken from Libka Town- the home town.


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