Project M Thread

Started by Super Bling February 13th, 2014 8:55 PM
  • 669 views
  • 10 replies

Super Bling

Clair pretty thick, huh?

Seen May 10th, 2014
Posted April 27th, 2014
93 posts
9.3 Years
I'm sure you nubs have heard of Project M, the most popular mod for Super Smash Bros. Brawl.


And...well...this thread is for all fans of it, like me.


I'll link the download, but you're responsible for downloading the correct one for your Wii format.

Apparently you don't need Hombrew to play this so...but if you have homebrew, go ahead and get the Homebrew Wifi Safe pack

I am not responsible for any bricked Wiis.

I uh, don't have any "official" chat for us, but there is an Xat for you to go to.

http://xat.com/dabessdi The guys there are pretty good though, so go here if you're looking to get better.

http://projectmgame.com/en/download

We can do some comment requests, but it'll go the same way as the Quick Trades/Battle Requests go; as in you will do everything in PMs, and I ask you to delete your post after it has been fulfilled.

Maybe when I get more access to things, as I use a school laptop 90% of time and there are blocks on many things that would make this a lot easier, we can have more communityish(?) things to do. Of course, any contributors are welcome.

Spinosaurus

Seen May 27th, 2019
Posted June 7th, 2018
4,569 posts
14.1 Years
I'd have played this more if they hadn't butchered a LOT of character moveset designs. That's my huge beef with this mod.

Still pissed off at the Wario changes, and I'm a HUGE Wario Land fan. These guys don't know how to design fighting game movesets.

Anvils Alive

Fun is infinite. Sega Enterprises.

Age 28
Male
Florida. What do you expect?!
Seen 1 Day Ago
Posted January 26th, 2023
187 posts
9.3 Years
First off, I'm liking #TURBOMODETHO.

Second of all, you don't need the Homebrew Channel to use Project M. In fact, the Project M team recommends the hackless method instead!
knuck knuck is knockles
3DS Friend Code: 2208-4585-5395
Vivillon pattern: Modern

acatfrommars

Male
Seen February 5th, 2023
Posted January 9th, 2023
3,870 posts
9.6 Years
I love Project M, that's what I mostly play nowadays. Project M and Halo 4, and I'm set for hours. No offense, but you'd have to be pretty dumb to brick your Wii. I'll play anyone online if you guys are ever up for a few matches. After playing Project M Bawl is sooo slow.
Seen July 12th, 2021
Posted May 22nd, 2016
24 posts
14.9 Years
It's not perfect, but it definitely breathed more life into the game. Especially if you're more into faster paced combat.

I'd have played this more if they hadn't butchered a LOT of character moveset designs. That's my huge beef with this mod.

Still pissed off at the Wario changes, and I'm a HUGE Wario Land fan. These guys don't know how to design fighting game movesets.
It's funny, I feel they actually made Wario more faithful to how he operated in his own games, while not butchering his Brawl moveset.

Spinosaurus

Seen May 27th, 2019
Posted June 7th, 2018
4,569 posts
14.1 Years


It's funny, I feel they actually made Wario more faithful to how he operated in his own games, while not butchering his Brawl moveset.
It's not about being faithful to your origin, it's about designing a moveset that works and operates well. That should be the first priority, and it's something I took from all the fighting games I played. (I'm a boxer, for example, but I completely understand why Dudley and Balrog in Street Fighter don't exactly embody what makes boxing, boxing.)Project M team is so fixated in making characters faithful to their origins that it makes everything really incohesive, hugely gimmicky and unpolished.

Brawl Wario was about aerial maneuvering and having diverse tools with a lot of options for any situations. One of his best moves that allowed him to do that were his down air and the bike. The bike gave Wario tremendous defense options as it can be used as a recover, to play keepaway, to get away or to even use a shield. What did they replace that with? A very unsafe ranged fsmash. His down air was his best normal, because it made him apply pressure like no other and made him control the pace of battle. They changed that to a completly vertical dive kick that is very situation. The only improvement was the d-smash...except for the fact the new d-smash is nothing special at all. Wario is awful in Project M, they completely butchered him.

You can make a Wario Land-moveset for Wario. You can make the Shoulder Bash work. What the Project M team don't understand is that the worst thing you can do is trying to make the shoulder bash work exactly like it does in the Wario Land games. I play WL games regularly, and the Shoulder Bash is used to clear obstacles and to completely beat random enemies in a platformer, but that doesn't work in a fighting game.

I stopped playing when they gave Snake a tranquilizer and made Ice Climbers slippery. Even as an MGS fan I really didn't like his changes. At all. They made a once camping character into pure rushdown. It's bullcrap. The only characters I even use are characters that are basically exactly like their Melee counterparts. (Captain Falcon, Mario and Falco.)

It's like making say, Balrog in Street Fighter be able to bob and weave and counter and use footwork to side step and dodge because hey THAT'S FAITHFUL TO BOXING. Hell might as well let him heal after 3 minutes because that's exactly a round! And he's based on Mike Tyson, give him stances and a wide variety of punches instead of jabs, straights and uppercuts! But there's a reason why they don't do that.
Seen July 12th, 2021
Posted May 22nd, 2016
24 posts
14.9 Years
Well, I won't try to argue with you about if he's technically better or not; as you're probably right. I'm just saying that the changes were pretty nice to see after realizing how Brawl kind of went with their own thing. And that; (In my opinion) he is a bit more fun to play.

The game being unbalanced with their characters was kind of expected from me. Though it's not a problem because Brawl itself also has some issues with balance.