On a break from Rom hacking, to improve other skills.
Join Date: Nov 2013
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Posts: 86
Tile Inserting
Hello today i am going to teach you how to insert tiles without replacing the originals.
Unfortunately this is a bit buggy if youre lazy, it takes a lot of effort and determination.
If you lack this turn back now.
So lets begin, shall we?
What you will need:
Spoiler:
Advance map 1.92 + 1.95 (AM)
Irfan view (IV)
Paint (P)
Tiles to insert
Pokemon rom
Phase 1 (Indexing tiles)
Spoiler:
Step 1:
Open AM 1.95, and load your rom.
Go > Tools > Block Editor
Step 2:
Go > Tileset > Insert New Tileset
Choose yes or no depending on what you want.
Step 3:
Now go to IV and load your Tiles,
Go > Image > Decrease Color Depth,
Tick 16 Color (4PBB)
Click Ok
Go > File > Save as... (Save as a PNG!! This is very important if you don't the tiles will become corrupted!)
Phase 2 (Syncing AM's and IV's paletts)
Spoiler:
Step 1:
Go to AM 1.92 (accept license agreement)
Load Rom
Open any map
Go > Tools > Block Editor
Go > Pallets > Show Pallet Editor.
Step 2:
Go to IV and Go > Image > Pallet > Edit Pallet.
Step 3:
Here comes the tricky part:
In AM's Pallet Editor click on the first colour in the pallet'
Then click select color and point the mouse cursor at the first color of IV's Pallet Editor, Now hit enter, then in AM's Pallet editor click apply.
Step 4:
Go to the second one in AM's Pallet Editor(PE)
repeat the process but point the cursor at the second color of IV's PE.Do this for all the colors.
Step 5:
When done in AM click on the first color and write down the RGB,
Then Go to IV's PE and double click the first color and replace its RGB with the one you just wrote down.
do this with all of the colors: 2=2 3=3 4=4 etc.
Save this as something else.
Phase 3 (Preparing to insert tiles)
Spoiler:
Part 1:
Spoiler:
Step 1:
Now Quit AM's PE and then click pallets write pallet to rom (or something like that)
Step 2:
Now Go > Picture > Save Tileset X (whichever one you want.)
Part 2:
Spoiler:
Now open the tiles you made in Phase 2 Step 5, (IN PAINT)
as well as the tiles from Phase 1 Step 3 (IN PAINT)
and paste the second one over the first one
save as anything and delete the other 2
Phase 4: (Inserting tiles)
Spoiler:
Spoiler:
Step 1:
Open the file you just made in paint,
Open the tileset you saved earlier.
Step 2:
Spoiler:
Copy the tiles over onto the the tileset.
Save
Step 3:
Spoiler:
In Am Go to the block editor'
Go > Picture > Load tileset,
Select the file you just made.
if anything goes wrong please pm me the problem aswell as a description of what is wrong. I'll update this someday again and add pics, maybe show you how to replace old tiles
__________________
I'm no longer active here, I check back every now and then to see what happens, but that's it. I no longer hack either.
Thank you very much! But how to make those index tiles appear similar to the origin tiles , you know when indexing the image, the color looks horrible...
I basically got screwed over at the end. I hope our future advanced technology can make it so that we can just make it so we can import an image and it converts it to all multiple 8 rgb's and the lets us use it as a tile. :)
I basically got screwed over at the end. I hope our future advanced technology can make it so that we can just make it so we can import an image and it converts it to all multiple 8 rgb's and the lets us use it as a tile. :)
Now I hope not... Seriously most hacks are looking cool because of graphics XD thats what I here...
But That would make people lazy :P In reality tile insertation is easier than it seems
On a break from Rom hacking, to improve other skills.
Join Date: Nov 2013
Gender:
Male
Posts: 86
Quote:
Originally Posted by Donut
I basically got screwed over at the end. I hope our future advanced technology can make it so that we can just make it so we can import an image and it converts it to all multiple 8 rgb's and the lets us use it as a tile. :)
hey sure the way i used to sync the palettes is a LONG process, but i warned you in the beginning that you would need patience, trial and error.
Quote:
Originally Posted by SynBit
Now I hope not... Seriously most hacks are looking cool because of graphics XD thats what I here...
But That would make people lazy :P In reality tile insertation is easier than it seems
You are right, it is easy if you have patience
__________________
I'm no longer active here, I check back every now and then to see what happens, but that's it. I no longer hack either.
This is gooood.
I always hated those few blocks on the top of already existing tilesets, takin up all the space...
There's no bugs or glitches encountered after inserting a couple of new tilesets ye? Seeing as it assigns new offsets and whatnot.
I tried the steps in the tutorial but its giving me "palette is missing" error. I was bit confused about the last part (phase 3 - part 2 onwards). I didn't quite got what I am supposed to paste on what. What I did was I pasted tiles from my palette-adjusted tileset to the in-built tileset (palette with rgb adjustments) saved as dib file. When I tried to load this merged tileset file I got the error.
On a break from Rom hacking, to improve other skills.
Join Date: Nov 2013
Gender:
Male
Posts: 86
Quote:
Originally Posted by rom hunter
I tried the steps in the tutorial but its giving me "palette is missing" error. I was bit confused about the last part (phase 3 - part 2 onwards). I didn't quite got what I am supposed to paste on what. What I did was I pasted tiles from my palette-adjusted tileset to the in-built tileset (palette with rgb adjustments) saved as dib file. When I tried to load this merged tileset file I got the error.
You open the tileset you saved in A-Map,
then you copy your indexed tiles across.
__________________
I'm no longer active here, I check back every now and then to see what happens, but that's it. I no longer hack either.
On a break from Rom hacking, to improve other skills.
Join Date: Nov 2013
Gender:
Male
Posts: 86
Quote:
Originally Posted by tzujm33
SO i can have in the end more than 12 palettes for the whole game?
Sorry if the question sounds dumb but this would be total great.
Kinda, the tileset you create can be used on any map, but only one tileset per map, the GBA can only
Display 16 palettes at one time, 12 for tiles, and the rest are other things, like textboxes.
__________________
I'm no longer active here, I check back every now and then to see what happens, but that's it. I no longer hack either.