It's stunning!!!!! if you need more tile space in your sets, i have a method that divides buildings into a line of 8x8 tiles hence making it easier to insert to the tileset.
The way I do it is I get Platinum stuff rendered in 2d, then rip them to 16 colors and have them made into a tileset. That way entire buildings can be like 48x48 in size and I can save tileset space. I also have ways of saving palettes so I could use more than 13 on a map at once.
It's absolutely amazin' GoGo....!!
I just wish that I can play this before Christmas xD
Hopefully man
yay gogo the photos are awsome and i am new to this hacking thing .but best of luck gogo and hope u finish this hack
Thanks for the support :D
GoGo I am sorry I haven't posted anything in a LONG while but I still keep an eye on it and it's miles ahead from what i remember at the beginning.
Something I wanted to ask is about the door animations and sounds.Will they be implemented?
As of right now, doors aren't edited at all. However, once we get bigger doors working, they will. Not sure if we're gonna do that for the alpha cuz eh, it's just an alpha and we don't want to waste so much time. But yeah, eventually it'll happen.
Ive never played d/p/p so I have no idea how far development is lol
3 more outdoors left and the rest is indoors. Indoors take like 20% of the time to do as outdoors since they're so simple and small, so that'll be quick if I have time.