RMT Tactical Bulky team?

Started by Bonbalon February 5th, 2014 5:53 PM
  • 548 views
  • 2 replies
Seen February 7th, 2014
Posted February 5th, 2014
8 posts
9.3 Years
I want to make a team that revolves around the use of bulky Pokemon. Here's what I got so far

[email protected] Scarf
252 hp and Speed, 4 defense
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Jolly
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Sturdy
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Stealth Rock
Spikes
Taunt
Brave Bird

Pros: outruns most taunters, tough to bring down. Can come out later to drop more spikes or stealth rock. taunt can disrupt other hazard layers, especially if there is a Pokemon in team that can 1 or 2 hit KO it.
Cons: Not much use if it's the last Pokemon, also, Scarf stops it from dropping both Stealth Rock and Spikes.

Laying a hazard will assist in discouraging the opponent from constantly swapping out. Not letting the Skarmory suicide has the added benefit of letting it be sent out vs physical attackers to set up more spikes/rock.

[email protected]
252 HP and Satk, 4 Def
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Modest
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Thick Fat (After Mega Evolution)
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Giga Drain
Ingrain / Synthesis (leaning towards Synthesis, but ingrain could be used to counter some Roar spamming pokemon)
Leech Seed
Stun Spore

Spread Paralysis to disrupt enemies and poke them with Giga Drain and Leech seed.
Pros: Only weak to Flying and Psychic, resistant to Water, Electric, Grass, Fighting, and Fairy. Heavy defense and ability to recover HP
Cons: Poor damage output.

Mega Venusaur is a wall, of course. Sent out vs a type weak to grass to force it to swap, when it swaps, the opponent will get a face full of Stun Spores, then a leech seed on the next turn. Turn after that, use Stun Spore again in case the enemy tries to swap to another Pokemon. Opponents may instinctively swap to a fire type, which Venusaur is not weak to thanks to Thick Fat. The basic strategy is to simply outlast the opponent's Pokemon.

[email protected] Vest
252 Attack and HP, 4 Sdef
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Brave or Adamant
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Clear Body (to avoid intimidate)
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Power-up Punch
Rock Tomb
Meteor Mash
Earthquake

Pros: 9 resists(all but water electric fighting and bug), Poison Immunity, 2 weaknesses (fire and ground), great bulk and damage
Cons: Slow and no recovery.

Metagross is basically the dreadnaught of the team. Big, slow, tough, hits hard, and is hard to bring down. Assault vest shores up it's special defense, and actually makes it more special bulky than physical (but the opponent probably won't realize it at first) Rock Tomb is for beating Flying and Fire types, and Power-up Punch of course, is a non status Attack booster.

[email protected]
252 HP and Satk, 4 speed
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modest
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Download
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Psyshock
Ice Beam
Thunderbolt
Recover

Pros: Can use Special Attack to damage both Physical and Special Bulk (Psyshock checks vs Physical defense) Good bulk thanks to Eviolite, has a recovery move

Cons: few resists, slow, and must be sent out vs pokemon with more Defense than Special Defense for Download to work.No STAB move.

This Pokemon can hit almost any Pokemon for good damage if sent out at the right time. Thunderbolt can bring down the likes of Skarmory and Talonflame, while Ice Beam is for hitting those who are resistant/immune to Thunderbolt (like grass types, ground types, and Dragons, except Goodra). Psyshock is for specially defensive Pokemon.

[email protected]
252 Def and HP, 4 Sdef
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Any nature that doesn't drop Defense or Special Defense
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Stance Change
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Swagger
Taunt
Protect
Substitute

Pros: Resists all but Water and electric, only weak to Fire, Ground, Ghost, Dark, Immune to Normal, Fighting, and Poison. Very heavy defense. Not many will see this strategy coming.

Cons: extreme taunt bait, no direct damage, opponent can simply keep swapping out if no hazards are out. Very chance based, could possibly backfire in a big way.

I'm still debating Pokemon #6.

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Never use Choice Scarf on Skarmory. It limits its defensive capabilities big time:
-Stealth Rock/Spikes
-Whirlwind
-Roost
-Brave Bird/Defog
Nature: Impish/Careful
EVs: 252 HP/252 Def/4 SDef or 252 HP/4 Def/252 SDef
Item: Leftovers/Shed Shell
Ability: Sturdy

If you want a fast hazard setter with some form of bulk, use Defense form Deoxys:
-Stealth Rock/Spikes
-Recover
-Taunt
-Seismic Toss/Night Shade
Nature: Bold
EVs: 252 HP/244 Def/12 Spe
Item: Leftovers

or
-Stealth Rock
-Spikes
-Taunt
-Seismic Toss/Night Shade/Magic Coat/Recover
Nature: Timid
EVs: 252 HP/4 Def/252 Spe
Item: Mental Herb/Red Card

Venusaur has a lot of support options, but it can't fit them in all at once. It also can't learn Stun Spore. Ingrain is terrible because it forces Venusaur to stay in battle:
-Giga Drain
-Sludge Bomb
-Earthquake/Leech Seed
-Synthesis
Nature: Relaxed/Bold
EVs: 252 HP/88 Def/168 SDef
Item: Venusaurite

or
-Giga Drain/Leech Seed
-Sludge Bomb
-Hidden Power (Fire)
-Synthesis
Nature: Modest
EVs: 252 HP/252 SAtk/4 SDef
Item: Venusaurite

Porygon2 is meant to act as a bulky pivot for the team:
-Ice Beam
-Thunderbolt/Discharge
-Thunder Wave/Toxic/Shadow Ball
-Recover
Nature: Bold/Calm
EVs: 252 HP/252 Def/4 SDef (Bold) or 252 HP/44 Def/212 SDef (Calm)
Item: Eviolite
Ability: Trace/Analytic

I highly disapprove of your Aegislash set. It's absolute Taunt bait, as you mentioned. Aegislash also can't learn Taunt; where did you even get that idea from? Aegislash should take advantage of Stance Change to switch its massive defenses with its terrible offenses when it attacks. To elaborate, its low Speed lets it tank a hit with its high defenses, then Stance Change will activate when it uses an offensive move, letting it use its Blade Forme's high Attack or Special Attack to land a massive blow on the opponent. It can always change back to Shield Forme with King's Shield or by switching out:
-Shadow Ball
-Sacred Sword
-Shadow Sneak/Iron Head
-King's Shield
Nature: Quiet
EVs: 240 HP/252 SAtk/4 SDef/12 Spe
Item: Leftovers

or
-Shadow Ball
-Shadow Sneak
-Sacred Sword
-Iron Head/King's Shield
Nature: Quiet
EVs: 240 Atk/252 SAtk/4 SDef/12 Spe
Item: Life Orb/Spooky Plate/Spell Tag

or
-Swords Dance
-Shadow Sneak
-Iron Head
-Sacred Sword/Head Smash
Nature: Adamant
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb

or
-Swords Dance
-Shadow Sneak
-Sacred Sword
-King's Shield
Nature: Adamant
EVs: 252 HP/252 Atk/4 SDef
Item: Leftovers

or
-Autotomize
-Shadow Ball
-Hidden Power (Ice)
-Sacred Sword/Iron Head/Flash Cannon
Nature: Rash/Modest
EVs: 88 Atk/252 SAtk/168 Spe
Item: Life Orb/Weakness Policy

or
-Shadow Ball
-Pursuit
-Toxic
-King's Shield
Nature: Sassy
EVs: 252 HP/4 SAtk/252 SDef
Item: Leftovers

Assault Vest Metagross should be played like this. Rock Tomb doesn't provide much coverage, tbh:
-Meteor Mash
-Earthquake
-Bullet Punch
-Zen Headbutt/Pursuit
Nature: Adamant
EVs: 252 HP/252 Atk/4 SDef
Item: Assault Vest
Ability: Clear Body

Also I think Escavalier is a better fit on the team than Metagross because though it shares a Fire weakness with Aegislash, it doesn't have crippling weaknesses to Ground, Dark and Ghost:
-Megahorn
-Iron Head
-Drill Run
-Pursuit/Knock Off
Nature: Adamant/Brave
EVs: 248 HP/252 Atk/8 SDef
Item: Assault Vest

Most of your Pokemon here lack recovery, so I think Vaporeon can fit in to pass Wishes to your walls:
-Wish
-Protect
-Scald
-Ice Beam/Toxic/Roar
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Water Absorb

Redingard

The Rider Breeds Pokemon

Male
Where the Wild Things Are
Seen December 25th, 2016
Posted November 27th, 2016
95 posts
9.6 Years
My mighty Gliscor has caused quite the stir in Battle Spot, if I do say so myself. It can easily handle most physical threats, but special attackers are an absolute no-no with this set (especially Greninja).

Roost
Protect
Toxic
Dig/Earthquake (I prefer Dig for that extra turn of invulnerability)
Nature: Impish
EVs: 252 HP/252 Def/4 Atk
Item: Toxic Orb
Ability: Toxic Heal

Another option could be Magnezone, with a RestTalk setup, but I wouldn't know, as I'm still trying to breed one.
FC is 0087-2907-0241 for Pokemon X and OR. Add me for some pretty battles and breeding I guess.
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